6 #define FNAME image_data_ycbcr601pl_wide_stride_start
7 #define NAME "Image Data YCbCr 601 Pointer List Wide Stride"
8 #define ICON "data.png"
18 static Evas_Object *o_images[1];
19 static Eina_Slice slice[3];
22 static void _setup(void)
27 for (int i = 0; i < 1; i++)
29 Evas_Object *o = efl_add(EFL_CANVAS_IMAGE_CLASS, evas);
31 efl_gfx_image_content_hint_set(o, EVAS_IMAGE_CONTENT_HINT_DYNAMIC);
32 efl_gfx_buffer_alpha_set(o, 0);
33 efl_gfx_fill_set(o, EINA_RECT(0, 0, 640, 480));
34 efl_gfx_entity_size_set(o, EINA_SIZE2D(640, 480));
35 efl_gfx_entity_visible_set(o, EINA_TRUE);
37 // in this test, the stride is 640 but the width changes
38 slice[0].len = 640 * 480;
39 slice[1].len = 320 * 240;
40 slice[2].len = 320 * 240;
41 f = fopen(build_path("tp.yuv"), "rb");
44 for (int p = 0; p < 3; p++)
46 slice[p].mem = malloc(slice[p].len);
47 fread((void *) slice[p].mem, slice[p].len, 1, f);
48 efl_gfx_buffer_managed_set(o, &slice[p], EINA_SIZE2D(w, 480), stride,
49 EFL_GFX_COLORSPACE_YCBCR422P601_PL, p);
58 static void _cleanup(void)
60 for (int i = 0; i < 1; i++)
62 Evas_Object *o = o_images[i];
63 for (int p = 0; p < 3; p++)
65 efl_gfx_buffer_managed_set(o, NULL, EINA_SIZE2D(640, 480), 0,
66 EFL_GFX_COLORSPACE_YCBCR422P601_PL, p);
67 free((void *) slice[p].mem);
73 /* loop - do things */
74 static void _loop(double t, int f)
77 Evas_Coord x, y, w, h;
78 for (i = 0; i < 1; i++)
80 Evas_Object *o = o_images[i];
84 for (int p = 0; p < 3; p++)
85 sl[p] = efl_gfx_buffer_managed_get(o, p);
89 x = (win_w / 2) - (w / 2);
90 y = (win_h / 2) - (h / 2);
91 efl_gfx_entity_position_set(o, EINA_POSITION2D(x, y));
92 efl_gfx_entity_size_set(o, EINA_SIZE2D(w, h));
93 efl_gfx_fill_set(o, EINA_RECT(0, 0, w, h));
95 // logic here differs a bit from old expedite
96 w = 320 - 16 + (f * 2) % 336;
100 for (int p = 0; p < 3; p++)
102 efl_gfx_buffer_managed_set(o, &sl[p], EINA_SIZE2D(w, 480), stride,
103 EFL_GFX_COLORSPACE_YCBCR422P601_PL, p);
106 efl_gfx_buffer_update_add(o, &EINA_RECT(0, 0, w, 480));
111 /* prepend special key handlers if interactive (before STD) */
112 static void _key(const char *key)
128 /* template stuff - ignore */
133 _ui_menu_item_add(ICON, NAME, FNAME);
145 ui_func_set(_key, _loop);