6 #define FNAME image_blend_solid_unscaled_start
7 #define NAME "Image Blend Solid Unscaled"
8 #define ICON "blend.png"
17 static Evas_Object *o_images[OBNUM];
20 static void _setup(void)
24 for (i = 0; i < OBNUM; i++)
26 o = efl_add(EFL_CANVAS_IMAGE_CLASS, evas);
28 efl_file_simple_load(o, build_path("image.png"), NULL);
29 efl_gfx_fill_set(o, EINA_RECT(0, 0, 120, 160));
30 efl_gfx_entity_size_set(o, EINA_SIZE2D(120, 160));
31 efl_gfx_entity_visible_set(o, EINA_TRUE);
37 static void _cleanup(void)
40 for (i = 0; i < OBNUM; i++) efl_del(o_images[i]);
43 /* loop - do things */
44 static void _loop(double t, int f)
47 Evas_Coord x, y, w, h;
48 for (i = 0; i < OBNUM; i++)
52 x = (win_w / 2) - (w / 2);
53 x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
54 y = (win_h / 2) - (h / 2);
55 y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
56 efl_gfx_entity_position_set(o_images[i], EINA_POSITION2D(x, y));
61 /* prepend special key handlers if interactive (before STD) */
62 static void _key(const char *key)
78 /* template stuff - ignore */
83 _ui_menu_item_add(ICON, NAME, FNAME);
94 ui_func_set(_key, _loop, _setup);