6 #define FNAME image_blend_solid_fade_unscaled_start
7 #define NAME "Image Blend Solid Fade Unscaled"
8 #define ICON "blend.png"
17 static Evas_Object *o_images[OBNUM];
20 static void _setup(void)
24 for (i = 0; i < OBNUM; i++)
28 o = efl_add(EFL_CANVAS_IMAGE_CLASS, evas);
30 efl_file_simple_load(o, build_path("image.png"), NULL);
31 efl_gfx_fill_set(o, EINA_RECT(0, 0, 120, 160));
32 efl_gfx_entity_size_set(o, EINA_SIZE2D(120, 160));
34 efl_gfx_color_set(o, a, a, a, a);
35 efl_gfx_entity_visible_set(o, EINA_TRUE);
41 static void _cleanup(void)
44 for (i = 0; i < OBNUM; i++) efl_del(o_images[i]);
47 /* loop - do things */
48 static void _loop(double t, int f)
51 Evas_Coord x, y, w, h;
52 for (i = 0; i < OBNUM; i++)
56 x = (win_w / 2) - (w / 2);
57 x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
58 y = (win_h / 2) - (h / 2);
59 y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
60 efl_gfx_entity_position_set(o_images[i], EINA_POSITION2D(x, y));
65 /* prepend special key handlers if interactive (before STD) */
66 static void _key(const char *key)
82 /* template stuff - ignore */
87 _ui_menu_item_add(ICON, NAME, FNAME);
98 ui_func_set(_key, _loop, _setup);