3e551f380ca540c44b0796760fce2325a01ee442
[platform/framework/web/crosswalk.git] / src / ash / wm / workspace / workspace_window_resizer.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/wm/workspace/workspace_window_resizer.h"
6
7 #include <algorithm>
8 #include <cmath>
9 #include <utility>
10 #include <vector>
11
12 #include "ash/display/display_controller.h"
13 #include "ash/metrics/user_metrics_recorder.h"
14 #include "ash/root_window_controller.h"
15 #include "ash/screen_util.h"
16 #include "ash/shell.h"
17 #include "ash/shell_window_ids.h"
18 #include "ash/wm/default_window_resizer.h"
19 #include "ash/wm/dock/docked_window_layout_manager.h"
20 #include "ash/wm/dock/docked_window_resizer.h"
21 #include "ash/wm/drag_window_resizer.h"
22 #include "ash/wm/panels/panel_window_resizer.h"
23 #include "ash/wm/window_state.h"
24 #include "ash/wm/window_util.h"
25 #include "ash/wm/wm_event.h"
26 #include "ash/wm/workspace/phantom_window_controller.h"
27 #include "ash/wm/workspace/two_step_edge_cycler.h"
28 #include "base/command_line.h"
29 #include "base/memory/weak_ptr.h"
30 #include "ui/aura/client/aura_constants.h"
31 #include "ui/aura/client/screen_position_client.h"
32 #include "ui/aura/window.h"
33 #include "ui/aura/window_delegate.h"
34 #include "ui/aura/window_event_dispatcher.h"
35 #include "ui/base/hit_test.h"
36 #include "ui/compositor/layer.h"
37 #include "ui/gfx/screen.h"
38 #include "ui/gfx/transform.h"
39 #include "ui/wm/core/coordinate_conversion.h"
40 #include "ui/wm/core/window_util.h"
41 #include "ui/wm/public/window_types.h"
42
43 namespace ash {
44
45 scoped_ptr<WindowResizer> CreateWindowResizer(
46     aura::Window* window,
47     const gfx::Point& point_in_parent,
48     int window_component,
49     aura::client::WindowMoveSource source) {
50   DCHECK(window);
51   wm::WindowState* window_state = wm::GetWindowState(window);
52   // No need to return a resizer when the window cannot get resized or when a
53   // resizer already exists for this window.
54   if ((!window_state->CanResize() && window_component != HTCAPTION) ||
55       window_state->drag_details()) {
56     return scoped_ptr<WindowResizer>();
57   }
58
59   if (window_component == HTCAPTION && !window_state->can_be_dragged())
60     return scoped_ptr<WindowResizer>();
61
62   // TODO(varkha): The chaining of window resizers causes some of the logic
63   // to be repeated and the logic flow difficult to control. With some windows
64   // classes using reparenting during drag operations it becomes challenging to
65   // implement proper transition from one resizer to another during or at the
66   // end of the drag. This also causes http://crbug.com/247085.
67   // It seems the only thing the panel or dock resizer needs to do is notify the
68   // layout manager when a docked window is being dragged. We should have a
69   // better way of doing this, perhaps by having a way of observing drags or
70   // having a generic drag window wrapper which informs a layout manager that a
71   // drag has started or stopped.
72   // It may be possible to refactor and eliminate chaining.
73   WindowResizer* window_resizer = NULL;
74
75   if (!window_state->IsNormalOrSnapped())
76     return scoped_ptr<WindowResizer>();
77
78   int bounds_change = WindowResizer::GetBoundsChangeForWindowComponent(
79       window_component);
80   if (bounds_change == WindowResizer::kBoundsChangeDirection_None)
81     return scoped_ptr<WindowResizer>();
82
83   window_state->CreateDragDetails(window, point_in_parent, window_component,
84       source);
85   if (window->parent() &&
86       (window->parent()->id() == kShellWindowId_DefaultContainer ||
87        window->parent()->id() == kShellWindowId_DockedContainer ||
88        window->parent()->id() == kShellWindowId_PanelContainer)) {
89     window_resizer = WorkspaceWindowResizer::Create(
90         window_state, std::vector<aura::Window*>());
91   } else {
92     window_resizer = DefaultWindowResizer::Create(window_state);
93   }
94   window_resizer = DragWindowResizer::Create(window_resizer, window_state);
95   if (window->type() == ui::wm::WINDOW_TYPE_PANEL)
96     window_resizer = PanelWindowResizer::Create(window_resizer, window_state);
97   if (window_resizer && window->parent() &&
98       !::wm::GetTransientParent(window) &&
99       (window->parent()->id() == kShellWindowId_DefaultContainer ||
100        window->parent()->id() == kShellWindowId_DockedContainer ||
101        window->parent()->id() == kShellWindowId_PanelContainer)) {
102     window_resizer = DockedWindowResizer::Create(window_resizer, window_state);
103   }
104   return make_scoped_ptr<WindowResizer>(window_resizer);
105 }
106
107 namespace {
108
109 // Snapping distance used instead of WorkspaceWindowResizer::kScreenEdgeInset
110 // when resizing a window using touchscreen.
111 const int kScreenEdgeInsetForTouchDrag = 32;
112
113 // Current instance for use by the WorkspaceWindowResizerTest.
114 WorkspaceWindowResizer* instance = NULL;
115
116 // Returns true if the window should stick to the edge.
117 bool ShouldStickToEdge(int distance_from_edge, int sticky_size) {
118   return distance_from_edge < sticky_size &&
119          distance_from_edge > -sticky_size * 2;
120 }
121
122 // Returns the coordinate along the secondary axis to snap to.
123 int CoordinateAlongSecondaryAxis(SecondaryMagnetismEdge edge,
124                                  int leading,
125                                  int trailing,
126                                  int none) {
127   switch (edge) {
128     case SECONDARY_MAGNETISM_EDGE_LEADING:
129       return leading;
130     case SECONDARY_MAGNETISM_EDGE_TRAILING:
131       return trailing;
132     case SECONDARY_MAGNETISM_EDGE_NONE:
133       return none;
134   }
135   NOTREACHED();
136   return none;
137 }
138
139 // Returns the origin for |src| when magnetically attaching to |attach_to| along
140 // the edges |edges|. |edges| is a bitmask of the MagnetismEdges.
141 gfx::Point OriginForMagneticAttach(const gfx::Rect& src,
142                                    const gfx::Rect& attach_to,
143                                    const MatchedEdge& edge) {
144   int x = 0, y = 0;
145   switch (edge.primary_edge) {
146     case MAGNETISM_EDGE_TOP:
147       y = attach_to.bottom();
148       break;
149     case MAGNETISM_EDGE_LEFT:
150       x = attach_to.right();
151       break;
152     case MAGNETISM_EDGE_BOTTOM:
153       y = attach_to.y() - src.height();
154       break;
155     case MAGNETISM_EDGE_RIGHT:
156       x = attach_to.x() - src.width();
157       break;
158   }
159   switch (edge.primary_edge) {
160     case MAGNETISM_EDGE_TOP:
161     case MAGNETISM_EDGE_BOTTOM:
162       x = CoordinateAlongSecondaryAxis(
163           edge.secondary_edge, attach_to.x(), attach_to.right() - src.width(),
164           src.x());
165       break;
166     case MAGNETISM_EDGE_LEFT:
167     case MAGNETISM_EDGE_RIGHT:
168       y = CoordinateAlongSecondaryAxis(
169           edge.secondary_edge, attach_to.y(), attach_to.bottom() - src.height(),
170           src.y());
171       break;
172   }
173   return gfx::Point(x, y);
174 }
175
176 // Returns the bounds for a magnetic attach when resizing. |src| is the bounds
177 // of window being resized, |attach_to| the bounds of the window to attach to
178 // and |edge| identifies the edge to attach to.
179 gfx::Rect BoundsForMagneticResizeAttach(const gfx::Rect& src,
180                                         const gfx::Rect& attach_to,
181                                         const MatchedEdge& edge) {
182   int x = src.x();
183   int y = src.y();
184   int w = src.width();
185   int h = src.height();
186   gfx::Point attach_origin(OriginForMagneticAttach(src, attach_to, edge));
187   switch (edge.primary_edge) {
188     case MAGNETISM_EDGE_LEFT:
189       x = attach_origin.x();
190       w = src.right() - x;
191       break;
192     case MAGNETISM_EDGE_RIGHT:
193       w += attach_origin.x() - src.x();
194       break;
195     case MAGNETISM_EDGE_TOP:
196       y = attach_origin.y();
197       h = src.bottom() - y;
198       break;
199     case MAGNETISM_EDGE_BOTTOM:
200       h += attach_origin.y() - src.y();
201       break;
202   }
203   switch (edge.primary_edge) {
204     case MAGNETISM_EDGE_LEFT:
205     case MAGNETISM_EDGE_RIGHT:
206       if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_LEADING) {
207         y = attach_origin.y();
208         h = src.bottom() - y;
209       } else if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_TRAILING) {
210         h += attach_origin.y() - src.y();
211       }
212       break;
213     case MAGNETISM_EDGE_TOP:
214     case MAGNETISM_EDGE_BOTTOM:
215       if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_LEADING) {
216         x = attach_origin.x();
217         w = src.right() - x;
218       } else if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_TRAILING) {
219         w += attach_origin.x() - src.x();
220       }
221       break;
222   }
223   return gfx::Rect(x, y, w, h);
224 }
225
226 // Converts a window component edge to the magnetic edge to snap to.
227 uint32 WindowComponentToMagneticEdge(int window_component) {
228   switch (window_component) {
229     case HTTOPLEFT:
230       return MAGNETISM_EDGE_LEFT | MAGNETISM_EDGE_TOP;
231     case HTTOPRIGHT:
232       return MAGNETISM_EDGE_TOP | MAGNETISM_EDGE_RIGHT;
233     case HTBOTTOMLEFT:
234       return MAGNETISM_EDGE_LEFT | MAGNETISM_EDGE_BOTTOM;
235     case HTBOTTOMRIGHT:
236       return MAGNETISM_EDGE_RIGHT | MAGNETISM_EDGE_BOTTOM;
237     case HTTOP:
238       return MAGNETISM_EDGE_TOP;
239     case HTBOTTOM:
240       return MAGNETISM_EDGE_BOTTOM;
241     case HTRIGHT:
242       return MAGNETISM_EDGE_RIGHT;
243     case HTLEFT:
244       return MAGNETISM_EDGE_LEFT;
245     default:
246       break;
247   }
248   return 0;
249 }
250
251 }  // namespace
252
253 // static
254 const int WorkspaceWindowResizer::kMinOnscreenSize = 20;
255
256 // static
257 const int WorkspaceWindowResizer::kMinOnscreenHeight = 32;
258
259 // static
260 const int WorkspaceWindowResizer::kScreenEdgeInset = 8;
261
262 WorkspaceWindowResizer* WorkspaceWindowResizer::GetInstanceForTest() {
263   return instance;
264 }
265
266 // Represents the width or height of a window with constraints on its minimum
267 // and maximum size. 0 represents a lack of a constraint.
268 class WindowSize {
269  public:
270   WindowSize(int size, int min, int max)
271       : size_(size),
272         min_(min),
273         max_(max) {
274     // Grow the min/max bounds to include the starting size.
275     if (is_underflowing())
276       min_ = size_;
277     if (is_overflowing())
278       max_ = size_;
279   }
280
281   bool is_at_capacity(bool shrinking) {
282     return size_ == (shrinking ? min_ : max_);
283   }
284
285   int size() const {
286     return size_;
287   }
288
289   bool has_min() const {
290     return min_ != 0;
291   }
292
293   bool has_max() const {
294     return max_ != 0;
295   }
296
297   bool is_valid() const {
298     return !is_overflowing() && !is_underflowing();
299   }
300
301   bool is_overflowing() const {
302     return has_max() && size_ > max_;
303   }
304
305   bool is_underflowing() const {
306     return has_min() && size_ < min_;
307   }
308
309   // Add |amount| to this WindowSize not exceeding min or max size constraints.
310   // Returns by how much |size_| + |amount| exceeds the min/max constraints.
311   int Add(int amount) {
312     DCHECK(is_valid());
313     int new_value = size_ + amount;
314
315     if (has_min() && new_value < min_) {
316       size_ = min_;
317       return new_value - min_;
318     }
319
320     if (has_max() && new_value > max_) {
321       size_ = max_;
322       return new_value - max_;
323     }
324
325     size_ = new_value;
326     return 0;
327   }
328
329  private:
330   int size_;
331   int min_;
332   int max_;
333 };
334
335 WorkspaceWindowResizer::~WorkspaceWindowResizer() {
336   if (did_lock_cursor_) {
337     Shell* shell = Shell::GetInstance();
338     shell->cursor_manager()->UnlockCursor();
339   }
340   if (instance == this)
341     instance = NULL;
342 }
343
344 // static
345 WorkspaceWindowResizer* WorkspaceWindowResizer::Create(
346     wm::WindowState* window_state,
347     const std::vector<aura::Window*>& attached_windows) {
348   return new WorkspaceWindowResizer(window_state, attached_windows);
349 }
350
351 void WorkspaceWindowResizer::Drag(const gfx::Point& location_in_parent,
352                                   int event_flags) {
353   last_mouse_location_ = location_in_parent;
354
355   int sticky_size;
356   if (event_flags & ui::EF_CONTROL_DOWN) {
357     sticky_size = 0;
358   } else if ((details().bounds_change & kBoundsChange_Resizes) &&
359       details().source == aura::client::WINDOW_MOVE_SOURCE_TOUCH) {
360     sticky_size = kScreenEdgeInsetForTouchDrag;
361   } else {
362     sticky_size = kScreenEdgeInset;
363   }
364   // |bounds| is in |GetTarget()->parent()|'s coordinates.
365   gfx::Rect bounds = CalculateBoundsForDrag(location_in_parent);
366   AdjustBoundsForMainWindow(sticky_size, &bounds);
367
368   if (bounds != GetTarget()->bounds()) {
369     if (!did_move_or_resize_) {
370       if (!details().restore_bounds.IsEmpty())
371         window_state()->ClearRestoreBounds();
372       RestackWindows();
373     }
374     did_move_or_resize_ = true;
375   }
376
377   gfx::Point location_in_screen = location_in_parent;
378   ::wm::ConvertPointToScreen(GetTarget()->parent(), &location_in_screen);
379
380   aura::Window* root = NULL;
381   gfx::Display display =
382       ScreenUtil::FindDisplayContainingPoint(location_in_screen);
383   // Track the last screen that the pointer was on to keep the snap phantom
384   // window there.
385   if (display.is_valid()) {
386     root = Shell::GetInstance()->display_controller()->
387         GetRootWindowForDisplayId(display.id());
388   }
389   if (!attached_windows_.empty())
390     LayoutAttachedWindows(&bounds);
391   if (bounds != GetTarget()->bounds()) {
392     // SetBounds needs to be called to update the layout which affects where the
393     // phantom window is drawn. Keep track if the window was destroyed during
394     // the drag and quit early if so.
395     base::WeakPtr<WorkspaceWindowResizer> resizer(
396         weak_ptr_factory_.GetWeakPtr());
397     GetTarget()->SetBounds(bounds);
398     if (!resizer)
399       return;
400   }
401   const bool in_original_root = !root || root == GetTarget()->GetRootWindow();
402   // Hide a phantom window for snapping if the cursor is in another root window.
403   if (in_original_root) {
404     UpdateSnapPhantomWindow(location_in_parent, bounds);
405   } else {
406     snap_type_ = SNAP_NONE;
407     snap_phantom_window_controller_.reset();
408     edge_cycler_.reset();
409     SetDraggedWindowDocked(false);
410   }
411 }
412
413 void WorkspaceWindowResizer::CompleteDrag() {
414   if (!did_move_or_resize_)
415     return;
416
417   window_state()->set_bounds_changed_by_user(true);
418   snap_phantom_window_controller_.reset();
419
420   // If the window's state type changed over the course of the drag do not snap
421   // the window. This happens when the user minimizes or maximizes the window
422   // using a keyboard shortcut while dragging it.
423   if (window_state()->GetStateType() != details().initial_state_type)
424     return;
425
426   bool snapped = false;
427   if (snap_type_ == SNAP_LEFT || snap_type_ == SNAP_RIGHT) {
428     if (!window_state()->HasRestoreBounds()) {
429       gfx::Rect initial_bounds = ScreenUtil::ConvertRectToScreen(
430           GetTarget()->parent(), details().initial_bounds_in_parent);
431       window_state()->SetRestoreBoundsInScreen(
432           details().restore_bounds.IsEmpty() ?
433           initial_bounds :
434           details().restore_bounds);
435     }
436     if (!dock_layout_->is_dragged_window_docked()) {
437       UserMetricsRecorder* metrics = Shell::GetInstance()->metrics();
438       // TODO(oshima): Add event source type to WMEvent and move
439       // metrics recording inside WindowState::OnWMEvent.
440       const wm::WMEvent event(snap_type_ == SNAP_LEFT ?
441                               wm::WM_EVENT_SNAP_LEFT : wm::WM_EVENT_SNAP_RIGHT);
442       window_state()->OnWMEvent(&event);
443       metrics->RecordUserMetricsAction(
444           snap_type_ == SNAP_LEFT ?
445           UMA_DRAG_MAXIMIZE_LEFT : UMA_DRAG_MAXIMIZE_RIGHT);
446       snapped = true;
447     }
448   }
449
450   if (!snapped) {
451     if (window_state()->IsSnapped()) {
452       // Keep the window snapped if the user resizes the window such that the
453       // window has valid bounds for a snapped window. Always unsnap the window
454       // if the user dragged the window via the caption area because doing this
455       // is slightly less confusing.
456       if (details().window_component == HTCAPTION ||
457           !AreBoundsValidSnappedBounds(window_state()->GetStateType(),
458                                        GetTarget()->bounds())) {
459         // Set the window to WINDOW_STATE_TYPE_NORMAL but keep the
460         // window at the bounds that the user has moved/resized the
461         // window to. ClearRestoreBounds() is used instead of
462         // SaveCurrentBoundsForRestore() because most of the restore
463         // logic is skipped because we are still in the middle of a
464         // drag.  TODO(pkotwicz): Fix this and use
465         // SaveCurrentBoundsForRestore().
466         window_state()->ClearRestoreBounds();
467         window_state()->Restore();
468       }
469     } else if (!dock_layout_->is_dragged_window_docked()) {
470       // The window was not snapped and is not snapped. This is a user
471       // resize/drag and so the current bounds should be maintained, clearing
472       // any prior restore bounds. When the window is docked the restore bound
473       // must be kept so the docked state can be reverted properly.
474       window_state()->ClearRestoreBounds();
475     }
476   }
477 }
478
479 void WorkspaceWindowResizer::RevertDrag() {
480   window_state()->set_bounds_changed_by_user(initial_bounds_changed_by_user_);
481   snap_phantom_window_controller_.reset();
482
483   if (!did_move_or_resize_)
484     return;
485
486   GetTarget()->SetBounds(details().initial_bounds_in_parent);
487   if (!details().restore_bounds.IsEmpty()) {
488     window_state()->SetRestoreBoundsInScreen(details().restore_bounds);
489   }
490
491   if (details().window_component == HTRIGHT) {
492     int last_x = details().initial_bounds_in_parent.right();
493     for (size_t i = 0; i < attached_windows_.size(); ++i) {
494       gfx::Rect bounds(attached_windows_[i]->bounds());
495       bounds.set_x(last_x);
496       bounds.set_width(initial_size_[i]);
497       attached_windows_[i]->SetBounds(bounds);
498       last_x = attached_windows_[i]->bounds().right();
499     }
500   } else {
501     int last_y = details().initial_bounds_in_parent.bottom();
502     for (size_t i = 0; i < attached_windows_.size(); ++i) {
503       gfx::Rect bounds(attached_windows_[i]->bounds());
504       bounds.set_y(last_y);
505       bounds.set_height(initial_size_[i]);
506       attached_windows_[i]->SetBounds(bounds);
507       last_y = attached_windows_[i]->bounds().bottom();
508     }
509   }
510 }
511
512 WorkspaceWindowResizer::WorkspaceWindowResizer(
513     wm::WindowState* window_state,
514     const std::vector<aura::Window*>& attached_windows)
515     : WindowResizer(window_state),
516       attached_windows_(attached_windows),
517       did_lock_cursor_(false),
518       did_move_or_resize_(false),
519       initial_bounds_changed_by_user_(window_state_->bounds_changed_by_user()),
520       total_min_(0),
521       total_initial_size_(0),
522       snap_type_(SNAP_NONE),
523       num_mouse_moves_since_bounds_change_(0),
524       magnetism_window_(NULL),
525       weak_ptr_factory_(this) {
526   DCHECK(details().is_resizable);
527
528   // A mousemove should still show the cursor even if the window is
529   // being moved or resized with touch, so do not lock the cursor.
530   if (details().source != aura::client::WINDOW_MOVE_SOURCE_TOUCH) {
531     Shell* shell = Shell::GetInstance();
532     shell->cursor_manager()->LockCursor();
533     did_lock_cursor_ = true;
534   }
535
536   aura::Window* dock_container = Shell::GetContainer(
537       GetTarget()->GetRootWindow(), kShellWindowId_DockedContainer);
538   dock_layout_ = static_cast<DockedWindowLayoutManager*>(
539       dock_container->layout_manager());
540
541   // Only support attaching to the right/bottom.
542   DCHECK(attached_windows_.empty() ||
543          (details().window_component == HTRIGHT ||
544           details().window_component == HTBOTTOM));
545
546   // TODO: figure out how to deal with window going off the edge.
547
548   // Calculate sizes so that we can maintain the ratios if we need to resize.
549   int total_available = 0;
550   for (size_t i = 0; i < attached_windows_.size(); ++i) {
551     gfx::Size min(attached_windows_[i]->delegate()->GetMinimumSize());
552     int initial_size = PrimaryAxisSize(attached_windows_[i]->bounds().size());
553     initial_size_.push_back(initial_size);
554     // If current size is smaller than the min, use the current size as the min.
555     // This way we don't snap on resize.
556     int min_size = std::min(initial_size,
557                             std::max(PrimaryAxisSize(min), kMinOnscreenSize));
558     total_min_ += min_size;
559     total_initial_size_ += initial_size;
560     total_available += std::max(min_size, initial_size) - min_size;
561   }
562   instance = this;
563 }
564
565 void WorkspaceWindowResizer::LayoutAttachedWindows(
566     gfx::Rect* bounds) {
567   gfx::Rect work_area(ScreenUtil::GetDisplayWorkAreaBoundsInParent(
568       GetTarget()));
569   int initial_size = PrimaryAxisSize(details().initial_bounds_in_parent.size());
570   int current_size = PrimaryAxisSize(bounds->size());
571   int start = PrimaryAxisCoordinate(bounds->right(), bounds->bottom());
572   int end = PrimaryAxisCoordinate(work_area.right(), work_area.bottom());
573
574   int delta = current_size - initial_size;
575   int available_size = end - start;
576   std::vector<int> sizes;
577   int leftovers = CalculateAttachedSizes(delta, available_size, &sizes);
578
579   // leftovers > 0 means that the attached windows can't grow to compensate for
580   // the shrinkage of the main window. This line causes the attached windows to
581   // be moved so they are still flush against the main window, rather than the
582   // main window being prevented from shrinking.
583   leftovers = std::min(0, leftovers);
584   // Reallocate any leftover pixels back into the main window. This is
585   // necessary when, for example, the main window shrinks, but none of the
586   // attached windows can grow without exceeding their max size constraints.
587   // Adding the pixels back to the main window effectively prevents the main
588   // window from resizing too far.
589   if (details().window_component == HTRIGHT)
590     bounds->set_width(bounds->width() + leftovers);
591   else
592     bounds->set_height(bounds->height() + leftovers);
593
594   DCHECK_EQ(attached_windows_.size(), sizes.size());
595   int last = PrimaryAxisCoordinate(bounds->right(), bounds->bottom());
596   for (size_t i = 0; i < attached_windows_.size(); ++i) {
597     gfx::Rect attached_bounds(attached_windows_[i]->bounds());
598     if (details().window_component == HTRIGHT) {
599       attached_bounds.set_x(last);
600       attached_bounds.set_width(sizes[i]);
601     } else {
602       attached_bounds.set_y(last);
603       attached_bounds.set_height(sizes[i]);
604     }
605     attached_windows_[i]->SetBounds(attached_bounds);
606     last += sizes[i];
607   }
608 }
609
610 int WorkspaceWindowResizer::CalculateAttachedSizes(
611     int delta,
612     int available_size,
613     std::vector<int>* sizes) const {
614   std::vector<WindowSize> window_sizes;
615   CreateBucketsForAttached(&window_sizes);
616
617   // How much we need to grow the attached by (collectively).
618   int grow_attached_by = 0;
619   if (delta > 0) {
620     // If the attached windows don't fit when at their initial size, we will
621     // have to shrink them by how much they overflow.
622     if (total_initial_size_ >= available_size)
623       grow_attached_by = available_size - total_initial_size_;
624   } else {
625     // If we're shrinking, we grow the attached so the total size remains
626     // constant.
627     grow_attached_by = -delta;
628   }
629
630   int leftover_pixels = 0;
631   while (grow_attached_by != 0) {
632     int leftovers = GrowFairly(grow_attached_by, window_sizes);
633     if (leftovers == grow_attached_by) {
634       leftover_pixels = leftovers;
635       break;
636     }
637     grow_attached_by = leftovers;
638   }
639
640   for (size_t i = 0; i < window_sizes.size(); ++i)
641     sizes->push_back(window_sizes[i].size());
642
643   return leftover_pixels;
644 }
645
646 int WorkspaceWindowResizer::GrowFairly(
647     int pixels,
648     std::vector<WindowSize>& sizes) const {
649   bool shrinking = pixels < 0;
650   std::vector<WindowSize*> nonfull_windows;
651   for (size_t i = 0; i < sizes.size(); ++i) {
652     if (!sizes[i].is_at_capacity(shrinking))
653       nonfull_windows.push_back(&sizes[i]);
654   }
655   std::vector<float> ratios;
656   CalculateGrowthRatios(nonfull_windows, &ratios);
657
658   int remaining_pixels = pixels;
659   bool add_leftover_pixels_to_last = true;
660   for (size_t i = 0; i < nonfull_windows.size(); ++i) {
661     int grow_by = pixels * ratios[i];
662     // Put any leftover pixels into the last window.
663     if (i == nonfull_windows.size() - 1 && add_leftover_pixels_to_last)
664       grow_by = remaining_pixels;
665     int remainder = nonfull_windows[i]->Add(grow_by);
666     int consumed = grow_by - remainder;
667     remaining_pixels -= consumed;
668     if (nonfull_windows[i]->is_at_capacity(shrinking) && remainder > 0) {
669       // Because this window overflowed, some of the pixels in
670       // |remaining_pixels| aren't there due to rounding errors. Rather than
671       // unfairly giving all those pixels to the last window, we refrain from
672       // allocating them so that this function can be called again to distribute
673       // the pixels fairly.
674       add_leftover_pixels_to_last = false;
675     }
676   }
677   return remaining_pixels;
678 }
679
680 void WorkspaceWindowResizer::CalculateGrowthRatios(
681     const std::vector<WindowSize*>& sizes,
682     std::vector<float>* out_ratios) const {
683   DCHECK(out_ratios->empty());
684   int total_value = 0;
685   for (size_t i = 0; i < sizes.size(); ++i)
686     total_value += sizes[i]->size();
687
688   for (size_t i = 0; i < sizes.size(); ++i)
689     out_ratios->push_back(
690         (static_cast<float>(sizes[i]->size())) / total_value);
691 }
692
693 void WorkspaceWindowResizer::CreateBucketsForAttached(
694     std::vector<WindowSize>* sizes) const {
695   for (size_t i = 0; i < attached_windows_.size(); i++) {
696     int initial_size = initial_size_[i];
697     aura::WindowDelegate* delegate = attached_windows_[i]->delegate();
698     int min = PrimaryAxisSize(delegate->GetMinimumSize());
699     int max = PrimaryAxisSize(delegate->GetMaximumSize());
700
701     sizes->push_back(WindowSize(initial_size, min, max));
702   }
703 }
704
705 void WorkspaceWindowResizer::MagneticallySnapToOtherWindows(gfx::Rect* bounds) {
706   if (UpdateMagnetismWindow(*bounds, kAllMagnetismEdges)) {
707     gfx::Point point = OriginForMagneticAttach(
708         ScreenUtil::ConvertRectToScreen(GetTarget()->parent(), *bounds),
709         magnetism_window_->GetBoundsInScreen(),
710         magnetism_edge_);
711     aura::client::GetScreenPositionClient(GetTarget()->GetRootWindow())->
712         ConvertPointFromScreen(GetTarget()->parent(), &point);
713     bounds->set_origin(point);
714   }
715 }
716
717 void WorkspaceWindowResizer::MagneticallySnapResizeToOtherWindows(
718     gfx::Rect* bounds) {
719   const uint32 edges = WindowComponentToMagneticEdge(
720       details().window_component);
721   if (UpdateMagnetismWindow(*bounds, edges)) {
722     *bounds = ScreenUtil::ConvertRectFromScreen(
723         GetTarget()->parent(),
724         BoundsForMagneticResizeAttach(
725             ScreenUtil::ConvertRectToScreen(GetTarget()->parent(), *bounds),
726             magnetism_window_->GetBoundsInScreen(),
727             magnetism_edge_));
728   }
729 }
730
731 bool WorkspaceWindowResizer::UpdateMagnetismWindow(const gfx::Rect& bounds,
732                                                    uint32 edges) {
733   // |bounds| are in coordinates of original window's parent.
734   gfx::Rect bounds_in_screen =
735       ScreenUtil::ConvertRectToScreen(GetTarget()->parent(), bounds);
736   MagnetismMatcher matcher(bounds_in_screen, edges);
737
738   // If we snapped to a window then check it first. That way we don't bounce
739   // around when close to multiple edges.
740   if (magnetism_window_) {
741     if (window_tracker_.Contains(magnetism_window_) &&
742         matcher.ShouldAttach(magnetism_window_->GetBoundsInScreen(),
743                              &magnetism_edge_)) {
744       return true;
745     }
746     window_tracker_.Remove(magnetism_window_);
747     magnetism_window_ = NULL;
748   }
749
750   // Avoid magnetically snapping windows that are not resizable.
751   // TODO(oshima): change this to window.type() == TYPE_NORMAL.
752   if (!window_state()->CanResize())
753     return false;
754
755   aura::Window::Windows root_windows = Shell::GetAllRootWindows();
756   for (aura::Window::Windows::iterator iter = root_windows.begin();
757        iter != root_windows.end(); ++iter) {
758     const aura::Window* root_window = *iter;
759     // Test all children from the desktop in each root window.
760     const aura::Window::Windows& children = Shell::GetContainer(
761         root_window, kShellWindowId_DefaultContainer)->children();
762     for (aura::Window::Windows::const_reverse_iterator i = children.rbegin();
763          i != children.rend() && !matcher.AreEdgesObscured(); ++i) {
764       wm::WindowState* other_state = wm::GetWindowState(*i);
765       if (other_state->window() == GetTarget() ||
766           !other_state->window()->IsVisible() ||
767           !other_state->IsNormalOrSnapped() ||
768           !other_state->CanResize()) {
769         continue;
770       }
771       if (matcher.ShouldAttach(
772               other_state->window()->GetBoundsInScreen(), &magnetism_edge_)) {
773         magnetism_window_ = other_state->window();
774         window_tracker_.Add(magnetism_window_);
775         return true;
776       }
777     }
778   }
779   return false;
780 }
781
782 void WorkspaceWindowResizer::AdjustBoundsForMainWindow(
783     int sticky_size,
784     gfx::Rect* bounds) {
785   gfx::Point last_mouse_location_in_screen = last_mouse_location_;
786   ::wm::ConvertPointToScreen(GetTarget()->parent(),
787                              &last_mouse_location_in_screen);
788   gfx::Display display = Shell::GetScreen()->GetDisplayNearestPoint(
789       last_mouse_location_in_screen);
790   gfx::Rect work_area =
791       ScreenUtil::ConvertRectFromScreen(GetTarget()->parent(),
792                                        display.work_area());
793   if (details().window_component == HTCAPTION) {
794     // Adjust the bounds to the work area where the mouse cursor is located.
795     // Always keep kMinOnscreenHeight or the window height (whichever is less)
796     // on the bottom.
797     int max_y = work_area.bottom() - std::min(kMinOnscreenHeight,
798                                               bounds->height());
799     if (bounds->y() > max_y) {
800       bounds->set_y(max_y);
801     } else if (bounds->y() <= work_area.y()) {
802       // Don't allow dragging above the top of the display until the mouse
803       // cursor reaches the work area above if any.
804       bounds->set_y(work_area.y());
805     }
806
807     if (sticky_size > 0) {
808       // Possibly stick to edge except when a mouse pointer is outside the
809       // work area.
810       if (display.work_area().Contains(last_mouse_location_in_screen))
811         StickToWorkAreaOnMove(work_area, sticky_size, bounds);
812       MagneticallySnapToOtherWindows(bounds);
813     }
814   } else if (sticky_size > 0) {
815     MagneticallySnapResizeToOtherWindows(bounds);
816     if (!magnetism_window_ && sticky_size > 0)
817       StickToWorkAreaOnResize(work_area, sticky_size, bounds);
818   }
819
820   if (attached_windows_.empty())
821     return;
822
823   if (details().window_component == HTRIGHT) {
824     bounds->set_width(std::min(bounds->width(),
825                                work_area.right() - total_min_ - bounds->x()));
826   } else {
827     DCHECK_EQ(HTBOTTOM, details().window_component);
828     bounds->set_height(std::min(bounds->height(),
829                                 work_area.bottom() - total_min_ - bounds->y()));
830   }
831 }
832
833 bool WorkspaceWindowResizer::StickToWorkAreaOnMove(
834     const gfx::Rect& work_area,
835     int sticky_size,
836     gfx::Rect* bounds) const {
837   const int left_edge = work_area.x();
838   const int right_edge = work_area.right();
839   const int top_edge = work_area.y();
840   const int bottom_edge = work_area.bottom();
841   bool updated = false;
842   if (ShouldStickToEdge(bounds->x() - left_edge, sticky_size)) {
843     bounds->set_x(left_edge);
844     updated = true;
845   } else if (ShouldStickToEdge(right_edge - bounds->right(), sticky_size)) {
846     bounds->set_x(right_edge - bounds->width());
847     updated = true;
848   }
849   if (ShouldStickToEdge(bounds->y() - top_edge, sticky_size)) {
850     bounds->set_y(top_edge);
851     updated = true;
852   } else if (ShouldStickToEdge(bottom_edge - bounds->bottom(), sticky_size) &&
853              bounds->height() < (bottom_edge - top_edge)) {
854     // Only snap to the bottom if the window is smaller than the work area.
855     // Doing otherwise can lead to window snapping in weird ways as it bounces
856     // between snapping to top then bottom.
857     bounds->set_y(bottom_edge - bounds->height());
858     updated = true;
859   }
860   return updated;
861 }
862
863 void WorkspaceWindowResizer::StickToWorkAreaOnResize(
864     const gfx::Rect& work_area,
865     int sticky_size,
866     gfx::Rect* bounds) const {
867   const uint32 edges = WindowComponentToMagneticEdge(
868       details().window_component);
869   const int left_edge = work_area.x();
870   const int right_edge = work_area.right();
871   const int top_edge = work_area.y();
872   const int bottom_edge = work_area.bottom();
873   if (edges & MAGNETISM_EDGE_TOP &&
874       ShouldStickToEdge(bounds->y() - top_edge, sticky_size)) {
875     bounds->set_height(bounds->bottom() - top_edge);
876     bounds->set_y(top_edge);
877   }
878   if (edges & MAGNETISM_EDGE_LEFT &&
879       ShouldStickToEdge(bounds->x() - left_edge, sticky_size)) {
880     bounds->set_width(bounds->right() - left_edge);
881     bounds->set_x(left_edge);
882   }
883   if (edges & MAGNETISM_EDGE_BOTTOM &&
884       ShouldStickToEdge(bottom_edge - bounds->bottom(), sticky_size)) {
885     bounds->set_height(bottom_edge - bounds->y());
886   }
887   if (edges & MAGNETISM_EDGE_RIGHT &&
888       ShouldStickToEdge(right_edge - bounds->right(), sticky_size)) {
889     bounds->set_width(right_edge - bounds->x());
890   }
891 }
892
893 int WorkspaceWindowResizer::PrimaryAxisSize(const gfx::Size& size) const {
894   return PrimaryAxisCoordinate(size.width(), size.height());
895 }
896
897 int WorkspaceWindowResizer::PrimaryAxisCoordinate(int x, int y) const {
898   switch (details().window_component) {
899     case HTRIGHT:
900       return x;
901     case HTBOTTOM:
902       return y;
903     default:
904       NOTREACHED();
905   }
906   return 0;
907 }
908
909 void WorkspaceWindowResizer::UpdateSnapPhantomWindow(const gfx::Point& location,
910                                                      const gfx::Rect& bounds) {
911   if (!did_move_or_resize_ || details().window_component != HTCAPTION)
912     return;
913
914   SnapType last_type = snap_type_;
915   snap_type_ = GetSnapType(location);
916   if (snap_type_ == SNAP_NONE || snap_type_ != last_type) {
917     snap_phantom_window_controller_.reset();
918     edge_cycler_.reset();
919     if (snap_type_ == SNAP_NONE) {
920       SetDraggedWindowDocked(false);
921       return;
922     }
923   }
924
925   DCHECK(snap_type_ == SNAP_LEFT || snap_type_ == SNAP_RIGHT);
926   DockedAlignment desired_alignment = (snap_type_ == SNAP_LEFT) ?
927       DOCKED_ALIGNMENT_LEFT : DOCKED_ALIGNMENT_RIGHT;
928   const bool can_dock =
929       dock_layout_->CanDockWindow(GetTarget(), desired_alignment) &&
930       dock_layout_->GetAlignmentOfWindow(GetTarget()) != DOCKED_ALIGNMENT_NONE;
931   if (!can_dock) {
932     // If the window cannot be docked, undock the window. This may change the
933     // workspace bounds and hence |snap_type_|.
934     SetDraggedWindowDocked(false);
935     snap_type_ = GetSnapType(location);
936   }
937   const bool can_snap = snap_type_ != SNAP_NONE && window_state()->CanSnap();
938   if (!can_snap && !can_dock) {
939     snap_type_ = SNAP_NONE;
940     snap_phantom_window_controller_.reset();
941     edge_cycler_.reset();
942     return;
943   }
944   if (!edge_cycler_)
945     edge_cycler_.reset(new TwoStepEdgeCycler(location));
946   else
947     edge_cycler_->OnMove(location);
948
949   // Update phantom window with snapped or docked guide bounds.
950   // Windows that cannot be snapped or are less wide than kMaxDockWidth can get
951   // docked without going through a snapping sequence.
952   gfx::Rect phantom_bounds;
953   const bool should_dock = can_dock &&
954       (!can_snap ||
955        GetTarget()->bounds().width() <=
956            DockedWindowLayoutManager::kMaxDockWidth ||
957        edge_cycler_->use_second_mode() ||
958        dock_layout_->is_dragged_window_docked());
959   if (should_dock) {
960     SetDraggedWindowDocked(true);
961     phantom_bounds = ScreenUtil::ConvertRectFromScreen(
962         GetTarget()->parent(), dock_layout_->dragged_bounds());
963   } else {
964     phantom_bounds = (snap_type_ == SNAP_LEFT) ?
965         wm::GetDefaultLeftSnappedWindowBoundsInParent(GetTarget()) :
966         wm::GetDefaultRightSnappedWindowBoundsInParent(GetTarget());
967   }
968
969   if (!snap_phantom_window_controller_) {
970     snap_phantom_window_controller_.reset(
971         new PhantomWindowController(GetTarget()));
972   }
973   snap_phantom_window_controller_->Show(ScreenUtil::ConvertRectToScreen(
974       GetTarget()->parent(), phantom_bounds));
975 }
976
977 void WorkspaceWindowResizer::RestackWindows() {
978   if (attached_windows_.empty())
979     return;
980   // Build a map from index in children to window, returning if there is a
981   // window with a different parent.
982   typedef std::map<size_t, aura::Window*> IndexToWindowMap;
983   IndexToWindowMap map;
984   aura::Window* parent = GetTarget()->parent();
985   const aura::Window::Windows& windows(parent->children());
986   map[std::find(windows.begin(), windows.end(), GetTarget()) -
987       windows.begin()] = GetTarget();
988   for (std::vector<aura::Window*>::const_iterator i =
989            attached_windows_.begin(); i != attached_windows_.end(); ++i) {
990     if ((*i)->parent() != parent)
991       return;
992     size_t index =
993         std::find(windows.begin(), windows.end(), *i) - windows.begin();
994     map[index] = *i;
995   }
996
997   // Reorder the windows starting at the topmost.
998   parent->StackChildAtTop(map.rbegin()->second);
999   for (IndexToWindowMap::const_reverse_iterator i = map.rbegin();
1000        i != map.rend(); ) {
1001     aura::Window* window = i->second;
1002     ++i;
1003     if (i != map.rend())
1004       parent->StackChildBelow(i->second, window);
1005   }
1006 }
1007
1008 WorkspaceWindowResizer::SnapType WorkspaceWindowResizer::GetSnapType(
1009     const gfx::Point& location) const {
1010   // TODO: this likely only wants total display area, not the area of a single
1011   // display.
1012   gfx::Rect area(ScreenUtil::GetDisplayWorkAreaBoundsInParent(GetTarget()));
1013   if (details().source == aura::client::WINDOW_MOVE_SOURCE_TOUCH) {
1014     // Increase tolerance for touch-snapping near the screen edges. This is only
1015     // necessary when the work area left or right edge is same as screen edge.
1016     gfx::Rect display_bounds(ScreenUtil::GetDisplayBoundsInParent(GetTarget()));
1017     int inset_left = 0;
1018     if (area.x() == display_bounds.x())
1019       inset_left = kScreenEdgeInsetForTouchDrag;
1020     int inset_right = 0;
1021     if (area.right() == display_bounds.right())
1022       inset_right = kScreenEdgeInsetForTouchDrag;
1023     area.Inset(inset_left, 0, inset_right, 0);
1024   }
1025   if (location.x() <= area.x())
1026     return SNAP_LEFT;
1027   if (location.x() >= area.right() - 1)
1028     return SNAP_RIGHT;
1029   return SNAP_NONE;
1030 }
1031
1032 void WorkspaceWindowResizer::SetDraggedWindowDocked(bool should_dock) {
1033   if (should_dock) {
1034     if (!dock_layout_->is_dragged_window_docked()) {
1035       window_state()->set_bounds_changed_by_user(false);
1036       dock_layout_->DockDraggedWindow(GetTarget());
1037     }
1038   } else {
1039     if (dock_layout_->is_dragged_window_docked()) {
1040       dock_layout_->UndockDraggedWindow();
1041       window_state()->set_bounds_changed_by_user(true);
1042     }
1043   }
1044 }
1045
1046 bool WorkspaceWindowResizer::AreBoundsValidSnappedBounds(
1047     wm::WindowStateType snapped_type,
1048     const gfx::Rect& bounds_in_parent) const {
1049   DCHECK(snapped_type == wm::WINDOW_STATE_TYPE_LEFT_SNAPPED ||
1050          snapped_type == wm::WINDOW_STATE_TYPE_RIGHT_SNAPPED);
1051   gfx::Rect snapped_bounds = ScreenUtil::GetDisplayWorkAreaBoundsInParent(
1052       GetTarget());
1053   if (snapped_type == wm::WINDOW_STATE_TYPE_RIGHT_SNAPPED)
1054     snapped_bounds.set_x(snapped_bounds.right() - bounds_in_parent.width());
1055   snapped_bounds.set_width(bounds_in_parent.width());
1056   return bounds_in_parent == snapped_bounds;
1057 }
1058
1059 }  // namespace ash