1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/system_gesture_event_filter.h"
7 #include "ash/ash_switches.h"
8 #include "ash/metrics/user_metrics_recorder.h"
10 #include "ash/touch/touch_uma.h"
11 #include "ash/wm/gestures/long_press_affordance_handler.h"
12 #include "ash/wm/gestures/overview_gesture_handler.h"
13 #include "ash/wm/gestures/shelf_gesture_handler.h"
14 #include "ui/events/event.h"
15 #include "ui/events/event_constants.h"
17 #if defined(OS_CHROMEOS) && defined(USE_X11)
18 #include "ui/events/x/touch_factory_x11.h"
23 SystemGestureEventFilter::SystemGestureEventFilter()
24 : long_press_affordance_(new LongPressAffordanceHandler),
25 overview_gesture_handler_(new OverviewGestureHandler),
26 shelf_gesture_handler_(new ShelfGestureHandler()) {
29 SystemGestureEventFilter::~SystemGestureEventFilter() {
32 void SystemGestureEventFilter::OnMouseEvent(ui::MouseEvent* event) {
33 #if defined(OS_CHROMEOS) && defined(USE_X11)
34 if (event->type() == ui::ET_MOUSE_PRESSED && event->native_event() &&
35 ui::TouchFactory::GetInstance()->IsTouchDevicePresent() &&
36 Shell::GetInstance()->delegate()) {
37 Shell::GetInstance()->metrics()->RecordUserMetricsAction(UMA_MOUSE_DOWN);
42 void SystemGestureEventFilter::OnScrollEvent(ui::ScrollEvent* event) {
43 if (overview_gesture_handler_ &&
44 overview_gesture_handler_->ProcessScrollEvent(*event)) {
45 event->StopPropagation();
49 void SystemGestureEventFilter::OnTouchEvent(ui::TouchEvent* event) {
50 aura::Window* target = static_cast<aura::Window*>(event->target());
51 ash::TouchUMA::GetInstance()->RecordTouchEvent(target, *event);
54 void SystemGestureEventFilter::OnGestureEvent(ui::GestureEvent* event) {
55 aura::Window* target = static_cast<aura::Window*>(event->target());
56 ash::TouchUMA::GetInstance()->RecordGestureEvent(target, *event);
57 long_press_affordance_->ProcessEvent(target, event);
59 if (overview_gesture_handler_ &&
60 overview_gesture_handler_->ProcessGestureEvent(*event)) {
61 event->StopPropagation();
65 if (event->type() == ui::ET_GESTURE_WIN8_EDGE_SWIPE &&
66 shelf_gesture_handler_->ProcessGestureEvent(*event)) {
67 // Do not stop propagation, since the immersive fullscreen controller may
68 // need to handle this event.