Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / ash / wm / panels / panel_layout_manager.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/wm/panels/panel_layout_manager.h"
6
7 #include <algorithm>
8 #include <map>
9
10 #include "ash/screen_util.h"
11 #include "ash/shelf/shelf.h"
12 #include "ash/shelf/shelf_layout_manager.h"
13 #include "ash/shelf/shelf_types.h"
14 #include "ash/shelf/shelf_util.h"
15 #include "ash/shelf/shelf_widget.h"
16 #include "ash/shell.h"
17 #include "ash/shell_window_ids.h"
18 #include "ash/wm/window_animations.h"
19 #include "ash/wm/window_state.h"
20 #include "ash/wm/window_util.h"
21 #include "base/auto_reset.h"
22 #include "base/bind.h"
23 #include "base/bind_helpers.h"
24 #include "third_party/skia/include/core/SkColor.h"
25 #include "third_party/skia/include/core/SkPaint.h"
26 #include "third_party/skia/include/core/SkPath.h"
27 #include "ui/aura/client/focus_client.h"
28 #include "ui/aura/client/window_tree_client.h"
29 #include "ui/aura/window.h"
30 #include "ui/aura/window_delegate.h"
31 #include "ui/aura/window_event_dispatcher.h"
32 #include "ui/aura/window_tracker.h"
33 #include "ui/compositor/scoped_layer_animation_settings.h"
34 #include "ui/gfx/canvas.h"
35 #include "ui/gfx/rect.h"
36 #include "ui/gfx/vector2d.h"
37 #include "ui/views/background.h"
38 #include "ui/views/widget/widget.h"
39 #include "ui/wm/public/activation_client.h"
40
41 namespace ash {
42 namespace {
43
44 const int kPanelIdealSpacing = 4;
45
46 const float kMaxHeightFactor = .80f;
47 const float kMaxWidthFactor = .50f;
48
49 // Duration for panel animations.
50 const int kPanelSlideDurationMilliseconds = 50;
51 const int kCalloutFadeDurationMilliseconds = 50;
52
53 // Offset used when sliding panel in/out of the shelf. Used for minimizing,
54 // restoring and the initial showing of a panel.
55 const int kPanelSlideInOffset = 20;
56
57 // Callout arrow dimensions.
58 const int kArrowWidth = 18;
59 const int kArrowHeight = 9;
60
61 class CalloutWidgetBackground : public views::Background {
62  public:
63   CalloutWidgetBackground() : alignment_(SHELF_ALIGNMENT_BOTTOM) {
64   }
65
66   void Paint(gfx::Canvas* canvas, views::View* view) const override {
67     SkPath path;
68     switch (alignment_) {
69       case SHELF_ALIGNMENT_BOTTOM:
70         path.moveTo(SkIntToScalar(0), SkIntToScalar(0));
71         path.lineTo(SkIntToScalar(kArrowWidth / 2),
72                     SkIntToScalar(kArrowHeight));
73         path.lineTo(SkIntToScalar(kArrowWidth), SkIntToScalar(0));
74         break;
75       case SHELF_ALIGNMENT_LEFT:
76         path.moveTo(SkIntToScalar(kArrowHeight), SkIntToScalar(kArrowWidth));
77         path.lineTo(SkIntToScalar(0), SkIntToScalar(kArrowWidth / 2));
78         path.lineTo(SkIntToScalar(kArrowHeight), SkIntToScalar(0));
79         break;
80       case SHELF_ALIGNMENT_TOP:
81         path.moveTo(SkIntToScalar(0), SkIntToScalar(kArrowHeight));
82         path.lineTo(SkIntToScalar(kArrowWidth / 2), SkIntToScalar(0));
83         path.lineTo(SkIntToScalar(kArrowWidth), SkIntToScalar(kArrowHeight));
84         break;
85       case SHELF_ALIGNMENT_RIGHT:
86         path.moveTo(SkIntToScalar(0), SkIntToScalar(0));
87         path.lineTo(SkIntToScalar(kArrowHeight),
88                     SkIntToScalar(kArrowWidth / 2));
89         path.lineTo(SkIntToScalar(0), SkIntToScalar(kArrowWidth));
90         break;
91     }
92     // Hard code the arrow color for now.
93     SkPaint paint;
94     paint.setStyle(SkPaint::kFill_Style);
95     paint.setColor(SkColorSetARGB(0xff, 0xe5, 0xe5, 0xe5));
96     canvas->DrawPath(path, paint);
97   }
98
99   ShelfAlignment alignment() {
100     return alignment_;
101   }
102
103   void set_alignment(ShelfAlignment alignment) {
104     alignment_ = alignment;
105   }
106
107  private:
108   ShelfAlignment alignment_;
109
110   DISALLOW_COPY_AND_ASSIGN(CalloutWidgetBackground);
111 };
112
113 struct VisiblePanelPositionInfo {
114   VisiblePanelPositionInfo()
115       : min_major(0),
116         max_major(0),
117         major_pos(0),
118         major_length(0),
119         window(NULL),
120         slide_in(false) {}
121
122   int min_major;
123   int max_major;
124   int major_pos;
125   int major_length;
126   aura::Window* window;
127   bool slide_in;
128 };
129
130 bool CompareWindowMajor(const VisiblePanelPositionInfo& win1,
131                         const VisiblePanelPositionInfo& win2) {
132   return win1.major_pos < win2.major_pos;
133 }
134
135 void FanOutPanels(std::vector<VisiblePanelPositionInfo>::iterator first,
136                   std::vector<VisiblePanelPositionInfo>::iterator last) {
137   int num_panels = last - first;
138   if (num_panels == 1) {
139     (*first).major_pos = std::max((*first).min_major, std::min(
140         (*first).max_major, (*first).major_pos));
141   }
142   if (num_panels <= 1)
143     return;
144
145   if (num_panels == 2) {
146     // If there are two adjacent overlapping windows, separate them by the
147     // minimum major_length necessary.
148     std::vector<VisiblePanelPositionInfo>::iterator second = first + 1;
149     int separation = (*first).major_length / 2 + (*second).major_length / 2 +
150                      kPanelIdealSpacing;
151     int overlap = (*first).major_pos + separation - (*second).major_pos;
152     (*first).major_pos = std::max((*first).min_major,
153                                   (*first).major_pos - overlap / 2);
154     (*second).major_pos = std::min((*second).max_major,
155                                    (*first).major_pos + separation);
156     // Recalculate the first panel position in case the second one was
157     // constrained on the right.
158     (*first).major_pos = std::max((*first).min_major,
159                                   (*second).major_pos - separation);
160     return;
161   }
162
163   // If there are more than two overlapping windows, fan them out from minimum
164   // position to maximum position equally spaced.
165   int delta = ((*(last - 1)).max_major - (*first).min_major) / (num_panels - 1);
166   int major_pos = (*first).min_major;
167   for (std::vector<VisiblePanelPositionInfo>::iterator iter = first;
168       iter != last; ++iter) {
169     (*iter).major_pos = std::max((*iter).min_major,
170                                  std::min((*iter).max_major, major_pos));
171     major_pos += delta;
172   }
173 }
174
175 bool BoundsAdjacent(const gfx::Rect& bounds1, const gfx::Rect& bounds2) {
176   return bounds1.x() == bounds2.right() ||
177          bounds1.y() == bounds2.bottom() ||
178          bounds1.right() == bounds2.x() ||
179          bounds1.bottom() == bounds2.y();
180 }
181
182 gfx::Vector2d GetSlideInAnimationOffset(ShelfAlignment alignment) {
183   gfx::Vector2d offset;
184   switch (alignment) {
185     case SHELF_ALIGNMENT_BOTTOM:
186       offset.set_y(kPanelSlideInOffset);
187       break;
188     case SHELF_ALIGNMENT_LEFT:
189       offset.set_x(-kPanelSlideInOffset);
190       break;
191     case SHELF_ALIGNMENT_RIGHT:
192       offset.set_x(kPanelSlideInOffset);
193       break;
194     case SHELF_ALIGNMENT_TOP:
195       offset.set_y(-kPanelSlideInOffset);
196       break;
197   }
198   return offset;
199 }
200
201 }  // namespace
202
203 class PanelCalloutWidget : public views::Widget {
204  public:
205   explicit PanelCalloutWidget(aura::Window* container)
206       : background_(NULL) {
207     InitWidget(container);
208   }
209
210   void SetAlignment(ShelfAlignment alignment) {
211     gfx::Rect callout_bounds = GetWindowBoundsInScreen();
212     if (alignment == SHELF_ALIGNMENT_BOTTOM ||
213         alignment == SHELF_ALIGNMENT_TOP) {
214       callout_bounds.set_width(kArrowWidth);
215       callout_bounds.set_height(kArrowHeight);
216     } else {
217       callout_bounds.set_width(kArrowHeight);
218       callout_bounds.set_height(kArrowWidth);
219     }
220     GetNativeWindow()->SetBounds(callout_bounds);
221     if (background_->alignment() != alignment) {
222       background_->set_alignment(alignment);
223       SchedulePaintInRect(gfx::Rect(gfx::Point(), callout_bounds.size()));
224     }
225   }
226
227  private:
228   void InitWidget(aura::Window* parent) {
229     views::Widget::InitParams params;
230     params.type = views::Widget::InitParams::TYPE_POPUP;
231     params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
232     params.keep_on_top = true;
233     params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
234     params.parent = parent;
235     params.bounds = ScreenUtil::ConvertRectToScreen(parent, gfx::Rect());
236     params.bounds.set_width(kArrowWidth);
237     params.bounds.set_height(kArrowHeight);
238     params.accept_events = false;
239     set_focus_on_creation(false);
240     Init(params);
241     DCHECK_EQ(GetNativeView()->GetRootWindow(), parent->GetRootWindow());
242     views::View* content_view = new views::View;
243     background_ = new CalloutWidgetBackground;
244     content_view->set_background(background_);
245     SetContentsView(content_view);
246     GetNativeWindow()->layer()->SetOpacity(0);
247   }
248
249   // Weak pointer owned by this widget's content view.
250   CalloutWidgetBackground* background_;
251
252   DISALLOW_COPY_AND_ASSIGN(PanelCalloutWidget);
253 };
254
255 ////////////////////////////////////////////////////////////////////////////////
256 // PanelLayoutManager public implementation:
257 PanelLayoutManager::PanelLayoutManager(aura::Window* panel_container)
258     : panel_container_(panel_container),
259       in_add_window_(false),
260       in_layout_(false),
261       show_callout_widgets_(true),
262       dragged_panel_(NULL),
263       shelf_(NULL),
264       shelf_layout_manager_(NULL),
265       last_active_panel_(NULL),
266       weak_factory_(this) {
267   DCHECK(panel_container);
268   aura::client::GetActivationClient(Shell::GetPrimaryRootWindow())->
269       AddObserver(this);
270   Shell::GetInstance()->display_controller()->AddObserver(this);
271   Shell::GetInstance()->AddShellObserver(this);
272 }
273
274 PanelLayoutManager::~PanelLayoutManager() {
275   Shutdown();
276 }
277
278 void PanelLayoutManager::Shutdown() {
279   if (shelf_layout_manager_)
280     shelf_layout_manager_->RemoveObserver(this);
281   shelf_layout_manager_ = NULL;
282   for (PanelList::iterator iter = panel_windows_.begin();
283        iter != panel_windows_.end(); ++iter) {
284     delete iter->callout_widget;
285   }
286   panel_windows_.clear();
287   if (shelf_)
288     shelf_->RemoveIconObserver(this);
289   shelf_ = NULL;
290   aura::client::GetActivationClient(Shell::GetPrimaryRootWindow())->
291       RemoveObserver(this);
292   Shell::GetInstance()->display_controller()->RemoveObserver(this);
293   Shell::GetInstance()->RemoveShellObserver(this);
294 }
295
296 void PanelLayoutManager::StartDragging(aura::Window* panel) {
297   DCHECK(!dragged_panel_);
298   dragged_panel_ = panel;
299   Relayout();
300 }
301
302 void PanelLayoutManager::FinishDragging() {
303   dragged_panel_ = NULL;
304   Relayout();
305 }
306
307 void PanelLayoutManager::SetShelf(Shelf* shelf) {
308   DCHECK(!shelf_);
309   DCHECK(!shelf_layout_manager_);
310   shelf_ = shelf;
311   shelf_->AddIconObserver(this);
312   if (shelf_->shelf_widget()) {
313     shelf_layout_manager_ = ash::ShelfLayoutManager::ForShelf(
314         shelf_->shelf_widget()->GetNativeWindow());
315     WillChangeVisibilityState(shelf_layout_manager_->visibility_state());
316     shelf_layout_manager_->AddObserver(this);
317   }
318 }
319
320 void PanelLayoutManager::ToggleMinimize(aura::Window* panel) {
321   DCHECK(panel->parent() == panel_container_);
322   wm::WindowState* window_state = wm::GetWindowState(panel);
323   if (window_state->IsMinimized())
324     window_state->Restore();
325   else
326     window_state->Minimize();
327 }
328
329 void PanelLayoutManager::SetShowCalloutWidgets(bool show) {
330   if (show_callout_widgets_ == show)
331     return;
332   show_callout_widgets_ = show;
333   UpdateCallouts();
334 }
335
336 views::Widget* PanelLayoutManager::GetCalloutWidgetForPanel(
337     aura::Window* panel) {
338   DCHECK(panel->parent() == panel_container_);
339   PanelList::iterator found =
340       std::find(panel_windows_.begin(), panel_windows_.end(), panel);
341   DCHECK(found != panel_windows_.end());
342   return found->callout_widget;
343 }
344
345 ////////////////////////////////////////////////////////////////////////////////
346 // PanelLayoutManager, aura::LayoutManager implementation:
347 void PanelLayoutManager::OnWindowResized() {
348   Relayout();
349 }
350
351 void PanelLayoutManager::OnWindowAddedToLayout(aura::Window* child) {
352   if (child->type() == ui::wm::WINDOW_TYPE_POPUP)
353     return;
354   if (in_add_window_)
355     return;
356   base::AutoReset<bool> auto_reset_in_add_window(&in_add_window_, true);
357   if (!wm::GetWindowState(child)->panel_attached()) {
358     // This should only happen when a window is added to panel container as a
359     // result of bounds change from within the application during a drag.
360     // If so we have already stopped the drag and should reparent the panel
361     // back to appropriate container and ignore it.
362     // TODO(varkha): Updating bounds during a drag can cause problems and a more
363     // general solution is needed. See http://crbug.com/251813 .
364     aura::Window* old_parent = child->parent();
365     aura::client::ParentWindowWithContext(
366         child, child, child->GetRootWindow()->GetBoundsInScreen());
367     wm::ReparentTransientChildrenOfChild(child, old_parent, child->parent());
368     DCHECK(child->parent()->id() != kShellWindowId_PanelContainer);
369     return;
370   }
371   PanelInfo panel_info;
372   panel_info.window = child;
373   panel_info.callout_widget = new PanelCalloutWidget(panel_container_);
374   panel_info.slide_in = child != dragged_panel_;
375   panel_windows_.push_back(panel_info);
376   child->AddObserver(this);
377   wm::GetWindowState(child)->AddObserver(this);
378   Relayout();
379 }
380
381 void PanelLayoutManager::OnWillRemoveWindowFromLayout(aura::Window* child) {
382 }
383
384 void PanelLayoutManager::OnWindowRemovedFromLayout(aura::Window* child) {
385   if (child->type() == ui::wm::WINDOW_TYPE_POPUP)
386     return;
387   PanelList::iterator found =
388       std::find(panel_windows_.begin(), panel_windows_.end(), child);
389   if (found != panel_windows_.end()) {
390     delete found->callout_widget;
391     panel_windows_.erase(found);
392   }
393   if (restore_windows_on_shelf_visible_)
394     restore_windows_on_shelf_visible_->Remove(child);
395   child->RemoveObserver(this);
396   wm::GetWindowState(child)->RemoveObserver(this);
397
398   if (dragged_panel_ == child)
399     dragged_panel_ = NULL;
400
401   if (last_active_panel_ == child)
402     last_active_panel_ = NULL;
403
404   Relayout();
405 }
406
407 void PanelLayoutManager::OnChildWindowVisibilityChanged(aura::Window* child,
408                                                         bool visible) {
409   if (visible)
410     wm::GetWindowState(child)->Restore();
411   Relayout();
412 }
413
414 void PanelLayoutManager::SetChildBounds(aura::Window* child,
415                                         const gfx::Rect& requested_bounds) {
416   gfx::Rect bounds(requested_bounds);
417   const gfx::Rect& max_bounds = panel_container_->GetRootWindow()->bounds();
418   const int max_width = max_bounds.width() * kMaxWidthFactor;
419   const int max_height = max_bounds.height() * kMaxHeightFactor;
420   if (bounds.width() > max_width)
421     bounds.set_width(max_width);
422   if (bounds.height() > max_height)
423     bounds.set_height(max_height);
424
425   // Reposition dragged panel in the panel order.
426   if (dragged_panel_ == child) {
427     PanelList::iterator dragged_panel_iter =
428       std::find(panel_windows_.begin(), panel_windows_.end(), dragged_panel_);
429     DCHECK(dragged_panel_iter != panel_windows_.end());
430     PanelList::iterator new_position;
431     for (new_position = panel_windows_.begin();
432          new_position != panel_windows_.end();
433          ++new_position) {
434       const gfx::Rect& bounds = (*new_position).window->bounds();
435       if (bounds.x() + bounds.width()/2 <= requested_bounds.x()) break;
436     }
437     if (new_position != dragged_panel_iter) {
438       PanelInfo dragged_panel_info = *dragged_panel_iter;
439       panel_windows_.erase(dragged_panel_iter);
440       panel_windows_.insert(new_position, dragged_panel_info);
441     }
442   }
443   // Respect the minimum size of the window.
444   if (child->delegate()) {
445     const gfx::Size& min_size = child->delegate()->GetMinimumSize();
446     bounds.set_width(std::max(min_size.width(), bounds.width()));
447     bounds.set_height(std::max(min_size.height(), bounds.height()));
448   }
449
450   SetChildBoundsDirect(child, bounds);
451   Relayout();
452 }
453
454 ////////////////////////////////////////////////////////////////////////////////
455 // PanelLayoutManager, ShelfIconObserver implementation:
456
457 void PanelLayoutManager::OnShelfIconPositionsChanged() {
458   // TODO: As this is called for every animation step now. Relayout needs to be
459   // updated to use current icon position instead of use the ideal bounds so
460   // that the panels slide with their icons instead of jumping.
461   Relayout();
462 }
463
464 ////////////////////////////////////////////////////////////////////////////////
465 // PanelLayoutManager, ash::ShellObserver implementation:
466
467 void PanelLayoutManager::OnShelfAlignmentChanged(aura::Window* root_window) {
468   if (panel_container_->GetRootWindow() == root_window)
469     Relayout();
470 }
471
472 /////////////////////////////////////////////////////////////////////////////
473 // PanelLayoutManager, WindowObserver implementation:
474
475 void PanelLayoutManager::OnWindowPropertyChanged(aura::Window* window,
476                                                  const void* key,
477                                                  intptr_t old) {
478   // Trigger a relayout to position the panels whenever the panel icon is set
479   // or changes.
480   if (key == kShelfID)
481     Relayout();
482 }
483
484 /////////////////////////////////////////////////////////////////////////////
485 // PanelLayoutManager, WindowStateObserver implementation:
486
487 void PanelLayoutManager::OnPostWindowStateTypeChange(
488     wm::WindowState* window_state,
489     wm::WindowStateType old_type) {
490   // If the shelf is currently hidden then windows will not actually be shown
491   // but the set to restore when the shelf becomes visible is updated.
492   if (restore_windows_on_shelf_visible_) {
493     if (window_state->IsMinimized()) {
494       MinimizePanel(window_state->window());
495       restore_windows_on_shelf_visible_->Remove(window_state->window());
496     } else {
497       restore_windows_on_shelf_visible_->Add(window_state->window());
498     }
499     return;
500   }
501
502   if (window_state->IsMinimized())
503     MinimizePanel(window_state->window());
504   else
505     RestorePanel(window_state->window());
506 }
507
508 ////////////////////////////////////////////////////////////////////////////////
509 // PanelLayoutManager, aura::client::ActivationChangeObserver implementation:
510
511 void PanelLayoutManager::OnWindowActivated(aura::Window* gained_active,
512                                            aura::Window* lost_active) {
513   // Ignore if the panel that is not managed by this was activated.
514   if (gained_active && gained_active->type() == ui::wm::WINDOW_TYPE_PANEL &&
515       gained_active->parent() == panel_container_) {
516     UpdateStacking(gained_active);
517     UpdateCallouts();
518   }
519 }
520
521 ////////////////////////////////////////////////////////////////////////////////
522 // PanelLayoutManager, DisplayController::Observer implementation:
523
524 void PanelLayoutManager::OnDisplayConfigurationChanged() {
525   Relayout();
526 }
527
528 ////////////////////////////////////////////////////////////////////////////////
529 // PanelLayoutManager, ShelfLayoutManagerObserver implementation:
530
531 void PanelLayoutManager::WillChangeVisibilityState(
532     ShelfVisibilityState new_state) {
533   // On entering / leaving full screen mode the shelf visibility state is
534   // changed to / from SHELF_HIDDEN. In this state, panel windows should hide
535   // to allow the full-screen application to use the full screen.
536   bool shelf_hidden = new_state == ash::SHELF_HIDDEN;
537   if (!shelf_hidden) {
538     if (restore_windows_on_shelf_visible_) {
539       scoped_ptr<aura::WindowTracker> restore_windows(
540           restore_windows_on_shelf_visible_.Pass());
541       for (aura::WindowTracker::Windows::const_iterator iter =
542            restore_windows->windows().begin(); iter !=
543            restore_windows->windows().end(); ++iter) {
544         RestorePanel(*iter);
545       }
546     }
547     return;
548   }
549
550   if (restore_windows_on_shelf_visible_)
551     return;
552   scoped_ptr<aura::WindowTracker> minimized_windows(new aura::WindowTracker);
553   for (PanelList::iterator iter = panel_windows_.begin();
554        iter != panel_windows_.end();) {
555     aura::Window* window = iter->window;
556     // Minimizing a panel window may remove it from the panel_windows_ list.
557     // Advance the iterator before minimizing it: http://crbug.com/393047.
558     ++iter;
559     if (window != dragged_panel_ && window->IsVisible()) {
560       minimized_windows->Add(window);
561       wm::GetWindowState(window)->Minimize();
562     }
563   }
564   restore_windows_on_shelf_visible_ = minimized_windows.Pass();
565 }
566
567 ////////////////////////////////////////////////////////////////////////////////
568 // PanelLayoutManager private implementation:
569
570 void PanelLayoutManager::MinimizePanel(aura::Window* panel) {
571   ::wm::SetWindowVisibilityAnimationType(
572       panel, WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE);
573   ui::Layer* layer = panel->layer();
574   ui::ScopedLayerAnimationSettings panel_slide_settings(layer->GetAnimator());
575   panel_slide_settings.SetPreemptionStrategy(
576       ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
577   panel_slide_settings.SetTransitionDuration(
578       base::TimeDelta::FromMilliseconds(kPanelSlideDurationMilliseconds));
579   gfx::Rect bounds(panel->bounds());
580   bounds.Offset(GetSlideInAnimationOffset(
581       shelf_->shelf_widget()->GetAlignment()));
582   SetChildBoundsDirect(panel, bounds);
583   panel->Hide();
584   layer->SetOpacity(0);
585   if (wm::IsActiveWindow(panel))
586     wm::DeactivateWindow(panel);
587   Relayout();
588 }
589
590 void PanelLayoutManager::RestorePanel(aura::Window* panel) {
591   PanelList::iterator found =
592       std::find(panel_windows_.begin(), panel_windows_.end(), panel);
593   DCHECK(found != panel_windows_.end());
594   found->slide_in = true;
595   Relayout();
596 }
597
598 void PanelLayoutManager::Relayout() {
599   if (!shelf_ || !shelf_->shelf_widget())
600     return;
601
602   if (in_layout_)
603     return;
604   base::AutoReset<bool> auto_reset_in_layout(&in_layout_, true);
605
606   ShelfAlignment alignment = shelf_->shelf_widget()->GetAlignment();
607   bool horizontal = alignment == SHELF_ALIGNMENT_TOP ||
608                     alignment == SHELF_ALIGNMENT_BOTTOM;
609   gfx::Rect shelf_bounds = ash::ScreenUtil::ConvertRectFromScreen(
610       panel_container_, shelf_->shelf_widget()->GetWindowBoundsInScreen());
611   int panel_start_bounds = kPanelIdealSpacing;
612   int panel_end_bounds = horizontal ?
613       panel_container_->bounds().width() - kPanelIdealSpacing :
614       panel_container_->bounds().height() - kPanelIdealSpacing;
615   aura::Window* active_panel = NULL;
616   std::vector<VisiblePanelPositionInfo> visible_panels;
617   for (PanelList::iterator iter = panel_windows_.begin();
618        iter != panel_windows_.end(); ++iter) {
619     aura::Window* panel = iter->window;
620     iter->callout_widget->SetAlignment(alignment);
621
622     // Consider the dragged panel as part of the layout as long as it is
623     // touching the shelf.
624     if ((!panel->IsVisible() && !iter->slide_in) ||
625         (panel == dragged_panel_ &&
626          !BoundsAdjacent(panel->bounds(), shelf_bounds))) {
627       continue;
628     }
629
630     // If the shelf is currently hidden (full-screen mode), minimize panel until
631     // full-screen mode is exited. When a panel is dragged from another display
632     // the shelf state does not update before the panel is added so we exclude
633     // the dragged panel.
634     if (panel != dragged_panel_ && restore_windows_on_shelf_visible_) {
635       wm::GetWindowState(panel)->Minimize();
636       restore_windows_on_shelf_visible_->Add(panel);
637       continue;
638     }
639
640     gfx::Rect icon_bounds = shelf_->GetScreenBoundsOfItemIconForWindow(panel);
641
642     // If both the icon width and height are 0 then there is no icon in the
643     // shelf. If the shelf is hidden, one of the height or width will be
644     // 0 but the position in the shelf and major dimension is still reported
645     // correctly and the panel can be aligned above where the hidden icon is.
646     if (icon_bounds.width() == 0 && icon_bounds.height() == 0)
647       continue;
648
649     if (panel->HasFocus() ||
650         panel->Contains(
651             aura::client::GetFocusClient(panel)->GetFocusedWindow())) {
652       DCHECK(!active_panel);
653       active_panel = panel;
654     }
655     icon_bounds = ScreenUtil::ConvertRectFromScreen(panel_container_,
656                                                     icon_bounds);
657     gfx::Point icon_origin = icon_bounds.origin();
658     VisiblePanelPositionInfo position_info;
659     int icon_start = horizontal ? icon_origin.x() : icon_origin.y();
660     int icon_end = icon_start + (horizontal ? icon_bounds.width() :
661                                  icon_bounds.height());
662     position_info.major_length = horizontal ?
663         panel->bounds().width() : panel->bounds().height();
664     position_info.min_major = std::max(
665         panel_start_bounds + position_info.major_length / 2,
666         icon_end - position_info.major_length / 2);
667     position_info.max_major = std::min(
668         icon_start + position_info.major_length / 2,
669         panel_end_bounds - position_info.major_length / 2);
670     position_info.major_pos = (icon_start + icon_end) / 2;
671     position_info.window = panel;
672     position_info.slide_in = iter->slide_in;
673     iter->slide_in = false;
674     visible_panels.push_back(position_info);
675   }
676
677   // Sort panels by their X positions and fan out groups of overlapping panels.
678   // The fan out method may result in new overlapping panels however given that
679   // the panels start at least a full panel width apart this overlap will
680   // never completely obscure a panel.
681   // TODO(flackr): Rearrange panels if new overlaps are introduced.
682   std::sort(visible_panels.begin(), visible_panels.end(), CompareWindowMajor);
683   size_t first_overlapping_panel = 0;
684   for (size_t i = 1; i < visible_panels.size(); ++i) {
685     if (visible_panels[i - 1].major_pos +
686         visible_panels[i - 1].major_length / 2 < visible_panels[i].major_pos -
687         visible_panels[i].major_length / 2) {
688       FanOutPanels(visible_panels.begin() + first_overlapping_panel,
689                    visible_panels.begin() + i);
690       first_overlapping_panel = i;
691     }
692   }
693   FanOutPanels(visible_panels.begin() + first_overlapping_panel,
694                visible_panels.end());
695
696   for (size_t i = 0; i < visible_panels.size(); ++i) {
697     if (visible_panels[i].window == dragged_panel_)
698       continue;
699     bool slide_in = visible_panels[i].slide_in;
700     gfx::Rect bounds = visible_panels[i].window->GetTargetBounds();
701     switch (alignment) {
702       case SHELF_ALIGNMENT_BOTTOM:
703         bounds.set_y(shelf_bounds.y() - bounds.height());
704         break;
705       case SHELF_ALIGNMENT_LEFT:
706         bounds.set_x(shelf_bounds.right());
707         break;
708       case SHELF_ALIGNMENT_RIGHT:
709         bounds.set_x(shelf_bounds.x() - bounds.width());
710         break;
711       case SHELF_ALIGNMENT_TOP:
712         bounds.set_y(shelf_bounds.bottom());
713         break;
714     }
715     bool on_shelf = visible_panels[i].window->GetTargetBounds() == bounds;
716
717     if (horizontal) {
718       bounds.set_x(visible_panels[i].major_pos -
719                    visible_panels[i].major_length / 2);
720     } else {
721       bounds.set_y(visible_panels[i].major_pos -
722                    visible_panels[i].major_length / 2);
723     }
724
725     ui::Layer* layer = visible_panels[i].window->layer();
726     if (slide_in) {
727       // New windows shift up from the shelf into position and fade in.
728       layer->SetOpacity(0);
729       gfx::Rect initial_bounds(bounds);
730       initial_bounds.Offset(GetSlideInAnimationOffset(alignment));
731       SetChildBoundsDirect(visible_panels[i].window, initial_bounds);
732       // Set on shelf so that the panel animates into its target position.
733       on_shelf = true;
734     }
735
736     if (on_shelf) {
737       ui::ScopedLayerAnimationSettings panel_slide_settings(
738           layer->GetAnimator());
739       panel_slide_settings.SetPreemptionStrategy(
740           ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
741       panel_slide_settings.SetTransitionDuration(
742           base::TimeDelta::FromMilliseconds(kPanelSlideDurationMilliseconds));
743       SetChildBoundsDirect(visible_panels[i].window, bounds);
744       if (slide_in) {
745         layer->SetOpacity(1);
746         visible_panels[i].window->Show();
747       }
748     } else {
749       // If the shelf moved don't animate, move immediately to the new
750       // target location.
751       SetChildBoundsDirect(visible_panels[i].window, bounds);
752     }
753   }
754
755   UpdateStacking(active_panel);
756   UpdateCallouts();
757 }
758
759 void PanelLayoutManager::UpdateStacking(aura::Window* active_panel) {
760   if (!active_panel) {
761     if (!last_active_panel_)
762       return;
763     active_panel = last_active_panel_;
764   }
765
766   ShelfAlignment alignment = shelf_->alignment();
767   bool horizontal = alignment == SHELF_ALIGNMENT_TOP ||
768                     alignment == SHELF_ALIGNMENT_BOTTOM;
769
770   // We want to to stack the panels like a deck of cards:
771   // ,--,--,--,-------.--.--.
772   // |  |  |  |       |  |  |
773   // |  |  |  |       |  |  |
774   //
775   // We use the middle of each panel to figure out how to stack the panels. This
776   // allows us to update the stacking when a panel is being dragged around by
777   // the titlebar--even though it doesn't update the shelf icon positions, we
778   // still want the visual effect.
779   std::map<int, aura::Window*> window_ordering;
780   for (PanelList::const_iterator it = panel_windows_.begin();
781        it != panel_windows_.end(); ++it) {
782     gfx::Rect bounds = it->window->bounds();
783     window_ordering.insert(std::make_pair(horizontal ?
784                                               bounds.x() + bounds.width() / 2 :
785                                               bounds.y() + bounds.height() / 2,
786                                           it->window));
787   }
788
789   aura::Window* previous_panel = NULL;
790   for (std::map<int, aura::Window*>::const_iterator it =
791        window_ordering.begin();
792        it != window_ordering.end() && it->second != active_panel; ++it) {
793     if (previous_panel)
794       panel_container_->StackChildAbove(it->second, previous_panel);
795     previous_panel = it->second;
796   }
797
798   previous_panel = NULL;
799   for (std::map<int, aura::Window*>::const_reverse_iterator it =
800        window_ordering.rbegin();
801        it != window_ordering.rend() && it->second != active_panel; ++it) {
802     if (previous_panel)
803       panel_container_->StackChildAbove(it->second, previous_panel);
804     previous_panel = it->second;
805   }
806
807   panel_container_->StackChildAtTop(active_panel);
808   if (dragged_panel_ && dragged_panel_->parent() == panel_container_)
809     panel_container_->StackChildAtTop(dragged_panel_);
810   last_active_panel_ = active_panel;
811 }
812
813 void PanelLayoutManager::UpdateCallouts() {
814   ShelfAlignment alignment = shelf_->alignment();
815   bool horizontal = alignment == SHELF_ALIGNMENT_TOP ||
816                     alignment == SHELF_ALIGNMENT_BOTTOM;
817
818   for (PanelList::iterator iter = panel_windows_.begin();
819        iter != panel_windows_.end(); ++iter) {
820     aura::Window* panel = iter->window;
821     views::Widget* callout_widget = iter->callout_widget;
822
823     gfx::Rect current_bounds = panel->GetBoundsInScreen();
824     gfx::Rect bounds = ScreenUtil::ConvertRectToScreen(
825         panel->parent(),
826         panel->GetTargetBounds());
827     gfx::Rect icon_bounds = shelf_->GetScreenBoundsOfItemIconForWindow(panel);
828     if (icon_bounds.IsEmpty() || !panel->layer()->GetTargetVisibility() ||
829         panel == dragged_panel_ || !show_callout_widgets_) {
830       callout_widget->Hide();
831       callout_widget->GetNativeWindow()->layer()->SetOpacity(0);
832       continue;
833     }
834
835     gfx::Rect callout_bounds = callout_widget->GetWindowBoundsInScreen();
836     gfx::Vector2d slide_vector = bounds.origin() - current_bounds.origin();
837     int slide_distance = horizontal ? slide_vector.x() : slide_vector.y();
838     int distance_until_over_panel = 0;
839     if (horizontal) {
840       callout_bounds.set_x(
841           icon_bounds.x() + (icon_bounds.width() - callout_bounds.width()) / 2);
842       distance_until_over_panel = std::max(
843           current_bounds.x() - callout_bounds.x(),
844           callout_bounds.right() - current_bounds.right());
845     } else {
846       callout_bounds.set_y(
847           icon_bounds.y() + (icon_bounds.height() -
848                              callout_bounds.height()) / 2);
849       distance_until_over_panel = std::max(
850           current_bounds.y() - callout_bounds.y(),
851           callout_bounds.bottom() - current_bounds.bottom());
852     }
853     switch (alignment) {
854       case SHELF_ALIGNMENT_BOTTOM:
855         callout_bounds.set_y(bounds.bottom());
856         break;
857       case SHELF_ALIGNMENT_LEFT:
858         callout_bounds.set_x(bounds.x() - callout_bounds.width());
859         break;
860       case SHELF_ALIGNMENT_RIGHT:
861         callout_bounds.set_x(bounds.right());
862         break;
863       case SHELF_ALIGNMENT_TOP:
864         callout_bounds.set_y(bounds.y() - callout_bounds.height());
865         break;
866     }
867     callout_bounds = ScreenUtil::ConvertRectFromScreen(
868         callout_widget->GetNativeWindow()->parent(),
869         callout_bounds);
870
871     SetChildBoundsDirect(callout_widget->GetNativeWindow(), callout_bounds);
872     panel_container_->StackChildAbove(callout_widget->GetNativeWindow(),
873                                       panel);
874
875     ui::Layer* layer = callout_widget->GetNativeWindow()->layer();
876     // If the panel is not over the callout position or has just become visible
877     // then fade in the callout.
878     if ((distance_until_over_panel > 0 || layer->GetTargetOpacity() < 1)) {
879       if (distance_until_over_panel > 0 &&
880           slide_distance >= distance_until_over_panel) {
881         // If the panel is not yet over the callout, then delay fading in
882         // the callout until after the panel should be over it.
883         int delay = kPanelSlideDurationMilliseconds *
884             distance_until_over_panel / slide_distance;
885         layer->SetOpacity(0);
886         layer->GetAnimator()->StopAnimating();
887         layer->GetAnimator()->SchedulePauseForProperties(
888             base::TimeDelta::FromMilliseconds(delay),
889             ui::LayerAnimationElement::OPACITY);
890       }
891       ui::ScopedLayerAnimationSettings callout_settings(layer->GetAnimator());
892       callout_settings.SetPreemptionStrategy(
893           ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS);
894       callout_settings.SetTransitionDuration(
895           base::TimeDelta::FromMilliseconds(
896               kCalloutFadeDurationMilliseconds));
897       layer->SetOpacity(1);
898     }
899
900     // Show after changing the opacity animation. This way we don't have a
901     // state where the widget is visible but the opacity is 0.
902     callout_widget->Show();
903   }
904 }
905
906 ////////////////////////////////////////////////////////////////////////////////
907 // keyboard::KeyboardControllerObserver implementation:
908
909 void PanelLayoutManager::OnKeyboardBoundsChanging(
910     const gfx::Rect& keyboard_bounds) {
911   gfx::Rect parent_bounds = panel_container_->bounds();
912   int available_space = parent_bounds.height() - keyboard_bounds.height();
913   for (PanelList::iterator iter = panel_windows_.begin();
914        iter != panel_windows_.end();
915        ++iter) {
916     aura::Window* panel = iter->window;
917     wm::WindowState* panel_state = wm::GetWindowState(panel);
918     if (keyboard_bounds.height() > 0) {
919       // Save existing bounds, so that we can restore them when the keyboard
920       // hides.
921       panel_state->SaveCurrentBoundsForRestore();
922
923       gfx::Rect panel_bounds = ScreenUtil::ConvertRectToScreen(
924           panel->parent(), panel->GetTargetBounds());
925       int delta = panel_bounds.height() - available_space;
926       // Ensure panels are not pushed above the parent boundaries, shrink any
927       // panels that violate this constraint.
928       if (delta > 0) {
929         SetChildBounds(panel,
930                        gfx::Rect(panel_bounds.x(),
931                                  panel_bounds.y() + delta,
932                                  panel_bounds.width(),
933                                  panel_bounds.height() - delta));
934       }
935     } else if (panel_state->HasRestoreBounds()) {
936       // Keyboard hidden, restore original bounds if they exist.
937       SetChildBounds(panel, panel_state->GetRestoreBoundsInScreen());
938     }
939   }
940   // This bounds change will have caused a change to the Shelf which does not
941   // propogate automatically to this class, so manually recalculate bounds.
942   OnWindowResized();
943 }
944
945 }  // namespace ash