1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef ASH_WM_OVERVIEW_WINDOW_SELECTOR_PANELS_H_
6 #define ASH_WM_OVERVIEW_WINDOW_SELECTOR_PANELS_H_
8 #include "ash/wm/overview/window_selector_item.h"
9 #include "base/compiler_specific.h"
10 #include "base/memory/scoped_vector.h"
11 #include "ui/gfx/rect.h"
15 class ScopedTransformOverviewWindow;
17 // This class implements a window selector item containing one or more attached
18 // panel windows. These panels are grouped into a single overview item in
19 // overview mode and the callout arrows are hidden at this point.
20 class WindowSelectorPanels : public WindowSelectorItem {
22 WindowSelectorPanels();
23 virtual ~WindowSelectorPanels();
25 // Adds |window| to the selector item. This window should be an attached
27 void AddWindow(aura::Window* window);
29 // WindowSelectorItem:
30 virtual aura::Window* GetRootWindow() OVERRIDE;
31 virtual bool HasSelectableWindow(const aura::Window* window) OVERRIDE;
32 virtual aura::Window* TargetedWindow(const aura::Window* target) OVERRIDE;
33 virtual void RestoreWindowOnExit(aura::Window* window) OVERRIDE;
34 virtual aura::Window* SelectionWindow() OVERRIDE;
35 virtual void RemoveWindow(const aura::Window* window) OVERRIDE;
36 virtual bool empty() const OVERRIDE;
37 virtual void PrepareForOverview() OVERRIDE;
38 virtual void SetItemBounds(aura::Window* root_window,
39 const gfx::Rect& target_bounds,
40 bool animate) OVERRIDE;
43 typedef ScopedVector<ScopedTransformOverviewWindow> WindowList;
44 WindowList transform_windows_;
46 DISALLOW_COPY_AND_ASSIGN(WindowSelectorPanels);
51 #endif // ASH_WM_OVERVIEW_WINDOW_SELECTOR_PANELS_H_