52268def5389efe1d7eb2bd15e635c456453ce0d
[platform/framework/web/crosswalk.git] / src / ash / wm / immersive_fullscreen_controller.cc
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/wm/immersive_fullscreen_controller.h"
6
7 #include <set>
8
9 #include "ash/ash_constants.h"
10 #include "ash/shell.h"
11 #include "ash/wm/resize_handle_window_targeter.h"
12 #include "ash/wm/window_state.h"
13 #include "base/metrics/histogram.h"
14 #include "ui/aura/client/aura_constants.h"
15 #include "ui/aura/client/capture_client.h"
16 #include "ui/aura/client/cursor_client.h"
17 #include "ui/aura/client/screen_position_client.h"
18 #include "ui/aura/env.h"
19 #include "ui/aura/window.h"
20 #include "ui/aura/window_event_dispatcher.h"
21 #include "ui/gfx/animation/slide_animation.h"
22 #include "ui/gfx/display.h"
23 #include "ui/gfx/point.h"
24 #include "ui/gfx/rect.h"
25 #include "ui/gfx/screen.h"
26 #include "ui/views/bubble/bubble_delegate.h"
27 #include "ui/views/view.h"
28 #include "ui/views/widget/widget.h"
29 #include "ui/wm/core/transient_window_manager.h"
30 #include "ui/wm/core/window_util.h"
31 #include "ui/wm/public/activation_client.h"
32
33 using views::View;
34
35 namespace ash {
36
37 namespace {
38
39 // Duration for the reveal show/hide slide animation. The slower duration is
40 // used for the initial slide out to give the user more change to see what
41 // happened.
42 const int kRevealSlowAnimationDurationMs = 400;
43 const int kRevealFastAnimationDurationMs = 200;
44
45 // The delay in milliseconds between the mouse stopping at the top edge of the
46 // screen and the top-of-window views revealing.
47 const int kMouseRevealDelayMs = 200;
48
49 // The maximum amount of pixels that the cursor can move for the cursor to be
50 // considered "stopped". This allows the user to reveal the top-of-window views
51 // without holding the cursor completely still.
52 const int kMouseRevealXThresholdPixels = 3;
53
54 // Used to multiply x value of an update in check to determine if gesture is
55 // vertical. This is used to make sure that gesture is close to vertical instead
56 // of just more vertical then horizontal.
57 const int kSwipeVerticalThresholdMultiplier = 3;
58
59 // The height in pixels of the region above the top edge of the display which
60 // hosts the immersive fullscreen window in which mouse events are ignored
61 // (cannot reveal or unreveal the top-of-window views).
62 // See ShouldIgnoreMouseEventAtLocation() for more details.
63 const int kHeightOfDeadRegionAboveTopContainer = 10;
64
65 // Returns the BubbleDelegateView corresponding to |maybe_bubble| if
66 // |maybe_bubble| is a bubble.
67 views::BubbleDelegateView* AsBubbleDelegate(aura::Window* maybe_bubble) {
68   if (!maybe_bubble)
69     return NULL;
70   views::Widget* widget = views::Widget::GetWidgetForNativeView(maybe_bubble);
71   if (!widget)
72     return NULL;
73   return widget->widget_delegate()->AsBubbleDelegate();
74 }
75
76 // Returns true if |maybe_transient| is a transient child of |toplevel|.
77 bool IsWindowTransientChildOf(aura::Window* maybe_transient,
78                               aura::Window* toplevel) {
79   if (!maybe_transient || !toplevel)
80     return false;
81
82   for (aura::Window* window = maybe_transient; window;
83        window = ::wm::GetTransientParent(window)) {
84     if (window == toplevel)
85       return true;
86   }
87   return false;
88 }
89
90 // Returns the location of |event| in screen coordinates.
91 gfx::Point GetEventLocationInScreen(const ui::LocatedEvent& event) {
92   gfx::Point location_in_screen = event.location();
93   aura::Window* target = static_cast<aura::Window*>(event.target());
94   aura::client::ScreenPositionClient* screen_position_client =
95       aura::client::GetScreenPositionClient(target->GetRootWindow());
96   screen_position_client->ConvertPointToScreen(target, &location_in_screen);
97   return location_in_screen;
98 }
99
100 // Returns the bounds of the display nearest to |window| in screen coordinates.
101 gfx::Rect GetDisplayBoundsInScreen(aura::Window* window) {
102   return Shell::GetScreen()->GetDisplayNearestWindow(window).bounds();
103 }
104
105 }  // namespace
106
107 // The height in pixels of the region below the top edge of the display in which
108 // the mouse can trigger revealing the top-of-window views.
109 #if defined(OS_WIN)
110 // Windows 8 reserves some pixels at the top of the screen for the hand icon
111 // that allows you to drag a metro app off the screen, so a few additional
112 // pixels of space must be reserved for the mouse reveal.
113 const int ImmersiveFullscreenController::kMouseRevealBoundsHeight = 9;
114 #else
115 // The height must be greater than 1px because the top pixel is used to trigger
116 // moving the cursor between displays if the user has a vertical display layout
117 // (primary display above/below secondary display).
118 const int ImmersiveFullscreenController::kMouseRevealBoundsHeight = 3;
119 #endif
120
121 ////////////////////////////////////////////////////////////////////////////////
122
123 // Class which keeps the top-of-window views revealed as long as one of the
124 // bubbles it is observing is visible. The logic to keep the top-of-window
125 // views revealed based on the visibility of bubbles anchored to
126 // children of |ImmersiveFullscreenController::top_container_| is separate from
127 // the logic related to |ImmersiveFullscreenController::focus_revealed_lock_|
128 // so that bubbles which are not activatable and bubbles which do not close
129 // upon deactivation also keep the top-of-window views revealed for the
130 // duration of their visibility.
131 class ImmersiveFullscreenController::BubbleManager
132     : public aura::WindowObserver {
133  public:
134   explicit BubbleManager(ImmersiveFullscreenController* controller);
135   virtual ~BubbleManager();
136
137   // Start / stop observing changes to |bubble|'s visibility.
138   void StartObserving(aura::Window* bubble);
139   void StopObserving(aura::Window* bubble);
140
141  private:
142   // Updates |revealed_lock_| based on whether any of |bubbles_| is visible.
143   void UpdateRevealedLock();
144
145   // aura::WindowObserver overrides:
146   virtual void OnWindowVisibilityChanged(aura::Window* window,
147                                          bool visible) OVERRIDE;
148   virtual void OnWindowDestroying(aura::Window* window) OVERRIDE;
149
150   ImmersiveFullscreenController* controller_;
151
152   std::set<aura::Window*> bubbles_;
153
154   // Lock which keeps the top-of-window views revealed based on whether any of
155   // |bubbles_| is visible.
156   scoped_ptr<ImmersiveRevealedLock> revealed_lock_;
157
158   DISALLOW_COPY_AND_ASSIGN(BubbleManager);
159 };
160
161 ImmersiveFullscreenController::BubbleManager::BubbleManager(
162     ImmersiveFullscreenController* controller)
163     : controller_(controller) {
164 }
165
166 ImmersiveFullscreenController::BubbleManager::~BubbleManager() {
167   for (std::set<aura::Window*>::const_iterator it = bubbles_.begin();
168        it != bubbles_.end(); ++it) {
169     (*it)->RemoveObserver(this);
170   }
171 }
172
173 void ImmersiveFullscreenController::BubbleManager::StartObserving(
174     aura::Window* bubble) {
175   if (bubbles_.insert(bubble).second) {
176     bubble->AddObserver(this);
177     UpdateRevealedLock();
178   }
179 }
180
181 void ImmersiveFullscreenController::BubbleManager::StopObserving(
182     aura::Window* bubble) {
183   if (bubbles_.erase(bubble)) {
184     bubble->RemoveObserver(this);
185     UpdateRevealedLock();
186   }
187 }
188
189 void ImmersiveFullscreenController::BubbleManager::UpdateRevealedLock() {
190   bool has_visible_bubble = false;
191   for (std::set<aura::Window*>::const_iterator it = bubbles_.begin();
192        it != bubbles_.end(); ++it) {
193     if ((*it)->IsVisible()) {
194       has_visible_bubble = true;
195       break;
196     }
197   }
198
199   bool was_revealed = controller_->IsRevealed();
200   if (has_visible_bubble) {
201     if (!revealed_lock_.get()) {
202       // Reveal the top-of-window views without animating because it looks
203       // weird for the top-of-window views to animate and the bubble not to
204       // animate along with the top-of-window views.
205       revealed_lock_.reset(controller_->GetRevealedLock(
206           ImmersiveFullscreenController::ANIMATE_REVEAL_NO));
207     }
208   } else {
209     revealed_lock_.reset();
210   }
211
212   if (!was_revealed && revealed_lock_.get()) {
213     // Currently, there is no nice way for bubbles to reposition themselves
214     // whenever the anchor view moves. Tell the bubbles to reposition themselves
215     // explicitly instead. The hidden bubbles are also repositioned because
216     // BubbleDelegateView does not reposition its widget as a result of a
217     // visibility change.
218     for (std::set<aura::Window*>::const_iterator it = bubbles_.begin();
219          it != bubbles_.end(); ++it) {
220       AsBubbleDelegate(*it)->OnAnchorBoundsChanged();
221     }
222   }
223 }
224
225 void ImmersiveFullscreenController::BubbleManager::OnWindowVisibilityChanged(
226     aura::Window*,
227     bool visible) {
228   UpdateRevealedLock();
229 }
230
231 void ImmersiveFullscreenController::BubbleManager::OnWindowDestroying(
232     aura::Window* window) {
233   StopObserving(window);
234 }
235
236 ////////////////////////////////////////////////////////////////////////////////
237
238 ImmersiveFullscreenController::ImmersiveFullscreenController()
239     : delegate_(NULL),
240       top_container_(NULL),
241       widget_(NULL),
242       native_window_(NULL),
243       observers_enabled_(false),
244       enabled_(false),
245       reveal_state_(CLOSED),
246       revealed_lock_count_(0),
247       mouse_x_when_hit_top_in_screen_(-1),
248       gesture_begun_(false),
249       animation_(new gfx::SlideAnimation(this)),
250       animations_disabled_for_test_(false),
251       weak_ptr_factory_(this) {
252 }
253
254 ImmersiveFullscreenController::~ImmersiveFullscreenController() {
255   EnableWindowObservers(false);
256 }
257
258 void ImmersiveFullscreenController::Init(Delegate* delegate,
259                                          views::Widget* widget,
260                                          views::View* top_container) {
261   delegate_ = delegate;
262   top_container_ = top_container;
263   widget_ = widget;
264   native_window_ = widget_->GetNativeWindow();
265   native_window_->SetEventTargeter(scoped_ptr<ui::EventTargeter>(
266       new ResizeHandleWindowTargeter(native_window_, this)));
267 }
268
269 void ImmersiveFullscreenController::SetEnabled(WindowType window_type,
270                                                bool enabled) {
271   if (enabled_ == enabled)
272     return;
273   enabled_ = enabled;
274
275   EnableWindowObservers(enabled_);
276
277   ash::wm::WindowState* window_state = wm::GetWindowState(native_window_);
278   // Auto hide the shelf in immersive fullscreen instead of hiding it.
279   window_state->set_hide_shelf_when_fullscreen(!enabled);
280
281   // Update the window's immersive mode state for the window manager.
282   window_state->set_in_immersive_fullscreen(enabled);
283
284   Shell::GetInstance()->UpdateShelfVisibility();
285
286   if (enabled_) {
287     // Animate enabling immersive mode by sliding out the top-of-window views.
288     // No animation occurs if a lock is holding the top-of-window views open.
289
290     // Do a reveal to set the initial state for the animation. (And any
291     // required state in case the animation cannot run because of a lock holding
292     // the top-of-window views open.)
293     MaybeStartReveal(ANIMATE_NO);
294
295     // Reset the located event and the focus revealed locks so that they do not
296     // affect whether the top-of-window views are hidden.
297     located_event_revealed_lock_.reset();
298     focus_revealed_lock_.reset();
299
300     // Try doing the animation.
301     MaybeEndReveal(ANIMATE_SLOW);
302
303     if (reveal_state_ == REVEALED) {
304       // Reveal was unsuccessful. Reacquire the revealed locks if appropriate.
305       UpdateLocatedEventRevealedLock(NULL);
306       UpdateFocusRevealedLock();
307     } else {
308       // Clearing focus is important because it closes focus-related popups like
309       // the touch selection handles.
310       widget_->GetFocusManager()->ClearFocus();
311     }
312   } else {
313     // Stop cursor-at-top tracking.
314     top_edge_hover_timer_.Stop();
315     reveal_state_ = CLOSED;
316
317     delegate_->OnImmersiveFullscreenExited();
318   }
319
320   if (enabled_) {
321     UMA_HISTOGRAM_ENUMERATION("Ash.ImmersiveFullscreen.WindowType",
322                               window_type,
323                               WINDOW_TYPE_COUNT);
324   }
325 }
326
327 bool ImmersiveFullscreenController::IsEnabled() const {
328   return enabled_;
329 }
330
331 bool ImmersiveFullscreenController::IsRevealed() const {
332   return enabled_ && reveal_state_ != CLOSED;
333 }
334
335 ImmersiveRevealedLock* ImmersiveFullscreenController::GetRevealedLock(
336     AnimateReveal animate_reveal) {
337   return new ImmersiveRevealedLock(weak_ptr_factory_.GetWeakPtr(),
338                                    animate_reveal);
339 }
340
341 ////////////////////////////////////////////////////////////////////////////////
342 // Testing interface:
343
344 void ImmersiveFullscreenController::SetupForTest() {
345   DCHECK(!enabled_);
346   animations_disabled_for_test_ = true;
347
348   // Move the mouse off of the top-of-window views so that it does not keep the
349   // top-of-window views revealed.
350   std::vector<gfx::Rect> bounds_in_screen(
351       delegate_->GetVisibleBoundsInScreen());
352   DCHECK(!bounds_in_screen.empty());
353   int bottommost_in_screen = bounds_in_screen[0].bottom();
354   for (size_t i = 1; i < bounds_in_screen.size(); ++i) {
355     if (bounds_in_screen[i].bottom() > bottommost_in_screen)
356       bottommost_in_screen = bounds_in_screen[i].bottom();
357   }
358   gfx::Point cursor_pos(0, bottommost_in_screen + 100);
359   aura::Env::GetInstance()->set_last_mouse_location(cursor_pos);
360   UpdateLocatedEventRevealedLock(NULL);
361 }
362
363 ////////////////////////////////////////////////////////////////////////////////
364 // ui::EventHandler overrides:
365
366 void ImmersiveFullscreenController::OnMouseEvent(ui::MouseEvent* event) {
367   if (!enabled_)
368     return;
369
370   if (event->type() != ui::ET_MOUSE_MOVED &&
371       event->type() != ui::ET_MOUSE_PRESSED &&
372       event->type() != ui::ET_MOUSE_RELEASED &&
373       event->type() != ui::ET_MOUSE_CAPTURE_CHANGED) {
374     return;
375   }
376
377   // Mouse hover can initiate revealing the top-of-window views while |widget_|
378   // is inactive.
379
380   if (reveal_state_ == SLIDING_OPEN || reveal_state_ == REVEALED) {
381     top_edge_hover_timer_.Stop();
382     UpdateLocatedEventRevealedLock(event);
383   } else if (event->type() != ui::ET_MOUSE_CAPTURE_CHANGED) {
384     // Trigger a reveal if the cursor pauses at the top of the screen for a
385     // while.
386     UpdateTopEdgeHoverTimer(event);
387   }
388 }
389
390 void ImmersiveFullscreenController::OnTouchEvent(ui::TouchEvent* event) {
391   if (!enabled_ || event->type() != ui::ET_TOUCH_PRESSED)
392     return;
393
394   // Touch should not initiate revealing the top-of-window views while |widget_|
395   // is inactive.
396   if (!widget_->IsActive())
397     return;
398
399   UpdateLocatedEventRevealedLock(event);
400 }
401
402 void ImmersiveFullscreenController::OnGestureEvent(ui::GestureEvent* event) {
403   if (!enabled_)
404     return;
405
406   // Touch gestures should not initiate revealing the top-of-window views while
407   // |widget_| is inactive.
408   if (!widget_->IsActive())
409     return;
410
411   switch (event->type()) {
412 #if defined(OS_WIN)
413     case ui::ET_GESTURE_WIN8_EDGE_SWIPE:
414       UpdateRevealedLocksForSwipe(GetSwipeType(event));
415       event->SetHandled();
416       break;
417 #endif
418     case ui::ET_GESTURE_SCROLL_BEGIN:
419       if (ShouldHandleGestureEvent(GetEventLocationInScreen(*event))) {
420         gesture_begun_ = true;
421         // Do not consume the event. Otherwise, we end up consuming all
422         // ui::ET_GESTURE_SCROLL_BEGIN events in the top-of-window views
423         // when the top-of-window views are revealed.
424       }
425       break;
426     case ui::ET_GESTURE_SCROLL_UPDATE:
427       if (gesture_begun_) {
428         if (UpdateRevealedLocksForSwipe(GetSwipeType(event)))
429           event->SetHandled();
430         gesture_begun_ = false;
431       }
432       break;
433     case ui::ET_GESTURE_SCROLL_END:
434     case ui::ET_SCROLL_FLING_START:
435       gesture_begun_ = false;
436       break;
437     default:
438       break;
439   }
440 }
441
442 ////////////////////////////////////////////////////////////////////////////////
443 // views::FocusChangeListener overrides:
444
445 void ImmersiveFullscreenController::OnWillChangeFocus(
446     views::View* focused_before,
447     views::View* focused_now) {
448 }
449
450 void ImmersiveFullscreenController::OnDidChangeFocus(
451     views::View* focused_before,
452     views::View* focused_now) {
453   UpdateFocusRevealedLock();
454 }
455
456 ////////////////////////////////////////////////////////////////////////////////
457 // views::WidgetObserver overrides:
458
459 void ImmersiveFullscreenController::OnWidgetDestroying(views::Widget* widget) {
460   EnableWindowObservers(false);
461   native_window_ = NULL;
462
463   // Set |enabled_| to false such that any calls to MaybeStartReveal() and
464   // MaybeEndReveal() have no effect.
465   enabled_ = false;
466 }
467
468 void ImmersiveFullscreenController::OnWidgetActivationChanged(
469     views::Widget* widget,
470     bool active) {
471   UpdateFocusRevealedLock();
472 }
473
474 ////////////////////////////////////////////////////////////////////////////////
475 // gfx::AnimationDelegate overrides:
476
477 void ImmersiveFullscreenController::AnimationEnded(
478     const gfx::Animation* animation) {
479   if (reveal_state_ == SLIDING_OPEN) {
480     OnSlideOpenAnimationCompleted();
481   } else if (reveal_state_ == SLIDING_CLOSED) {
482     OnSlideClosedAnimationCompleted();
483   }
484 }
485
486 void ImmersiveFullscreenController::AnimationProgressed(
487     const gfx::Animation* animation) {
488   delegate_->SetVisibleFraction(animation->GetCurrentValue());
489 }
490
491 ////////////////////////////////////////////////////////////////////////////////
492 // aura::WindowObserver overrides:
493
494 void ImmersiveFullscreenController::OnTransientChildAdded(
495     aura::Window* window,
496     aura::Window* transient) {
497   views::BubbleDelegateView* bubble_delegate = AsBubbleDelegate(transient);
498   if (bubble_delegate &&
499       bubble_delegate->GetAnchorView() &&
500       top_container_->Contains(bubble_delegate->GetAnchorView())) {
501     // Observe the aura::Window because the BubbleDelegateView may not be
502     // parented to the widget's root view yet so |bubble_delegate->GetWidget()|
503     // may still return NULL.
504     bubble_manager_->StartObserving(transient);
505   }
506 }
507
508 void ImmersiveFullscreenController::OnTransientChildRemoved(
509     aura::Window* window,
510     aura::Window* transient) {
511   bubble_manager_->StopObserving(transient);
512 }
513
514 ////////////////////////////////////////////////////////////////////////////////
515 // ash::ImmersiveRevealedLock::Delegate overrides:
516
517 void ImmersiveFullscreenController::LockRevealedState(
518     AnimateReveal animate_reveal) {
519   ++revealed_lock_count_;
520   Animate animate = (animate_reveal == ANIMATE_REVEAL_YES) ?
521       ANIMATE_FAST : ANIMATE_NO;
522   MaybeStartReveal(animate);
523 }
524
525 void ImmersiveFullscreenController::UnlockRevealedState() {
526   --revealed_lock_count_;
527   DCHECK_GE(revealed_lock_count_, 0);
528   if (revealed_lock_count_ == 0) {
529     // Always animate ending the reveal fast.
530     MaybeEndReveal(ANIMATE_FAST);
531   }
532 }
533
534 ////////////////////////////////////////////////////////////////////////////////
535 // private:
536
537 void ImmersiveFullscreenController::EnableWindowObservers(bool enable) {
538   if (observers_enabled_ == enable)
539     return;
540   observers_enabled_ = enable;
541
542   views::FocusManager* focus_manager = widget_->GetFocusManager();
543
544   if (enable) {
545     widget_->AddObserver(this);
546     focus_manager->AddFocusChangeListener(this);
547     Shell::GetInstance()->AddPreTargetHandler(this);
548     ::wm::TransientWindowManager::Get(native_window_)->
549         AddObserver(this);
550
551     RecreateBubbleManager();
552   } else {
553     widget_->RemoveObserver(this);
554     focus_manager->RemoveFocusChangeListener(this);
555     Shell::GetInstance()->RemovePreTargetHandler(this);
556     ::wm::TransientWindowManager::Get(native_window_)->
557         RemoveObserver(this);
558
559     // We have stopped observing whether transient children are added or removed
560     // to |native_window_|. The set of bubbles that BubbleManager is observing
561     // will become stale really quickly. Destroy BubbleManager and recreate it
562     // when we start observing |native_window_| again.
563     bubble_manager_.reset();
564
565     animation_->Stop();
566   }
567 }
568
569 void ImmersiveFullscreenController::UpdateTopEdgeHoverTimer(
570     ui::MouseEvent* event) {
571   DCHECK(enabled_);
572   DCHECK(reveal_state_ == SLIDING_CLOSED || reveal_state_ == CLOSED);
573
574   // Check whether |native_window_| is the event target's parent window instead
575   // of checking for activation. This allows the timer to be started when
576   // |widget_| is inactive but prevents starting the timer if the mouse is over
577   // a portion of the top edge obscured by an unrelated widget.
578   if (!top_edge_hover_timer_.IsRunning() &&
579       !native_window_->Contains(static_cast<aura::Window*>(event->target()))) {
580     return;
581   }
582
583   // Mouse hover should not initiate revealing the top-of-window views while a
584   // window has mouse capture.
585   if (aura::client::GetCaptureWindow(native_window_))
586     return;
587
588   gfx::Point location_in_screen = GetEventLocationInScreen(*event);
589   if (ShouldIgnoreMouseEventAtLocation(location_in_screen))
590     return;
591
592   // Stop the timer if the cursor left the top edge or is on a different
593   // display.
594   gfx::Rect hit_bounds_in_screen = GetDisplayBoundsInScreen(native_window_);
595   hit_bounds_in_screen.set_height(kMouseRevealBoundsHeight);
596   if (!hit_bounds_in_screen.Contains(location_in_screen)) {
597     top_edge_hover_timer_.Stop();
598     return;
599   }
600
601   // The cursor is now at the top of the screen. Consider the cursor "not
602   // moving" even if it moves a little bit because users don't have perfect
603   // pointing precision. (The y position is not tested because
604   // |hit_bounds_in_screen| is short.)
605   if (top_edge_hover_timer_.IsRunning() &&
606       abs(location_in_screen.x() - mouse_x_when_hit_top_in_screen_) <=
607           kMouseRevealXThresholdPixels)
608     return;
609
610   // Start the reveal if the cursor doesn't move for some amount of time.
611   mouse_x_when_hit_top_in_screen_ = location_in_screen.x();
612   top_edge_hover_timer_.Stop();
613   // Timer is stopped when |this| is destroyed, hence Unretained() is safe.
614   top_edge_hover_timer_.Start(
615       FROM_HERE,
616       base::TimeDelta::FromMilliseconds(kMouseRevealDelayMs),
617       base::Bind(
618           &ImmersiveFullscreenController::AcquireLocatedEventRevealedLock,
619           base::Unretained(this)));
620 }
621
622 void ImmersiveFullscreenController::UpdateLocatedEventRevealedLock(
623     ui::LocatedEvent* event) {
624   if (!enabled_)
625     return;
626   DCHECK(!event || event->IsMouseEvent() || event->IsTouchEvent());
627
628   // Neither the mouse nor touch can initiate a reveal when the top-of-window
629   // views are sliding closed or are closed with the following exceptions:
630   // - Hovering at y = 0 which is handled in OnMouseEvent().
631   // - Doing a SWIPE_OPEN edge gesture which is handled in OnGestureEvent().
632   if (reveal_state_ == CLOSED || reveal_state_ == SLIDING_CLOSED)
633     return;
634
635   // For the sake of simplicity, ignore |widget_|'s activation in computing
636   // whether the top-of-window views should stay revealed. Ideally, the
637   // top-of-window views would stay revealed only when the mouse cursor is
638   // hovered above a non-obscured portion of the top-of-window views. The
639   // top-of-window views may be partially obscured when |widget_| is inactive.
640
641   // Ignore all events while a window has capture. This keeps the top-of-window
642   // views revealed during a drag.
643   if (aura::client::GetCaptureWindow(native_window_))
644     return;
645
646   gfx::Point location_in_screen;
647   if (event && event->type() != ui::ET_MOUSE_CAPTURE_CHANGED) {
648     location_in_screen = GetEventLocationInScreen(*event);
649   } else {
650     aura::client::CursorClient* cursor_client = aura::client::GetCursorClient(
651         native_window_->GetRootWindow());
652     if (!cursor_client->IsMouseEventsEnabled()) {
653       // If mouse events are disabled, the user's last interaction was probably
654       // via touch. Do no do further processing in this case as there is no easy
655       // way of retrieving the position of the user's last touch.
656       return;
657     }
658     location_in_screen = aura::Env::GetInstance()->last_mouse_location();
659   }
660
661   if ((!event || event->IsMouseEvent()) &&
662       ShouldIgnoreMouseEventAtLocation(location_in_screen)) {
663     return;
664   }
665
666   // The visible bounds of |top_container_| should be contained in
667   // |hit_bounds_in_screen|.
668   std::vector<gfx::Rect> hit_bounds_in_screen =
669       delegate_->GetVisibleBoundsInScreen();
670   bool keep_revealed = false;
671   for (size_t i = 0; i < hit_bounds_in_screen.size(); ++i) {
672     // Allow the cursor to move slightly off the top-of-window views before
673     // sliding closed. In the case of ImmersiveModeControllerAsh, this helps
674     // when the user is attempting to click on the bookmark bar and overshoots
675     // slightly.
676     if (event && event->type() == ui::ET_MOUSE_MOVED) {
677       const int kBoundsOffsetY = 8;
678       hit_bounds_in_screen[i].Inset(0, 0, 0, -kBoundsOffsetY);
679     }
680
681     if (hit_bounds_in_screen[i].Contains(location_in_screen)) {
682       keep_revealed = true;
683       break;
684     }
685   }
686
687   if (keep_revealed)
688     AcquireLocatedEventRevealedLock();
689   else
690     located_event_revealed_lock_.reset();
691 }
692
693 void ImmersiveFullscreenController::AcquireLocatedEventRevealedLock() {
694   // CAUTION: Acquiring the lock results in a reentrant call to
695   // AcquireLocatedEventRevealedLock() when
696   // |ImmersiveFullscreenController::animations_disabled_for_test_| is true.
697   if (!located_event_revealed_lock_.get())
698     located_event_revealed_lock_.reset(GetRevealedLock(ANIMATE_REVEAL_YES));
699 }
700
701 void ImmersiveFullscreenController::UpdateFocusRevealedLock() {
702   if (!enabled_)
703     return;
704
705   bool hold_lock = false;
706   if (widget_->IsActive()) {
707     views::View* focused_view = widget_->GetFocusManager()->GetFocusedView();
708     if (top_container_->Contains(focused_view))
709       hold_lock = true;
710   } else {
711     aura::Window* active_window = aura::client::GetActivationClient(
712         native_window_->GetRootWindow())->GetActiveWindow();
713     views::BubbleDelegateView* bubble_delegate =
714         AsBubbleDelegate(active_window);
715     if (bubble_delegate && bubble_delegate->anchor_widget()) {
716       // BubbleManager will already have locked the top-of-window views if the
717       // bubble is anchored to a child of |top_container_|. Don't acquire
718       // |focus_revealed_lock_| here for the sake of simplicity.
719       // Note: Instead of checking for the existence of the |anchor_view|,
720       // the existence of the |anchor_widget| is performed to avoid the case
721       // where the view is already gone (and the widget is still running).
722     } else {
723       // The currently active window is not |native_window_| and it is not a
724       // bubble with an anchor view. The top-of-window views should be revealed
725       // if:
726       // 1) The active window is a transient child of |native_window_|.
727       // 2) The top-of-window views are already revealed. This restriction
728       //    prevents a transient window opened by the web contents while the
729       //    top-of-window views are hidden from from initiating a reveal.
730       // The top-of-window views will stay revealed till |native_window_| is
731       // reactivated.
732       if (IsRevealed() &&
733           IsWindowTransientChildOf(active_window, native_window_)) {
734         hold_lock = true;
735       }
736     }
737   }
738
739   if (hold_lock) {
740     if (!focus_revealed_lock_.get())
741       focus_revealed_lock_.reset(GetRevealedLock(ANIMATE_REVEAL_YES));
742   } else {
743     focus_revealed_lock_.reset();
744   }
745 }
746
747 bool ImmersiveFullscreenController::UpdateRevealedLocksForSwipe(
748     SwipeType swipe_type) {
749   if (!enabled_ || swipe_type == SWIPE_NONE)
750     return false;
751
752   // Swipes while |native_window_| is inactive should have been filtered out in
753   // OnGestureEvent().
754   DCHECK(widget_->IsActive());
755
756   if (reveal_state_ == SLIDING_CLOSED || reveal_state_ == CLOSED) {
757     if (swipe_type == SWIPE_OPEN && !located_event_revealed_lock_.get()) {
758       located_event_revealed_lock_.reset(GetRevealedLock(ANIMATE_REVEAL_YES));
759       return true;
760     }
761   } else {
762     if (swipe_type == SWIPE_CLOSE) {
763       // Attempt to end the reveal. If other code is holding onto a lock, the
764       // attempt will be unsuccessful.
765       located_event_revealed_lock_.reset();
766       focus_revealed_lock_.reset();
767
768       if (reveal_state_ == SLIDING_CLOSED || reveal_state_ == CLOSED) {
769         widget_->GetFocusManager()->ClearFocus();
770         return true;
771       }
772
773       // Ending the reveal was unsuccessful. Reaquire the locks if appropriate.
774       UpdateLocatedEventRevealedLock(NULL);
775       UpdateFocusRevealedLock();
776     }
777   }
778   return false;
779 }
780
781 int ImmersiveFullscreenController::GetAnimationDuration(Animate animate) const {
782   switch (animate) {
783     case ANIMATE_NO:
784       return 0;
785     case ANIMATE_SLOW:
786       return kRevealSlowAnimationDurationMs;
787     case ANIMATE_FAST:
788       return kRevealFastAnimationDurationMs;
789   }
790   NOTREACHED();
791   return 0;
792 }
793
794 void ImmersiveFullscreenController::MaybeStartReveal(Animate animate) {
795   if (!enabled_)
796     return;
797
798   if (animations_disabled_for_test_)
799     animate = ANIMATE_NO;
800
801   // Callers with ANIMATE_NO expect this function to synchronously reveal the
802   // top-of-window views.
803   if (reveal_state_ == REVEALED ||
804       (reveal_state_ == SLIDING_OPEN && animate != ANIMATE_NO)) {
805     return;
806   }
807
808   RevealState previous_reveal_state = reveal_state_;
809   reveal_state_ = SLIDING_OPEN;
810   if (previous_reveal_state == CLOSED) {
811     delegate_->OnImmersiveRevealStarted();
812
813     // Do not do any more processing if OnImmersiveRevealStarted() changed
814     // |reveal_state_|.
815     if (reveal_state_ != SLIDING_OPEN)
816       return;
817   }
818   // Slide in the reveal view.
819   if (animate == ANIMATE_NO) {
820     animation_->Reset(1);
821     OnSlideOpenAnimationCompleted();
822   } else {
823     animation_->SetSlideDuration(GetAnimationDuration(animate));
824     animation_->Show();
825   }
826 }
827
828 void ImmersiveFullscreenController::OnSlideOpenAnimationCompleted() {
829   DCHECK_EQ(SLIDING_OPEN, reveal_state_);
830   reveal_state_ = REVEALED;
831   delegate_->SetVisibleFraction(1);
832
833   // The user may not have moved the mouse since the reveal was initiated.
834   // Update the revealed lock to reflect the mouse's current state.
835   UpdateLocatedEventRevealedLock(NULL);
836 }
837
838 void ImmersiveFullscreenController::MaybeEndReveal(Animate animate) {
839   if (!enabled_ || revealed_lock_count_ != 0)
840     return;
841
842   if (animations_disabled_for_test_)
843     animate = ANIMATE_NO;
844
845   // Callers with ANIMATE_NO expect this function to synchronously close the
846   // top-of-window views.
847   if (reveal_state_ == CLOSED ||
848       (reveal_state_ == SLIDING_CLOSED && animate != ANIMATE_NO)) {
849     return;
850   }
851
852   reveal_state_ = SLIDING_CLOSED;
853   int duration_ms = GetAnimationDuration(animate);
854   if (duration_ms > 0) {
855     animation_->SetSlideDuration(duration_ms);
856     animation_->Hide();
857   } else {
858     animation_->Reset(0);
859     OnSlideClosedAnimationCompleted();
860   }
861 }
862
863 void ImmersiveFullscreenController::OnSlideClosedAnimationCompleted() {
864   DCHECK_EQ(SLIDING_CLOSED, reveal_state_);
865   reveal_state_ = CLOSED;
866   delegate_->OnImmersiveRevealEnded();
867 }
868
869 ImmersiveFullscreenController::SwipeType
870 ImmersiveFullscreenController::GetSwipeType(ui::GestureEvent* event) const {
871 #if defined(OS_WIN)
872   if (event->type() == ui::ET_GESTURE_WIN8_EDGE_SWIPE)
873     return SWIPE_OPEN;
874 #endif
875   if (event->type() != ui::ET_GESTURE_SCROLL_UPDATE)
876     return SWIPE_NONE;
877   // Make sure that it is a clear vertical gesture.
878   if (std::abs(event->details().scroll_y()) <=
879       kSwipeVerticalThresholdMultiplier * std::abs(event->details().scroll_x()))
880     return SWIPE_NONE;
881   if (event->details().scroll_y() < 0)
882     return SWIPE_CLOSE;
883   else if (event->details().scroll_y() > 0)
884     return SWIPE_OPEN;
885   return SWIPE_NONE;
886 }
887
888 bool ImmersiveFullscreenController::ShouldIgnoreMouseEventAtLocation(
889     const gfx::Point& location) const {
890   // Ignore mouse events in the region immediately above the top edge of the
891   // display. This is to handle the case of a user with a vertical display
892   // layout (primary display above/below secondary display) and the immersive
893   // fullscreen window on the bottom display. It is really hard to trigger a
894   // reveal in this case because:
895   // - It is hard to stop the cursor in the top |kMouseRevealBoundsHeight|
896   //   pixels of the bottom display.
897   // - The cursor is warped to the top display if the cursor gets to the top
898   //   edge of the bottom display.
899   // Mouse events are ignored in the bottom few pixels of the top display
900   // (Mouse events in this region cannot start or end a reveal). This allows a
901   // user to overshoot the top of the bottom display and still reveal the
902   // top-of-window views.
903   gfx::Rect dead_region = GetDisplayBoundsInScreen(native_window_);
904   dead_region.set_y(dead_region.y() - kHeightOfDeadRegionAboveTopContainer);
905   dead_region.set_height(kHeightOfDeadRegionAboveTopContainer);
906   return dead_region.Contains(location);
907 }
908
909 bool ImmersiveFullscreenController::ShouldHandleGestureEvent(
910     const gfx::Point& location) const {
911   DCHECK(widget_->IsActive());
912   if (reveal_state_ == REVEALED) {
913     std::vector<gfx::Rect> hit_bounds_in_screen(
914         delegate_->GetVisibleBoundsInScreen());
915     for (size_t i = 0; i < hit_bounds_in_screen.size(); ++i) {
916       if (hit_bounds_in_screen[i].Contains(location))
917         return true;
918     }
919     return false;
920   }
921
922   // When the top-of-window views are not fully revealed, handle gestures which
923   // start in the top few pixels of the screen.
924   gfx::Rect hit_bounds_in_screen(GetDisplayBoundsInScreen(native_window_));
925   hit_bounds_in_screen.set_height(kImmersiveFullscreenTopEdgeInset);
926   if (hit_bounds_in_screen.Contains(location))
927     return true;
928
929   // There may be a bezel sensor off screen logically above
930   // |hit_bounds_in_screen|. The check for the event not contained by the
931   // closest screen ensures that the event is from a valid bezel (as opposed to
932   // another screen in an extended desktop).
933   gfx::Rect screen_bounds =
934       Shell::GetScreen()->GetDisplayNearestPoint(location).bounds();
935   return (!screen_bounds.Contains(location) &&
936           location.y() < hit_bounds_in_screen.y() &&
937           location.x() >= hit_bounds_in_screen.x() &&
938           location.x() < hit_bounds_in_screen.right());
939 }
940
941 void ImmersiveFullscreenController::RecreateBubbleManager() {
942   bubble_manager_.reset(new BubbleManager(this));
943   const std::vector<aura::Window*> transient_children =
944       ::wm::GetTransientChildren(native_window_);
945   for (size_t i = 0; i < transient_children.size(); ++i) {
946     aura::Window* transient_child = transient_children[i];
947     views::BubbleDelegateView* bubble_delegate =
948         AsBubbleDelegate(transient_child);
949     if (bubble_delegate &&
950         bubble_delegate->GetAnchorView() &&
951         top_container_->Contains(bubble_delegate->GetAnchorView())) {
952       bubble_manager_->StartObserving(transient_child);
953     }
954   }
955 }
956
957 }  // namespace ash