Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / ash / wm / app_list_controller.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/wm/app_list_controller.h"
6
7 #include "ash/ash_switches.h"
8 #include "ash/root_window_controller.h"
9 #include "ash/screen_util.h"
10 #include "ash/shelf/shelf.h"
11 #include "ash/shelf/shelf_layout_manager.h"
12 #include "ash/shell.h"
13 #include "ash/shell_delegate.h"
14 #include "ash/shell_window_ids.h"
15 #include "base/command_line.h"
16 #include "ui/app_list/app_list_constants.h"
17 #include "ui/app_list/app_list_switches.h"
18 #include "ui/app_list/pagination_model.h"
19 #include "ui/app_list/views/app_list_view.h"
20 #include "ui/aura/client/focus_client.h"
21 #include "ui/aura/window.h"
22 #include "ui/aura/window_event_dispatcher.h"
23 #include "ui/compositor/layer.h"
24 #include "ui/compositor/scoped_layer_animation_settings.h"
25 #include "ui/events/event.h"
26 #include "ui/gfx/transform_util.h"
27 #include "ui/keyboard/keyboard_controller.h"
28 #include "ui/views/widget/widget.h"
29
30 namespace ash {
31 namespace {
32
33 // Duration for show/hide animation in milliseconds.
34 const int kAnimationDurationMs = 200;
35
36 // Offset in pixels to animation away/towards the shelf.
37 const int kAnimationOffset = 8;
38
39 // The maximum shift in pixels when over-scroll happens.
40 const int kMaxOverScrollShift = 48;
41
42 // The minimal anchor position offset to make sure that the bubble is still on
43 // the screen with 8 pixels spacing on the left / right. This constant is a
44 // result of minimal bubble arrow sizes and offsets.
45 const int kMinimalAnchorPositionOffset = 57;
46
47 // The minimal margin (in pixels) around the app list when in centered mode.
48 const int kMinimalCenteredAppListMargin = 10;
49
50 ui::Layer* GetLayer(views::Widget* widget) {
51   return widget->GetNativeView()->layer();
52 }
53
54 // Gets arrow location based on shelf alignment.
55 views::BubbleBorder::Arrow GetBubbleArrow(aura::Window* window) {
56   DCHECK(Shell::HasInstance());
57   return ShelfLayoutManager::ForShelf(window)->
58       SelectValueForShelfAlignment(
59           views::BubbleBorder::BOTTOM_CENTER,
60           views::BubbleBorder::LEFT_CENTER,
61           views::BubbleBorder::RIGHT_CENTER,
62           views::BubbleBorder::TOP_CENTER);
63 }
64
65 // Offset given |rect| towards shelf.
66 gfx::Rect OffsetTowardsShelf(const gfx::Rect& rect, views::Widget* widget) {
67   DCHECK(Shell::HasInstance());
68   ShelfAlignment shelf_alignment = Shell::GetInstance()->GetShelfAlignment(
69       widget->GetNativeView()->GetRootWindow());
70   gfx::Rect offseted(rect);
71   switch (shelf_alignment) {
72     case SHELF_ALIGNMENT_BOTTOM:
73       offseted.Offset(0, kAnimationOffset);
74       break;
75     case SHELF_ALIGNMENT_LEFT:
76       offseted.Offset(-kAnimationOffset, 0);
77       break;
78     case SHELF_ALIGNMENT_RIGHT:
79       offseted.Offset(kAnimationOffset, 0);
80       break;
81     case SHELF_ALIGNMENT_TOP:
82       offseted.Offset(0, -kAnimationOffset);
83       break;
84   }
85
86   return offseted;
87 }
88
89 // Using |button_bounds|, determine the anchor offset so that the bubble gets
90 // shown above the shelf (used for the alternate shelf theme).
91 gfx::Vector2d GetAnchorPositionOffsetToShelf(
92     const gfx::Rect& button_bounds, views::Widget* widget) {
93   DCHECK(Shell::HasInstance());
94   ShelfAlignment shelf_alignment = Shell::GetInstance()->GetShelfAlignment(
95       widget->GetNativeView()->GetRootWindow());
96   gfx::Point anchor(button_bounds.CenterPoint());
97   switch (shelf_alignment) {
98     case SHELF_ALIGNMENT_TOP:
99     case SHELF_ALIGNMENT_BOTTOM:
100       if (base::i18n::IsRTL()) {
101         int screen_width = widget->GetWorkAreaBoundsInScreen().width();
102         return gfx::Vector2d(
103             std::min(screen_width - kMinimalAnchorPositionOffset - anchor.x(),
104                      0), 0);
105       }
106       return gfx::Vector2d(
107           std::max(kMinimalAnchorPositionOffset - anchor.x(), 0), 0);
108     case SHELF_ALIGNMENT_LEFT:
109       return gfx::Vector2d(
110           0, std::max(kMinimalAnchorPositionOffset - anchor.y(), 0));
111     case SHELF_ALIGNMENT_RIGHT:
112       return gfx::Vector2d(
113           0, std::max(kMinimalAnchorPositionOffset - anchor.y(), 0));
114     default:
115       NOTREACHED();
116       return gfx::Vector2d();
117   }
118 }
119
120 // Gets the point at the center of the display that a particular view is on.
121 // This calculation excludes the virtual keyboard area. If the height of the
122 // display area is less than |minimum_height|, its bottom will be extended to
123 // that height (so that the app list never starts above the top of the screen).
124 gfx::Point GetCenterOfDisplayForView(const views::View* view,
125                                      int minimum_height) {
126   gfx::Rect bounds = Shell::GetScreen()->GetDisplayNearestWindow(
127       view->GetWidget()->GetNativeView()).bounds();
128
129   // If the virtual keyboard is active, subtract it from the display bounds, so
130   // that the app list is centered in the non-keyboard area of the display.
131   // (Note that work_area excludes the keyboard, but it doesn't get updated
132   // until after this function is called.)
133   keyboard::KeyboardController* keyboard_controller =
134       keyboard::KeyboardController::GetInstance();
135   if (keyboard_controller && keyboard_controller->keyboard_visible())
136     bounds.Subtract(keyboard_controller->current_keyboard_bounds());
137
138   // Apply the |minimum_height|.
139   if (bounds.height() < minimum_height)
140     bounds.set_height(minimum_height);
141
142   return bounds.CenterPoint();
143 }
144
145 // Gets the minimum height of the rectangle to center the app list in.
146 int GetMinimumBoundsHeightForAppList(const app_list::AppListView* app_list) {
147   return app_list->bounds().height() + 2 * kMinimalCenteredAppListMargin;
148 }
149
150 }  // namespace
151
152 ////////////////////////////////////////////////////////////////////////////////
153 // AppListController, public:
154
155 AppListController::AppListController()
156     : is_visible_(false),
157       is_centered_(false),
158       view_(NULL),
159       current_apps_page_(-1),
160       should_snap_back_(false) {
161   Shell::GetInstance()->AddShellObserver(this);
162 }
163
164 AppListController::~AppListController() {
165   // Ensures app list view goes before the controller since pagination model
166   // lives in the controller and app list view would access it on destruction.
167   if (view_) {
168     view_->GetAppsPaginationModel()->RemoveObserver(this);
169     if (view_->GetWidget())
170       view_->GetWidget()->CloseNow();
171   }
172
173   Shell::GetInstance()->RemoveShellObserver(this);
174 }
175
176 void AppListController::Show(aura::Window* window) {
177   if (is_visible_)
178     return;
179
180   is_visible_ = true;
181
182   // App list needs to know the new shelf layout in order to calculate its
183   // UI layout when AppListView visibility changes.
184   Shell::GetPrimaryRootWindowController()->GetShelfLayoutManager()->
185       UpdateAutoHideState();
186
187   if (view_) {
188     ScheduleAnimation();
189   } else {
190     // Note the AppListViewDelegate outlives the AppListView. For Ash, the view
191     // is destroyed when dismissed.
192     app_list::AppListView* view = new app_list::AppListView(
193         Shell::GetInstance()->delegate()->GetAppListViewDelegate());
194     aura::Window* root_window = window->GetRootWindow();
195     aura::Window* container = GetRootWindowController(root_window)->
196         GetContainer(kShellWindowId_AppListContainer);
197     views::View* applist_button =
198         Shelf::ForWindow(container)->GetAppListButtonView();
199     is_centered_ = view->ShouldCenterWindow();
200     if (is_centered_) {
201       // Note: We can't center the app list until we have its dimensions, so we
202       // init at (0, 0) and then reset its anchor point.
203       view->InitAsBubbleAtFixedLocation(container,
204                                         current_apps_page_,
205                                         gfx::Point(),
206                                         views::BubbleBorder::FLOAT,
207                                         true /* border_accepts_events */);
208       // The experimental app list is centered over the display of the app list
209       // button that was pressed (if triggered via keyboard, this is the display
210       // with the currently focused window).
211       view->SetAnchorPoint(GetCenterOfDisplayForView(
212           applist_button, GetMinimumBoundsHeightForAppList(view)));
213     } else {
214       gfx::Rect applist_button_bounds = applist_button->GetBoundsInScreen();
215       // We need the location of the button within the local screen.
216       applist_button_bounds = ScreenUtil::ConvertRectFromScreen(
217           root_window,
218           applist_button_bounds);
219       view->InitAsBubbleAttachedToAnchor(
220           container,
221           current_apps_page_,
222           Shelf::ForWindow(container)->GetAppListButtonView(),
223           GetAnchorPositionOffsetToShelf(
224               applist_button_bounds,
225               Shelf::ForWindow(container)->GetAppListButtonView()->GetWidget()),
226           GetBubbleArrow(container),
227           true /* border_accepts_events */);
228       view->SetArrowPaintType(views::BubbleBorder::PAINT_NONE);
229     }
230     SetView(view);
231     // By setting us as DnD recipient, the app list knows that we can
232     // handle items.
233     SetDragAndDropHostOfCurrentAppList(
234         Shelf::ForWindow(window)->GetDragAndDropHostForAppList());
235   }
236   // Update applist button status when app list visibility is changed.
237   Shelf::ForWindow(window)->GetAppListButtonView()->SchedulePaint();
238 }
239
240 void AppListController::Dismiss() {
241   if (!is_visible_)
242     return;
243
244   // If the app list is currently visible, there should be an existing view.
245   DCHECK(view_);
246
247   is_visible_ = false;
248
249   // App list needs to know the new shelf layout in order to calculate its
250   // UI layout when AppListView visibility changes.
251   Shell::GetPrimaryRootWindowController()
252       ->GetShelfLayoutManager()
253       ->UpdateAutoHideState();
254
255   // Our widget is currently active. When the animation completes we'll hide
256   // the widget, changing activation. If a menu is shown before the animation
257   // completes then the activation change triggers the menu to close. By
258   // deactivating now we ensure there is no activation change when the
259   // animation completes and any menus stay open.
260   view_->GetWidget()->Deactivate();
261   ScheduleAnimation();
262
263   // Update applist button status when app list visibility is changed.
264   Shelf::ForWindow(view_->GetWidget()->GetNativeView())
265       ->GetAppListButtonView()
266       ->SchedulePaint();
267 }
268
269 bool AppListController::IsVisible() const {
270   return view_ && view_->GetWidget()->IsVisible();
271 }
272
273 aura::Window* AppListController::GetWindow() {
274   return is_visible_ && view_ ? view_->GetWidget()->GetNativeWindow() : NULL;
275 }
276
277 ////////////////////////////////////////////////////////////////////////////////
278 // AppListController, private:
279
280 void AppListController::SetDragAndDropHostOfCurrentAppList(
281     app_list::ApplicationDragAndDropHost* drag_and_drop_host) {
282   if (view_ && is_visible_)
283     view_->SetDragAndDropHostOfCurrentAppList(drag_and_drop_host);
284 }
285
286 void AppListController::SetView(app_list::AppListView* view) {
287   DCHECK(view_ == NULL);
288   DCHECK(is_visible_);
289
290   view_ = view;
291   views::Widget* widget = view_->GetWidget();
292   widget->AddObserver(this);
293   keyboard::KeyboardController* keyboard_controller =
294       keyboard::KeyboardController::GetInstance();
295   if (keyboard_controller)
296     keyboard_controller->AddObserver(this);
297   Shell::GetInstance()->AddPreTargetHandler(this);
298   Shelf::ForWindow(widget->GetNativeWindow())->AddIconObserver(this);
299   widget->GetNativeView()->GetRootWindow()->AddObserver(this);
300   aura::client::GetFocusClient(widget->GetNativeView())->AddObserver(this);
301
302   view_->GetAppsPaginationModel()->AddObserver(this);
303
304   view_->ShowWhenReady();
305 }
306
307 void AppListController::ResetView() {
308   if (!view_)
309     return;
310
311   views::Widget* widget = view_->GetWidget();
312   widget->RemoveObserver(this);
313   GetLayer(widget)->GetAnimator()->RemoveObserver(this);
314   keyboard::KeyboardController* keyboard_controller =
315       keyboard::KeyboardController::GetInstance();
316   if (keyboard_controller)
317     keyboard_controller->RemoveObserver(this);
318   Shell::GetInstance()->RemovePreTargetHandler(this);
319   Shelf::ForWindow(widget->GetNativeWindow())->RemoveIconObserver(this);
320   widget->GetNativeView()->GetRootWindow()->RemoveObserver(this);
321   aura::client::GetFocusClient(widget->GetNativeView())->RemoveObserver(this);
322
323   view_->GetAppsPaginationModel()->RemoveObserver(this);
324
325   view_ = NULL;
326 }
327
328 void AppListController::ScheduleAnimation() {
329   // Stop observing previous animation.
330   StopObservingImplicitAnimations();
331
332   views::Widget* widget = view_->GetWidget();
333   ui::Layer* layer = GetLayer(widget);
334   layer->GetAnimator()->StopAnimating();
335
336   gfx::Rect target_bounds;
337   if (is_visible_) {
338     target_bounds = widget->GetWindowBoundsInScreen();
339     widget->SetBounds(OffsetTowardsShelf(target_bounds, widget));
340   } else {
341     target_bounds = OffsetTowardsShelf(widget->GetWindowBoundsInScreen(),
342                                        widget);
343   }
344
345   ui::ScopedLayerAnimationSettings animation(layer->GetAnimator());
346   animation.SetTransitionDuration(
347       base::TimeDelta::FromMilliseconds(
348           is_visible_ ? 0 : kAnimationDurationMs));
349   animation.AddObserver(this);
350
351   layer->SetOpacity(is_visible_ ? 1.0 : 0.0);
352   widget->SetBounds(target_bounds);
353 }
354
355 void AppListController::ProcessLocatedEvent(ui::LocatedEvent* event) {
356   if (!view_ || !is_visible_)
357     return;
358
359   // If the event happened on a menu, then the event should not close the app
360   // list.
361   aura::Window* target = static_cast<aura::Window*>(event->target());
362   if (target) {
363     RootWindowController* root_controller =
364         GetRootWindowController(target->GetRootWindow());
365     if (root_controller) {
366       aura::Window* menu_container =
367           root_controller->GetContainer(kShellWindowId_MenuContainer);
368       if (menu_container->Contains(target))
369         return;
370       aura::Window* keyboard_container = root_controller->GetContainer(
371           kShellWindowId_VirtualKeyboardContainer);
372       if (keyboard_container->Contains(target))
373         return;
374     }
375   }
376
377   aura::Window* window = view_->GetWidget()->GetNativeView()->parent();
378   if (!window->Contains(target))
379     Dismiss();
380 }
381
382 void AppListController::UpdateBounds() {
383   if (!view_ || !is_visible_)
384     return;
385
386   view_->UpdateBounds();
387
388   if (is_centered_)
389     view_->SetAnchorPoint(GetCenterOfDisplayForView(
390         view_, GetMinimumBoundsHeightForAppList(view_)));
391 }
392
393 ////////////////////////////////////////////////////////////////////////////////
394 // AppListController, aura::EventFilter implementation:
395
396 void AppListController::OnMouseEvent(ui::MouseEvent* event) {
397   if (event->type() == ui::ET_MOUSE_PRESSED)
398     ProcessLocatedEvent(event);
399 }
400
401 void AppListController::OnGestureEvent(ui::GestureEvent* event) {
402   if (event->type() == ui::ET_GESTURE_TAP_DOWN)
403     ProcessLocatedEvent(event);
404 }
405
406 ////////////////////////////////////////////////////////////////////////////////
407 // AppListController,  aura::FocusObserver implementation:
408
409 void AppListController::OnWindowFocused(aura::Window* gained_focus,
410                                         aura::Window* lost_focus) {
411   if (view_ && is_visible_) {
412     aura::Window* applist_window = view_->GetWidget()->GetNativeView();
413     aura::Window* applist_container = applist_window->parent();
414
415     if (applist_container->Contains(lost_focus) &&
416         (!gained_focus || !applist_container->Contains(gained_focus))) {
417       Dismiss();
418     }
419   }
420 }
421
422 ////////////////////////////////////////////////////////////////////////////////
423 // AppListController,  aura::WindowObserver implementation:
424 void AppListController::OnWindowBoundsChanged(aura::Window* root,
425                                               const gfx::Rect& old_bounds,
426                                               const gfx::Rect& new_bounds) {
427   UpdateBounds();
428 }
429
430 ////////////////////////////////////////////////////////////////////////////////
431 // AppListController, ui::ImplicitAnimationObserver implementation:
432
433 void AppListController::OnImplicitAnimationsCompleted() {
434   if (is_visible_ )
435     view_->GetWidget()->Activate();
436   else
437     view_->GetWidget()->Close();
438 }
439
440 ////////////////////////////////////////////////////////////////////////////////
441 // AppListController, views::WidgetObserver implementation:
442
443 void AppListController::OnWidgetDestroying(views::Widget* widget) {
444   DCHECK(view_->GetWidget() == widget);
445   if (is_visible_)
446     Dismiss();
447   ResetView();
448 }
449
450 ////////////////////////////////////////////////////////////////////////////////
451 // AppListController, keyboard::KeyboardControllerObserver implementation:
452
453 void AppListController::OnKeyboardBoundsChanging(const gfx::Rect& new_bounds) {
454   UpdateBounds();
455 }
456
457 ////////////////////////////////////////////////////////////////////////////////
458 // AppListController, ShellObserver implementation:
459 void AppListController::OnShelfAlignmentChanged(aura::Window* root_window) {
460   if (view_)
461     view_->SetBubbleArrow(GetBubbleArrow(view_->GetWidget()->GetNativeView()));
462 }
463
464 ////////////////////////////////////////////////////////////////////////////////
465 // AppListController, ShelfIconObserver implementation:
466
467 void AppListController::OnShelfIconPositionsChanged() {
468   UpdateBounds();
469 }
470
471 ////////////////////////////////////////////////////////////////////////////////
472 // AppListController, PaginationModelObserver implementation:
473
474 void AppListController::TotalPagesChanged() {
475 }
476
477 void AppListController::SelectedPageChanged(int old_selected,
478                                             int new_selected) {
479   current_apps_page_ = new_selected;
480 }
481
482 void AppListController::TransitionStarted() {
483 }
484
485 void AppListController::TransitionChanged() {
486   // |view_| could be NULL when app list is closed with a running transition.
487   if (!view_)
488     return;
489
490   app_list::PaginationModel* pagination_model = view_->GetAppsPaginationModel();
491
492   const app_list::PaginationModel::Transition& transition =
493       pagination_model->transition();
494   if (pagination_model->is_valid_page(transition.target_page))
495     return;
496
497   views::Widget* widget = view_->GetWidget();
498   ui::LayerAnimator* widget_animator = GetLayer(widget)->GetAnimator();
499   if (!pagination_model->IsRevertingCurrentTransition()) {
500     // Update cached |view_bounds_| if it is the first over-scroll move and
501     // widget does not have running animations.
502     if (!should_snap_back_ && !widget_animator->is_animating())
503       view_bounds_ = widget->GetWindowBoundsInScreen();
504
505     const int current_page = pagination_model->selected_page();
506     const int dir = transition.target_page > current_page ? -1 : 1;
507
508     const double progress = 1.0 - pow(1.0 - transition.progress, 4);
509     const int shift = kMaxOverScrollShift * progress * dir;
510
511     gfx::Rect shifted(view_bounds_);
512     // Experimental app list scrolls vertically, so make the overscroll
513     // vertical.
514     if (app_list::switches::IsExperimentalAppListEnabled())
515       shifted.set_y(shifted.y() + shift);
516     else
517       shifted.set_x(shifted.x() + shift);
518     widget->SetBounds(shifted);
519     should_snap_back_ = true;
520   } else if (should_snap_back_) {
521     should_snap_back_ = false;
522     ui::ScopedLayerAnimationSettings animation(widget_animator);
523     animation.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
524         app_list::kOverscrollPageTransitionDurationMs));
525     widget->SetBounds(view_bounds_);
526   }
527 }
528
529 }  // namespace ash