Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / ash / system / tray / system_tray_bubble.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/system/tray/system_tray_bubble.h"
6
7 #include "ash/shell.h"
8 #include "ash/system/tray/system_tray.h"
9 #include "ash/system/tray/system_tray_delegate.h"
10 #include "ash/system/tray/system_tray_item.h"
11 #include "ash/system/tray/tray_bubble_wrapper.h"
12 #include "ash/system/tray/tray_constants.h"
13 #include "ash/system/tray/tray_popup_item_container.h"
14 #include "base/message_loop/message_loop.h"
15 #include "ui/aura/window.h"
16 #include "ui/compositor/layer.h"
17 #include "ui/compositor/layer_animation_observer.h"
18 #include "ui/compositor/scoped_layer_animation_settings.h"
19 #include "ui/gfx/canvas.h"
20 #include "ui/views/layout/box_layout.h"
21 #include "ui/views/view.h"
22 #include "ui/views/widget/widget.h"
23
24 using views::TrayBubbleView;
25
26 namespace ash {
27
28 namespace {
29
30 // Normally a detailed view is the same size as the default view. However,
31 // when showing a detailed view directly (e.g. clicking on a notification),
32 // we may not know the height of the default view, or the default view may
33 // be too short, so we use this as a default and minimum height for any
34 // detailed view.
35 const int kDetailedBubbleMaxHeight = kTrayPopupItemHeight * 5;
36
37 // Duration of swipe animation used when transitioning from a default to
38 // detailed view or vice versa.
39 const int kSwipeDelayMS = 150;
40
41 // Implicit animation observer that deletes itself and the layer at the end of
42 // the animation.
43 class AnimationObserverDeleteLayer : public ui::ImplicitAnimationObserver {
44  public:
45   explicit AnimationObserverDeleteLayer(ui::Layer* layer)
46       : layer_(layer) {
47   }
48
49   ~AnimationObserverDeleteLayer() override {}
50
51   void OnImplicitAnimationsCompleted() override {
52     base::MessageLoopForUI::current()->DeleteSoon(FROM_HERE, this);
53   }
54
55  private:
56   scoped_ptr<ui::Layer> layer_;
57
58   DISALLOW_COPY_AND_ASSIGN(AnimationObserverDeleteLayer);
59 };
60
61 }  // namespace
62
63 // SystemTrayBubble
64
65 SystemTrayBubble::SystemTrayBubble(
66     ash::SystemTray* tray,
67     const std::vector<ash::SystemTrayItem*>& items,
68     BubbleType bubble_type)
69     : tray_(tray),
70       bubble_view_(NULL),
71       items_(items),
72       bubble_type_(bubble_type),
73       autoclose_delay_(0) {
74 }
75
76 SystemTrayBubble::~SystemTrayBubble() {
77   DestroyItemViews();
78   // Reset the host pointer in bubble_view_ in case its destruction is deferred.
79   if (bubble_view_)
80     bubble_view_->reset_delegate();
81 }
82
83 void SystemTrayBubble::UpdateView(
84     const std::vector<ash::SystemTrayItem*>& items,
85     BubbleType bubble_type) {
86   DCHECK(bubble_type != BUBBLE_TYPE_NOTIFICATION);
87
88   scoped_ptr<ui::Layer> scoped_layer;
89   if (bubble_type != bubble_type_) {
90     base::TimeDelta swipe_duration =
91         base::TimeDelta::FromMilliseconds(kSwipeDelayMS);
92     scoped_layer = bubble_view_->RecreateLayer();
93     // Keep the reference to layer as we need it after releasing it.
94     ui::Layer* layer = scoped_layer.get();
95     DCHECK(layer);
96     layer->SuppressPaint();
97
98     // When transitioning from detailed view to default view, animate the
99     // existing view (slide out towards the right).
100     if (bubble_type == BUBBLE_TYPE_DEFAULT) {
101       ui::ScopedLayerAnimationSettings settings(layer->GetAnimator());
102       settings.AddObserver(
103           new AnimationObserverDeleteLayer(scoped_layer.release()));
104       settings.SetTransitionDuration(swipe_duration);
105       settings.SetTweenType(gfx::Tween::EASE_OUT);
106       gfx::Transform transform;
107       transform.Translate(layer->bounds().width(), 0.0);
108       layer->SetTransform(transform);
109     }
110
111     {
112       // Add a shadow layer to make the old layer darker as the animation
113       // progresses.
114       ui::Layer* shadow = new ui::Layer(ui::LAYER_SOLID_COLOR);
115       shadow->SetColor(SK_ColorBLACK);
116       shadow->SetOpacity(0.01f);
117       shadow->SetBounds(layer->bounds());
118       layer->Add(shadow);
119       layer->StackAtTop(shadow);
120       {
121         // Animate the darkening effect a little longer than the swipe-in. This
122         // is to make sure the darkening animation does not end up finishing
123         // early, because the dark layer goes away at the end of the animation,
124         // and there is a brief moment when the old view is still visible, but
125         // it does not have the shadow layer on top.
126         ui::ScopedLayerAnimationSettings settings(shadow->GetAnimator());
127         settings.AddObserver(new AnimationObserverDeleteLayer(shadow));
128         settings.SetTransitionDuration(swipe_duration +
129                                        base::TimeDelta::FromMilliseconds(150));
130         settings.SetTweenType(gfx::Tween::LINEAR);
131         shadow->SetOpacity(0.15f);
132       }
133     }
134   }
135
136   DestroyItemViews();
137   bubble_view_->RemoveAllChildViews(true);
138
139   items_ = items;
140   bubble_type_ = bubble_type;
141   CreateItemViews(
142       Shell::GetInstance()->system_tray_delegate()->GetUserLoginStatus());
143
144   // Close bubble view if we failed to create the item view.
145   if (!bubble_view_->has_children()) {
146     Close();
147     return;
148   }
149
150   bubble_view_->GetWidget()->GetContentsView()->Layout();
151   // Make sure that the bubble is large enough for the default view.
152   if (bubble_type_ == BUBBLE_TYPE_DEFAULT) {
153     bubble_view_->SetMaxHeight(0);  // Clear max height limit.
154   }
155
156   if (scoped_layer) {
157     // When transitioning from default view to detailed view, animate the new
158     // view (slide in from the right).
159     if (bubble_type == BUBBLE_TYPE_DETAILED) {
160       ui::Layer* new_layer = bubble_view_->layer();
161
162       // Make sure the new layer is stacked above the old layer during the
163       // animation.
164       new_layer->parent()->StackAbove(new_layer, scoped_layer.get());
165
166       gfx::Rect bounds = new_layer->bounds();
167       gfx::Transform transform;
168       transform.Translate(bounds.width(), 0.0);
169       new_layer->SetTransform(transform);
170       {
171         ui::ScopedLayerAnimationSettings settings(new_layer->GetAnimator());
172         settings.AddObserver(
173             new AnimationObserverDeleteLayer(scoped_layer.release()));
174         settings.SetTransitionDuration(
175             base::TimeDelta::FromMilliseconds(kSwipeDelayMS));
176         settings.SetTweenType(gfx::Tween::EASE_OUT);
177         new_layer->SetTransform(gfx::Transform());
178       }
179     }
180   }
181 }
182
183 void SystemTrayBubble::InitView(views::View* anchor,
184                                 user::LoginStatus login_status,
185                                 TrayBubbleView::InitParams* init_params) {
186   DCHECK(bubble_view_ == NULL);
187
188   if (bubble_type_ == BUBBLE_TYPE_DETAILED &&
189       init_params->max_height < kDetailedBubbleMaxHeight) {
190     init_params->max_height = kDetailedBubbleMaxHeight;
191   } else if (bubble_type_ == BUBBLE_TYPE_NOTIFICATION) {
192     init_params->close_on_deactivate = false;
193   }
194   bubble_view_ = TrayBubbleView::Create(
195       tray_->GetBubbleWindowContainer(), anchor, tray_, init_params);
196   bubble_view_->set_adjust_if_offscreen(false);
197   CreateItemViews(login_status);
198
199   if (bubble_view_->CanActivate()) {
200     bubble_view_->NotifyAccessibilityEvent(
201         ui::AX_EVENT_ALERT, true);
202   }
203 }
204
205 void SystemTrayBubble::FocusDefaultIfNeeded() {
206   views::FocusManager* manager = bubble_view_->GetFocusManager();
207   if (!manager || manager->GetFocusedView())
208     return;
209
210   views::View* view = manager->GetNextFocusableView(NULL, NULL, false, false);
211   if (view)
212     view->RequestFocus();
213 }
214
215 void SystemTrayBubble::DestroyItemViews() {
216   for (std::vector<ash::SystemTrayItem*>::iterator it = items_.begin();
217        it != items_.end();
218        ++it) {
219     switch (bubble_type_) {
220       case BUBBLE_TYPE_DEFAULT:
221         (*it)->DestroyDefaultView();
222         break;
223       case BUBBLE_TYPE_DETAILED:
224         (*it)->DestroyDetailedView();
225         break;
226       case BUBBLE_TYPE_NOTIFICATION:
227         (*it)->DestroyNotificationView();
228         break;
229     }
230   }
231 }
232
233 void SystemTrayBubble::BubbleViewDestroyed() {
234   bubble_view_ = NULL;
235 }
236
237 void SystemTrayBubble::StartAutoCloseTimer(int seconds) {
238   autoclose_.Stop();
239   autoclose_delay_ = seconds;
240   if (autoclose_delay_) {
241     autoclose_.Start(FROM_HERE,
242                      base::TimeDelta::FromSeconds(autoclose_delay_),
243                      this, &SystemTrayBubble::Close);
244   }
245 }
246
247 void SystemTrayBubble::StopAutoCloseTimer() {
248   autoclose_.Stop();
249 }
250
251 void SystemTrayBubble::RestartAutoCloseTimer() {
252   if (autoclose_delay_)
253     StartAutoCloseTimer(autoclose_delay_);
254 }
255
256 void SystemTrayBubble::Close() {
257   tray_->HideBubbleWithView(bubble_view());
258 }
259
260 void SystemTrayBubble::SetVisible(bool is_visible) {
261   if (!bubble_view_)
262     return;
263   views::Widget* bubble_widget = bubble_view_->GetWidget();
264   if (is_visible)
265     bubble_widget->Show();
266   else
267     bubble_widget->Hide();
268 }
269
270 bool SystemTrayBubble::IsVisible() {
271   return bubble_view() && bubble_view()->GetWidget()->IsVisible();
272 }
273
274 bool SystemTrayBubble::ShouldShowShelf() const {
275   for (std::vector<ash::SystemTrayItem*>::const_iterator it = items_.begin();
276        it != items_.end();
277        ++it) {
278     if ((*it)->ShouldShowShelf())
279       return true;
280   }
281   return false;
282 }
283
284 void SystemTrayBubble::CreateItemViews(user::LoginStatus login_status) {
285   std::vector<views::View*> item_views;
286   // If a system modal dialog is present, create the same tray as
287   // in locked state.
288   if (Shell::GetInstance()->IsSystemModalWindowOpen() &&
289       login_status != user::LOGGED_IN_NONE) {
290     login_status = user::LOGGED_IN_LOCKED;
291   }
292
293   views::View* focus_view = NULL;
294   for (size_t i = 0; i < items_.size(); ++i) {
295     views::View* view = NULL;
296     switch (bubble_type_) {
297       case BUBBLE_TYPE_DEFAULT:
298         view = items_[i]->CreateDefaultView(login_status);
299         if (items_[i]->restore_focus())
300           focus_view = view;
301         break;
302       case BUBBLE_TYPE_DETAILED:
303         view = items_[i]->CreateDetailedView(login_status);
304         break;
305       case BUBBLE_TYPE_NOTIFICATION:
306         view = items_[i]->CreateNotificationView(login_status);
307         break;
308     }
309     if (view)
310       item_views.push_back(view);
311   }
312
313   bool is_default_bubble = bubble_type_ == BUBBLE_TYPE_DEFAULT;
314   for (size_t i = 0; i < item_views.size(); ++i) {
315     // For default view, draw bottom border for each item, except the last
316     // 2 items, which are the bottom header row and the one just above it.
317     bubble_view_->AddChildView(new TrayPopupItemContainer(
318         item_views[i], is_default_bubble,
319         is_default_bubble && (i < item_views.size() - 2)));
320   }
321   if (focus_view)
322     focus_view->RequestFocus();
323 }
324
325 }  // namespace ash