Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / ash / shelf / shelf_view.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/shelf/shelf_view.h"
6
7 #include <algorithm>
8
9 #include "ash/ash_constants.h"
10 #include "ash/ash_switches.h"
11 #include "ash/drag_drop/drag_image_view.h"
12 #include "ash/metrics/user_metrics_recorder.h"
13 #include "ash/root_window_controller.h"
14 #include "ash/scoped_target_root_window.h"
15 #include "ash/shelf/app_list_button.h"
16 #include "ash/shelf/overflow_bubble.h"
17 #include "ash/shelf/overflow_bubble_view.h"
18 #include "ash/shelf/overflow_button.h"
19 #include "ash/shelf/shelf_button.h"
20 #include "ash/shelf/shelf_constants.h"
21 #include "ash/shelf/shelf_delegate.h"
22 #include "ash/shelf/shelf_icon_observer.h"
23 #include "ash/shelf/shelf_item_delegate.h"
24 #include "ash/shelf/shelf_item_delegate_manager.h"
25 #include "ash/shelf/shelf_layout_manager.h"
26 #include "ash/shelf/shelf_menu_model.h"
27 #include "ash/shelf/shelf_model.h"
28 #include "ash/shelf/shelf_tooltip_manager.h"
29 #include "ash/shelf/shelf_widget.h"
30 #include "ash/shell.h"
31 #include "ash/wm/coordinate_conversion.h"
32 #include "base/auto_reset.h"
33 #include "base/memory/scoped_ptr.h"
34 #include "base/metrics/histogram.h"
35 #include "grit/ash_strings.h"
36 #include "ui/accessibility/ax_view_state.h"
37 #include "ui/aura/client/screen_position_client.h"
38 #include "ui/aura/window.h"
39 #include "ui/aura/window_event_dispatcher.h"
40 #include "ui/base/l10n/l10n_util.h"
41 #include "ui/base/models/simple_menu_model.h"
42 #include "ui/base/resource/resource_bundle.h"
43 #include "ui/compositor/layer.h"
44 #include "ui/compositor/layer_animator.h"
45 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
46 #include "ui/gfx/canvas.h"
47 #include "ui/gfx/point.h"
48 #include "ui/views/animation/bounds_animator.h"
49 #include "ui/views/border.h"
50 #include "ui/views/controls/button/image_button.h"
51 #include "ui/views/controls/menu/menu_model_adapter.h"
52 #include "ui/views/controls/menu/menu_runner.h"
53 #include "ui/views/focus/focus_search.h"
54 #include "ui/views/view_model.h"
55 #include "ui/views/view_model_utils.h"
56 #include "ui/views/widget/widget.h"
57 #include "ui/wm/core/coordinate_conversion.h"
58
59 using gfx::Animation;
60 using views::View;
61
62 namespace ash {
63
64 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM = 0;
65 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT = 1;
66 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT = 2;
67 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT = 3;
68
69 // Default amount content is inset on the left edge.
70 const int kDefaultLeadingInset = 8;
71
72 // Minimum distance before drag starts.
73 const int kMinimumDragDistance = 8;
74
75 // Additional spacing for the left and right side of icons.
76 const int kHorizontalIconSpacing = 2;
77
78 // Inset for items which do not have an icon.
79 const int kHorizontalNoIconInsetSpacing =
80     kHorizontalIconSpacing + kDefaultLeadingInset;
81
82 // The proportion of the shelf space reserved for non-panel icons. Panels
83 // may flow into this space but will be put into the overflow bubble if there
84 // is contention for the space.
85 const float kReservedNonPanelIconProportion = 0.67f;
86
87 // This is the command id of the menu item which contains the name of the menu.
88 const int kCommandIdOfMenuName = 0;
89
90 // The background color of the active item in the list.
91 const SkColor kActiveListItemBackgroundColor = SkColorSetRGB(203 , 219, 241);
92
93 // The background color of the active & hovered item in the list.
94 const SkColor kFocusedActiveListItemBackgroundColor =
95     SkColorSetRGB(193, 211, 236);
96
97 // The text color of the caption item in a list.
98 const SkColor kCaptionItemForegroundColor = SK_ColorBLACK;
99
100 // The maximum allowable length of a menu line of an application menu in pixels.
101 const int kMaximumAppMenuItemLength = 350;
102
103 // The distance of the cursor from the outer rim of the shelf before it
104 // separates.
105 const int kRipOffDistance = 48;
106
107 // The rip off drag and drop proxy image should get scaled by this factor.
108 const float kDragAndDropProxyScale = 1.5f;
109
110 // The opacity represents that this partially disappeared item will get removed.
111 const float kDraggedImageOpacity = 0.5f;
112
113 namespace {
114
115 // A class to temporarily disable a given bounds animator.
116 class BoundsAnimatorDisabler {
117  public:
118   explicit BoundsAnimatorDisabler(views::BoundsAnimator* bounds_animator)
119       : old_duration_(bounds_animator->GetAnimationDuration()),
120         bounds_animator_(bounds_animator) {
121     bounds_animator_->SetAnimationDuration(1);
122   }
123
124   ~BoundsAnimatorDisabler() {
125     bounds_animator_->SetAnimationDuration(old_duration_);
126   }
127
128  private:
129   // The previous animation duration.
130   int old_duration_;
131   // The bounds animator which gets used.
132   views::BoundsAnimator* bounds_animator_;
133
134   DISALLOW_COPY_AND_ASSIGN(BoundsAnimatorDisabler);
135 };
136
137 // The MenuModelAdapter gets slightly changed to adapt the menu appearance to
138 // our requirements.
139 class ShelfMenuModelAdapter : public views::MenuModelAdapter {
140  public:
141   explicit ShelfMenuModelAdapter(ShelfMenuModel* menu_model);
142
143   // views::MenuModelAdapter:
144   virtual const gfx::FontList* GetLabelFontList(int command_id) const OVERRIDE;
145   virtual bool IsCommandEnabled(int id) const OVERRIDE;
146   virtual void GetHorizontalIconMargins(int id,
147                                         int icon_size,
148                                         int* left_margin,
149                                         int* right_margin) const OVERRIDE;
150   virtual bool GetForegroundColor(int command_id,
151                                   bool is_hovered,
152                                   SkColor* override_color) const OVERRIDE;
153   virtual bool GetBackgroundColor(int command_id,
154                                   bool is_hovered,
155                                   SkColor* override_color) const OVERRIDE;
156   virtual int GetMaxWidthForMenu(views::MenuItemView* menu) OVERRIDE;
157   virtual bool ShouldReserveSpaceForSubmenuIndicator() const OVERRIDE;
158
159  private:
160   ShelfMenuModel* menu_model_;
161
162   DISALLOW_COPY_AND_ASSIGN(ShelfMenuModelAdapter);
163 };
164
165 ShelfMenuModelAdapter::ShelfMenuModelAdapter(ShelfMenuModel* menu_model)
166     : MenuModelAdapter(menu_model),
167       menu_model_(menu_model) {
168 }
169
170 const gfx::FontList* ShelfMenuModelAdapter::GetLabelFontList(
171     int command_id) const {
172   if (command_id != kCommandIdOfMenuName)
173     return MenuModelAdapter::GetLabelFontList(command_id);
174
175   ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
176   return &rb.GetFontList(ui::ResourceBundle::BoldFont);
177 }
178
179 bool ShelfMenuModelAdapter::IsCommandEnabled(int id) const {
180   return id != kCommandIdOfMenuName;
181 }
182
183 bool ShelfMenuModelAdapter::GetForegroundColor(int command_id,
184                                                bool is_hovered,
185                                                SkColor* override_color) const {
186   if (command_id != kCommandIdOfMenuName)
187     return false;
188
189   *override_color = kCaptionItemForegroundColor;
190   return true;
191 }
192
193 bool ShelfMenuModelAdapter::GetBackgroundColor(int command_id,
194                                                bool is_hovered,
195                                                SkColor* override_color) const {
196   if (!menu_model_->IsCommandActive(command_id))
197     return false;
198
199   *override_color = is_hovered ? kFocusedActiveListItemBackgroundColor :
200                                  kActiveListItemBackgroundColor;
201   return true;
202 }
203
204 void ShelfMenuModelAdapter::GetHorizontalIconMargins(int command_id,
205                                                      int icon_size,
206                                                      int* left_margin,
207                                                      int* right_margin) const {
208   *left_margin = kHorizontalIconSpacing;
209   *right_margin = (command_id != kCommandIdOfMenuName) ?
210       kHorizontalIconSpacing : -(icon_size + kHorizontalNoIconInsetSpacing);
211 }
212
213 int ShelfMenuModelAdapter::GetMaxWidthForMenu(views::MenuItemView* menu) {
214   return kMaximumAppMenuItemLength;
215 }
216
217 bool ShelfMenuModelAdapter::ShouldReserveSpaceForSubmenuIndicator() const {
218   return false;
219 }
220
221 // Custom FocusSearch used to navigate the shelf in the order items are in
222 // the ViewModel.
223 class ShelfFocusSearch : public views::FocusSearch {
224  public:
225   explicit ShelfFocusSearch(views::ViewModel* view_model)
226       : FocusSearch(NULL, true, true),
227         view_model_(view_model) {}
228   virtual ~ShelfFocusSearch() {}
229
230   // views::FocusSearch overrides:
231   virtual View* FindNextFocusableView(
232       View* starting_view,
233       bool reverse,
234       Direction direction,
235       bool check_starting_view,
236       views::FocusTraversable** focus_traversable,
237       View** focus_traversable_view) OVERRIDE {
238     int index = view_model_->GetIndexOfView(starting_view);
239     if (index == -1)
240       return view_model_->view_at(0);
241
242     if (reverse) {
243       --index;
244       if (index < 0)
245         index = view_model_->view_size() - 1;
246     } else {
247       ++index;
248       if (index >= view_model_->view_size())
249         index = 0;
250     }
251     return view_model_->view_at(index);
252   }
253
254  private:
255   views::ViewModel* view_model_;
256
257   DISALLOW_COPY_AND_ASSIGN(ShelfFocusSearch);
258 };
259
260 // AnimationDelegate used when inserting a new item. This steadily increases the
261 // opacity of the layer as the animation progress.
262 class FadeInAnimationDelegate : public gfx::AnimationDelegate {
263  public:
264   explicit FadeInAnimationDelegate(views::View* view) : view_(view) {}
265   virtual ~FadeInAnimationDelegate() {}
266
267   // AnimationDelegate overrides:
268   virtual void AnimationProgressed(const Animation* animation) OVERRIDE {
269     view_->layer()->SetOpacity(animation->GetCurrentValue());
270     view_->layer()->ScheduleDraw();
271   }
272   virtual void AnimationEnded(const Animation* animation) OVERRIDE {
273     view_->layer()->SetOpacity(1.0f);
274     view_->layer()->ScheduleDraw();
275   }
276   virtual void AnimationCanceled(const Animation* animation) OVERRIDE {
277     view_->layer()->SetOpacity(1.0f);
278     view_->layer()->ScheduleDraw();
279   }
280
281  private:
282   views::View* view_;
283
284   DISALLOW_COPY_AND_ASSIGN(FadeInAnimationDelegate);
285 };
286
287 void ReflectItemStatus(const ShelfItem& item, ShelfButton* button) {
288   switch (item.status) {
289     case STATUS_CLOSED:
290       button->ClearState(ShelfButton::STATE_ACTIVE);
291       button->ClearState(ShelfButton::STATE_RUNNING);
292       button->ClearState(ShelfButton::STATE_ATTENTION);
293       break;
294     case STATUS_RUNNING:
295       button->ClearState(ShelfButton::STATE_ACTIVE);
296       button->AddState(ShelfButton::STATE_RUNNING);
297       button->ClearState(ShelfButton::STATE_ATTENTION);
298       break;
299     case STATUS_ACTIVE:
300       button->AddState(ShelfButton::STATE_ACTIVE);
301       button->ClearState(ShelfButton::STATE_RUNNING);
302       button->ClearState(ShelfButton::STATE_ATTENTION);
303       break;
304     case STATUS_ATTENTION:
305       button->ClearState(ShelfButton::STATE_ACTIVE);
306       button->ClearState(ShelfButton::STATE_RUNNING);
307       button->AddState(ShelfButton::STATE_ATTENTION);
308       break;
309   }
310 }
311
312 }  // namespace
313
314 // AnimationDelegate used when deleting an item. This steadily decreased the
315 // opacity of the layer as the animation progress.
316 class ShelfView::FadeOutAnimationDelegate : public gfx::AnimationDelegate {
317  public:
318   FadeOutAnimationDelegate(ShelfView* host, views::View* view)
319       : shelf_view_(host),
320         view_(view) {}
321   virtual ~FadeOutAnimationDelegate() {}
322
323   // AnimationDelegate overrides:
324   virtual void AnimationProgressed(const Animation* animation) OVERRIDE {
325     view_->layer()->SetOpacity(1 - animation->GetCurrentValue());
326     view_->layer()->ScheduleDraw();
327   }
328   virtual void AnimationEnded(const Animation* animation) OVERRIDE {
329     shelf_view_->OnFadeOutAnimationEnded();
330   }
331   virtual void AnimationCanceled(const Animation* animation) OVERRIDE {
332   }
333
334  private:
335   ShelfView* shelf_view_;
336   scoped_ptr<views::View> view_;
337
338   DISALLOW_COPY_AND_ASSIGN(FadeOutAnimationDelegate);
339 };
340
341 // AnimationDelegate used to trigger fading an element in. When an item is
342 // inserted this delegate is attached to the animation that expands the size of
343 // the item.  When done it kicks off another animation to fade the item in.
344 class ShelfView::StartFadeAnimationDelegate : public gfx::AnimationDelegate {
345  public:
346   StartFadeAnimationDelegate(ShelfView* host,
347                              views::View* view)
348       : shelf_view_(host),
349         view_(view) {}
350   virtual ~StartFadeAnimationDelegate() {}
351
352   // AnimationDelegate overrides:
353   virtual void AnimationEnded(const Animation* animation) OVERRIDE {
354     shelf_view_->FadeIn(view_);
355   }
356   virtual void AnimationCanceled(const Animation* animation) OVERRIDE {
357     view_->layer()->SetOpacity(1.0f);
358   }
359
360  private:
361   ShelfView* shelf_view_;
362   views::View* view_;
363
364   DISALLOW_COPY_AND_ASSIGN(StartFadeAnimationDelegate);
365 };
366
367 ShelfView::ShelfView(ShelfModel* model,
368                      ShelfDelegate* delegate,
369                      ShelfLayoutManager* manager)
370     : model_(model),
371       delegate_(delegate),
372       view_model_(new views::ViewModel),
373       first_visible_index_(0),
374       last_visible_index_(-1),
375       overflow_button_(NULL),
376       owner_overflow_bubble_(NULL),
377       drag_pointer_(NONE),
378       drag_view_(NULL),
379       start_drag_index_(-1),
380       context_menu_id_(0),
381       leading_inset_(kDefaultLeadingInset),
382       cancelling_drag_model_changed_(false),
383       last_hidden_index_(0),
384       closing_event_time_(base::TimeDelta()),
385       got_deleted_(NULL),
386       drag_and_drop_item_pinned_(false),
387       drag_and_drop_shelf_id_(0),
388       dragged_off_shelf_(false),
389       snap_back_from_rip_off_view_(NULL),
390       item_manager_(Shell::GetInstance()->shelf_item_delegate_manager()),
391       layout_manager_(manager),
392       overflow_mode_(false),
393       main_shelf_(NULL),
394       dragged_off_from_overflow_to_shelf_(false) {
395   DCHECK(model_);
396   bounds_animator_.reset(new views::BoundsAnimator(this));
397   bounds_animator_->AddObserver(this);
398   set_context_menu_controller(this);
399   focus_search_.reset(new ShelfFocusSearch(view_model_.get()));
400   tooltip_.reset(new ShelfTooltipManager(manager, this));
401 }
402
403 ShelfView::~ShelfView() {
404   bounds_animator_->RemoveObserver(this);
405   model_->RemoveObserver(this);
406   // If we are inside the MenuRunner, we need to know if we were getting
407   // deleted while it was running.
408   if (got_deleted_)
409     *got_deleted_ = true;
410 }
411
412 void ShelfView::Init() {
413   model_->AddObserver(this);
414
415   const ShelfItems& items(model_->items());
416   for (ShelfItems::const_iterator i = items.begin(); i != items.end(); ++i) {
417     views::View* child = CreateViewForItem(*i);
418     child->SetPaintToLayer(true);
419     view_model_->Add(child, static_cast<int>(i - items.begin()));
420     AddChildView(child);
421   }
422   overflow_button_ = new OverflowButton(this);
423   overflow_button_->set_context_menu_controller(this);
424   ConfigureChildView(overflow_button_);
425   AddChildView(overflow_button_);
426
427   // We'll layout when our bounds change.
428 }
429
430 void ShelfView::OnShelfAlignmentChanged() {
431   overflow_button_->OnShelfAlignmentChanged();
432   LayoutToIdealBounds();
433   for (int i = 0; i < view_model_->view_size(); ++i) {
434     if (i >= first_visible_index_ && i <= last_visible_index_)
435       view_model_->view_at(i)->Layout();
436   }
437   tooltip_->Close();
438   if (overflow_bubble_)
439     overflow_bubble_->Hide();
440 }
441
442 void ShelfView::SchedulePaintForAllButtons() {
443   for (int i = 0; i < view_model_->view_size(); ++i) {
444     if (i >= first_visible_index_ && i <= last_visible_index_)
445       view_model_->view_at(i)->SchedulePaint();
446   }
447   if (overflow_button_ && overflow_button_->visible())
448     overflow_button_->SchedulePaint();
449 }
450
451 gfx::Rect ShelfView::GetIdealBoundsOfItemIcon(ShelfID id) {
452   int index = model_->ItemIndexByID(id);
453   if (index == -1)
454     return gfx::Rect();
455   // Map all items from overflow area to the overflow button. Note that the
456   // section between last_index_hidden_ and model_->FirstPanelIndex() is the
457   // list of invisible panel items. However, these items are currently nowhere
458   // represented and get dropped instead - see (crbug.com/378907). As such there
459   // is no way to address them or place them. We therefore move them over the
460   // overflow button.
461   if (index > last_visible_index_ && index < model_->FirstPanelIndex())
462     index = last_visible_index_ + 1;
463   const gfx::Rect& ideal_bounds(view_model_->ideal_bounds(index));
464   DCHECK_NE(TYPE_APP_LIST, model_->items()[index].type);
465   ShelfButton* button = static_cast<ShelfButton*>(view_model_->view_at(index));
466   gfx::Rect icon_bounds = button->GetIconBounds();
467   return gfx::Rect(GetMirroredXWithWidthInView(
468                        ideal_bounds.x() + icon_bounds.x(), icon_bounds.width()),
469                    ideal_bounds.y() + icon_bounds.y(),
470                    icon_bounds.width(),
471                    icon_bounds.height());
472 }
473
474 void ShelfView::UpdatePanelIconPosition(ShelfID id,
475                                         const gfx::Point& midpoint) {
476   int current_index = model_->ItemIndexByID(id);
477   int first_panel_index = model_->FirstPanelIndex();
478   if (current_index < first_panel_index)
479     return;
480
481   gfx::Point midpoint_in_view(GetMirroredXInView(midpoint.x()),
482                               midpoint.y());
483   int target_index = current_index;
484   while (target_index > first_panel_index &&
485          layout_manager_->PrimaryAxisValue(
486              view_model_->ideal_bounds(target_index).x(),
487              view_model_->ideal_bounds(target_index).y()) >
488          layout_manager_->PrimaryAxisValue(midpoint_in_view.x(),
489                                            midpoint_in_view.y())) {
490     --target_index;
491   }
492   while (target_index < view_model_->view_size() - 1 &&
493          layout_manager_->PrimaryAxisValue(
494              view_model_->ideal_bounds(target_index).right(),
495              view_model_->ideal_bounds(target_index).bottom()) <
496          layout_manager_->PrimaryAxisValue(midpoint_in_view.x(),
497                                            midpoint_in_view.y())) {
498     ++target_index;
499   }
500   if (current_index != target_index)
501     model_->Move(current_index, target_index);
502 }
503
504 bool ShelfView::IsShowingMenu() const {
505   return (launcher_menu_runner_.get() &&
506        launcher_menu_runner_->IsRunning());
507 }
508
509 bool ShelfView::IsShowingOverflowBubble() const {
510   return overflow_bubble_.get() && overflow_bubble_->IsShowing();
511 }
512
513 views::View* ShelfView::GetAppListButtonView() const {
514   for (int i = 0; i < model_->item_count(); ++i) {
515     if (model_->items()[i].type == TYPE_APP_LIST)
516       return view_model_->view_at(i);
517   }
518
519   NOTREACHED() << "Applist button not found";
520   return NULL;
521 }
522
523 ////////////////////////////////////////////////////////////////////////////////
524 // ShelfView, FocusTraversable implementation:
525
526 views::FocusSearch* ShelfView::GetFocusSearch() {
527   return focus_search_.get();
528 }
529
530 views::FocusTraversable* ShelfView::GetFocusTraversableParent() {
531   return parent()->GetFocusTraversable();
532 }
533
534 View* ShelfView::GetFocusTraversableParentView() {
535   return this;
536 }
537
538 void ShelfView::CreateDragIconProxy(
539     const gfx::Point& location_in_screen_coordinates,
540     const gfx::ImageSkia& icon,
541     views::View* replaced_view,
542     const gfx::Vector2d& cursor_offset_from_center,
543     float scale_factor) {
544   drag_replaced_view_ = replaced_view;
545   drag_image_.reset(new ash::DragImageView(
546       drag_replaced_view_->GetWidget()->GetNativeWindow()->GetRootWindow(),
547       ui::DragDropTypes::DRAG_EVENT_SOURCE_MOUSE));
548   drag_image_->SetImage(icon);
549   gfx::Size size = drag_image_->GetPreferredSize();
550   size.set_width(size.width() * scale_factor);
551   size.set_height(size.height() * scale_factor);
552   drag_image_offset_ = gfx::Vector2d(size.width() / 2, size.height() / 2) +
553                        cursor_offset_from_center;
554   gfx::Rect drag_image_bounds(
555       location_in_screen_coordinates - drag_image_offset_,
556       size);
557   drag_image_->SetBoundsInScreen(drag_image_bounds);
558   drag_image_->SetWidgetVisible(true);
559 }
560
561 void ShelfView::UpdateDragIconProxy(
562     const gfx::Point& location_in_screen_coordinates) {
563   // TODO(jennyz): Investigate why drag_image_ becomes NULL at this point per
564   // crbug.com/34722, while the app list item is still being dragged around.
565   if (drag_image_) {
566     drag_image_->SetScreenPosition(
567         location_in_screen_coordinates - drag_image_offset_);
568   }
569 }
570
571 void ShelfView::DestroyDragIconProxy() {
572   drag_image_.reset();
573   drag_image_offset_ = gfx::Vector2d(0, 0);
574 }
575
576 bool ShelfView::StartDrag(const std::string& app_id,
577                           const gfx::Point& location_in_screen_coordinates) {
578   // Bail if an operation is already going on - or the cursor is not inside.
579   // This could happen if mouse / touch operations overlap.
580   if (drag_and_drop_shelf_id_ ||
581       !GetBoundsInScreen().Contains(location_in_screen_coordinates))
582     return false;
583
584   // If the AppsGridView (which was dispatching this event) was opened by our
585   // button, ShelfView dragging operations are locked and we have to unlock.
586   CancelDrag(-1);
587   drag_and_drop_item_pinned_ = false;
588   drag_and_drop_app_id_ = app_id;
589   drag_and_drop_shelf_id_ =
590       delegate_->GetShelfIDForAppID(drag_and_drop_app_id_);
591   // Check if the application is known and pinned - if not, we have to pin it so
592   // that we can re-arrange the shelf order accordingly. Note that items have
593   // to be pinned to give them the same (order) possibilities as a shortcut.
594   // When an item is dragged from overflow to shelf, IsShowingOverflowBubble()
595   // returns true. At this time, we don't need to pin the item.
596   if (!IsShowingOverflowBubble() &&
597       (!drag_and_drop_shelf_id_ ||
598        !delegate_->IsAppPinned(app_id))) {
599     delegate_->PinAppWithID(app_id);
600     drag_and_drop_shelf_id_ =
601         delegate_->GetShelfIDForAppID(drag_and_drop_app_id_);
602     if (!drag_and_drop_shelf_id_)
603       return false;
604     drag_and_drop_item_pinned_ = true;
605   }
606   views::View* drag_and_drop_view = view_model_->view_at(
607       model_->ItemIndexByID(drag_and_drop_shelf_id_));
608   DCHECK(drag_and_drop_view);
609
610   // Since there is already an icon presented by the caller, we hide this item
611   // for now. That has to be done by reducing the size since the visibility will
612   // change once a regrouping animation is performed.
613   pre_drag_and_drop_size_ = drag_and_drop_view->size();
614   drag_and_drop_view->SetSize(gfx::Size());
615
616   // First we have to center the mouse cursor over the item.
617   gfx::Point pt = drag_and_drop_view->GetBoundsInScreen().CenterPoint();
618   views::View::ConvertPointFromScreen(drag_and_drop_view, &pt);
619   gfx::Point point_in_root = location_in_screen_coordinates;
620   ::wm::ConvertPointFromScreen(
621       ash::wm::GetRootWindowAt(location_in_screen_coordinates), &point_in_root);
622   ui::MouseEvent event(ui::ET_MOUSE_PRESSED, pt, point_in_root, 0, 0);
623   PointerPressedOnButton(drag_and_drop_view,
624                          ShelfButtonHost::DRAG_AND_DROP,
625                          event);
626
627   // Drag the item where it really belongs.
628   Drag(location_in_screen_coordinates);
629   return true;
630 }
631
632 bool ShelfView::Drag(const gfx::Point& location_in_screen_coordinates) {
633   if (!drag_and_drop_shelf_id_ ||
634       !GetBoundsInScreen().Contains(location_in_screen_coordinates))
635     return false;
636
637   gfx::Point pt = location_in_screen_coordinates;
638   views::View* drag_and_drop_view = view_model_->view_at(
639       model_->ItemIndexByID(drag_and_drop_shelf_id_));
640   ConvertPointFromScreen(drag_and_drop_view, &pt);
641   gfx::Point point_in_root = location_in_screen_coordinates;
642   ::wm::ConvertPointFromScreen(
643       ash::wm::GetRootWindowAt(location_in_screen_coordinates), &point_in_root);
644   ui::MouseEvent event(ui::ET_MOUSE_DRAGGED, pt, point_in_root, 0, 0);
645   PointerDraggedOnButton(drag_and_drop_view,
646                          ShelfButtonHost::DRAG_AND_DROP,
647                          event);
648   return true;
649 }
650
651 void ShelfView::EndDrag(bool cancel) {
652   if (!drag_and_drop_shelf_id_)
653     return;
654
655   views::View* drag_and_drop_view = view_model_->view_at(
656       model_->ItemIndexByID(drag_and_drop_shelf_id_));
657   PointerReleasedOnButton(
658       drag_and_drop_view, ShelfButtonHost::DRAG_AND_DROP, cancel);
659
660   // Either destroy the temporarily created item - or - make the item visible.
661   if (drag_and_drop_item_pinned_ && cancel) {
662     delegate_->UnpinAppWithID(drag_and_drop_app_id_);
663   } else if (drag_and_drop_view) {
664     if (cancel) {
665       // When a hosted drag gets canceled, the item can remain in the same slot
666       // and it might have moved within the bounds. In that case the item need
667       // to animate back to its correct location.
668       AnimateToIdealBounds();
669     } else {
670       drag_and_drop_view->SetSize(pre_drag_and_drop_size_);
671     }
672   }
673
674   drag_and_drop_shelf_id_ = 0;
675 }
676
677 void ShelfView::LayoutToIdealBounds() {
678   if (bounds_animator_->IsAnimating()) {
679     AnimateToIdealBounds();
680     return;
681   }
682
683   IdealBounds ideal_bounds;
684   CalculateIdealBounds(&ideal_bounds);
685   views::ViewModelUtils::SetViewBoundsToIdealBounds(*view_model_);
686   overflow_button_->SetBoundsRect(ideal_bounds.overflow_bounds);
687 }
688
689 void ShelfView::UpdateAllButtonsVisibilityInOverflowMode() {
690   // The overflow button is not shown in overflow mode.
691   overflow_button_->SetVisible(false);
692   DCHECK_LT(last_visible_index_, view_model_->view_size());
693   for (int i = 0; i < view_model_->view_size(); ++i) {
694     bool visible = i >= first_visible_index_ &&
695         i <= last_visible_index_;
696     // To track the dragging of |drag_view_| continuously, its visibility
697     // should be always true regardless of its position.
698     if (dragged_off_from_overflow_to_shelf_ &&
699         view_model_->view_at(i) == drag_view_)
700       view_model_->view_at(i)->SetVisible(true);
701     else
702       view_model_->view_at(i)->SetVisible(visible);
703   }
704 }
705
706 void ShelfView::CalculateIdealBounds(IdealBounds* bounds) const {
707   int available_size = layout_manager_->PrimaryAxisValue(width(), height());
708   DCHECK(model_->item_count() == view_model_->view_size());
709   if (!available_size)
710     return;
711
712   int first_panel_index = model_->FirstPanelIndex();
713   int last_button_index = first_panel_index - 1;
714
715   int x = 0;
716   int y = 0;
717   int button_size = kShelfButtonSize;
718   int button_spacing = kShelfButtonSpacing;
719
720   int w = layout_manager_->PrimaryAxisValue(button_size, width());
721   int h = layout_manager_->PrimaryAxisValue(height(), button_size);
722   for (int i = 0; i < view_model_->view_size(); ++i) {
723     if (i < first_visible_index_) {
724       view_model_->set_ideal_bounds(i, gfx::Rect(x, y, 0, 0));
725       continue;
726     }
727
728     view_model_->set_ideal_bounds(i, gfx::Rect(x, y, w, h));
729     if (i != last_button_index) {
730       x = layout_manager_->PrimaryAxisValue(x + w + button_spacing, x);
731       y = layout_manager_->PrimaryAxisValue(y, y + h + button_spacing);
732     }
733   }
734
735   if (is_overflow_mode()) {
736     const_cast<ShelfView*>(this)->UpdateAllButtonsVisibilityInOverflowMode();
737     return;
738   }
739
740   // Right aligned icons.
741   int end_position = available_size - button_spacing;
742   x = layout_manager_->PrimaryAxisValue(end_position, 0);
743   y = layout_manager_->PrimaryAxisValue(0, end_position);
744   for (int i = view_model_->view_size() - 1;
745        i >= first_panel_index; --i) {
746     x = layout_manager_->PrimaryAxisValue(x - w - button_spacing, x);
747     y = layout_manager_->PrimaryAxisValue(y, y - h - button_spacing);
748     view_model_->set_ideal_bounds(i, gfx::Rect(x, y, w, h));
749     end_position = layout_manager_->PrimaryAxisValue(x, y);
750   }
751
752   // Icons on the left / top are guaranteed up to kLeftIconProportion of
753   // the available space.
754   int last_icon_position = layout_manager_->PrimaryAxisValue(
755       view_model_->ideal_bounds(last_button_index).right(),
756       view_model_->ideal_bounds(last_button_index).bottom()) + button_size;
757   int reserved_icon_space = available_size * kReservedNonPanelIconProportion;
758   if (last_icon_position < reserved_icon_space)
759     end_position = last_icon_position;
760   else
761     end_position = std::max(end_position, reserved_icon_space);
762
763   bounds->overflow_bounds.set_size(
764       gfx::Size(layout_manager_->PrimaryAxisValue(w, width()),
765                 layout_manager_->PrimaryAxisValue(height(), h)));
766
767   last_visible_index_ = DetermineLastVisibleIndex(
768       end_position - button_size);
769   last_hidden_index_ = DetermineFirstVisiblePanelIndex(end_position) - 1;
770   bool show_overflow = last_visible_index_ < last_button_index ||
771       last_hidden_index_ >= first_panel_index;
772
773   // Create Space for the overflow button
774   if (show_overflow &&
775       last_visible_index_ > 0 && last_visible_index_ < last_button_index)
776     --last_visible_index_;
777   for (int i = 0; i < view_model_->view_size(); ++i) {
778     bool visible = i <= last_visible_index_ || i > last_hidden_index_;
779     // To receive drag event continuously from |drag_view_| during the dragging
780     // off from the shelf, don't make |drag_view_| invisible. It will be
781     // eventually invisible and removed from the |view_model_| by
782     // FinalizeRipOffDrag().
783     if (dragged_off_shelf_ && view_model_->view_at(i) == drag_view_)
784       continue;
785     view_model_->view_at(i)->SetVisible(visible);
786   }
787
788   overflow_button_->SetVisible(show_overflow);
789   if (show_overflow) {
790     DCHECK_NE(0, view_model_->view_size());
791     if (last_visible_index_ == -1) {
792       x = 0;
793       y = 0;
794     } else {
795       x = layout_manager_->PrimaryAxisValue(
796           view_model_->ideal_bounds(last_visible_index_).right(),
797           view_model_->ideal_bounds(last_visible_index_).x());
798       y = layout_manager_->PrimaryAxisValue(
799           view_model_->ideal_bounds(last_visible_index_).y(),
800           view_model_->ideal_bounds(last_visible_index_).bottom());
801     }
802     // Set all hidden panel icon positions to be on the overflow button.
803     for (int i = first_panel_index; i <= last_hidden_index_; ++i)
804       view_model_->set_ideal_bounds(i, gfx::Rect(x, y, w, h));
805
806     // Add more space between last visible item and overflow button.
807     // Without this, two buttons look too close compared with other items.
808     x = layout_manager_->PrimaryAxisValue(x + button_spacing, x);
809     y = layout_manager_->PrimaryAxisValue(y, y + button_spacing);
810
811     bounds->overflow_bounds.set_x(x);
812     bounds->overflow_bounds.set_y(y);
813     if (overflow_bubble_.get() && overflow_bubble_->IsShowing())
814       UpdateOverflowRange(overflow_bubble_->shelf_view());
815   } else {
816     if (overflow_bubble_)
817       overflow_bubble_->Hide();
818   }
819 }
820
821 int ShelfView::DetermineLastVisibleIndex(int max_value) const {
822   int index = model_->FirstPanelIndex() - 1;
823   while (index >= 0 &&
824          layout_manager_->PrimaryAxisValue(
825              view_model_->ideal_bounds(index).right(),
826              view_model_->ideal_bounds(index).bottom()) > max_value) {
827     index--;
828   }
829   return index;
830 }
831
832 int ShelfView::DetermineFirstVisiblePanelIndex(int min_value) const {
833   int index = model_->FirstPanelIndex();
834   while (index < view_model_->view_size() &&
835          layout_manager_->PrimaryAxisValue(
836              view_model_->ideal_bounds(index).right(),
837              view_model_->ideal_bounds(index).bottom()) < min_value) {
838     ++index;
839   }
840   return index;
841 }
842
843 void ShelfView::AddIconObserver(ShelfIconObserver* observer) {
844   observers_.AddObserver(observer);
845 }
846
847 void ShelfView::RemoveIconObserver(ShelfIconObserver* observer) {
848   observers_.RemoveObserver(observer);
849 }
850
851 void ShelfView::AnimateToIdealBounds() {
852   IdealBounds ideal_bounds;
853   CalculateIdealBounds(&ideal_bounds);
854   for (int i = 0; i < view_model_->view_size(); ++i) {
855     View* view = view_model_->view_at(i);
856     bounds_animator_->AnimateViewTo(view, view_model_->ideal_bounds(i));
857     // Now that the item animation starts, we have to make sure that the
858     // padding of the first gets properly transferred to the new first item.
859     if (i && view->border())
860       view->SetBorder(views::Border::NullBorder());
861   }
862   overflow_button_->SetBoundsRect(ideal_bounds.overflow_bounds);
863 }
864
865 views::View* ShelfView::CreateViewForItem(const ShelfItem& item) {
866   views::View* view = NULL;
867   switch (item.type) {
868     case TYPE_BROWSER_SHORTCUT:
869     case TYPE_APP_SHORTCUT:
870     case TYPE_WINDOWED_APP:
871     case TYPE_PLATFORM_APP:
872     case TYPE_DIALOG:
873     case TYPE_APP_PANEL: {
874       ShelfButton* button = ShelfButton::Create(this, this, layout_manager_);
875       button->SetImage(item.image);
876       ReflectItemStatus(item, button);
877       view = button;
878       break;
879     }
880
881     case TYPE_APP_LIST: {
882       view = new AppListButton(this, this, layout_manager_->shelf_widget());
883       break;
884     }
885
886     default:
887       break;
888   }
889   view->set_context_menu_controller(this);
890
891   DCHECK(view);
892   ConfigureChildView(view);
893   return view;
894 }
895
896 void ShelfView::FadeIn(views::View* view) {
897   view->SetVisible(true);
898   view->layer()->SetOpacity(0);
899   AnimateToIdealBounds();
900   bounds_animator_->SetAnimationDelegate(
901       view,
902       scoped_ptr<gfx::AnimationDelegate>(new FadeInAnimationDelegate(view)));
903 }
904
905 void ShelfView::PrepareForDrag(Pointer pointer, const ui::LocatedEvent& event) {
906   DCHECK(!dragging());
907   DCHECK(drag_view_);
908   drag_pointer_ = pointer;
909   start_drag_index_ = view_model_->GetIndexOfView(drag_view_);
910
911   if (start_drag_index_== -1) {
912     CancelDrag(-1);
913     return;
914   }
915
916   // If the item is no longer draggable, bail out.
917   ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
918       model_->items()[start_drag_index_].id);
919   if (!item_delegate->IsDraggable()) {
920     CancelDrag(-1);
921     return;
922   }
923
924   // Move the view to the front so that it appears on top of other views.
925   ReorderChildView(drag_view_, -1);
926   bounds_animator_->StopAnimatingView(drag_view_);
927 }
928
929 void ShelfView::ContinueDrag(const ui::LocatedEvent& event) {
930   // Due to a syncing operation the application might have been removed.
931   // Bail if it is gone.
932   int current_index = view_model_->GetIndexOfView(drag_view_);
933   DCHECK_NE(-1, current_index);
934
935   ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
936       model_->items()[current_index].id);
937   if (!item_delegate->IsDraggable()) {
938     CancelDrag(-1);
939     return;
940   }
941
942   // If this is not a drag and drop host operation and not the app list item,
943   // check if the item got ripped off the shelf - if it did we are done.
944   if (!drag_and_drop_shelf_id_ &&
945       RemovableByRipOff(current_index) != NOT_REMOVABLE) {
946     if (HandleRipOffDrag(event))
947       return;
948     // The rip off handler could have changed the location of the item.
949     current_index = view_model_->GetIndexOfView(drag_view_);
950   }
951
952   // TODO: I don't think this works correctly with RTL.
953   gfx::Point drag_point(event.location());
954   ConvertPointToTarget(drag_view_, this, &drag_point);
955
956   // Constrain the location to the range of valid indices for the type.
957   std::pair<int, int> indices(GetDragRange(current_index));
958   int first_drag_index = indices.first;
959   int last_drag_index = indices.second;
960   // If the last index isn't valid, we're overflowing. Constrain to the app list
961   // (which is the last visible item).
962   if (first_drag_index < model_->FirstPanelIndex() &&
963       last_drag_index > last_visible_index_)
964     last_drag_index = last_visible_index_;
965   int x = 0, y = 0;
966   if (layout_manager_->IsHorizontalAlignment()) {
967     x = std::max(view_model_->ideal_bounds(indices.first).x(),
968                      drag_point.x() - drag_origin_.x());
969     x = std::min(view_model_->ideal_bounds(last_drag_index).right() -
970                  view_model_->ideal_bounds(current_index).width(),
971                  x);
972     if (drag_view_->x() == x)
973       return;
974     drag_view_->SetX(x);
975   } else {
976     y = std::max(view_model_->ideal_bounds(indices.first).y(),
977                      drag_point.y() - drag_origin_.y());
978     y = std::min(view_model_->ideal_bounds(last_drag_index).bottom() -
979                  view_model_->ideal_bounds(current_index).height(),
980                  y);
981     if (drag_view_->y() == y)
982       return;
983     drag_view_->SetY(y);
984   }
985
986   int target_index =
987       views::ViewModelUtils::DetermineMoveIndex(
988           *view_model_, drag_view_,
989           layout_manager_->IsHorizontalAlignment() ?
990               views::ViewModelUtils::HORIZONTAL :
991               views::ViewModelUtils::VERTICAL,
992           x, y);
993   target_index =
994       std::min(indices.second, std::max(target_index, indices.first));
995   if (target_index == current_index)
996     return;
997
998   // Change the model, the ShelfItemMoved() callback will handle the
999   // |view_model_| update.
1000   model_->Move(current_index, target_index);
1001   bounds_animator_->StopAnimatingView(drag_view_);
1002 }
1003
1004 bool ShelfView::HandleRipOffDrag(const ui::LocatedEvent& event) {
1005   int current_index = view_model_->GetIndexOfView(drag_view_);
1006   DCHECK_NE(-1, current_index);
1007   std::string dragged_app_id =
1008       delegate_->GetAppIDForShelfID(model_->items()[current_index].id);
1009
1010   gfx::Point screen_location = event.root_location();
1011   ::wm::ConvertPointToScreen(GetWidget()->GetNativeWindow()->GetRootWindow(),
1012                              &screen_location);
1013
1014   // To avoid ugly forwards and backwards flipping we use different constants
1015   // for ripping off / re-inserting the items.
1016   if (dragged_off_shelf_) {
1017     // If the shelf/overflow bubble bounds contains |screen_location| we insert
1018     // the item back into the shelf.
1019     if (GetBoundsForDragInsertInScreen().Contains(screen_location)) {
1020       if (dragged_off_from_overflow_to_shelf_) {
1021         // During the dragging an item from Shelf to Overflow, it can enter here
1022         // directly because both are located very closly.
1023         main_shelf_->EndDrag(true);
1024         // Stops the animation of |drag_view_| and sets its bounds explicitly
1025         // becase ContinueDrag() stops its animation. Without this, unexpected
1026         // bounds will be set.
1027         bounds_animator_->StopAnimatingView(drag_view_);
1028         int drag_view_index = view_model_->GetIndexOfView(drag_view_);
1029         drag_view_->SetBoundsRect(view_model_->ideal_bounds(drag_view_index));
1030         dragged_off_from_overflow_to_shelf_ = false;
1031       }
1032       // Destroy our proxy view item.
1033       DestroyDragIconProxy();
1034       // Re-insert the item and return simply false since the caller will handle
1035       // the move as in any normal case.
1036       dragged_off_shelf_ = false;
1037       drag_view_->layer()->SetOpacity(1.0f);
1038       // The size of Overflow bubble should be updated immediately when an item
1039       // is re-inserted.
1040       if (is_overflow_mode())
1041         PreferredSizeChanged();
1042       return false;
1043     } else if (is_overflow_mode() &&
1044                main_shelf_->GetBoundsForDragInsertInScreen().Contains(
1045                    screen_location)) {
1046       if (!dragged_off_from_overflow_to_shelf_) {
1047         dragged_off_from_overflow_to_shelf_ = true;
1048         drag_image_->SetOpacity(1.0f);
1049         main_shelf_->StartDrag(dragged_app_id, screen_location);
1050       } else {
1051         main_shelf_->Drag(screen_location);
1052       }
1053     } else if (dragged_off_from_overflow_to_shelf_) {
1054       // Makes the |drag_image_| partially disappear again.
1055       dragged_off_from_overflow_to_shelf_ = false;
1056       drag_image_->SetOpacity(kDraggedImageOpacity);
1057       main_shelf_->EndDrag(true);
1058       bounds_animator_->StopAnimatingView(drag_view_);
1059       int drag_view_index = view_model_->GetIndexOfView(drag_view_);
1060       drag_view_->SetBoundsRect(view_model_->ideal_bounds(drag_view_index));
1061     }
1062     // Move our proxy view item.
1063     UpdateDragIconProxy(screen_location);
1064     return true;
1065   }
1066   // Check if we are too far away from the shelf to enter the ripped off state.
1067   // Determine the distance to the shelf.
1068   int delta = CalculateShelfDistance(screen_location);
1069   if (delta > kRipOffDistance) {
1070     // Create a proxy view item which can be moved anywhere.
1071     ShelfButton* button = static_cast<ShelfButton*>(drag_view_);
1072     CreateDragIconProxy(event.root_location(),
1073                         button->GetImage(),
1074                         drag_view_,
1075                         gfx::Vector2d(0, 0),
1076                         kDragAndDropProxyScale);
1077     drag_view_->layer()->SetOpacity(0.0f);
1078     dragged_off_shelf_ = true;
1079     if (RemovableByRipOff(current_index) == REMOVABLE) {
1080       // Move the item to the front of the first panel item and hide it.
1081       // ShelfItemMoved() callback will handle the |view_model_| update and
1082       // call AnimateToIdealBounds().
1083       if (current_index != model_->FirstPanelIndex() - 1) {
1084         model_->Move(current_index, model_->FirstPanelIndex() - 1);
1085         StartFadeInLastVisibleItem();
1086       } else if (is_overflow_mode()) {
1087         // Overflow bubble should be shrunk when an item is ripped off.
1088         PreferredSizeChanged();
1089       }
1090       // Make the item partially disappear to show that it will get removed if
1091       // dropped.
1092       drag_image_->SetOpacity(kDraggedImageOpacity);
1093     }
1094     return true;
1095   }
1096   return false;
1097 }
1098
1099 void ShelfView::FinalizeRipOffDrag(bool cancel) {
1100   if (!dragged_off_shelf_)
1101     return;
1102   // Make sure we do not come in here again.
1103   dragged_off_shelf_ = false;
1104
1105   // Coming here we should always have a |drag_view_|.
1106   DCHECK(drag_view_);
1107   int current_index = view_model_->GetIndexOfView(drag_view_);
1108   // If the view isn't part of the model anymore (|current_index| == -1), a sync
1109   // operation must have removed it. In that case we shouldn't change the model
1110   // and only delete the proxy image.
1111   if (current_index == -1) {
1112     DestroyDragIconProxy();
1113     return;
1114   }
1115
1116   // Set to true when the animation should snap back to where it was before.
1117   bool snap_back = false;
1118   // Items which cannot be dragged off will be handled as a cancel.
1119   if (!cancel) {
1120     if (dragged_off_from_overflow_to_shelf_) {
1121       dragged_off_from_overflow_to_shelf_ = false;
1122       main_shelf_->EndDrag(false);
1123       drag_view_->layer()->SetOpacity(1.0f);
1124     } else if (RemovableByRipOff(current_index) != REMOVABLE) {
1125       // Make sure we do not try to remove un-removable items like items which
1126       // were not pinned or have to be always there.
1127       cancel = true;
1128       snap_back = true;
1129     } else {
1130       // Make sure the item stays invisible upon removal.
1131       drag_view_->SetVisible(false);
1132       std::string app_id =
1133           delegate_->GetAppIDForShelfID(model_->items()[current_index].id);
1134       delegate_->UnpinAppWithID(app_id);
1135     }
1136   }
1137   if (cancel || snap_back) {
1138     if (dragged_off_from_overflow_to_shelf_) {
1139       dragged_off_from_overflow_to_shelf_ = false;
1140       // Main shelf handles revert of dragged item.
1141       main_shelf_->EndDrag(true);
1142       drag_view_->layer()->SetOpacity(1.0f);
1143     } else if (!cancelling_drag_model_changed_) {
1144       // Only do something if the change did not come through a model change.
1145       gfx::Rect drag_bounds = drag_image_->GetBoundsInScreen();
1146       gfx::Point relative_to = GetBoundsInScreen().origin();
1147       gfx::Rect target(
1148           gfx::PointAtOffsetFromOrigin(drag_bounds.origin()- relative_to),
1149           drag_bounds.size());
1150       drag_view_->SetBoundsRect(target);
1151       // Hide the status from the active item since we snap it back now. Upon
1152       // animation end the flag gets cleared if |snap_back_from_rip_off_view_|
1153       // is set.
1154       snap_back_from_rip_off_view_ = drag_view_;
1155       ShelfButton* button = static_cast<ShelfButton*>(drag_view_);
1156       button->AddState(ShelfButton::STATE_HIDDEN);
1157       // When a canceling drag model is happening, the view model is diverged
1158       // from the menu model and movements / animations should not be done.
1159       model_->Move(current_index, start_drag_index_);
1160       AnimateToIdealBounds();
1161     }
1162     drag_view_->layer()->SetOpacity(1.0f);
1163   }
1164   DestroyDragIconProxy();
1165 }
1166
1167 ShelfView::RemovableState ShelfView::RemovableByRipOff(int index) const {
1168   DCHECK(index >= 0 && index < model_->item_count());
1169   ShelfItemType type = model_->items()[index].type;
1170   if (type == TYPE_APP_LIST || type == TYPE_DIALOG || !delegate_->CanPin())
1171     return NOT_REMOVABLE;
1172
1173   std::string app_id = delegate_->GetAppIDForShelfID(model_->items()[index].id);
1174   // Note: Only pinned app shortcuts can be removed!
1175   return (type == TYPE_APP_SHORTCUT && delegate_->IsAppPinned(app_id)) ?
1176       REMOVABLE : DRAGGABLE;
1177 }
1178
1179 bool ShelfView::SameDragType(ShelfItemType typea, ShelfItemType typeb) const {
1180   switch (typea) {
1181     case TYPE_APP_SHORTCUT:
1182     case TYPE_BROWSER_SHORTCUT:
1183       return (typeb == TYPE_APP_SHORTCUT || typeb == TYPE_BROWSER_SHORTCUT);
1184     case TYPE_APP_LIST:
1185     case TYPE_PLATFORM_APP:
1186     case TYPE_WINDOWED_APP:
1187     case TYPE_APP_PANEL:
1188     case TYPE_DIALOG:
1189       return typeb == typea;
1190     case TYPE_UNDEFINED:
1191       NOTREACHED() << "ShelfItemType must be set.";
1192       return false;
1193   }
1194   NOTREACHED();
1195   return false;
1196 }
1197
1198 std::pair<int, int> ShelfView::GetDragRange(int index) {
1199   int min_index = -1;
1200   int max_index = -1;
1201   ShelfItemType type = model_->items()[index].type;
1202   for (int i = 0; i < model_->item_count(); ++i) {
1203     if (SameDragType(model_->items()[i].type, type)) {
1204       if (min_index == -1)
1205         min_index = i;
1206       max_index = i;
1207     }
1208   }
1209   return std::pair<int, int>(min_index, max_index);
1210 }
1211
1212 void ShelfView::ConfigureChildView(views::View* view) {
1213   view->SetPaintToLayer(true);
1214   view->layer()->SetFillsBoundsOpaquely(false);
1215 }
1216
1217 void ShelfView::ToggleOverflowBubble() {
1218   if (IsShowingOverflowBubble()) {
1219     overflow_bubble_->Hide();
1220     return;
1221   }
1222
1223   if (!overflow_bubble_)
1224     overflow_bubble_.reset(new OverflowBubble());
1225
1226   ShelfView* overflow_view =
1227       new ShelfView(model_, delegate_, layout_manager_);
1228   overflow_view->overflow_mode_ = true;
1229   overflow_view->Init();
1230   overflow_view->set_owner_overflow_bubble(overflow_bubble_.get());
1231   overflow_view->OnShelfAlignmentChanged();
1232   overflow_view->main_shelf_ = this;
1233   UpdateOverflowRange(overflow_view);
1234
1235   overflow_bubble_->Show(overflow_button_, overflow_view);
1236
1237   Shell::GetInstance()->UpdateShelfVisibility();
1238 }
1239
1240 void ShelfView::OnFadeOutAnimationEnded() {
1241   AnimateToIdealBounds();
1242   StartFadeInLastVisibleItem();
1243 }
1244
1245 void ShelfView::StartFadeInLastVisibleItem() {
1246   // If overflow button is visible and there is a valid new last item, fading
1247   // the new last item in after sliding animation is finished.
1248   if (overflow_button_->visible() && last_visible_index_ >= 0) {
1249     views::View* last_visible_view = view_model_->view_at(last_visible_index_);
1250     last_visible_view->layer()->SetOpacity(0);
1251     bounds_animator_->SetAnimationDelegate(
1252         last_visible_view,
1253         scoped_ptr<gfx::AnimationDelegate>(
1254             new StartFadeAnimationDelegate(this, last_visible_view)));
1255   }
1256 }
1257
1258 void ShelfView::UpdateOverflowRange(ShelfView* overflow_view) const {
1259   const int first_overflow_index = last_visible_index_ + 1;
1260   const int last_overflow_index = last_hidden_index_;
1261   DCHECK_LE(first_overflow_index, last_overflow_index);
1262   DCHECK_LT(last_overflow_index, view_model_->view_size());
1263
1264   overflow_view->first_visible_index_ = first_overflow_index;
1265   overflow_view->last_visible_index_ = last_overflow_index;
1266 }
1267
1268 bool ShelfView::ShouldHideTooltip(const gfx::Point& cursor_location) {
1269   gfx::Rect active_bounds;
1270
1271   for (int i = 0; i < child_count(); ++i) {
1272     views::View* child = child_at(i);
1273     if (child == overflow_button_)
1274       continue;
1275     if (!ShouldShowTooltipForView(child))
1276       continue;
1277
1278     gfx::Rect child_bounds = child->GetMirroredBounds();
1279     active_bounds.Union(child_bounds);
1280   }
1281
1282   return !active_bounds.Contains(cursor_location);
1283 }
1284
1285 gfx::Rect ShelfView::GetVisibleItemsBoundsInScreen() {
1286   gfx::Size preferred_size = GetPreferredSize();
1287   gfx::Point origin(GetMirroredXWithWidthInView(0, preferred_size.width()), 0);
1288   ConvertPointToScreen(this, &origin);
1289   return gfx::Rect(origin, preferred_size);
1290 }
1291
1292 gfx::Rect ShelfView::GetBoundsForDragInsertInScreen() {
1293   gfx::Size preferred_size;
1294   if (is_overflow_mode()) {
1295     DCHECK(owner_overflow_bubble_);
1296     gfx::Rect bubble_bounds =
1297         owner_overflow_bubble_->bubble_view()->GetBubbleBounds();
1298     preferred_size = bubble_bounds.size();
1299   } else {
1300     const int last_button_index = view_model_->view_size() - 1;
1301     gfx::Rect last_button_bounds =
1302         view_model_->view_at(last_button_index)->bounds();
1303     if (overflow_button_->visible() &&
1304         model_->GetItemIndexForType(TYPE_APP_PANEL) == -1) {
1305       // When overflow button is visible and shelf has no panel items,
1306       // last_button_bounds should be overflow button's bounds.
1307       last_button_bounds = overflow_button_->bounds();
1308     }
1309
1310     if (layout_manager_->IsHorizontalAlignment()) {
1311       preferred_size = gfx::Size(last_button_bounds.right() + leading_inset_,
1312                                  kShelfSize);
1313     } else {
1314       preferred_size = gfx::Size(kShelfSize,
1315                                  last_button_bounds.bottom() + leading_inset_);
1316     }
1317   }
1318   gfx::Point origin(GetMirroredXWithWidthInView(0, preferred_size.width()), 0);
1319
1320   // In overflow mode, we should use OverflowBubbleView as a source for
1321   // converting |origin| to screen coordinates. When a scroll operation is
1322   // occurred in OverflowBubble, the bounds of ShelfView in OverflowBubble can
1323   // be changed.
1324   if (is_overflow_mode())
1325     ConvertPointToScreen(owner_overflow_bubble_->bubble_view(), &origin);
1326   else
1327     ConvertPointToScreen(this, &origin);
1328
1329   return gfx::Rect(origin, preferred_size);
1330 }
1331
1332 int ShelfView::CancelDrag(int modified_index) {
1333   FinalizeRipOffDrag(true);
1334   if (!drag_view_)
1335     return modified_index;
1336   bool was_dragging = dragging();
1337   int drag_view_index = view_model_->GetIndexOfView(drag_view_);
1338   drag_pointer_ = NONE;
1339   drag_view_ = NULL;
1340   if (drag_view_index == modified_index) {
1341     // The view that was being dragged is being modified. Don't do anything.
1342     return modified_index;
1343   }
1344   if (!was_dragging)
1345     return modified_index;
1346
1347   // Restore previous position, tracking the position of the modified view.
1348   bool at_end = modified_index == view_model_->view_size();
1349   views::View* modified_view =
1350       (modified_index >= 0 && !at_end) ?
1351       view_model_->view_at(modified_index) : NULL;
1352   model_->Move(drag_view_index, start_drag_index_);
1353
1354   // If the modified view will be at the end of the list, return the new end of
1355   // the list.
1356   if (at_end)
1357     return view_model_->view_size();
1358   return modified_view ? view_model_->GetIndexOfView(modified_view) : -1;
1359 }
1360
1361 gfx::Size ShelfView::GetPreferredSize() const {
1362   IdealBounds ideal_bounds;
1363   CalculateIdealBounds(&ideal_bounds);
1364
1365   int last_button_index = is_overflow_mode() ?
1366       last_visible_index_ : view_model_->view_size() - 1;
1367
1368   // When an item is dragged off from the overflow bubble, it is moved to last
1369   // position and and changed to invisible. Overflow bubble size should be
1370   // shrunk to fit only for visible items.
1371   // If |dragged_off_from_overflow_to_shelf_| is set, there will be no invisible
1372   // items in the shelf.
1373   if (is_overflow_mode() &&
1374       dragged_off_shelf_ &&
1375       !dragged_off_from_overflow_to_shelf_ &&
1376       RemovableByRipOff(view_model_->GetIndexOfView(drag_view_)) == REMOVABLE)
1377     last_button_index--;
1378
1379   const gfx::Rect last_button_bounds =
1380       last_button_index  >= first_visible_index_ ?
1381           view_model_->ideal_bounds(last_button_index) :
1382           gfx::Rect(gfx::Size(kShelfSize, kShelfSize));
1383
1384   if (layout_manager_->IsHorizontalAlignment()) {
1385     return gfx::Size(last_button_bounds.right() + leading_inset_, kShelfSize);
1386   }
1387
1388   return gfx::Size(kShelfSize,
1389                    last_button_bounds.bottom() + leading_inset_);
1390 }
1391
1392 void ShelfView::OnBoundsChanged(const gfx::Rect& previous_bounds) {
1393   // This bounds change is produced by the shelf movement and all content has
1394   // to follow. Using an animation at that time would produce a time lag since
1395   // the animation of the BoundsAnimator has itself a delay before it arrives
1396   // at the required location. As such we tell the animator to go there
1397   // immediately.
1398   BoundsAnimatorDisabler disabler(bounds_animator_.get());
1399   LayoutToIdealBounds();
1400   FOR_EACH_OBSERVER(ShelfIconObserver, observers_,
1401                     OnShelfIconPositionsChanged());
1402
1403   if (IsShowingOverflowBubble())
1404     overflow_bubble_->Hide();
1405 }
1406
1407 views::FocusTraversable* ShelfView::GetPaneFocusTraversable() {
1408   return this;
1409 }
1410
1411 void ShelfView::GetAccessibleState(ui::AXViewState* state) {
1412   state->role = ui::AX_ROLE_TOOLBAR;
1413   state->name = l10n_util::GetStringUTF16(IDS_ASH_SHELF_ACCESSIBLE_NAME);
1414 }
1415
1416 void ShelfView::OnGestureEvent(ui::GestureEvent* event) {
1417   if (gesture_handler_.ProcessGestureEvent(*event))
1418     event->StopPropagation();
1419 }
1420
1421 void ShelfView::ShelfItemAdded(int model_index) {
1422   {
1423     base::AutoReset<bool> cancelling_drag(
1424         &cancelling_drag_model_changed_, true);
1425     model_index = CancelDrag(model_index);
1426   }
1427   views::View* view = CreateViewForItem(model_->items()[model_index]);
1428   AddChildView(view);
1429   // Hide the view, it'll be made visible when the animation is done. Using
1430   // opacity 0 here to avoid messing with CalculateIdealBounds which touches
1431   // the view's visibility.
1432   view->layer()->SetOpacity(0);
1433   view_model_->Add(view, model_index);
1434
1435   // Give the button its ideal bounds. That way if we end up animating the
1436   // button before this animation completes it doesn't appear at some random
1437   // spot (because it was in the middle of animating from 0,0 0x0 to its
1438   // target).
1439   IdealBounds ideal_bounds;
1440   CalculateIdealBounds(&ideal_bounds);
1441   view->SetBoundsRect(view_model_->ideal_bounds(model_index));
1442
1443   // The first animation moves all the views to their target position. |view|
1444   // is hidden, so it visually appears as though we are providing space for
1445   // it. When done we'll fade the view in.
1446   AnimateToIdealBounds();
1447   if (model_index <= last_visible_index_ ||
1448       model_index >= model_->FirstPanelIndex()) {
1449     bounds_animator_->SetAnimationDelegate(
1450         view,
1451         scoped_ptr<gfx::AnimationDelegate>(
1452             new StartFadeAnimationDelegate(this, view)));
1453   } else {
1454     // Undo the hiding if animation does not run.
1455     view->layer()->SetOpacity(1.0f);
1456   }
1457 }
1458
1459 void ShelfView::ShelfItemRemoved(int model_index, ShelfID id) {
1460   if (id == context_menu_id_)
1461     launcher_menu_runner_.reset();
1462   {
1463     base::AutoReset<bool> cancelling_drag(
1464         &cancelling_drag_model_changed_, true);
1465     model_index = CancelDrag(model_index);
1466   }
1467   views::View* view = view_model_->view_at(model_index);
1468   view_model_->Remove(model_index);
1469
1470   // When the overflow bubble is visible, the overflow range needs to be set
1471   // before CalculateIdealBounds() gets called. Otherwise CalculateIdealBounds()
1472   // could trigger a ShelfItemChanged() by hiding the overflow bubble and
1473   // since the overflow bubble is not yet synced with the ShelfModel this
1474   // could cause a crash.
1475   if (overflow_bubble_ && overflow_bubble_->IsShowing()) {
1476     last_hidden_index_ = std::min(last_hidden_index_,
1477                                   view_model_->view_size() - 1);
1478     UpdateOverflowRange(overflow_bubble_->shelf_view());
1479   }
1480
1481   if (view->visible()) {
1482     // The first animation fades out the view. When done we'll animate the rest
1483     // of the views to their target location.
1484     bounds_animator_->AnimateViewTo(view, view->bounds());
1485     bounds_animator_->SetAnimationDelegate(
1486         view,
1487         scoped_ptr<gfx::AnimationDelegate>(
1488             new FadeOutAnimationDelegate(this, view)));
1489   } else {
1490     // We don't need to show a fade out animation for invisible |view|. When an
1491     // item is ripped out from the shelf, its |view| is already invisible.
1492     AnimateToIdealBounds();
1493   }
1494
1495   // Close the tooltip because it isn't needed any longer and its anchor view
1496   // will be deleted soon.
1497   if (tooltip_->GetCurrentAnchorView() == view)
1498     tooltip_->Close();
1499 }
1500
1501 void ShelfView::ShelfItemChanged(int model_index, const ShelfItem& old_item) {
1502   const ShelfItem& item(model_->items()[model_index]);
1503   if (old_item.type != item.type) {
1504     // Type changed, swap the views.
1505     model_index = CancelDrag(model_index);
1506     scoped_ptr<views::View> old_view(view_model_->view_at(model_index));
1507     bounds_animator_->StopAnimatingView(old_view.get());
1508     // Removing and re-inserting a view in our view model will strip the ideal
1509     // bounds from the item. To avoid recalculation of everything the bounds
1510     // get remembered and restored after the insertion to the previous value.
1511     gfx::Rect old_ideal_bounds = view_model_->ideal_bounds(model_index);
1512     view_model_->Remove(model_index);
1513     views::View* new_view = CreateViewForItem(item);
1514     AddChildView(new_view);
1515     view_model_->Add(new_view, model_index);
1516     view_model_->set_ideal_bounds(model_index, old_ideal_bounds);
1517     new_view->SetBoundsRect(old_view->bounds());
1518     return;
1519   }
1520
1521   views::View* view = view_model_->view_at(model_index);
1522   switch (item.type) {
1523     case TYPE_BROWSER_SHORTCUT:
1524       // Fallthrough for the new Shelf since it needs to show the activation
1525       // change as well.
1526     case TYPE_APP_SHORTCUT:
1527     case TYPE_WINDOWED_APP:
1528     case TYPE_PLATFORM_APP:
1529     case TYPE_DIALOG:
1530     case TYPE_APP_PANEL: {
1531       ShelfButton* button = static_cast<ShelfButton*>(view);
1532       ReflectItemStatus(item, button);
1533       // The browser shortcut is currently not a "real" item and as such the
1534       // the image is bogous as well. We therefore keep the image as is for it.
1535       if (item.type != TYPE_BROWSER_SHORTCUT)
1536         button->SetImage(item.image);
1537       button->SchedulePaint();
1538       break;
1539     }
1540
1541     default:
1542       break;
1543   }
1544 }
1545
1546 void ShelfView::ShelfItemMoved(int start_index, int target_index) {
1547   view_model_->Move(start_index, target_index);
1548   // When cancelling a drag due to a shelf item being added, the currently
1549   // dragged item is moved back to its initial position. AnimateToIdealBounds
1550   // will be called again when the new item is added to the |view_model_| but
1551   // at this time the |view_model_| is inconsistent with the |model_|.
1552   if (!cancelling_drag_model_changed_)
1553     AnimateToIdealBounds();
1554 }
1555
1556 void ShelfView::ShelfStatusChanged() {
1557   // Nothing to do here.
1558 }
1559
1560 void ShelfView::PointerPressedOnButton(views::View* view,
1561                                        Pointer pointer,
1562                                        const ui::LocatedEvent& event) {
1563   if (drag_view_)
1564     return;
1565
1566   int index = view_model_->GetIndexOfView(view);
1567   if (index == -1)
1568     return;
1569
1570   ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
1571       model_->items()[index].id);
1572   if (view_model_->view_size() <= 1 || !item_delegate->IsDraggable())
1573     return;  // View is being deleted or not draggable, ignore request.
1574
1575   drag_view_ = view;
1576   drag_origin_ = gfx::Point(event.x(), event.y());
1577   UMA_HISTOGRAM_ENUMERATION("Ash.ShelfAlignmentUsage",
1578       layout_manager_->SelectValueForShelfAlignment(
1579           SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM,
1580           SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT,
1581           SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT,
1582           -1),
1583       SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT);
1584 }
1585
1586 void ShelfView::PointerDraggedOnButton(views::View* view,
1587                                        Pointer pointer,
1588                                        const ui::LocatedEvent& event) {
1589   // To prepare all drag types (moving an item in the shelf and dragging off),
1590   // we should check the x-axis and y-axis offset.
1591   if (!dragging() && drag_view_ &&
1592       ((std::abs(event.x() - drag_origin_.x()) >= kMinimumDragDistance) ||
1593        (std::abs(event.y() - drag_origin_.y()) >= kMinimumDragDistance))) {
1594     PrepareForDrag(pointer, event);
1595   }
1596   if (drag_pointer_ == pointer)
1597     ContinueDrag(event);
1598 }
1599
1600 void ShelfView::PointerReleasedOnButton(views::View* view,
1601                                         Pointer pointer,
1602                                         bool canceled) {
1603   if (canceled) {
1604     CancelDrag(-1);
1605   } else if (drag_pointer_ == pointer) {
1606     FinalizeRipOffDrag(false);
1607     drag_pointer_ = NONE;
1608     AnimateToIdealBounds();
1609   }
1610   // If the drag pointer is NONE, no drag operation is going on and the
1611   // drag_view can be released.
1612   if (drag_pointer_ == NONE)
1613     drag_view_ = NULL;
1614 }
1615
1616 void ShelfView::MouseMovedOverButton(views::View* view) {
1617   if (!ShouldShowTooltipForView(view))
1618     return;
1619
1620   if (!tooltip_->IsVisible())
1621     tooltip_->ResetTimer();
1622 }
1623
1624 void ShelfView::MouseEnteredButton(views::View* view) {
1625   if (!ShouldShowTooltipForView(view))
1626     return;
1627
1628   if (tooltip_->IsVisible()) {
1629     tooltip_->ShowImmediately(view, GetAccessibleName(view));
1630   } else {
1631     tooltip_->ShowDelayed(view, GetAccessibleName(view));
1632   }
1633 }
1634
1635 void ShelfView::MouseExitedButton(views::View* view) {
1636   if (!tooltip_->IsVisible())
1637     tooltip_->StopTimer();
1638 }
1639
1640 base::string16 ShelfView::GetAccessibleName(const views::View* view) {
1641   int view_index = view_model_->GetIndexOfView(view);
1642   // May be -1 while in the process of animating closed.
1643   if (view_index == -1)
1644     return base::string16();
1645
1646   ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
1647       model_->items()[view_index].id);
1648   return item_delegate->GetTitle();
1649 }
1650
1651 void ShelfView::ButtonPressed(views::Button* sender, const ui::Event& event) {
1652   // Do not handle mouse release during drag.
1653   if (dragging())
1654     return;
1655
1656   if (sender == overflow_button_) {
1657     ToggleOverflowBubble();
1658     return;
1659   }
1660
1661   int view_index = view_model_->GetIndexOfView(sender);
1662   // May be -1 while in the process of animating closed.
1663   if (view_index == -1)
1664     return;
1665
1666   // If the previous menu was closed by the same event as this one, we ignore
1667   // the call.
1668   if (!IsUsableEvent(event))
1669     return;
1670
1671   // Don't activate the item twice on double-click. Otherwise the window starts
1672   // animating open due to the first click, then immediately minimizes due to
1673   // the second click. The user most likely intended to open or minimize the
1674   // item once, not do both.
1675   if (event.flags() & ui::EF_IS_DOUBLE_CLICK)
1676     return;
1677
1678   {
1679     ScopedTargetRootWindow scoped_target(
1680         sender->GetWidget()->GetNativeView()->GetRootWindow());
1681     // Slow down activation animations if shift key is pressed.
1682     scoped_ptr<ui::ScopedAnimationDurationScaleMode> slowing_animations;
1683     if (event.IsShiftDown()) {
1684       slowing_animations.reset(new ui::ScopedAnimationDurationScaleMode(
1685             ui::ScopedAnimationDurationScaleMode::SLOW_DURATION));
1686     }
1687
1688     // Collect usage statistics before we decide what to do with the click.
1689     switch (model_->items()[view_index].type) {
1690       case TYPE_APP_SHORTCUT:
1691       case TYPE_WINDOWED_APP:
1692       case TYPE_PLATFORM_APP:
1693       case TYPE_BROWSER_SHORTCUT:
1694         Shell::GetInstance()->metrics()->RecordUserMetricsAction(
1695             UMA_LAUNCHER_CLICK_ON_APP);
1696         break;
1697
1698       case TYPE_APP_LIST:
1699         Shell::GetInstance()->metrics()->RecordUserMetricsAction(
1700             UMA_LAUNCHER_CLICK_ON_APPLIST_BUTTON);
1701         break;
1702
1703       case TYPE_APP_PANEL:
1704       case TYPE_DIALOG:
1705         break;
1706
1707       case TYPE_UNDEFINED:
1708         NOTREACHED() << "ShelfItemType must be set.";
1709         break;
1710     }
1711
1712     ShelfItemDelegate* item_delegate =
1713         item_manager_->GetShelfItemDelegate(model_->items()[view_index].id);
1714     if (!item_delegate->ItemSelected(event))
1715       ShowListMenuForView(model_->items()[view_index], sender, event);
1716   }
1717 }
1718
1719 bool ShelfView::ShowListMenuForView(const ShelfItem& item,
1720                                     views::View* source,
1721                                     const ui::Event& event) {
1722   ShelfItemDelegate* item_delegate =
1723       item_manager_->GetShelfItemDelegate(item.id);
1724   scoped_ptr<ui::MenuModel> list_menu_model(
1725       item_delegate->CreateApplicationMenu(event.flags()));
1726
1727   // Make sure we have a menu and it has at least two items in addition to the
1728   // application title and the 3 spacing separators.
1729   if (!list_menu_model.get() || list_menu_model->GetItemCount() <= 5)
1730     return false;
1731
1732   ShowMenu(list_menu_model.get(),
1733            source,
1734            gfx::Point(),
1735            false,
1736            ui::GetMenuSourceTypeForEvent(event));
1737   return true;
1738 }
1739
1740 void ShelfView::ShowContextMenuForView(views::View* source,
1741                                        const gfx::Point& point,
1742                                        ui::MenuSourceType source_type) {
1743   int view_index = view_model_->GetIndexOfView(source);
1744   if (view_index == -1) {
1745     Shell::GetInstance()->ShowContextMenu(point, source_type);
1746     return;
1747   }
1748
1749   ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
1750       model_->items()[view_index].id);
1751   context_menu_model_.reset(item_delegate->CreateContextMenu(
1752       source->GetWidget()->GetNativeView()->GetRootWindow()));
1753   if (!context_menu_model_)
1754     return;
1755
1756   base::AutoReset<ShelfID> reseter(
1757       &context_menu_id_,
1758       view_index == -1 ? 0 : model_->items()[view_index].id);
1759
1760   ShowMenu(context_menu_model_.get(),
1761            source,
1762            point,
1763            true,
1764            source_type);
1765 }
1766
1767 void ShelfView::ShowMenu(ui::MenuModel* menu_model,
1768                          views::View* source,
1769                          const gfx::Point& click_point,
1770                          bool context_menu,
1771                          ui::MenuSourceType source_type) {
1772   closing_event_time_ = base::TimeDelta();
1773   launcher_menu_runner_.reset(new views::MenuRunner(
1774       menu_model, context_menu ? views::MenuRunner::CONTEXT_MENU : 0));
1775
1776   ScopedTargetRootWindow scoped_target(
1777       source->GetWidget()->GetNativeView()->GetRootWindow());
1778
1779   // Determine the menu alignment dependent on the shelf.
1780   views::MenuAnchorPosition menu_alignment = views::MENU_ANCHOR_TOPLEFT;
1781   gfx::Rect anchor_point = gfx::Rect(click_point, gfx::Size());
1782
1783   ShelfWidget* shelf = RootWindowController::ForShelf(
1784       GetWidget()->GetNativeView())->shelf();
1785   if (!context_menu) {
1786     // Application lists use a bubble.
1787     ShelfAlignment align = shelf->GetAlignment();
1788     anchor_point = source->GetBoundsInScreen();
1789
1790     // It is possible to invoke the menu while it is sliding into view. To cover
1791     // that case, the screen coordinates are offsetted by the animation delta.
1792     gfx::Vector2d offset =
1793         source->GetWidget()->GetNativeWindow()->bounds().origin() -
1794         source->GetWidget()->GetNativeWindow()->GetTargetBounds().origin();
1795     anchor_point.set_x(anchor_point.x() - offset.x());
1796     anchor_point.set_y(anchor_point.y() - offset.y());
1797
1798     // Shelf items can have an asymmetrical border for spacing reasons.
1799     // Adjust anchor location for this.
1800     if (source->border())
1801       anchor_point.Inset(source->border()->GetInsets());
1802
1803     switch (align) {
1804       case SHELF_ALIGNMENT_BOTTOM:
1805         menu_alignment = views::MENU_ANCHOR_BUBBLE_ABOVE;
1806         break;
1807       case SHELF_ALIGNMENT_LEFT:
1808         menu_alignment = views::MENU_ANCHOR_BUBBLE_RIGHT;
1809         break;
1810       case SHELF_ALIGNMENT_RIGHT:
1811         menu_alignment = views::MENU_ANCHOR_BUBBLE_LEFT;
1812         break;
1813       case SHELF_ALIGNMENT_TOP:
1814         menu_alignment = views::MENU_ANCHOR_BUBBLE_BELOW;
1815         break;
1816     }
1817   }
1818   // If this gets deleted while we are in the menu, the shelf will be gone
1819   // as well.
1820   bool got_deleted = false;
1821   got_deleted_ = &got_deleted;
1822
1823   shelf->ForceUndimming(true);
1824   // NOTE: if you convert to HAS_MNEMONICS be sure and update menu building
1825   // code.
1826   if (launcher_menu_runner_->RunMenuAt(source->GetWidget(),
1827                                        NULL,
1828                                        anchor_point,
1829                                        menu_alignment,
1830                                        source_type) ==
1831       views::MenuRunner::MENU_DELETED) {
1832     if (!got_deleted) {
1833       got_deleted_ = NULL;
1834       shelf->ForceUndimming(false);
1835     }
1836     return;
1837   }
1838   got_deleted_ = NULL;
1839   shelf->ForceUndimming(false);
1840
1841   // If it is a context menu and we are showing overflow bubble
1842   // we want to hide overflow bubble.
1843   if (owner_overflow_bubble_)
1844     owner_overflow_bubble_->HideBubbleAndRefreshButton();
1845
1846   // Unpinning an item will reset the |launcher_menu_runner_| before coming
1847   // here.
1848   if (launcher_menu_runner_)
1849     closing_event_time_ = launcher_menu_runner_->closing_event_time();
1850   Shell::GetInstance()->UpdateShelfVisibility();
1851 }
1852
1853 void ShelfView::OnBoundsAnimatorProgressed(views::BoundsAnimator* animator) {
1854   FOR_EACH_OBSERVER(ShelfIconObserver, observers_,
1855                     OnShelfIconPositionsChanged());
1856   PreferredSizeChanged();
1857 }
1858
1859 void ShelfView::OnBoundsAnimatorDone(views::BoundsAnimator* animator) {
1860   if (snap_back_from_rip_off_view_ && animator == bounds_animator_) {
1861     if (!animator->IsAnimating(snap_back_from_rip_off_view_)) {
1862       // Coming here the animation of the ShelfButton is finished and the
1863       // previously hidden status can be shown again. Since the button itself
1864       // might have gone away or changed locations we check that the button
1865       // is still in the shelf and show its status again.
1866       for (int index = 0; index < view_model_->view_size(); index++) {
1867         views::View* view = view_model_->view_at(index);
1868         if (view == snap_back_from_rip_off_view_) {
1869           ShelfButton* button = static_cast<ShelfButton*>(view);
1870           button->ClearState(ShelfButton::STATE_HIDDEN);
1871           break;
1872         }
1873       }
1874       snap_back_from_rip_off_view_ = NULL;
1875     }
1876   }
1877 }
1878
1879 bool ShelfView::IsUsableEvent(const ui::Event& event) {
1880   if (closing_event_time_ == base::TimeDelta())
1881     return true;
1882
1883   base::TimeDelta delta =
1884       base::TimeDelta(event.time_stamp() - closing_event_time_);
1885   closing_event_time_ = base::TimeDelta();
1886   // TODO(skuhne): This time seems excessive, but it appears that the reposting
1887   // takes that long.  Need to come up with a better way of doing this.
1888   return (delta.InMilliseconds() < 0 || delta.InMilliseconds() > 130);
1889 }
1890
1891 const ShelfItem* ShelfView::ShelfItemForView(const views::View* view) const {
1892   int view_index = view_model_->GetIndexOfView(view);
1893   if (view_index == -1)
1894     return NULL;
1895   return &(model_->items()[view_index]);
1896 }
1897
1898 bool ShelfView::ShouldShowTooltipForView(const views::View* view) const {
1899   if (view == GetAppListButtonView() &&
1900       Shell::GetInstance()->GetAppListWindow())
1901     return false;
1902   const ShelfItem* item = ShelfItemForView(view);
1903   if (!item)
1904     return true;
1905   ShelfItemDelegate* item_delegate =
1906       item_manager_->GetShelfItemDelegate(item->id);
1907   return item_delegate->ShouldShowTooltip();
1908 }
1909
1910 int ShelfView::CalculateShelfDistance(const gfx::Point& coordinate) const {
1911   ShelfWidget* shelf = RootWindowController::ForShelf(
1912       GetWidget()->GetNativeView())->shelf();
1913   ShelfAlignment align = shelf->GetAlignment();
1914   const gfx::Rect bounds = GetBoundsInScreen();
1915   int distance = 0;
1916   switch (align) {
1917     case SHELF_ALIGNMENT_BOTTOM:
1918       distance = bounds.y() - coordinate.y();
1919       break;
1920     case SHELF_ALIGNMENT_LEFT:
1921       distance = coordinate.x() - bounds.right();
1922       break;
1923     case SHELF_ALIGNMENT_RIGHT:
1924       distance = bounds.x() - coordinate.x();
1925       break;
1926     case SHELF_ALIGNMENT_TOP:
1927       distance = coordinate.y() - bounds.bottom();
1928       break;
1929   }
1930   return distance > 0 ? distance : 0;
1931 }
1932
1933 }  // namespace ash