1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/display/screen_position_controller.h"
7 #include "ash/display/display_controller.h"
8 #include "ash/root_window_controller.h"
10 #include "ash/shell_window_ids.h"
11 #include "ash/wm/coordinate_conversion.h"
12 #include "ash/wm/system_modal_container_layout_manager.h"
13 #include "ash/wm/window_properties.h"
14 #include "ash/wm/window_state.h"
15 #include "ui/aura/client/capture_client.h"
16 #include "ui/aura/client/focus_client.h"
17 #include "ui/aura/window_event_dispatcher.h"
18 #include "ui/aura/window_tracker.h"
19 #include "ui/compositor/dip_util.h"
20 #include "ui/gfx/display.h"
21 #include "ui/gfx/screen.h"
22 #include "ui/wm/core/window_util.h"
23 #include "ui/wm/public/activation_client.h"
28 // Return true if the window or its ancestor has |kStayInSameRootWindowkey|
30 bool ShouldStayInSameRootWindow(const aura::Window* window) {
32 (window->GetProperty(internal::kStayInSameRootWindowKey) ||
33 ShouldStayInSameRootWindow(window->parent()));
36 // Move all transient children to |dst_root|, including the ones in
37 // the child windows and transient children of the transient children.
38 void MoveAllTransientChildrenToNewRoot(const gfx::Display& display,
39 aura::Window* window) {
40 aura::Window* dst_root = Shell::GetInstance()->display_controller()->
41 GetRootWindowForDisplayId(display.id());
42 aura::Window::Windows transient_children =
43 ::wm::GetTransientChildren(window);
44 for (aura::Window::Windows::iterator iter = transient_children.begin();
45 iter != transient_children.end(); ++iter) {
46 aura::Window* transient_child = *iter;
47 int container_id = transient_child->parent()->id();
48 DCHECK_GE(container_id, 0);
49 aura::Window* container = Shell::GetContainer(dst_root, container_id);
50 gfx::Rect parent_bounds_in_screen = transient_child->GetBoundsInScreen();
51 container->AddChild(transient_child);
52 transient_child->SetBoundsInScreen(parent_bounds_in_screen, display);
54 // Transient children may have transient children.
55 MoveAllTransientChildrenToNewRoot(display, transient_child);
57 // Move transient children of the child windows if any.
58 aura::Window::Windows children = window->children();
59 for (aura::Window::Windows::iterator iter = children.begin();
60 iter != children.end(); ++iter)
61 MoveAllTransientChildrenToNewRoot(display, *iter);
64 // Finds the root window at |location| in |window|'s coordinates and returns a
65 // pair of root window and location in that root window's coordinates. The
66 // function usually returns |window->GetRootWindow()|, but if the mouse pointer
67 // is moved outside the |window|'s root while the mouse is captured, it returns
68 // the other root window.
69 std::pair<aura::Window*, gfx::Point> GetRootWindowRelativeToWindow(
71 const gfx::Point& location) {
72 aura::Window* root_window = window->GetRootWindow();
73 gfx::Point location_in_root(location);
74 aura::Window::ConvertPointToTarget(window, root_window, &location_in_root);
77 if (!root_window->ContainsPointInRoot(location_in_root)) {
78 // This conversion is necessary to deal with X's passive input
79 // grab while dragging window. For example, if we have two
80 // displays, say 1000x1000 (primary) and 500x500 (extended one
81 // on the right), and start dragging a window at (999, 123), and
82 // then move the pointer to the right, the pointer suddenly
83 // warps to the extended display. The destination is (0, 123) in
84 // the secondary root window's coordinates, or (1000, 123) in
85 // the screen coordinates. However, since the mouse is captured
86 // by X during drag, a weird LocatedEvent, something like (0, 1123)
87 // in the *primary* root window's coordinates, is sent to Chrome
88 // (Remember that in the native X11 world, the two root windows
89 // are always stacked vertically regardless of the display
90 // layout in Ash). We need to figure out that (0, 1123) in the
91 // primary root window's coordinates is actually (0, 123) in the
92 // extended root window's coordinates.
94 gfx::Point location_in_native(location_in_root);
95 root_window->GetHost()->ConvertPointToNativeScreen(&location_in_native);
97 aura::Window::Windows root_windows = Shell::GetAllRootWindows();
98 for (size_t i = 0; i < root_windows.size(); ++i) {
99 aura::WindowTreeHost* host = root_windows[i]->GetHost();
100 const gfx::Rect native_bounds = host->GetBounds();
101 if (native_bounds.Contains(location_in_native)) {
102 root_window = root_windows[i];
103 location_in_root = location_in_native;
104 host->ConvertPointFromNativeScreen(&location_in_root);
110 // TODO(yusukes): Support non-X11 platforms if necessary.
113 return std::make_pair(root_window, location_in_root);
120 void ScreenPositionController::ConvertPointToScreen(
121 const aura::Window* window,
123 const aura::Window* root = window->GetRootWindow();
124 aura::Window::ConvertPointToTarget(window, root, point);
125 const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow(
126 const_cast<aura::Window*>(root)).bounds().origin();
127 point->Offset(display_origin.x(), display_origin.y());
130 void ScreenPositionController::ConvertPointFromScreen(
131 const aura::Window* window,
133 const aura::Window* root = window->GetRootWindow();
134 const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow(
135 const_cast<aura::Window*>(root)).bounds().origin();
136 point->Offset(-display_origin.x(), -display_origin.y());
137 aura::Window::ConvertPointToTarget(root, window, point);
140 void ScreenPositionController::ConvertHostPointToScreen(
141 aura::Window* root_window,
143 aura::Window* root = root_window->GetRootWindow();
144 root->GetHost()->ConvertPointFromHost(point);
145 std::pair<aura::Window*, gfx::Point> pair =
146 GetRootWindowRelativeToWindow(root, *point);
147 *point = pair.second;
148 ConvertPointToScreen(pair.first, point);
151 void ScreenPositionController::SetBounds(aura::Window* window,
152 const gfx::Rect& bounds,
153 const gfx::Display& display) {
154 DCHECK_NE(-1, display.id());
155 if (!window->parent()->GetProperty(internal::kUsesScreenCoordinatesKey)) {
156 window->SetBounds(bounds);
160 // Don't move a window to other root window if:
161 // a) the window is a transient window. It moves when its
162 // transient_parent moves.
163 // b) if the window or its ancestor has kStayInSameRootWindowkey. It's
164 // intentionally kept in the same root window even if the bounds is
165 // outside of the display.
166 if (!::wm::GetTransientParent(window) &&
167 !ShouldStayInSameRootWindow(window)) {
168 aura::Window* dst_root =
169 Shell::GetInstance()->display_controller()->GetRootWindowForDisplayId(
172 aura::Window* dst_container = NULL;
173 if (dst_root != window->GetRootWindow()) {
174 int container_id = window->parent()->id();
175 // All containers that uses screen coordinates must have valid window ids.
176 DCHECK_GE(container_id, 0);
177 // Don't move modal background.
178 if (!SystemModalContainerLayoutManager::IsModalBackground(window))
179 dst_container = Shell::GetContainer(dst_root, container_id);
182 if (dst_container && window->parent() != dst_container) {
183 aura::Window* focused = aura::client::GetFocusClient(window)->
185 aura::client::ActivationClient* activation_client =
186 aura::client::GetActivationClient(window->GetRootWindow());
187 aura::Window* active = activation_client->GetActiveWindow();
189 aura::WindowTracker tracker;
191 tracker.Add(focused);
192 if (active && focused != active)
195 // Set new bounds now so that the container's layout manager
196 // can adjust the bounds if necessary.
197 gfx::Point origin = bounds.origin();
198 const gfx::Point display_origin = display.bounds().origin();
199 origin.Offset(-display_origin.x(), -display_origin.y());
200 gfx::Rect new_bounds = gfx::Rect(origin, bounds.size());
202 window->SetBounds(new_bounds);
204 dst_container->AddChild(window);
206 MoveAllTransientChildrenToNewRoot(display, window);
208 // Restore focused/active window.
209 if (tracker.Contains(focused)) {
210 aura::client::GetFocusClient(window)->FocusWindow(focused);
211 // TODO(beng): replace with GetRootWindow().
212 ash::Shell::GetInstance()->set_target_root_window(
213 focused->GetRootWindow());
214 } else if (tracker.Contains(active)) {
215 activation_client->ActivateWindow(active);
217 // TODO(oshima): We should not have to update the bounds again
218 // below in theory, but we currently do need as there is a code
219 // that assumes that the bounds will never be overridden by the
220 // layout mananger. We should have more explicit control how
221 // constraints are applied by the layout manager.
224 gfx::Point origin(bounds.origin());
225 const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow(
226 window).bounds().origin();
227 origin.Offset(-display_origin.x(), -display_origin.y());
228 window->SetBounds(gfx::Rect(origin, bounds.size()));