a376568e783e2904e6870e02cb86f775e5f3aff5
[platform/framework/web/crosswalk.git] / src / ash / display / display_configurator_animation.cc
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/display/display_configurator_animation.h"
6
7 #include "ash/shell.h"
8 #include "ash/shell_window_ids.h"
9 #include "base/bind.h"
10 #include "base/stl_util.h"
11 #include "base/time/time.h"
12 #include "ui/aura/window.h"
13 #include "ui/aura/window_event_dispatcher.h"
14 #include "ui/compositor/layer.h"
15 #include "ui/compositor/layer_animation_observer.h"
16 #include "ui/compositor/layer_animation_sequence.h"
17 #include "ui/compositor/layer_animator.h"
18 #include "ui/compositor/scoped_layer_animation_settings.h"
19
20 namespace ash {
21 namespace {
22
23 const int kFadingAnimationDurationInMS = 200;
24 const int kFadingTimeoutDurationInSeconds = 10;
25
26 // CallbackRunningObserver accepts multiple layer animations and
27 // runs the specified |callback| when all of the animations have finished.
28 class CallbackRunningObserver {
29  public:
30   CallbackRunningObserver(base::Closure callback)
31       : completed_counter_(0),
32         animation_aborted_(false),
33         callback_(callback) {}
34
35   void AddNewAnimator(ui::LayerAnimator* animator) {
36     Observer* observer = new Observer(animator, this);
37     animator->AddObserver(observer);
38     observer_list_.push_back(observer);
39   }
40
41  private:
42   void OnSingleTaskCompleted() {
43     completed_counter_++;
44     if (completed_counter_ >= observer_list_.size()) {
45       base::MessageLoopForUI::current()->DeleteSoon(FROM_HERE, this);
46       if (!animation_aborted_)
47         base::MessageLoopForUI::current()->PostTask(FROM_HERE, callback_);
48     }
49   }
50
51   void OnSingleTaskAborted() {
52     animation_aborted_ = true;
53     OnSingleTaskCompleted();
54   }
55
56   // The actual observer to listen each animation completion.
57   class Observer : public ui::LayerAnimationObserver {
58    public:
59     Observer(ui::LayerAnimator* animator,
60              CallbackRunningObserver* observer)
61         : animator_(animator),
62           observer_(observer) {}
63
64    protected:
65     // ui::LayerAnimationObserver overrides:
66     virtual void OnLayerAnimationEnded(
67         ui::LayerAnimationSequence* sequence) override {
68       animator_->RemoveObserver(this);
69       observer_->OnSingleTaskCompleted();
70     }
71     virtual void OnLayerAnimationAborted(
72         ui::LayerAnimationSequence* sequence) override {
73       animator_->RemoveObserver(this);
74       observer_->OnSingleTaskAborted();
75     }
76     virtual void OnLayerAnimationScheduled(
77         ui::LayerAnimationSequence* sequence) override {
78     }
79     virtual bool RequiresNotificationWhenAnimatorDestroyed() const override {
80       return true;
81     }
82
83    private:
84     ui::LayerAnimator* animator_;
85     CallbackRunningObserver* observer_;
86
87     DISALLOW_COPY_AND_ASSIGN(Observer);
88   };
89
90   size_t completed_counter_;
91   bool animation_aborted_;
92   ScopedVector<Observer> observer_list_;
93   base::Closure callback_;
94
95   DISALLOW_COPY_AND_ASSIGN(CallbackRunningObserver);
96 };
97
98 }  // namespace
99
100 DisplayConfiguratorAnimation::DisplayConfiguratorAnimation()
101     : weak_ptr_factory_(this) {
102 }
103
104 DisplayConfiguratorAnimation::~DisplayConfiguratorAnimation() {
105   ClearHidingLayers();
106 }
107
108 void DisplayConfiguratorAnimation::StartFadeOutAnimation(
109     base::Closure callback) {
110   CallbackRunningObserver* observer = new CallbackRunningObserver(callback);
111   ClearHidingLayers();
112
113   // Make the fade-out animation for all root windows.  Instead of actually
114   // hiding the root windows, we put a black layer over a root window for
115   // safety.  These layers remain to hide root windows and will be deleted
116   // after the animation of OnDisplayModeChanged().
117   aura::Window::Windows root_windows =
118       Shell::GetInstance()->GetAllRootWindows();
119   for (aura::Window::Windows::const_iterator it = root_windows.begin();
120        it != root_windows.end(); ++it) {
121     aura::Window* root_window = *it;
122     ui::Layer* hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR);
123     hiding_layer->SetColor(SK_ColorBLACK);
124     hiding_layer->SetBounds(root_window->bounds());
125     ui::Layer* parent =
126         ash::Shell::GetContainer(root_window,
127                                  ash::kShellWindowId_OverlayContainer)->layer();
128     parent->Add(hiding_layer);
129
130     hiding_layer->SetOpacity(0.0);
131
132     ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator());
133     settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
134         kFadingAnimationDurationInMS));
135     observer->AddNewAnimator(hiding_layer->GetAnimator());
136     hiding_layer->SetOpacity(1.0f);
137     hiding_layer->SetVisible(true);
138     hiding_layers_[root_window] = hiding_layer;
139   }
140
141   // In case that OnDisplayModeChanged() isn't called or its animator is
142   // canceled due to some unknown errors, we set a timer to clear these
143   // hiding layers.
144   timer_.reset(new base::OneShotTimer<DisplayConfiguratorAnimation>());
145   timer_->Start(FROM_HERE,
146                 base::TimeDelta::FromSeconds(kFadingTimeoutDurationInSeconds),
147                 this,
148                 &DisplayConfiguratorAnimation::ClearHidingLayers);
149 }
150
151 void DisplayConfiguratorAnimation::StartFadeInAnimation() {
152   // We want to make sure clearing all of hiding layers after the animation
153   // finished.  Note that this callback can be canceled, but the cancel only
154   // happens when the next animation is scheduled.  Thus the hiding layers
155   // should be deleted eventually.
156   CallbackRunningObserver* observer = new CallbackRunningObserver(
157       base::Bind(&DisplayConfiguratorAnimation::ClearHidingLayers,
158                  weak_ptr_factory_.GetWeakPtr()));
159
160   // Ensure that layers are not animating.
161   for (std::map<aura::Window*, ui::Layer*>::iterator it =
162            hiding_layers_.begin(); it != hiding_layers_.end(); ++it) {
163     ui::LayerAnimator* animator = it->second->GetAnimator();
164     if (animator->is_animating())
165       animator->StopAnimating();
166   }
167
168   // Schedules the fade-in effect for all root windows.  Because we put the
169   // black layers for fade-out, here we actually turn those black layers
170   // invisible.
171   aura::Window::Windows root_windows =
172       Shell::GetInstance()->GetAllRootWindows();
173   for (aura::Window::Windows::const_iterator it = root_windows.begin();
174        it != root_windows.end(); ++it) {
175     aura::Window* root_window = *it;
176     ui::Layer* hiding_layer = NULL;
177     if (hiding_layers_.find(root_window) == hiding_layers_.end()) {
178       // In case of the transition from mirroring->non-mirroring, new root
179       // windows appear and we do not have the black layers for them.  Thus
180       // we need to create the layer and make it visible.
181       hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR);
182       hiding_layer->SetColor(SK_ColorBLACK);
183       hiding_layer->SetBounds(root_window->bounds());
184       ui::Layer* parent =
185           ash::Shell::GetContainer(
186               root_window, ash::kShellWindowId_OverlayContainer)->layer();
187       parent->Add(hiding_layer);
188       hiding_layer->SetOpacity(1.0f);
189       hiding_layer->SetVisible(true);
190       hiding_layers_[root_window] = hiding_layer;
191     } else {
192       hiding_layer = hiding_layers_[root_window];
193       if (hiding_layer->bounds() != root_window->bounds())
194         hiding_layer->SetBounds(root_window->bounds());
195     }
196
197     ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator());
198     settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
199         kFadingAnimationDurationInMS));
200     observer->AddNewAnimator(hiding_layer->GetAnimator());
201     hiding_layer->SetOpacity(0.0f);
202     hiding_layer->SetVisible(false);
203   }
204 }
205
206 void DisplayConfiguratorAnimation::OnDisplayModeChanged(
207     const ui::DisplayConfigurator::DisplayStateList& displays) {
208   if (!hiding_layers_.empty())
209     StartFadeInAnimation();
210 }
211
212 void DisplayConfiguratorAnimation::OnDisplayModeChangeFailed(
213     ui::MultipleDisplayState failed_new_state) {
214   if (!hiding_layers_.empty())
215     StartFadeInAnimation();
216 }
217
218 void DisplayConfiguratorAnimation::ClearHidingLayers() {
219   if (timer_) {
220     timer_->Stop();
221     timer_.reset();
222   }
223   STLDeleteContainerPairSecondPointers(
224       hiding_layers_.begin(), hiding_layers_.end());
225   hiding_layers_.clear();
226 }
227
228 }  // namespace ash