Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / ash / desktop_background / desktop_background_view.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/desktop_background/desktop_background_view.h"
6
7 #include <limits>
8
9 #include "ash/ash_export.h"
10 #include "ash/desktop_background/desktop_background_controller.h"
11 #include "ash/desktop_background/desktop_background_widget_controller.h"
12 #include "ash/desktop_background/user_wallpaper_delegate.h"
13 #include "ash/display/display_manager.h"
14 #include "ash/root_window_controller.h"
15 #include "ash/session/session_state_delegate.h"
16 #include "ash/shell.h"
17 #include "ash/shell_window_ids.h"
18 #include "ash/wm/overview/window_selector_controller.h"
19 #include "ash/wm/window_animations.h"
20 #include "base/message_loop/message_loop.h"
21 #include "base/strings/utf_string_conversions.h"
22 #include "ui/aura/window_event_dispatcher.h"
23 #include "ui/compositor/layer.h"
24 #include "ui/gfx/canvas.h"
25 #include "ui/gfx/image/image.h"
26 #include "ui/gfx/size_conversions.h"
27 #include "ui/gfx/transform.h"
28 #include "ui/views/widget/widget.h"
29
30 namespace ash {
31 namespace {
32
33 // For our scaling ratios we need to round positive numbers.
34 int RoundPositive(double x) {
35   return static_cast<int>(floor(x + 0.5));
36 }
37
38 // A view that controls the child view's layer so that the layer
39 // always has the same size as the display's original, un-scaled size
40 // in DIP. The layer then transformed to fit to the virtual screen
41 // size when laid-out.
42 // This is to avoid scaling the image at painting time, then scaling
43 // it back to the screen size in the compositor.
44 class LayerControlView : public views::View {
45  public:
46   explicit LayerControlView(views::View* view) {
47     AddChildView(view);
48     view->SetPaintToLayer(true);
49   }
50
51   // Overrides views::View.
52   void Layout() override {
53     gfx::Display display = Shell::GetScreen()->GetDisplayNearestWindow(
54         GetWidget()->GetNativeView());
55     DisplayManager* display_manager = Shell::GetInstance()->display_manager();
56     DisplayInfo info = display_manager->GetDisplayInfo(display.id());
57     float ui_scale = info.GetEffectiveUIScale();
58     gfx::SizeF pixel_size = display.size();
59     pixel_size.Scale(1.0f / ui_scale);
60     gfx::Size rounded_size = gfx::ToCeiledSize(pixel_size);
61     DCHECK_EQ(1, child_count());
62     views::View* child = child_at(0);
63     child->SetBounds(0, 0, rounded_size.width(), rounded_size.height());
64     gfx::Transform transform;
65     transform.Scale(ui_scale, ui_scale);
66     child->SetTransform(transform);
67   }
68
69  private:
70   DISALLOW_COPY_AND_ASSIGN(LayerControlView);
71 };
72
73 }  // namespace
74
75 // This event handler receives events in the pre-target phase and takes care of
76 // the following:
77 //   - Disabling overview mode on touch release.
78 //   - Disabling overview mode on mouse release.
79 class PreEventDispatchHandler : public ui::EventHandler {
80  public:
81   PreEventDispatchHandler() {}
82   ~PreEventDispatchHandler() override {}
83
84  private:
85   // ui::EventHandler:
86   void OnMouseEvent(ui::MouseEvent* event) override {
87     CHECK_EQ(ui::EP_PRETARGET, event->phase());
88     WindowSelectorController* controller =
89         Shell::GetInstance()->window_selector_controller();
90     if (event->type() == ui::ET_MOUSE_RELEASED && controller->IsSelecting()) {
91       controller->ToggleOverview();
92       event->StopPropagation();
93     }
94   }
95
96   void OnGestureEvent(ui::GestureEvent* event) override {
97     CHECK_EQ(ui::EP_PRETARGET, event->phase());
98     WindowSelectorController* controller =
99         Shell::GetInstance()->window_selector_controller();
100     if (event->type() == ui::ET_GESTURE_TAP && controller->IsSelecting()) {
101       controller->ToggleOverview();
102       event->StopPropagation();
103     }
104   }
105
106   DISALLOW_COPY_AND_ASSIGN(PreEventDispatchHandler);
107 };
108
109 ////////////////////////////////////////////////////////////////////////////////
110 // DesktopBackgroundView, public:
111
112 DesktopBackgroundView::DesktopBackgroundView()
113     : pre_dispatch_handler_(new PreEventDispatchHandler()) {
114   set_context_menu_controller(this);
115   AddPreTargetHandler(pre_dispatch_handler_.get());
116 }
117
118 DesktopBackgroundView::~DesktopBackgroundView() {
119   RemovePreTargetHandler(pre_dispatch_handler_.get());
120 }
121
122 ////////////////////////////////////////////////////////////////////////////////
123 // DesktopBackgroundView, views::View overrides:
124
125 void DesktopBackgroundView::OnPaint(gfx::Canvas* canvas) {
126   // Scale the image while maintaining the aspect ratio, cropping as
127   // necessary to fill the background. Ideally the image should be larger
128   // than the largest display supported, if not we will scale and center it if
129   // the layout is WALLPAPER_LAYOUT_CENTER_CROPPED.
130   DesktopBackgroundController* controller =
131       Shell::GetInstance()->desktop_background_controller();
132   gfx::ImageSkia wallpaper = controller->GetWallpaper();
133   WallpaperLayout wallpaper_layout = controller->GetWallpaperLayout();
134
135   if (wallpaper.isNull()) {
136     canvas->FillRect(GetLocalBounds(), SK_ColorBLACK);
137     return;
138   }
139
140   gfx::NativeView native_view = GetWidget()->GetNativeView();
141   gfx::Display display = gfx::Screen::GetScreenFor(native_view)->
142       GetDisplayNearestWindow(native_view);
143
144   DisplayManager* display_manager = Shell::GetInstance()->display_manager();
145   DisplayInfo display_info = display_manager->GetDisplayInfo(display.id());
146   float scaling = display_info.GetEffectiveUIScale();
147   if (scaling <= 1.0f)
148     scaling = 1.0f;
149   // Allow scaling up to the UI scaling.
150   // TODO(oshima): Create separate layer that fits to the image and then
151   // scale to avoid artifacts and be more efficient when clipped.
152   gfx::Rect wallpaper_rect(
153       0, 0, wallpaper.width() * scaling, wallpaper.height() * scaling);
154
155   if (wallpaper_layout == WALLPAPER_LAYOUT_CENTER_CROPPED) {
156     // The dimension with the smallest ratio must be cropped, the other one
157     // is preserved. Both are set in gfx::Size cropped_size.
158     double horizontal_ratio = static_cast<double>(width()) /
159         static_cast<double>(wallpaper.width());
160     double vertical_ratio = static_cast<double>(height()) /
161         static_cast<double>(wallpaper.height());
162
163     gfx::Size cropped_size;
164     if (vertical_ratio > horizontal_ratio) {
165       cropped_size = gfx::Size(
166           RoundPositive(static_cast<double>(width()) / vertical_ratio),
167           wallpaper.height());
168     } else {
169       cropped_size = gfx::Size(wallpaper.width(),
170           RoundPositive(static_cast<double>(height()) / horizontal_ratio));
171     }
172
173     gfx::Rect wallpaper_cropped_rect(
174         0, 0, wallpaper.width(), wallpaper.height());
175     wallpaper_cropped_rect.ClampToCenteredSize(cropped_size);
176     canvas->DrawImageInt(wallpaper,
177         wallpaper_cropped_rect.x(), wallpaper_cropped_rect.y(),
178         wallpaper_cropped_rect.width(), wallpaper_cropped_rect.height(),
179         0, 0, width(), height(),
180         true);
181   } else if (wallpaper_layout == WALLPAPER_LAYOUT_TILE) {
182     canvas->TileImageInt(wallpaper, 0, 0, width(), height());
183   } else if (wallpaper_layout == WALLPAPER_LAYOUT_STRETCH) {
184     // This is generally not recommended as it may show artifacts.
185     canvas->DrawImageInt(wallpaper, 0, 0, wallpaper.width(),
186         wallpaper.height(), 0, 0, width(), height(), true);
187   } else {
188     // Fill with black to make sure that the entire area is opaque.
189     canvas->FillRect(GetLocalBounds(), SK_ColorBLACK);
190     // All other are simply centered, and not scaled (but may be clipped).
191     canvas->DrawImageInt(
192         wallpaper,
193         0, 0, wallpaper.width(), wallpaper.height(),
194         (width() - wallpaper_rect.width()) / 2,
195         (height() - wallpaper_rect.height()) / 2,
196         wallpaper_rect.width(),
197         wallpaper_rect.height(),
198         true);
199   }
200 }
201
202 bool DesktopBackgroundView::OnMousePressed(const ui::MouseEvent& event) {
203   return true;
204 }
205
206 void DesktopBackgroundView::ShowContextMenuForView(
207     views::View* source,
208     const gfx::Point& point,
209     ui::MenuSourceType source_type) {
210   Shell::GetInstance()->ShowContextMenu(point, source_type);
211 }
212
213 views::Widget* CreateDesktopBackground(aura::Window* root_window,
214                                        int container_id) {
215   DesktopBackgroundController* controller =
216       Shell::GetInstance()->desktop_background_controller();
217   UserWallpaperDelegate* wallpaper_delegate =
218       Shell::GetInstance()->user_wallpaper_delegate();
219
220   views::Widget* desktop_widget = new views::Widget;
221   views::Widget::InitParams params(
222       views::Widget::InitParams::TYPE_WINDOW_FRAMELESS);
223   if (controller->GetWallpaper().isNull())
224     params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
225   params.parent = root_window->GetChildById(container_id);
226   desktop_widget->Init(params);
227   desktop_widget->GetNativeWindow()->layer()->SetMasksToBounds(true);
228   desktop_widget->SetContentsView(
229       new LayerControlView(new DesktopBackgroundView()));
230   int animation_type = wallpaper_delegate->GetAnimationType();
231   wm::SetWindowVisibilityAnimationType(
232       desktop_widget->GetNativeView(), animation_type);
233
234   RootWindowController* root_window_controller =
235       GetRootWindowController(root_window);
236
237   // Enable wallpaper transition for the following cases:
238   // 1. Initial(OOBE) wallpaper animation.
239   // 2. Wallpaper fades in from a non empty background.
240   // 3. From an empty background, chrome transit to a logged in user session.
241   // 4. From an empty background, guest user logged in.
242   if (wallpaper_delegate->ShouldShowInitialAnimation() ||
243       root_window_controller->animating_wallpaper_controller() ||
244       Shell::GetInstance()->session_state_delegate()->NumberOfLoggedInUsers()) {
245     wm::SetWindowVisibilityAnimationTransition(
246         desktop_widget->GetNativeView(), wm::ANIMATE_SHOW);
247     int duration_override = wallpaper_delegate->GetAnimationDurationOverride();
248     if (duration_override) {
249       wm::SetWindowVisibilityAnimationDuration(
250           desktop_widget->GetNativeView(),
251           base::TimeDelta::FromMilliseconds(duration_override));
252     }
253   } else {
254     // Disable animation if transition to login screen from an empty background.
255     wm::SetWindowVisibilityAnimationTransition(
256         desktop_widget->GetNativeView(), wm::ANIMATE_NONE);
257   }
258
259   desktop_widget->SetBounds(params.parent->bounds());
260   return desktop_widget;
261 }
262
263 }  // namespace ash