2 // Copyright © 2017 Arm Ltd. All rights reserved.
3 // See LICENSE file in the project root for full license information.
12 class ConvertFp32ToFp16Layer : public Layer
15 virtual std::unique_ptr<IWorkload> CreateWorkload(const Graph& graph,
16 const IWorkloadFactory& factory) const override;
18 ConvertFp32ToFp16Layer* Clone(Graph& graph) const override;
20 void ValidateTensorShapesFromInputs() override;
23 ConvertFp32ToFp16Layer(const char* name);
24 ~ConvertFp32ToFp16Layer() = default;