2 // Copyright © 2017 Arm Ltd. All rights reserved.
3 // See LICENSE file in the project root for full license information.
13 class ConvertFp16ToFp32Layer : public Layer
16 virtual std::unique_ptr<IWorkload> CreateWorkload(const Graph& graph,
17 const IWorkloadFactory& factory) const override;
19 ConvertFp16ToFp32Layer* Clone(Graph& graph) const override;
21 void ValidateTensorShapesFromInputs() override;
24 ConvertFp16ToFp32Layer(const char* name);
25 ~ConvertFp16ToFp32Layer() = default;