Release 18.08
[platform/upstream/armnn.git] / src / armnn / backends / RefWorkloads.hpp
1 //
2 // Copyright © 2017 Arm Ltd. All rights reserved.
3 // See LICENSE file in the project root for full license information.
4 //
5
6 #pragma once
7
8 #include "backends/RefWorkloads/RefConstantUint8Workload.hpp"
9 #include "backends/RefWorkloads/Addition.hpp"
10 #include "backends/RefWorkloads/ConvImpl.hpp"
11 #include "backends/RefWorkloads/RefMultiplicationUint8Workload.hpp"
12 #include "backends/RefWorkloads/RefBaseConstantWorkload.hpp"
13 #include "backends/RefWorkloads/RefConvolution2dUint8Workload.hpp"
14 #include "backends/RefWorkloads/RefSplitterUint8Workload.hpp"
15 #include "backends/RefWorkloads/RefResizeBilinearUint8Workload.hpp"
16 #include "backends/RefWorkloads/RefL2NormalizationFloat32Workload.hpp"
17 #include "backends/RefWorkloads/Multiplication.hpp"
18 #include "backends/RefWorkloads/RefActivationUint8Workload.hpp"
19 #include "backends/RefWorkloads/RefPooling2dFloat32Workload.hpp"
20 #include "backends/RefWorkloads/RefWorkloadUtils.hpp"
21 #include "backends/RefWorkloads/RefMergerUint8Workload.hpp"
22 #include "backends/RefWorkloads/RefFullyConnectedFloat32Workload.hpp"
23 #include "backends/RefWorkloads/Softmax.hpp"
24 #include "backends/RefWorkloads/RefMergerFloat32Workload.hpp"
25 #include "backends/RefWorkloads/TensorBufferArrayView.hpp"
26 #include "backends/RefWorkloads/RefBatchNormalizationFloat32Workload.hpp"
27 #include "backends/RefWorkloads/Splitter.hpp"
28 #include "backends/RefWorkloads/RefFullyConnectedUint8Workload.hpp"
29 #include "backends/RefWorkloads/RefReshapeFloat32Workload.hpp"
30 #include "backends/RefWorkloads/RefDepthwiseConvolution2dUint8Workload.hpp"
31 #include "backends/RefWorkloads/FullyConnected.hpp"
32 #include "backends/RefWorkloads/RefFloorFloat32Workload.hpp"
33 #include "backends/RefWorkloads/RefSoftmaxFloat32Workload.hpp"
34 #include "backends/RefWorkloads/RefSoftmaxUint8Workload.hpp"
35 #include "backends/RefWorkloads/RefReshapeUint8Workload.hpp"
36 #include "backends/RefWorkloads/RefResizeBilinearFloat32Workload.hpp"
37 #include "backends/RefWorkloads/RefAdditionUint8Workload.hpp"
38 #include "backends/RefWorkloads/RefMultiplicationFloat32Workload.hpp"
39 #include "backends/RefWorkloads/RefBatchNormalizationUint8Workload.hpp"
40 #include "backends/RefWorkloads/ResizeBilinear.hpp"
41 #include "backends/RefWorkloads/RefNormalizationFloat32Workload.hpp"
42 #include "backends/RefWorkloads/RefDepthwiseConvolution2dFloat32Workload.hpp"
43 #include "backends/RefWorkloads/RefPooling2dUint8Workload.hpp"
44 #include "backends/RefWorkloads/BatchNormImpl.hpp"
45 #include "backends/RefWorkloads/Activation.hpp"
46 #include "backends/RefWorkloads/Merger.hpp"
47 #include "backends/RefWorkloads/RefSplitterFloat32Workload.hpp"
48 #include "backends/RefWorkloads/RefConstantFloat32Workload.hpp"
49 #include "backends/RefWorkloads/RefActivationFloat32Workload.hpp"
50 #include "backends/RefWorkloads/RefConvolution2dFloat32Workload.hpp"
51 #include "backends/RefWorkloads/RefAdditionFloat32Workload.hpp"
52 #include "backends/RefWorkloads/Pooling2d.hpp"
53 #include "backends/RefWorkloads/RefFakeQuantizationFloat32Workload.hpp"
54 #include "backends/RefWorkloads/RefPermuteWorkload.hpp"
55 #include "backends/RefWorkloads/RefLstmFloat32Workload.hpp"
56 #include "backends/RefWorkloads/RefConvertFp16ToFp32Workload.hpp"
57 #include "backends/RefWorkloads/RefConvertFp32ToFp16Workload.hpp"