Release 18.02
[platform/upstream/armnn.git] / src / armnn / backends / NeonWorkloads.hpp
1 //
2 // Copyright © 2017 Arm Ltd. All rights reserved.
3 // See LICENSE file in the project root for full license information.
4 //
5
6 #pragma once
7 #include "backends/NeonWorkloads/NeonActivationFloat32Workload.hpp"
8 #include "backends/NeonWorkloads/NeonActivationUint8Workload.hpp"
9 #include "backends/NeonWorkloads/NeonAdditionFloat32Workload.hpp"
10 #include "backends/NeonWorkloads/NeonBaseConstantWorkload.hpp"
11 #include "backends/NeonWorkloads/NeonBaseMergerWorkload.hpp"
12 #include "backends/NeonWorkloads/NeonBaseSplitterWorkload.hpp"
13 #include "backends/NeonWorkloads/NeonBatchNormalizationFloat32Workload.hpp"
14 #include "backends/NeonWorkloads/NeonConstantFloat32Workload.hpp"
15 #include "backends/NeonWorkloads/NeonConstantUint8Workload.hpp"
16 #include "backends/NeonWorkloads/NeonConvolution2dFloat32Workload.hpp"
17 #include "backends/NeonWorkloads/NeonDepthwiseConvolutionFloat32Workload.hpp"
18 #include "backends/NeonWorkloads/NeonDepthwiseConvolutionUint8Workload.hpp"
19 #include "backends/NeonWorkloads/NeonFloorFloat32Workload.hpp"
20 #include "backends/NeonWorkloads/NeonFullyConnectedFloat32Workload.hpp"
21 #include "backends/NeonWorkloads/NeonL2NormalizationFloat32Workload.hpp"
22 #include "backends/NeonWorkloads/NeonMergerFloat32Workload.hpp"
23 #include "backends/NeonWorkloads/NeonMergerUint8Workload.hpp"
24 #include "backends/NeonWorkloads/NeonMultiplicationFloat32Workload.hpp"
25 #include "backends/NeonWorkloads/NeonNormalizationFloat32Workload.hpp"
26 #include "backends/NeonWorkloads/NeonPermuteWorkload.hpp"
27 #include "backends/NeonWorkloads/NeonPooling2dBaseWorkload.hpp"
28 #include "backends/NeonWorkloads/NeonPooling2dFloat32Workload.hpp"
29 #include "backends/NeonWorkloads/NeonPooling2dUint8Workload.hpp"
30 #include "backends/NeonWorkloads/NeonReshapeFloat32Workload.hpp"
31 #include "backends/NeonWorkloads/NeonReshapeUint8Workload.hpp"
32 #include "backends/NeonWorkloads/NeonSoftmaxFloat32Workload.hpp"
33 #include "backends/NeonWorkloads/NeonSoftmaxUint8Workload.hpp"
34 #include "backends/NeonWorkloads/NeonSplitterFloat32Workload.hpp"
35 #include "backends/NeonWorkloads/NeonSplitterUint8Workload.hpp"