2 // Copyright © 2017 Arm Ltd. All rights reserved.
3 // See LICENSE file in the project root for full license information.
8 #include "backends/Workload.hpp"
9 #include "backends/WorkloadData.hpp"
10 #include "backends/NeonWorkloadUtils.hpp"
15 class NeonConvertFp32ToFp16Workload : public Float32ToFloat16Workload<ConvertFp32ToFp16QueueDescriptor>
18 NeonConvertFp32ToFp16Workload(const ConvertFp32ToFp16QueueDescriptor& descriptor, const WorkloadInfo& info);
19 virtual void Execute() const override;
22 using TensorHandlePair = std::pair<const ITensorHandle*, ITensorHandle*>;
23 std::vector<TensorHandlePair> m_TensorHandlePairs;