Release 18.08
[platform/upstream/armnn.git] / src / armnn / backends / ClWorkloads.hpp
1 //
2 // Copyright © 2017 Arm Ltd. All rights reserved.
3 // See LICENSE file in the project root for full license information.
4 //
5
6 #pragma once
7 #include "backends/ClWorkloads/ClActivationFloat32Workload.hpp"
8 #include "backends/ClWorkloads/ClActivationUint8Workload.hpp"
9 #include "backends/ClWorkloads/ClAdditionFloat32Workload.hpp"
10 #include "backends/ClWorkloads/ClAdditionUint8Workload.hpp"
11 #include "backends/ClWorkloads/ClBaseConstantWorkload.hpp"
12 #include "backends/ClWorkloads/ClBaseMergerWorkload.hpp"
13 #include "backends/ClWorkloads/ClBatchNormalizationFloat32Workload.hpp"
14 #include "backends/ClWorkloads/ClConstantFloat32Workload.hpp"
15 #include "backends/ClWorkloads/ClConstantUint8Workload.hpp"
16 #include "backends/ClWorkloads/ClConvolution2dFloat32Workload.hpp"
17 #include "backends/ClWorkloads/ClConvolution2dUint8Workload.hpp"
18 #include "backends/ClWorkloads/ClDepthwiseConvolutionFloat32Workload.hpp"
19 #include "backends/ClWorkloads/ClDepthwiseConvolutionUint8Workload.hpp"
20 #include "backends/ClWorkloads/ClFloorFloat32Workload.hpp"
21 #include "backends/ClWorkloads/ClFullyConnectedFloat32Workload.hpp"
22 #include "backends/ClWorkloads/ClL2NormalizationFloat32Workload.hpp"
23 #include "backends/ClWorkloads/ClLstmFloat32Workload.hpp"
24 #include "backends/ClWorkloads/ClMergerFloat32Workload.hpp"
25 #include "backends/ClWorkloads/ClMergerUint8Workload.hpp"
26 #include "backends/ClWorkloads/ClMultiplicationFloat32Workload.hpp"
27 #include "backends/ClWorkloads/ClNormalizationFloat32Workload.hpp"
28 #include "backends/ClWorkloads/ClPermuteWorkload.hpp"
29 #include "backends/ClWorkloads/ClPooling2dFloat32Workload.hpp"
30 #include "backends/ClWorkloads/ClPooling2dUint8Workload.hpp"
31 #include "backends/ClWorkloads/ClReshapeFloat32Workload.hpp"
32 #include "backends/ClWorkloads/ClReshapeUint8Workload.hpp"
33 #include "backends/ClWorkloads/ClResizeBilinearFloat32Workload.hpp"
34 #include "backends/ClWorkloads/ClSoftmaxFloat32Workload.hpp"
35 #include "backends/ClWorkloads/ClSoftmaxUint8Workload.hpp"
36 #include "backends/ClWorkloads/ClSplitterFloat32Workload.hpp"
37 #include "backends/ClWorkloads/ClSplitterUint8Workload.hpp"
38 #include "backends/ClWorkloads/ClConvertFp16ToFp32Workload.hpp"
39 #include "backends/ClWorkloads/ClConvertFp32ToFp16Workload.hpp"