Update V8 to version 3.0.
[platform/upstream/v8.git] / src / api.h
1 // Copyright 2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 //     * Redistributions of source code must retain the above copyright
7 //       notice, this list of conditions and the following disclaimer.
8 //     * Redistributions in binary form must reproduce the above
9 //       copyright notice, this list of conditions and the following
10 //       disclaimer in the documentation and/or other materials provided
11 //       with the distribution.
12 //     * Neither the name of Google Inc. nor the names of its
13 //       contributors may be used to endorse or promote products derived
14 //       from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28 #ifndef V8_API_H_
29 #define V8_API_H_
30
31 #include "apiutils.h"
32 #include "factory.h"
33
34 #include "../include/v8-testing.h"
35
36 namespace v8 {
37
38 // Constants used in the implementation of the API.  The most natural thing
39 // would usually be to place these with the classes that use them, but
40 // we want to keep them out of v8.h because it is an externally
41 // visible file.
42 class Consts {
43  public:
44   enum TemplateType {
45     FUNCTION_TEMPLATE = 0,
46     OBJECT_TEMPLATE = 1
47   };
48 };
49
50
51 // Utilities for working with neander-objects, primitive
52 // env-independent JSObjects used by the api.
53 class NeanderObject {
54  public:
55   explicit NeanderObject(int size);
56   inline NeanderObject(v8::internal::Handle<v8::internal::Object> obj);
57   inline NeanderObject(v8::internal::Object* obj);
58   inline v8::internal::Object* get(int index);
59   inline void set(int index, v8::internal::Object* value);
60   inline v8::internal::Handle<v8::internal::JSObject> value() { return value_; }
61   int size();
62  private:
63   v8::internal::Handle<v8::internal::JSObject> value_;
64 };
65
66
67 // Utilities for working with neander-arrays, a simple extensible
68 // array abstraction built on neander-objects.
69 class NeanderArray {
70  public:
71   NeanderArray();
72   inline NeanderArray(v8::internal::Handle<v8::internal::Object> obj);
73   inline v8::internal::Handle<v8::internal::JSObject> value() {
74     return obj_.value();
75   }
76
77   void add(v8::internal::Handle<v8::internal::Object> value);
78
79   int length();
80
81   v8::internal::Object* get(int index);
82   // Change the value at an index to undefined value. If the index is
83   // out of bounds, the request is ignored. Returns the old value.
84   void set(int index, v8::internal::Object* value);
85  private:
86   NeanderObject obj_;
87 };
88
89
90 NeanderObject::NeanderObject(v8::internal::Handle<v8::internal::Object> obj)
91     : value_(v8::internal::Handle<v8::internal::JSObject>::cast(obj)) { }
92
93
94 NeanderObject::NeanderObject(v8::internal::Object* obj)
95     : value_(v8::internal::Handle<v8::internal::JSObject>(
96         v8::internal::JSObject::cast(obj))) { }
97
98
99 NeanderArray::NeanderArray(v8::internal::Handle<v8::internal::Object> obj)
100     : obj_(obj) { }
101
102
103 v8::internal::Object* NeanderObject::get(int offset) {
104   ASSERT(value()->HasFastElements());
105   return v8::internal::FixedArray::cast(value()->elements())->get(offset);
106 }
107
108
109 void NeanderObject::set(int offset, v8::internal::Object* value) {
110   ASSERT(value_->HasFastElements());
111   v8::internal::FixedArray::cast(value_->elements())->set(offset, value);
112 }
113
114
115 template <typename T> static inline T ToCData(v8::internal::Object* obj) {
116   STATIC_ASSERT(sizeof(T) == sizeof(v8::internal::Address));
117   return reinterpret_cast<T>(
118       reinterpret_cast<intptr_t>(v8::internal::Proxy::cast(obj)->proxy()));
119 }
120
121
122 template <typename T>
123 static inline v8::internal::Handle<v8::internal::Object> FromCData(T obj) {
124   STATIC_ASSERT(sizeof(T) == sizeof(v8::internal::Address));
125   return v8::internal::Factory::NewProxy(
126       reinterpret_cast<v8::internal::Address>(reinterpret_cast<intptr_t>(obj)));
127 }
128
129
130 class ApiFunction {
131  public:
132   explicit ApiFunction(v8::internal::Address addr) : addr_(addr) { }
133   v8::internal::Address address() { return addr_; }
134  private:
135   v8::internal::Address addr_;
136 };
137
138
139 enum ExtensionTraversalState {
140   UNVISITED, VISITED, INSTALLED
141 };
142
143
144 class RegisteredExtension {
145  public:
146   explicit RegisteredExtension(Extension* extension);
147   static void Register(RegisteredExtension* that);
148   Extension* extension() { return extension_; }
149   RegisteredExtension* next() { return next_; }
150   RegisteredExtension* next_auto() { return next_auto_; }
151   ExtensionTraversalState state() { return state_; }
152   void set_state(ExtensionTraversalState value) { state_ = value; }
153   static RegisteredExtension* first_extension() { return first_extension_; }
154  private:
155   Extension* extension_;
156   RegisteredExtension* next_;
157   RegisteredExtension* next_auto_;
158   ExtensionTraversalState state_;
159   static RegisteredExtension* first_extension_;
160   static RegisteredExtension* first_auto_extension_;
161 };
162
163
164 class Utils {
165  public:
166   static bool ReportApiFailure(const char* location, const char* message);
167
168   static Local<FunctionTemplate> ToFunctionTemplate(NeanderObject obj);
169   static Local<ObjectTemplate> ToObjectTemplate(NeanderObject obj);
170
171   static inline Local<Context> ToLocal(
172       v8::internal::Handle<v8::internal::Context> obj);
173   static inline Local<Value> ToLocal(
174       v8::internal::Handle<v8::internal::Object> obj);
175   static inline Local<Function> ToLocal(
176       v8::internal::Handle<v8::internal::JSFunction> obj);
177   static inline Local<String> ToLocal(
178       v8::internal::Handle<v8::internal::String> obj);
179   static inline Local<RegExp> ToLocal(
180       v8::internal::Handle<v8::internal::JSRegExp> obj);
181   static inline Local<Object> ToLocal(
182       v8::internal::Handle<v8::internal::JSObject> obj);
183   static inline Local<Array> ToLocal(
184       v8::internal::Handle<v8::internal::JSArray> obj);
185   static inline Local<External> ToLocal(
186       v8::internal::Handle<v8::internal::Proxy> obj);
187   static inline Local<Message> MessageToLocal(
188       v8::internal::Handle<v8::internal::Object> obj);
189   static inline Local<StackTrace> StackTraceToLocal(
190       v8::internal::Handle<v8::internal::JSArray> obj);
191   static inline Local<StackFrame> StackFrameToLocal(
192       v8::internal::Handle<v8::internal::JSObject> obj);
193   static inline Local<Number> NumberToLocal(
194       v8::internal::Handle<v8::internal::Object> obj);
195   static inline Local<Integer> IntegerToLocal(
196       v8::internal::Handle<v8::internal::Object> obj);
197   static inline Local<Uint32> Uint32ToLocal(
198       v8::internal::Handle<v8::internal::Object> obj);
199   static inline Local<FunctionTemplate> ToLocal(
200       v8::internal::Handle<v8::internal::FunctionTemplateInfo> obj);
201   static inline Local<ObjectTemplate> ToLocal(
202       v8::internal::Handle<v8::internal::ObjectTemplateInfo> obj);
203   static inline Local<Signature> ToLocal(
204       v8::internal::Handle<v8::internal::SignatureInfo> obj);
205   static inline Local<TypeSwitch> ToLocal(
206       v8::internal::Handle<v8::internal::TypeSwitchInfo> obj);
207
208   static inline v8::internal::Handle<v8::internal::TemplateInfo>
209       OpenHandle(const Template* that);
210   static inline v8::internal::Handle<v8::internal::FunctionTemplateInfo>
211       OpenHandle(const FunctionTemplate* that);
212   static inline v8::internal::Handle<v8::internal::ObjectTemplateInfo>
213       OpenHandle(const ObjectTemplate* that);
214   static inline v8::internal::Handle<v8::internal::Object>
215       OpenHandle(const Data* data);
216   static inline v8::internal::Handle<v8::internal::JSRegExp>
217       OpenHandle(const RegExp* data);
218   static inline v8::internal::Handle<v8::internal::JSObject>
219       OpenHandle(const v8::Object* data);
220   static inline v8::internal::Handle<v8::internal::JSArray>
221       OpenHandle(const v8::Array* data);
222   static inline v8::internal::Handle<v8::internal::String>
223       OpenHandle(const String* data);
224   static inline v8::internal::Handle<v8::internal::Object>
225       OpenHandle(const Script* data);
226   static inline v8::internal::Handle<v8::internal::JSFunction>
227       OpenHandle(const Function* data);
228   static inline v8::internal::Handle<v8::internal::JSObject>
229       OpenHandle(const Message* message);
230   static inline v8::internal::Handle<v8::internal::JSArray>
231       OpenHandle(const StackTrace* stack_trace);
232   static inline v8::internal::Handle<v8::internal::JSObject>
233       OpenHandle(const StackFrame* stack_frame);
234   static inline v8::internal::Handle<v8::internal::Context>
235       OpenHandle(const v8::Context* context);
236   static inline v8::internal::Handle<v8::internal::SignatureInfo>
237       OpenHandle(const v8::Signature* sig);
238   static inline v8::internal::Handle<v8::internal::TypeSwitchInfo>
239       OpenHandle(const v8::TypeSwitch* that);
240   static inline v8::internal::Handle<v8::internal::Proxy>
241       OpenHandle(const v8::External* that);
242 };
243
244
245 template <class T>
246 static inline T* ToApi(v8::internal::Handle<v8::internal::Object> obj) {
247   return reinterpret_cast<T*>(obj.location());
248 }
249
250
251 template <class T>
252 v8::internal::Handle<T> v8::internal::Handle<T>::EscapeFrom(
253     v8::HandleScope* scope) {
254   v8::internal::Handle<T> handle;
255   if (!is_null()) {
256     handle = *this;
257   }
258   return Utils::OpenHandle(*scope->Close(Utils::ToLocal(handle)));
259 }
260
261
262 // Implementations of ToLocal
263
264 #define MAKE_TO_LOCAL(Name, From, To)                                       \
265   Local<v8::To> Utils::Name(v8::internal::Handle<v8::internal::From> obj) { \
266     ASSERT(obj.is_null() || !obj->IsTheHole());                             \
267     return Local<To>(reinterpret_cast<To*>(obj.location()));                \
268   }
269
270 MAKE_TO_LOCAL(ToLocal, Context, Context)
271 MAKE_TO_LOCAL(ToLocal, Object, Value)
272 MAKE_TO_LOCAL(ToLocal, JSFunction, Function)
273 MAKE_TO_LOCAL(ToLocal, String, String)
274 MAKE_TO_LOCAL(ToLocal, JSRegExp, RegExp)
275 MAKE_TO_LOCAL(ToLocal, JSObject, Object)
276 MAKE_TO_LOCAL(ToLocal, JSArray, Array)
277 MAKE_TO_LOCAL(ToLocal, Proxy, External)
278 MAKE_TO_LOCAL(ToLocal, FunctionTemplateInfo, FunctionTemplate)
279 MAKE_TO_LOCAL(ToLocal, ObjectTemplateInfo, ObjectTemplate)
280 MAKE_TO_LOCAL(ToLocal, SignatureInfo, Signature)
281 MAKE_TO_LOCAL(ToLocal, TypeSwitchInfo, TypeSwitch)
282 MAKE_TO_LOCAL(MessageToLocal, Object, Message)
283 MAKE_TO_LOCAL(StackTraceToLocal, JSArray, StackTrace)
284 MAKE_TO_LOCAL(StackFrameToLocal, JSObject, StackFrame)
285 MAKE_TO_LOCAL(NumberToLocal, Object, Number)
286 MAKE_TO_LOCAL(IntegerToLocal, Object, Integer)
287 MAKE_TO_LOCAL(Uint32ToLocal, Object, Uint32)
288
289 #undef MAKE_TO_LOCAL
290
291
292 // Implementations of OpenHandle
293
294 #define MAKE_OPEN_HANDLE(From, To) \
295   v8::internal::Handle<v8::internal::To> Utils::OpenHandle(\
296     const v8::From* that) { \
297     return v8::internal::Handle<v8::internal::To>( \
298         reinterpret_cast<v8::internal::To**>(const_cast<v8::From*>(that))); \
299   }
300
301 MAKE_OPEN_HANDLE(Template, TemplateInfo)
302 MAKE_OPEN_HANDLE(FunctionTemplate, FunctionTemplateInfo)
303 MAKE_OPEN_HANDLE(ObjectTemplate, ObjectTemplateInfo)
304 MAKE_OPEN_HANDLE(Signature, SignatureInfo)
305 MAKE_OPEN_HANDLE(TypeSwitch, TypeSwitchInfo)
306 MAKE_OPEN_HANDLE(Data, Object)
307 MAKE_OPEN_HANDLE(RegExp, JSRegExp)
308 MAKE_OPEN_HANDLE(Object, JSObject)
309 MAKE_OPEN_HANDLE(Array, JSArray)
310 MAKE_OPEN_HANDLE(String, String)
311 MAKE_OPEN_HANDLE(Script, Object)
312 MAKE_OPEN_HANDLE(Function, JSFunction)
313 MAKE_OPEN_HANDLE(Message, JSObject)
314 MAKE_OPEN_HANDLE(Context, Context)
315 MAKE_OPEN_HANDLE(External, Proxy)
316 MAKE_OPEN_HANDLE(StackTrace, JSArray)
317 MAKE_OPEN_HANDLE(StackFrame, JSObject)
318
319 #undef MAKE_OPEN_HANDLE
320
321
322 namespace internal {
323
324 // This class is here in order to be able to declare it a friend of
325 // HandleScope.  Moving these methods to be members of HandleScope would be
326 // neat in some ways, but it would expose external implementation details in
327 // our public header file, which is undesirable.
328 //
329 // There is a singleton instance of this class to hold the per-thread data.
330 // For multithreaded V8 programs this data is copied in and out of storage
331 // so that the currently executing thread always has its own copy of this
332 // data.
333 class HandleScopeImplementer {
334  public:
335
336   HandleScopeImplementer()
337       : blocks_(0),
338         entered_contexts_(0),
339         saved_contexts_(0),
340         spare_(NULL),
341         ignore_out_of_memory_(false),
342         call_depth_(0) { }
343
344   static HandleScopeImplementer* instance();
345
346   // Threading support for handle data.
347   static int ArchiveSpacePerThread();
348   static char* RestoreThread(char* from);
349   static char* ArchiveThread(char* to);
350   static void FreeThreadResources();
351
352   // Garbage collection support.
353   static void Iterate(v8::internal::ObjectVisitor* v);
354   static char* Iterate(v8::internal::ObjectVisitor* v, char* data);
355
356
357   inline internal::Object** GetSpareOrNewBlock();
358   inline void DeleteExtensions(internal::Object** prev_limit);
359
360   inline void IncrementCallDepth() {call_depth_++;}
361   inline void DecrementCallDepth() {call_depth_--;}
362   inline bool CallDepthIsZero() { return call_depth_ == 0; }
363
364   inline void EnterContext(Handle<Object> context);
365   inline bool LeaveLastContext();
366
367   // Returns the last entered context or an empty handle if no
368   // contexts have been entered.
369   inline Handle<Object> LastEnteredContext();
370
371   inline void SaveContext(Context* context);
372   inline Context* RestoreContext();
373   inline bool HasSavedContexts();
374
375   inline List<internal::Object**>* blocks() { return &blocks_; }
376   inline bool ignore_out_of_memory() { return ignore_out_of_memory_; }
377   inline void set_ignore_out_of_memory(bool value) {
378     ignore_out_of_memory_ = value;
379   }
380
381  private:
382   void ResetAfterArchive() {
383     blocks_.Initialize(0);
384     entered_contexts_.Initialize(0);
385     saved_contexts_.Initialize(0);
386     spare_ = NULL;
387     ignore_out_of_memory_ = false;
388     call_depth_ = 0;
389   }
390
391   void Free() {
392     ASSERT(blocks_.length() == 0);
393     ASSERT(entered_contexts_.length() == 0);
394     ASSERT(saved_contexts_.length() == 0);
395     blocks_.Free();
396     entered_contexts_.Free();
397     saved_contexts_.Free();
398     if (spare_ != NULL) {
399       DeleteArray(spare_);
400       spare_ = NULL;
401     }
402     ASSERT(call_depth_ == 0);
403   }
404
405   List<internal::Object**> blocks_;
406   // Used as a stack to keep track of entered contexts.
407   List<Handle<Object> > entered_contexts_;
408   // Used as a stack to keep track of saved contexts.
409   List<Context*> saved_contexts_;
410   Object** spare_;
411   bool ignore_out_of_memory_;
412   int call_depth_;
413   // This is only used for threading support.
414   v8::ImplementationUtilities::HandleScopeData handle_scope_data_;
415
416   void IterateThis(ObjectVisitor* v);
417   char* RestoreThreadHelper(char* from);
418   char* ArchiveThreadHelper(char* to);
419
420   DISALLOW_COPY_AND_ASSIGN(HandleScopeImplementer);
421 };
422
423
424 static const int kHandleBlockSize = v8::internal::KB - 2;  // fit in one page
425
426
427 void HandleScopeImplementer::SaveContext(Context* context) {
428   saved_contexts_.Add(context);
429 }
430
431
432 Context* HandleScopeImplementer::RestoreContext() {
433   return saved_contexts_.RemoveLast();
434 }
435
436
437 bool HandleScopeImplementer::HasSavedContexts() {
438   return !saved_contexts_.is_empty();
439 }
440
441
442 void HandleScopeImplementer::EnterContext(Handle<Object> context) {
443   entered_contexts_.Add(context);
444 }
445
446
447 bool HandleScopeImplementer::LeaveLastContext() {
448   if (entered_contexts_.is_empty()) return false;
449   entered_contexts_.RemoveLast();
450   return true;
451 }
452
453
454 Handle<Object> HandleScopeImplementer::LastEnteredContext() {
455   if (entered_contexts_.is_empty()) return Handle<Object>::null();
456   return entered_contexts_.last();
457 }
458
459
460 // If there's a spare block, use it for growing the current scope.
461 internal::Object** HandleScopeImplementer::GetSpareOrNewBlock() {
462   internal::Object** block = (spare_ != NULL) ?
463       spare_ :
464       NewArray<internal::Object*>(kHandleBlockSize);
465   spare_ = NULL;
466   return block;
467 }
468
469
470 void HandleScopeImplementer::DeleteExtensions(internal::Object** prev_limit) {
471   while (!blocks_.is_empty()) {
472     internal::Object** block_start = blocks_.last();
473     internal::Object** block_limit = block_start + kHandleBlockSize;
474 #ifdef DEBUG
475     // NoHandleAllocation may make the prev_limit to point inside the block.
476     if (block_start <= prev_limit && prev_limit <= block_limit) break;
477 #else
478     if (prev_limit == block_limit) break;
479 #endif
480
481     blocks_.RemoveLast();
482 #ifdef DEBUG
483     v8::ImplementationUtilities::ZapHandleRange(block_start, block_limit);
484 #endif
485     if (spare_ != NULL) {
486       DeleteArray(spare_);
487     }
488     spare_ = block_start;
489   }
490   ASSERT((blocks_.is_empty() && prev_limit == NULL) ||
491          (!blocks_.is_empty() && prev_limit != NULL));
492 }
493
494
495 class Testing {
496  public:
497   static v8::Testing::StressType stress_type() { return stress_type_; }
498   static void set_stress_type(v8::Testing::StressType stress_type) {
499     stress_type_ = stress_type;
500   }
501
502  private:
503   static v8::Testing::StressType stress_type_;
504 };
505
506 } }  // namespace v8::internal
507
508 #endif  // V8_API_H_