input: Rename weston_device_repick() to weston_seat_repick()
[platform/upstream/weston.git] / src / animation.c
1 /*
2  * Copyright © 2011 Intel Corporation
3  *
4  * Permission to use, copy, modify, distribute, and sell this software and
5  * its documentation for any purpose is hereby granted without fee, provided
6  * that the above copyright notice appear in all copies and that both that
7  * copyright notice and this permission notice appear in supporting
8  * documentation, and that the name of the copyright holders not be used in
9  * advertising or publicity pertaining to distribution of the software
10  * without specific, written prior permission.  The copyright holders make
11  * no representations about the suitability of this software for any
12  * purpose.  It is provided "as is" without express or implied warranty.
13  *
14  * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
15  * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
16  * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
17  * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
18  * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
19  * CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
20  * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
21  */
22
23 #include <stdlib.h>
24 #include <string.h>
25 #include <stdio.h>
26 #include <math.h>
27
28 #include <unistd.h>
29 #include <fcntl.h>
30
31 #include "compositor.h"
32
33 WL_EXPORT void
34 weston_spring_init(struct weston_spring *spring,
35                  double k, double current, double target)
36 {
37         spring->k = k;
38         spring->friction = 400.0;
39         spring->current = current;
40         spring->previous = current;
41         spring->target = target;
42 }
43
44 WL_EXPORT void
45 weston_spring_update(struct weston_spring *spring, uint32_t msec)
46 {
47         double force, v, current, step;
48
49         /* Limit the number of executions of the loop below by ensuring that
50          * the timestamp for last update of the spring is no more than 1s ago.
51          * This handles the case where time moves backwards or forwards in
52          * large jumps.
53          */
54         if (msec - spring->timestamp > 1000) {
55                 weston_log("unexpectedly large timestamp jump (from %u to %u)\n",
56                            spring->timestamp, msec);
57                 spring->timestamp = msec - 1000;
58         }
59
60         step = 0.01;
61         while (4 < msec - spring->timestamp) {
62                 current = spring->current;
63                 v = current - spring->previous;
64                 force = spring->k * (spring->target - current) / 10.0 +
65                         (spring->previous - current) - v * spring->friction;
66
67                 spring->current =
68                         current + (current - spring->previous) +
69                         force * step * step;
70                 spring->previous = current;
71
72 #if 0
73                 if (spring->current >= 1.0) {
74 #ifdef TWEENER_BOUNCE
75                         spring->current = 2.0 - spring->current;
76                         spring->previous = 2.0 - spring->previous;
77 #else
78                         spring->current = 1.0;
79                         spring->previous = 1.0;
80 #endif
81                 }
82
83                 if (spring->current <= 0.0) {
84                         spring->current = 0.0;
85                         spring->previous = 0.0;
86                 }
87 #endif
88                 spring->timestamp += 4;
89         }
90 }
91
92 WL_EXPORT int
93 weston_spring_done(struct weston_spring *spring)
94 {
95         return fabs(spring->previous - spring->target) < 0.0002 &&
96                 fabs(spring->current - spring->target) < 0.0002;
97 }
98
99 typedef void (*weston_surface_animation_frame_func_t)(struct weston_surface_animation *animation);
100
101 struct weston_surface_animation {
102         struct weston_surface *surface;
103         struct weston_animation animation;
104         struct weston_spring spring;
105         struct weston_transform transform;
106         struct wl_listener listener;
107         float start, stop;
108         weston_surface_animation_frame_func_t frame;
109         weston_surface_animation_done_func_t done;
110         void *data;
111 };
112
113 static void
114 weston_surface_animation_destroy(struct weston_surface_animation *animation)
115 {
116         wl_list_remove(&animation->animation.link);
117         wl_list_remove(&animation->listener.link);
118         wl_list_remove(&animation->transform.link);
119         weston_surface_geometry_dirty(animation->surface);
120         if (animation->done)
121                 animation->done(animation, animation->data);
122         free(animation);
123 }
124
125 static void
126 handle_animation_surface_destroy(struct wl_listener *listener, void *data)
127 {
128         struct weston_surface_animation *animation =
129                 container_of(listener,
130                              struct weston_surface_animation, listener);
131
132         weston_surface_animation_destroy(animation);
133 }
134
135 static void
136 weston_surface_animation_frame(struct weston_animation *base,
137                                struct weston_output *output, uint32_t msecs)
138 {
139         struct weston_surface_animation *animation =
140                 container_of(base,
141                              struct weston_surface_animation, animation);
142
143         if (base->frame_counter <= 1)
144                 animation->spring.timestamp = msecs;
145
146         weston_spring_update(&animation->spring, msecs);
147
148         if (weston_spring_done(&animation->spring)) {
149                 weston_surface_animation_destroy(animation);
150                 return;
151         }
152
153         if (animation->frame)
154                 animation->frame(animation);
155
156         weston_surface_geometry_dirty(animation->surface);
157         weston_compositor_schedule_repaint(animation->surface->compositor);
158 }
159
160 static struct weston_surface_animation *
161 weston_surface_animation_run(struct weston_surface *surface,
162                              float start, float stop,
163                              weston_surface_animation_frame_func_t frame,
164                              weston_surface_animation_done_func_t done,
165                              void *data)
166 {
167         struct weston_surface_animation *animation;
168
169         animation = malloc(sizeof *animation);
170         if (!animation)
171                 return NULL;
172
173         animation->surface = surface;
174         animation->frame = frame;
175         animation->done = done;
176         animation->data = data;
177         animation->start = start;
178         animation->stop = stop;
179         weston_matrix_init(&animation->transform.matrix);
180         wl_list_insert(&surface->geometry.transformation_list,
181                        &animation->transform.link);
182         weston_spring_init(&animation->spring, 200.0, 0.0, 1.0);
183         animation->spring.friction = 700;
184         animation->animation.frame_counter = 0;
185         animation->animation.frame = weston_surface_animation_frame;
186         weston_surface_animation_frame(&animation->animation, NULL, 0);
187
188         animation->listener.notify = handle_animation_surface_destroy;
189         wl_signal_add(&surface->surface.resource.destroy_signal,
190                       &animation->listener);
191
192         wl_list_insert(&surface->output->animation_list,
193                        &animation->animation.link);
194
195         return animation;
196 }
197
198 static void
199 zoom_frame(struct weston_surface_animation *animation)
200 {
201         struct weston_surface *es = animation->surface;
202         float scale;
203
204         scale = animation->start +
205                 (animation->stop - animation->start) *
206                 animation->spring.current;
207         weston_matrix_init(&animation->transform.matrix);
208         weston_matrix_translate(&animation->transform.matrix,
209                                 -0.5f * es->geometry.width,
210                                 -0.5f * es->geometry.height, 0);
211         weston_matrix_scale(&animation->transform.matrix, scale, scale, scale);
212         weston_matrix_translate(&animation->transform.matrix,
213                                 0.5f * es->geometry.width,
214                                 0.5f * es->geometry.height, 0);
215
216         es->alpha = animation->spring.current;
217         if (es->alpha > 1.0)
218                 es->alpha = 1.0;
219 }
220
221 WL_EXPORT struct weston_surface_animation *
222 weston_zoom_run(struct weston_surface *surface, float start, float stop,
223                 weston_surface_animation_done_func_t done, void *data)
224 {
225         return weston_surface_animation_run(surface, start, stop,
226                                             zoom_frame, done, data);
227 }
228
229 static void
230 fade_frame(struct weston_surface_animation *animation)
231 {
232         if (animation->spring.current > 0.999)
233                 animation->surface->alpha = 1;
234         else if (animation->spring.current < 0.001 )
235                 animation->surface->alpha = 0;
236         else
237                 animation->surface->alpha = animation->spring.current;
238 }
239
240 WL_EXPORT struct weston_surface_animation *
241 weston_fade_run(struct weston_surface *surface,
242                 float start, float end, float k,
243                 weston_surface_animation_done_func_t done, void *data)
244 {
245         struct weston_surface_animation *fade;
246
247         fade = weston_surface_animation_run(surface, 0, 0,
248                                             fade_frame, done, data);
249
250         weston_spring_init(&fade->spring, k, start, end);
251         surface->alpha = start;
252
253         return fade;
254 }
255
256 WL_EXPORT void
257 weston_fade_update(struct weston_surface_animation *fade,
258                    float start, float end, float k)
259 {
260         weston_spring_init(&fade->spring, k, start, end);
261 }
262
263 static void
264 slide_frame(struct weston_surface_animation *animation)
265 {
266         float scale;
267
268         scale = animation->start +
269                 (animation->stop - animation->start) *
270                 animation->spring.current;
271         weston_matrix_init(&animation->transform.matrix);
272         weston_matrix_translate(&animation->transform.matrix, 0, scale, 0);
273 }
274
275 WL_EXPORT struct weston_surface_animation *
276 weston_slide_run(struct weston_surface *surface, float start, float stop,
277                 weston_surface_animation_done_func_t done, void *data)
278 {
279         struct weston_surface_animation *animation;
280
281         animation = weston_surface_animation_run(surface, start, stop,
282                                                  slide_frame, done, data);
283         if (!animation)
284                 return NULL;
285
286         animation->spring.friction = 900;
287         animation->spring.k = 300;
288
289         return animation;
290 }