Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / android_webview / browser / hardware_renderer.cc
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "android_webview/browser/hardware_renderer.h"
6
7 #include "android_webview/browser/aw_gl_surface.h"
8 #include "android_webview/browser/deferred_gpu_command_service.h"
9 #include "android_webview/browser/parent_output_surface.h"
10 #include "android_webview/browser/shared_renderer_state.h"
11 #include "android_webview/public/browser/draw_gl.h"
12 #include "base/auto_reset.h"
13 #include "base/debug/trace_event.h"
14 #include "base/strings/string_number_conversions.h"
15 #include "cc/layers/delegated_frame_provider.h"
16 #include "cc/layers/delegated_renderer_layer.h"
17 #include "cc/layers/layer.h"
18 #include "cc/output/compositor_frame.h"
19 #include "cc/output/output_surface.h"
20 #include "cc/trees/layer_tree_host.h"
21 #include "cc/trees/layer_tree_settings.h"
22 #include "gpu/command_buffer/client/gl_in_process_context.h"
23 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
24 #include "ui/gfx/frame_time.h"
25 #include "ui/gfx/geometry/rect_conversions.h"
26 #include "ui/gfx/geometry/rect_f.h"
27 #include "ui/gfx/transform.h"
28 #include "ui/gl/gl_bindings.h"
29 #include "webkit/common/gpu/context_provider_in_process.h"
30 #include "webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h"
31
32 namespace android_webview {
33
34 namespace {
35
36 using webkit::gpu::WebGraphicsContext3DInProcessCommandBufferImpl;
37 using webkit::gpu::WebGraphicsContext3DImpl;
38
39 scoped_refptr<cc::ContextProvider> CreateContext(
40     scoped_refptr<gfx::GLSurface> surface,
41     scoped_refptr<gpu::InProcessCommandBuffer::Service> service) {
42   const gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu;
43
44   blink::WebGraphicsContext3D::Attributes attributes;
45   attributes.antialias = false;
46   attributes.depth = false;
47   attributes.stencil = false;
48   attributes.shareResources = true;
49   attributes.noAutomaticFlushes = true;
50   gpu::gles2::ContextCreationAttribHelper attribs_for_gles2;
51   WebGraphicsContext3DImpl::ConvertAttributes(
52       attributes, &attribs_for_gles2);
53   attribs_for_gles2.lose_context_when_out_of_memory = true;
54
55   scoped_ptr<gpu::GLInProcessContext> context(gpu::GLInProcessContext::Create(
56       service,
57       surface,
58       surface->IsOffscreen(),
59       gfx::kNullAcceleratedWidget,
60       surface->GetSize(),
61       NULL /* share_context */,
62       false /* share_resources */,
63       attribs_for_gles2,
64       gpu_preference,
65       gpu::GLInProcessContextSharedMemoryLimits()));
66   DCHECK(context.get());
67
68   return webkit::gpu::ContextProviderInProcess::Create(
69       WebGraphicsContext3DInProcessCommandBufferImpl::WrapContext(
70           context.Pass(), attributes),
71       "Parent-Compositor");
72 }
73
74 }  // namespace
75
76 HardwareRenderer::HardwareRenderer(SharedRendererState* state)
77     : shared_renderer_state_(state),
78       last_egl_context_(eglGetCurrentContext()),
79       stencil_enabled_(false),
80       viewport_clip_valid_for_dcheck_(false),
81       gl_surface_(new AwGLSurface),
82       root_layer_(cc::Layer::Create()),
83       resource_collection_(new cc::DelegatedFrameResourceCollection),
84       output_surface_(NULL) {
85   DCHECK(last_egl_context_);
86
87   resource_collection_->SetClient(this);
88
89   cc::LayerTreeSettings settings;
90
91   // Should be kept in sync with compositor_impl_android.cc.
92   settings.allow_antialiasing = false;
93   settings.highp_threshold_min = 2048;
94
95   // Webview does not own the surface so should not clear it.
96   settings.should_clear_root_render_pass = false;
97
98   // TODO(enne): Update this this compositor to use a synchronous scheduler.
99   settings.single_thread_proxy_scheduler = false;
100
101   layer_tree_host_ =
102       cc::LayerTreeHost::CreateSingleThreaded(this, this, NULL, settings, NULL);
103   layer_tree_host_->SetRootLayer(root_layer_);
104   layer_tree_host_->SetLayerTreeHostClientReady();
105   layer_tree_host_->set_has_transparent_background(true);
106 }
107
108 HardwareRenderer::~HardwareRenderer() {
109   SetFrameData();
110
111   // Must reset everything before |resource_collection_| to ensure all
112   // resources are returned before resetting |resource_collection_| client.
113   layer_tree_host_.reset();
114   root_layer_ = NULL;
115   delegated_layer_ = NULL;
116   frame_provider_ = NULL;
117 #if DCHECK_IS_ON
118   // Check collection is empty.
119   cc::ReturnedResourceArray returned_resources;
120   resource_collection_->TakeUnusedResourcesForChildCompositor(
121       &returned_resources);
122   DCHECK_EQ(0u, returned_resources.size());
123 #endif  // DCHECK_IS_ON
124
125   resource_collection_->SetClient(NULL);
126
127   // Reset draw constraints.
128   shared_renderer_state_->UpdateDrawConstraints(
129       ParentCompositorDrawConstraints());
130 }
131
132 void HardwareRenderer::DidBeginMainFrame() {
133   // This is called after OutputSurface is created, but before the impl frame
134   // starts. We set the draw constraints here.
135   DCHECK(output_surface_);
136   DCHECK(viewport_clip_valid_for_dcheck_);
137   output_surface_->SetExternalStencilTest(stencil_enabled_);
138   output_surface_->SetDrawConstraints(viewport_, clip_);
139 }
140
141 void HardwareRenderer::CommitFrame() {
142   if (committed_input_.get()) {
143     TRACE_EVENT_INSTANT0("android_webview",
144                          "EarlyOut_PreviousFrameUnconsumed",
145                          TRACE_EVENT_SCOPE_THREAD);
146     return;
147   }
148
149   committed_input_ = shared_renderer_state_->PassDrawGLInput();
150   // Happens with empty global visible rect.
151   if (!committed_input_.get())
152     return;
153
154   DCHECK(!committed_input_->frame.gl_frame_data);
155   DCHECK(!committed_input_->frame.software_frame_data);
156
157   // DelegatedRendererLayerImpl applies the inverse device_scale_factor of the
158   // renderer frame, assuming that the browser compositor will scale
159   // it back up to device scale.  But on Android we put our browser layers in
160   // physical pixels and set our browser CC device_scale_factor to 1, so this
161   // suppresses the transform.
162   committed_input_->frame.delegated_frame_data->device_scale_factor = 1.0f;
163 }
164
165 void HardwareRenderer::SetFrameData() {
166   if (!committed_input_.get())
167     return;
168
169   scoped_ptr<DrawGLInput> input = committed_input_.Pass();
170   gfx::Size frame_size =
171       input->frame.delegated_frame_data->render_pass_list.back()
172           ->output_rect.size();
173   bool size_changed = frame_size != frame_size_;
174   frame_size_ = frame_size;
175   scroll_offset_ = input->scroll_offset;
176
177   if (!frame_provider_ || size_changed) {
178     if (delegated_layer_) {
179       delegated_layer_->RemoveFromParent();
180     }
181
182     frame_provider_ = new cc::DelegatedFrameProvider(
183         resource_collection_.get(), input->frame.delegated_frame_data.Pass());
184
185     delegated_layer_ = cc::DelegatedRendererLayer::Create(frame_provider_);
186     delegated_layer_->SetBounds(gfx::Size(input->width, input->height));
187     delegated_layer_->SetIsDrawable(true);
188
189     root_layer_->AddChild(delegated_layer_);
190   } else {
191     frame_provider_->SetFrameData(input->frame.delegated_frame_data.Pass());
192   }
193 }
194
195 void HardwareRenderer::DrawGL(bool stencil_enabled,
196                               int framebuffer_binding_ext,
197                               AwDrawGLInfo* draw_info) {
198   TRACE_EVENT0("android_webview", "HardwareRenderer::DrawGL");
199
200   // We need to watch if the current Android context has changed and enforce
201   // a clean-up in the compositor.
202   EGLContext current_context = eglGetCurrentContext();
203   DCHECK(current_context) << "DrawGL called without EGLContext";
204
205   // TODO(boliu): Handle context loss.
206   if (last_egl_context_ != current_context)
207     DLOG(WARNING) << "EGLContextChanged";
208
209   SetFrameData();
210   gfx::Transform transform(gfx::Transform::kSkipInitialization);
211   transform.matrix().setColMajorf(draw_info->transform);
212   transform.Translate(scroll_offset_.x(), scroll_offset_.y());
213
214   // Need to post the new transform matrix back to child compositor
215   // because there is no onDraw during a Render Thread animation, and child
216   // compositor might not have the tiles rasterized as the animation goes on.
217   ParentCompositorDrawConstraints draw_constraints(
218       draw_info->is_layer, transform, gfx::Rect(viewport_));
219
220   draw_constraints_ = draw_constraints;
221   shared_renderer_state_->PostExternalDrawConstraintsToChildCompositor(
222       draw_constraints);
223
224   if (!delegated_layer_.get())
225     return;
226
227   viewport_.SetSize(draw_info->width, draw_info->height);
228   layer_tree_host_->SetViewportSize(viewport_);
229   clip_.SetRect(draw_info->clip_left,
230                 draw_info->clip_top,
231                 draw_info->clip_right - draw_info->clip_left,
232                 draw_info->clip_bottom - draw_info->clip_top);
233   stencil_enabled_ = stencil_enabled;
234
235   delegated_layer_->SetTransform(transform);
236
237   gl_surface_->SetBackingFrameBufferObject(framebuffer_binding_ext);
238   {
239     base::AutoReset<bool> frame_resetter(&viewport_clip_valid_for_dcheck_,
240                                          true);
241     layer_tree_host_->SetNeedsRedrawRect(clip_);
242     layer_tree_host_->Composite(gfx::FrameTime::Now());
243   }
244   gl_surface_->ResetBackingFrameBufferObject();
245 }
246
247 void HardwareRenderer::RequestNewOutputSurface(bool fallback) {
248   // Android webview does not support losing output surface.
249   DCHECK(!fallback);
250   scoped_refptr<cc::ContextProvider> context_provider =
251       CreateContext(gl_surface_,
252                     DeferredGpuCommandService::GetInstance());
253   scoped_ptr<ParentOutputSurface> output_surface_holder(
254       new ParentOutputSurface(context_provider));
255   output_surface_ = output_surface_holder.get();
256   layer_tree_host_->SetOutputSurface(
257       output_surface_holder.PassAs<cc::OutputSurface>());
258 }
259
260 void HardwareRenderer::UnusedResourcesAreAvailable() {
261   cc::ReturnedResourceArray returned_resources;
262   resource_collection_->TakeUnusedResourcesForChildCompositor(
263       &returned_resources);
264   shared_renderer_state_->InsertReturnedResources(returned_resources);
265 }
266
267 }  // namespace android_webview