[NUI] Supports moving focus of items in ScrollableBase
[platform/core/csapi/tizenfx.git] / src / Tizen.NUI.Components / Controls / ScrollableBase.cs
1 /* Copyright (c) 2021 Samsung Electronics Co., Ltd.
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  *
15  */
16 using System;
17 using Tizen.NUI.BaseComponents;
18 using System.Collections.Generic;
19 using System.ComponentModel;
20 using System.Diagnostics;
21 using System.Runtime.InteropServices;
22 using Tizen.NUI.Accessibility;
23
24 namespace Tizen.NUI.Components
25 {
26     /// <summary>
27     /// ScrollEventArgs is a class to record scroll event arguments which will sent to user.
28     /// </summary>
29     /// <since_tizen> 8 </since_tizen>
30     public class ScrollEventArgs : EventArgs
31     {
32         private Position position;
33         private Position scrollPosition;
34
35         /// <summary>
36         /// Default constructor.
37         /// </summary>
38         /// <param name="position">Current container position</param>
39         /// <since_tizen> 8 </since_tizen>
40         public ScrollEventArgs(Position position)
41         {
42             this.position = position;
43             this.scrollPosition = new Position(-position);
44         }
45
46         /// <summary>
47         /// Current position of ContentContainer.
48         /// </summary>
49         /// <since_tizen> 8 </since_tizen>
50         public Position Position
51         {
52             get
53             {
54                 return position;
55             }
56         }
57         /// <summary>
58         /// Current scroll position of scrollableBase pan.
59         /// This is the position in the opposite direction to the current position of ContentContainer.
60         /// </summary>
61         [EditorBrowsable(EditorBrowsableState.Never)]
62         public Position ScrollPosition
63         {
64             get
65             {
66                 return scrollPosition;
67             }
68         }
69     }
70
71     /// <summary>
72     /// ScrollOutofBoundEventArgs is to record scroll out-of-bound event arguments which will be sent to user.
73     /// </summary>
74     [EditorBrowsable(EditorBrowsableState.Never)]
75     public class ScrollOutOfBoundEventArgs : EventArgs
76     {
77         /// <summary>
78         /// The direction to be touched.
79         /// </summary>
80         [EditorBrowsable(EditorBrowsableState.Never)]
81         public enum Direction
82         {
83             /// <summary>
84             /// Upwards.
85             /// </summary>
86             [EditorBrowsable(EditorBrowsableState.Never)]
87             Up,
88
89             /// <summary>
90             /// Downwards.
91             /// </summary>
92             [EditorBrowsable(EditorBrowsableState.Never)]
93             Down,
94
95             /// <summary>
96             /// Left bound.
97             /// </summary>
98             [EditorBrowsable(EditorBrowsableState.Never)]
99             Left,
100
101             /// <summary>
102             /// Right bound.
103             /// </summary>
104             [EditorBrowsable(EditorBrowsableState.Never)]
105             Right,
106         }
107
108         /// <summary>
109         /// Constructor.
110         /// </summary>
111         /// <param name="direction">Current pan direction</param>
112         /// <param name="displacement">Current total displacement</param>
113         [EditorBrowsable(EditorBrowsableState.Never)]
114         public ScrollOutOfBoundEventArgs(Direction direction, float displacement)
115         {
116             PanDirection = direction;
117             Displacement = displacement;
118         }
119
120         /// <summary>
121         /// Current pan direction of ContentContainer.
122         /// </summary>
123         [EditorBrowsable(EditorBrowsableState.Never)]
124         public Direction PanDirection
125         {
126             get;
127         }
128
129         /// <summary>
130         /// Current total displacement of ContentContainer.
131         /// if its value is greater than 0, it is at the top/left;
132         /// if less than 0, it is at the bottom/right.
133         /// </summary>
134         [EditorBrowsable(EditorBrowsableState.Never)]
135         public float Displacement
136         {
137             get;
138         }
139     }
140
141     /// <summary>
142     /// This class provides a View that can scroll a single View with a layout. This View can be a nest of Views.
143     /// </summary>
144     /// <since_tizen> 8 </since_tizen>
145     public class ScrollableBase : Control
146     {
147         static bool LayoutDebugScrollableBase = false; // Debug flag
148         private Direction mScrollingDirection = Direction.Vertical;
149         private bool mScrollEnabled = true;
150         private int mScrollDuration = 125;
151         private int mPageWidth = 0;
152         private float mPageFlickThreshold = 0.4f;
153         private float mScrollingEventThreshold = 0.001f;
154
155         private class ScrollableBaseCustomLayout : AbsoluteLayout
156         {
157             protected override void OnMeasure(MeasureSpecification widthMeasureSpec, MeasureSpecification heightMeasureSpec)
158             {
159                 MeasuredSize.StateType childWidthState = MeasuredSize.StateType.MeasuredSizeOK;
160                 MeasuredSize.StateType childHeightState = MeasuredSize.StateType.MeasuredSizeOK;
161
162                 Direction scrollingDirection = Direction.Vertical;
163                 ScrollableBase scrollableBase = this.Owner as ScrollableBase;
164                 if (scrollableBase != null)
165                 {
166                     scrollingDirection = scrollableBase.ScrollingDirection;
167                 }
168
169                 float totalWidth = 0.0f;
170                 float totalHeight = 0.0f;
171
172                 // measure child, should be a single scrolling child
173                 foreach (LayoutItem childLayout in LayoutChildren)
174                 {
175                     if (childLayout != null && childLayout.Owner.Name == "ContentContainer")
176                     {
177                         // Get size of child
178                         // Use an Unspecified MeasureSpecification mode so scrolling child is not restricted to it's parents size in Height (for vertical scrolling)
179                         // or Width for horizontal scrolling
180                         if (scrollingDirection == Direction.Vertical)
181                         {
182                             MeasureSpecification unrestrictedMeasureSpec = new MeasureSpecification(heightMeasureSpec.Size, MeasureSpecification.ModeType.Unspecified);
183                             MeasureChildWithMargins(childLayout, widthMeasureSpec, new LayoutLength(0), unrestrictedMeasureSpec, new LayoutLength(0)); // Height unrestricted by parent
184                         }
185                         else
186                         {
187                             MeasureSpecification unrestrictedMeasureSpec = new MeasureSpecification(widthMeasureSpec.Size, MeasureSpecification.ModeType.Unspecified);
188                             MeasureChildWithMargins(childLayout, unrestrictedMeasureSpec, new LayoutLength(0), heightMeasureSpec, new LayoutLength(0)); // Width unrestricted by parent
189                         }
190
191                         totalWidth = (childLayout.MeasuredWidth.Size + (childLayout.Padding.Start + childLayout.Padding.End)).AsDecimal();
192                         totalHeight = (childLayout.MeasuredHeight.Size + (childLayout.Padding.Top + childLayout.Padding.Bottom)).AsDecimal();
193
194                         if (childLayout.MeasuredWidth.State == MeasuredSize.StateType.MeasuredSizeTooSmall)
195                         {
196                             childWidthState = MeasuredSize.StateType.MeasuredSizeTooSmall;
197                         }
198                         if (childLayout.MeasuredHeight.State == MeasuredSize.StateType.MeasuredSizeTooSmall)
199                         {
200                             childHeightState = MeasuredSize.StateType.MeasuredSizeTooSmall;
201                         }
202                     }
203                 }
204
205                 MeasuredSize widthSizeAndState = ResolveSizeAndState(new LayoutLength(totalWidth), widthMeasureSpec, MeasuredSize.StateType.MeasuredSizeOK);
206                 MeasuredSize heightSizeAndState = ResolveSizeAndState(new LayoutLength(totalHeight), heightMeasureSpec, MeasuredSize.StateType.MeasuredSizeOK);
207                 totalWidth = widthSizeAndState.Size.AsDecimal();
208                 totalHeight = heightSizeAndState.Size.AsDecimal();
209
210                 // Ensure layout respects it's given minimum size
211                 totalWidth = Math.Max(totalWidth, SuggestedMinimumWidth.AsDecimal());
212                 totalHeight = Math.Max(totalHeight, SuggestedMinimumHeight.AsDecimal());
213
214                 widthSizeAndState.State = childWidthState;
215                 heightSizeAndState.State = childHeightState;
216
217                 SetMeasuredDimensions(ResolveSizeAndState(new LayoutLength(totalWidth), widthMeasureSpec, childWidthState),
218                     ResolveSizeAndState(new LayoutLength(totalHeight), heightMeasureSpec, childHeightState));
219
220                 // Size of ScrollableBase is changed. Change Page width too.
221                 if (scrollableBase != null)
222                 {
223                     scrollableBase.mPageWidth = (int)MeasuredWidth.Size.AsRoundedValue();
224                     scrollableBase.OnScrollingChildRelayout(null, null);
225                 }
226             }
227         } //  ScrollableBaseCustomLayout
228
229         /// <summary>
230         /// The direction axis to scroll.
231         /// </summary>
232         /// <since_tizen> 8 </since_tizen>
233         public enum Direction
234         {
235             /// <summary>
236             /// Horizontal axis.
237             /// </summary>
238             /// <since_tizen> 8 </since_tizen>
239             Horizontal,
240
241             /// <summary>
242             /// Vertical axis.
243             /// </summary>
244             /// <since_tizen> 8 </since_tizen>
245             Vertical
246         }
247
248         /// <summary>
249         /// Scrolling direction mode.
250         /// Default is Vertical scrolling.
251         /// </summary>
252         /// <since_tizen> 8 </since_tizen>
253         public Direction ScrollingDirection
254         {
255             get
256             {
257                 return mScrollingDirection;
258             }
259             set
260             {
261                 if (value != mScrollingDirection)
262                 {
263                     //Reset scroll position and stop scroll animation
264                     ScrollTo(0, false);
265
266                     mScrollingDirection = value;
267                     mPanGestureDetector.ClearAngles();
268                     mPanGestureDetector.AddDirection(value == Direction.Horizontal ?
269                         PanGestureDetector.DirectionHorizontal : PanGestureDetector.DirectionVertical);
270
271                     ContentContainer.WidthSpecification = ScrollingDirection == Direction.Vertical ? LayoutParamPolicies.MatchParent : LayoutParamPolicies.WrapContent;
272                     ContentContainer.HeightSpecification = ScrollingDirection == Direction.Vertical ? LayoutParamPolicies.WrapContent : LayoutParamPolicies.MatchParent;
273                     SetScrollbar();
274                 }
275             }
276         }
277
278         /// <summary>
279         /// Enable or disable scrolling.
280         /// </summary>
281         /// <since_tizen> 8 </since_tizen>
282         public bool ScrollEnabled
283         {
284             get
285             {
286                 return mScrollEnabled;
287             }
288             set
289             {
290                 if (value != mScrollEnabled)
291                 {
292                     mScrollEnabled = value;
293                     if (mScrollEnabled)
294                     {
295                         mPanGestureDetector.Detected += OnPanGestureDetected;
296                     }
297                     else
298                     {
299                         mPanGestureDetector.Detected -= OnPanGestureDetected;
300                     }
301                 }
302             }
303         }
304
305         /// <summary>
306         /// Gets scrollable status.
307         /// </summary>
308         [EditorBrowsable(EditorBrowsableState.Never)]
309         protected override bool AccessibilityIsScrollable()
310         {
311             return true;
312         }
313
314         /// <summary>
315         /// Pages mode, enables moving to the next or return to current page depending on pan displacement.
316         /// Default is false.
317         /// </summary>
318         /// <since_tizen> 8 </since_tizen>
319         public bool SnapToPage { set; get; } = false;
320
321         /// <summary>
322         /// Get current page.
323         /// Working property with SnapToPage property.
324         /// </summary>
325         /// <since_tizen> 8 </since_tizen>
326         public int CurrentPage { get; private set; } = 0;
327
328         /// <summary>
329         /// Duration of scroll animation.
330         /// Default value is 125ms.
331         /// </summary>
332         /// <since_tizen> 8 </since_tizen>
333         public int ScrollDuration
334         {
335             set
336             {
337                 mScrollDuration = value >= 0 ? value : mScrollDuration;
338             }
339             get
340             {
341                 return mScrollDuration;
342             }
343         }
344
345         /// <summary>
346         /// Scroll Available area.
347         /// </summary>
348         /// <since_tizen> 8 </since_tizen>
349         public Vector2 ScrollAvailableArea { set; get; }
350
351         /// <summary>
352         /// An event emitted when user starts dragging ScrollableBase, user can subscribe or unsubscribe to this event handler.<br />
353         /// </summary>
354         /// <since_tizen> 8 </since_tizen>
355         public event EventHandler<ScrollEventArgs> ScrollDragStarted;
356
357         /// <summary>
358         /// An event emitted when user stops dragging ScrollableBase, user can subscribe or unsubscribe to this event handler.<br />
359         /// </summary>
360         /// <since_tizen> 8 </since_tizen>
361         public event EventHandler<ScrollEventArgs> ScrollDragEnded;
362
363         /// <summary>
364         /// An event emitted when the scrolling slide animation starts, user can subscribe or unsubscribe to this event handler.<br />
365         /// </summary>
366         /// <since_tizen> 8 </since_tizen>
367         public event EventHandler<ScrollEventArgs> ScrollAnimationStarted;
368
369         /// <summary>
370         /// An event emitted when the scrolling slide animation ends, user can subscribe or unsubscribe to this event handler.<br />
371         /// </summary>
372         /// <since_tizen> 8 </since_tizen>
373         public event EventHandler<ScrollEventArgs> ScrollAnimationEnded;
374
375         /// <summary>
376         /// An event emitted when scrolling, user can subscribe or unsubscribe to this event handler.<br />
377         /// </summary>
378         /// <since_tizen> 8 </since_tizen>
379         public event EventHandler<ScrollEventArgs> Scrolling;
380
381         /// <summary>
382         /// An event emitted when scrolling out of bound, user can subscribe or unsubscribe to this event handler.<br />
383         /// </summary>
384         [EditorBrowsable(EditorBrowsableState.Never)]
385         public event EventHandler<ScrollOutOfBoundEventArgs> ScrollOutOfBound;
386
387         /// <summary>
388         /// Scrollbar for ScrollableBase.
389         /// </summary>
390         /// <since_tizen> 8 </since_tizen>
391         public ScrollbarBase Scrollbar
392         {
393             get
394             {
395                 return scrollBar;
396             }
397             set
398             {
399                 if (scrollBar)
400                 {
401                     base.Remove(scrollBar);
402                 }
403                 scrollBar = value;
404
405                 if (scrollBar != null)
406                 {
407                     scrollBar.Name = "ScrollBar";
408                     base.Add(scrollBar);
409
410                     if (hideScrollbar)
411                     {
412                         scrollBar.Hide();
413                     }
414                     else
415                     {
416                         scrollBar.Show();
417                     }
418
419                     SetScrollbar();
420                 }
421             }
422         }
423
424         /// <summary>
425         /// Always hide Scrollbar.
426         /// </summary>
427         /// <since_tizen> 8 </since_tizen>
428         public bool HideScrollbar
429         {
430             get
431             {
432                 return hideScrollbar;
433             }
434             set
435             {
436                 hideScrollbar = value;
437
438                 if (scrollBar)
439                 {
440                     if (value)
441                     {
442                         scrollBar.Hide();
443                     }
444                     else
445                     {
446                         scrollBar.Show();
447                     }
448                 }
449             }
450         }
451
452         /// <summary>
453         /// Container which has content of ScrollableBase.
454         /// </summary>
455         /// <since_tizen> 8 </since_tizen>
456         public View ContentContainer { get; private set; }
457
458         /// <summary>
459         /// Set the layout on this View. Replaces any existing Layout.
460         /// </summary>
461         /// <since_tizen> 8 </since_tizen>
462         public new LayoutItem Layout
463         {
464             get
465             {
466                 return ContentContainer.Layout;
467             }
468             set
469             {
470                 ContentContainer.Layout = value;
471             }
472         }
473
474         /// <summary>
475         /// List of children of Container.
476         /// </summary>
477         /// <since_tizen> 8 </since_tizen>
478         public new List<View> Children
479         {
480             get
481             {
482                 return ContentContainer.Children;
483             }
484         }
485
486         /// <summary>
487         /// Deceleration rate of scrolling by finger.
488         /// Rate should be bigger than 0 and smaller than 1.
489         /// Default value is 0.998f;
490         /// </summary>
491         /// <since_tizen> 8 </since_tizen>
492         public float DecelerationRate
493         {
494             get
495             {
496                 return decelerationRate;
497             }
498             set
499             {
500                 decelerationRate = (value < 1 && value > 0) ? value : decelerationRate;
501                 logValueOfDeceleration = (float)Math.Log(value);
502             }
503         }
504
505         /// <summary>
506         /// Threshold not to go infinite at the end of scrolling animation.
507         /// </summary>
508         [EditorBrowsable(EditorBrowsableState.Never)]
509         public float DecelerationThreshold { get; set; } = 0.1f;
510
511         /// <summary>
512         /// Scrolling event will be thrown when this amount of scroll position is changed.
513         /// If this threshold becomes smaller, the tracking detail increases but the scrolling range that can be tracked becomes smaller.
514         /// If large sized ContentContainer is required, please use larger threshold value.
515         /// Default ScrollingEventThreshold value is 0.001f.
516         /// </summary>
517         [EditorBrowsable(EditorBrowsableState.Never)]
518         public float ScrollingEventThreshold
519         {
520             get
521             {
522                 return mScrollingEventThreshold;
523             }
524             set
525             {
526                 if (mScrollingEventThreshold != value && value > 0)
527                 {
528                     ContentContainer.RemovePropertyNotification(propertyNotification);
529                     propertyNotification = ContentContainer.AddPropertyNotification("position", PropertyCondition.Step(value));
530                     propertyNotification.Notified += OnPropertyChanged;
531                     mScrollingEventThreshold = value;
532                 }
533             }
534         }
535
536         /// <summary>
537         /// Page will be changed when velocity of panning is over threshold.
538         /// The unit of threshold is pixel per millisecond.
539         /// </summary>
540         /// <since_tizen> 8 </since_tizen>
541         public float PageFlickThreshold
542         {
543             get
544             {
545                 return mPageFlickThreshold;
546             }
547             set
548             {
549                 mPageFlickThreshold = value >= 0f ? value : mPageFlickThreshold;
550             }
551         }
552
553         /// <summary>
554         /// Padding for the ScrollableBase
555         /// </summary>
556         [EditorBrowsable(EditorBrowsableState.Never)]
557         public new Extents Padding
558         {
559             get
560             {
561                 return ContentContainer.Padding;
562             }
563             set
564             {
565                 ContentContainer.Padding = value;
566             }
567         }
568
569         /// <summary>
570         /// Alphafunction for scroll animation.
571         /// </summary>
572         [EditorBrowsable(EditorBrowsableState.Never)]
573         public AlphaFunction ScrollAlphaFunction { get; set; } = new AlphaFunction(AlphaFunction.BuiltinFunctions.Linear);
574
575         private bool hideScrollbar = true;
576         private float maxScrollDistance;
577         private float childTargetPosition = 0.0f;
578         private PanGestureDetector mPanGestureDetector;
579         private ScrollbarBase scrollBar;
580         private bool scrolling = false;
581         private float ratioOfScreenWidthToCompleteScroll = 0.5f;
582         private float totalDisplacementForPan = 0.0f;
583         private Size previousContainerSize = new Size();
584         private Size previousSize = new Size();
585         private PropertyNotification propertyNotification;
586         private float noticeAnimationEndBeforePosition = 0.0f;
587         private bool readyToNotice = false;
588
589         /// <summary>
590         /// Notice before animation is finished.
591         /// </summary>
592         [EditorBrowsable(EditorBrowsableState.Never)]
593         // Let's consider more whether this needs to be set as protected.
594         public float NoticeAnimationEndBeforePosition
595         {
596             get => noticeAnimationEndBeforePosition;
597             set => noticeAnimationEndBeforePosition = value;
598         }
599
600         // Let's consider more whether this needs to be set as protected.
601         private float finalTargetPosition;
602
603         private Animation scrollAnimation;
604         // Declare user alpha function delegate
605         [UnmanagedFunctionPointer(CallingConvention.StdCall)]
606         private delegate float UserAlphaFunctionDelegate(float progress);
607         private UserAlphaFunctionDelegate customScrollAlphaFunction;
608         private float velocityOfLastPan = 0.0f;
609         private float panAnimationDuration = 0.0f;
610         private float panAnimationDelta = 0.0f;
611         private float logValueOfDeceleration = 0.0f;
612         private float decelerationRate = 0.0f;
613
614         private View topOverShootingShadowView;
615         private View bottomOverShootingShadowView;
616         private View leftOverShootingShadowView;
617         private View rightOverShootingShadowView;
618         private const int overShootingShadowScaleHeightLimit = 64 * 3;
619         private const int overShootingShadowAnimationDuration = 300;
620         private Animation overShootingShadowAnimation;
621         private bool isOverShootingShadowShown = false;
622         private float startShowShadowDisplacement;
623
624         /// <summary>
625         /// Default Constructor
626         /// </summary>
627         /// <since_tizen> 8 </since_tizen>
628         public ScrollableBase() : base()
629         {
630             DecelerationRate = 0.998f;
631
632             base.Layout = new ScrollableBaseCustomLayout();
633             mPanGestureDetector = new PanGestureDetector();
634             mPanGestureDetector.Attach(this);
635             mPanGestureDetector.AddDirection(PanGestureDetector.DirectionVertical);
636             if (mPanGestureDetector.GetMaximumTouchesRequired() < 2) mPanGestureDetector.SetMaximumTouchesRequired(2);
637             mPanGestureDetector.Detected += OnPanGestureDetected;
638
639             ClippingMode = ClippingModeType.ClipToBoundingBox;
640
641             //Default Scrolling child
642             ContentContainer = new View()
643             {
644                 Name = "ContentContainer",
645                 WidthSpecification = ScrollingDirection == Direction.Vertical ? LayoutParamPolicies.MatchParent : LayoutParamPolicies.WrapContent,
646                 HeightSpecification = ScrollingDirection == Direction.Vertical ? LayoutParamPolicies.WrapContent : LayoutParamPolicies.MatchParent,
647             };
648             ContentContainer.Relayout += OnScrollingChildRelayout;
649             propertyNotification = ContentContainer.AddPropertyNotification("position", PropertyCondition.Step(mScrollingEventThreshold));
650             propertyNotification.Notified += OnPropertyChanged;
651             base.Add(ContentContainer);
652
653             Scrollbar = new Scrollbar();
654
655             //Show vertical shadow on the top (or bottom) of the scrollable when panning down (or up).
656             topOverShootingShadowView = new View
657             {
658                 BackgroundImage = FrameworkInformation.ResourcePath + "nui_component_default_scroll_over_shooting_top.png",
659                 Opacity = 1.0f,
660                 SizeHeight = 0.0f,
661                 PositionUsesPivotPoint = true,
662                 ParentOrigin = NUI.ParentOrigin.TopCenter,
663                 PivotPoint = NUI.PivotPoint.TopCenter,
664             };
665             bottomOverShootingShadowView = new View
666             {
667                 BackgroundImage = FrameworkInformation.ResourcePath + "nui_component_default_scroll_over_shooting_bottom.png",
668                 Opacity = 1.0f,
669                 SizeHeight = 0.0f,
670                 PositionUsesPivotPoint = true,
671                 ParentOrigin = NUI.ParentOrigin.BottomCenter,
672                 PivotPoint = NUI.PivotPoint.BottomCenter,
673             };
674             //Show horizontal shadow on the left (or right) of the scrollable when panning down (or up).
675             leftOverShootingShadowView = new View
676             {
677                 BackgroundImage = FrameworkInformation.ResourcePath + "nui_component_default_scroll_over_shooting_left.png",
678                 Opacity = 1.0f,
679                 SizeWidth = 0.0f,
680                 PositionUsesPivotPoint = true,
681                 ParentOrigin = NUI.ParentOrigin.CenterLeft,
682                 PivotPoint = NUI.PivotPoint.CenterLeft,
683             };
684             rightOverShootingShadowView = new View
685             {
686                 BackgroundImage = FrameworkInformation.ResourcePath + "nui_component_default_scroll_over_shooting_right.png",
687                 Opacity = 1.0f,
688                 SizeWidth = 0.0f,
689                 PositionUsesPivotPoint = true,
690                 ParentOrigin = NUI.ParentOrigin.CenterRight,
691                 PivotPoint = NUI.PivotPoint.CenterRight,
692             };
693
694             AccessibilityManager.Instance.SetAccessibilityAttribute(this, AccessibilityManager.AccessibilityAttribute.Trait, "ScrollableBase");
695
696             SetKeyboardNavigationSupport(true);
697         }
698
699         private bool OnInterruptTouchingChildTouched(object source, View.TouchEventArgs args)
700         {
701             if (args.Touch.GetState(0) == PointStateType.Down)
702             {
703                 if (scrolling && !SnapToPage)
704                 {
705                     StopScroll();
706                 }
707             }
708             return true;
709         }
710
711         private void OnPropertyChanged(object source, PropertyNotification.NotifyEventArgs args)
712         {
713             OnScroll();
714         }
715
716         /// <summary>
717         /// Called after a child has been added to the owning view.
718         /// </summary>
719         /// <param name="view">The child which has been added.</param>
720         /// <since_tizen> 8 </since_tizen>
721         public override void Add(View view)
722         {
723             ContentContainer.Add(view);
724         }
725
726         /// <summary>
727         /// Called after a child has been removed from the owning view.
728         /// </summary>
729         /// <param name="view">The child which has been removed.</param>
730         /// <since_tizen> 8 </since_tizen>
731         public override void Remove(View view)
732         {
733             if (SnapToPage && CurrentPage == Children.IndexOf(view) && CurrentPage == Children.Count - 1 && Children.Count > 1)
734             {
735                 // Target View is current page and also last child.
736                 // CurrentPage should be changed to previous page.
737                 ScrollToIndex(CurrentPage - 1);
738             }
739
740             ContentContainer.Remove(view);
741         }
742
743         private void OnScrollingChildRelayout(object source, EventArgs args)
744         {
745             // Size is changed. Calculate maxScrollDistance.
746             bool isSizeChanged = previousContainerSize.Width != ContentContainer.Size.Width || previousContainerSize.Height != ContentContainer.Size.Height ||
747                 previousSize.Width != Size.Width || previousSize.Height != Size.Height;
748
749             if (isSizeChanged)
750             {
751                 maxScrollDistance = CalculateMaximumScrollDistance();
752                 if (!ReviseContainerPositionIfNeed())
753                 {
754                     UpdateScrollbar();
755                 }
756             }
757
758             previousContainerSize = ContentContainer.Size;
759             previousSize = Size;
760         }
761
762         private bool ReviseContainerPositionIfNeed()
763         {
764             bool isHorizontal = ScrollingDirection == Direction.Horizontal;
765             float currentPosition = isHorizontal ? ContentContainer.CurrentPosition.X : ContentContainer.CurrentPosition.Y;
766
767             if (Math.Abs(currentPosition) > maxScrollDistance)
768             {
769                 StopScroll();
770                 var targetPosition = BoundScrollPosition(-maxScrollDistance);
771                 if (isHorizontal) ContentContainer.PositionX = targetPosition;
772                 else ContentContainer.PositionY = targetPosition;
773                 return true;
774             }
775
776             return false;
777         }
778
779         /// <summary>
780         /// The composition of a Scrollbar can vary depending on how you use ScrollableBase.
781         /// Set the composition that will go into the ScrollableBase according to your ScrollableBase.
782         /// </summary>
783         /// <since_tizen> 8 </since_tizen>
784         [EditorBrowsable(EditorBrowsableState.Never)]
785         protected virtual void SetScrollbar()
786         {
787             if (Scrollbar)
788             {
789                 bool isHorizontal = ScrollingDirection == Direction.Horizontal;
790                 float contentLength = isHorizontal ? ContentContainer.Size.Width : ContentContainer.Size.Height;
791                 float viewportLength = isHorizontal ? Size.Width : Size.Height;
792                 float currentPosition = isHorizontal ? ContentContainer.CurrentPosition.X : ContentContainer.CurrentPosition.Y;
793                 Scrollbar.Initialize(contentLength, viewportLength, -currentPosition, isHorizontal);
794             }
795         }
796
797         /// Update scrollbar position and size.
798         [EditorBrowsable(EditorBrowsableState.Never)]
799         protected virtual void UpdateScrollbar()
800         {
801             if (Scrollbar)
802             {
803                 bool isHorizontal = ScrollingDirection == Direction.Horizontal;
804                 float contentLength = isHorizontal ? ContentContainer.Size.Width : ContentContainer.Size.Height;
805                 float viewportLength = isHorizontal ? Size.Width : Size.Height;
806                 float currentPosition = isHorizontal ? ContentContainer.CurrentPosition.X : ContentContainer.CurrentPosition.Y;
807                 Scrollbar.Update(contentLength, viewportLength, -currentPosition);
808             }
809         }
810
811         /// <summary>
812         /// Scrolls to the item at the specified index.
813         /// </summary>
814         /// <param name="index">Index of item.</param>
815         /// <since_tizen> 8 </since_tizen>
816         public void ScrollToIndex(int index)
817         {
818             if (ContentContainer.ChildCount - 1 < index || index < 0)
819             {
820                 return;
821             }
822
823             if (SnapToPage)
824             {
825                 CurrentPage = index;
826             }
827
828             float targetPosition = Math.Min(ScrollingDirection == Direction.Vertical ? Children[index].Position.Y : Children[index].Position.X, maxScrollDistance);
829             AnimateChildTo(ScrollDuration, -targetPosition);
830         }
831
832         private void OnScrollDragStarted()
833         {
834             ScrollEventArgs eventArgs = new ScrollEventArgs(ContentContainer.CurrentPosition);
835             ScrollDragStarted?.Invoke(this, eventArgs);
836         }
837
838         private void OnScrollDragEnded()
839         {
840             ScrollEventArgs eventArgs = new ScrollEventArgs(ContentContainer.CurrentPosition);
841             ScrollDragEnded?.Invoke(this, eventArgs);
842         }
843
844         private void OnScrollAnimationStarted()
845         {
846             ScrollEventArgs eventArgs = new ScrollEventArgs(ContentContainer.CurrentPosition);
847             ScrollAnimationStarted?.Invoke(this, eventArgs);
848         }
849
850         private void OnScrollAnimationEnded()
851         {
852             scrolling = false;
853             this.InterceptTouchEvent -= OnInterruptTouchingChildTouched;
854
855             ScrollEventArgs eventArgs = new ScrollEventArgs(ContentContainer.CurrentPosition);
856             ScrollAnimationEnded?.Invoke(this, eventArgs);
857         }
858
859         private void OnScroll()
860         {
861             ScrollEventArgs eventArgs = new ScrollEventArgs(ContentContainer.CurrentPosition);
862             Scrolling?.Invoke(this, eventArgs);
863
864             bool isHorizontal = ScrollingDirection == Direction.Horizontal;
865             float contentLength = isHorizontal ? ContentContainer.Size.Width : ContentContainer.Size.Height;
866             float currentPosition = isHorizontal ? ContentContainer.CurrentPosition.X : ContentContainer.CurrentPosition.Y;
867
868             scrollBar?.Update(contentLength, Math.Abs(currentPosition));
869             CheckPreReachedTargetPosition();
870         }
871
872         private void CheckPreReachedTargetPosition()
873         {
874             // Check whether we reached pre-reached target position
875             if (readyToNotice &&
876                 ContentContainer.CurrentPosition.Y <= finalTargetPosition + NoticeAnimationEndBeforePosition &&
877                 ContentContainer.CurrentPosition.Y >= finalTargetPosition - NoticeAnimationEndBeforePosition)
878             {
879                 //Notice first
880                 readyToNotice = false;
881                 OnPreReachedTargetPosition(finalTargetPosition);
882             }
883         }
884
885         /// <summary>
886         /// This helps developer who wants to know before scroll is reaching target position.
887         /// </summary>
888         /// <param name="targetPosition">Index of item.</param>
889         /// This may be public opened in tizen_6.0 after ACR done. Before ACR, need to be hidden as inhouse API
890         [EditorBrowsable(EditorBrowsableState.Never)]
891         protected virtual void OnPreReachedTargetPosition(float targetPosition)
892         {
893
894         }
895
896         private void StopScroll()
897         {
898             if (scrollAnimation != null)
899             {
900                 if (scrollAnimation.State == Animation.States.Playing)
901                 {
902                     Debug.WriteLineIf(LayoutDebugScrollableBase, "StopScroll Animation Playing");
903                     scrollAnimation.Stop(Animation.EndActions.Cancel);
904                     OnScrollAnimationEnded();
905                 }
906                 scrollAnimation.Clear();
907             }
908         }
909
910         private void AnimateChildTo(int duration, float axisPosition)
911         {
912             Debug.WriteLineIf(LayoutDebugScrollableBase, "AnimationTo Animation Duration:" + duration + " Destination:" + axisPosition);
913             finalTargetPosition = axisPosition;
914
915             StopScroll(); // Will replace previous animation so will stop existing one.
916
917             if (scrollAnimation == null)
918             {
919                 scrollAnimation = new Animation();
920                 scrollAnimation.Finished += ScrollAnimationFinished;
921             }
922
923             scrollAnimation.Duration = duration;
924             scrollAnimation.DefaultAlphaFunction = new AlphaFunction(AlphaFunction.BuiltinFunctions.EaseOutSquare);
925             scrollAnimation.AnimateTo(ContentContainer, (ScrollingDirection == Direction.Horizontal) ? "PositionX" : "PositionY", axisPosition, ScrollAlphaFunction);
926             scrolling = true;
927             OnScrollAnimationStarted();
928             scrollAnimation.Play();
929         }
930
931         /// <summary>
932         /// Scroll to specific position with or without animation.
933         /// </summary>
934         /// <param name="position">Destination.</param>
935         /// <param name="animate">Scroll with or without animation</param>
936         /// <since_tizen> 8 </since_tizen>
937         public void ScrollTo(float position, bool animate)
938         {
939             StopScroll();
940             float currentPositionX = ContentContainer.CurrentPosition.X != 0 ? ContentContainer.CurrentPosition.X : ContentContainer.Position.X;
941             float currentPositionY = ContentContainer.CurrentPosition.Y != 0 ? ContentContainer.CurrentPosition.Y : ContentContainer.Position.Y;
942             float delta = ScrollingDirection == Direction.Horizontal ? currentPositionX : currentPositionY;
943             // The argument position is the new pan position. So the new position of ScrollableBase becomes (-position).
944             // To move ScrollableBase's position to (-position), it moves by (-position - currentPosition).
945             delta = -position - delta;
946
947             ScrollBy(delta, animate);
948         }
949
950         private float BoundScrollPosition(float targetPosition)
951         {
952             if (ScrollAvailableArea != null)
953             {
954                 float minScrollPosition = ScrollAvailableArea.X;
955                 float maxScrollPosition = ScrollAvailableArea.Y;
956
957                 targetPosition = Math.Min(-minScrollPosition, targetPosition);
958                 targetPosition = Math.Max(-maxScrollPosition, targetPosition);
959             }
960             else
961             {
962                 targetPosition = Math.Min(0, targetPosition);
963                 targetPosition = Math.Max(-maxScrollDistance, targetPosition);
964             }
965
966             return targetPosition;
967         }
968
969         private void ScrollBy(float displacement, bool animate)
970         {
971             if (GetChildCount() == 0 || maxScrollDistance < 0)
972             {
973                 return;
974             }
975
976             float childCurrentPosition = (ScrollingDirection == Direction.Horizontal) ? ContentContainer.PositionX : ContentContainer.PositionY;
977
978             Debug.WriteLineIf(LayoutDebugScrollableBase, "ScrollBy childCurrentPosition:" + childCurrentPosition +
979                 " displacement:" + displacement,
980                 " maxScrollDistance:" + maxScrollDistance);
981
982             childTargetPosition = childCurrentPosition + displacement; // child current position + gesture displacement
983
984             Debug.WriteLineIf(LayoutDebugScrollableBase, "ScrollBy currentAxisPosition:" + childCurrentPosition + "childTargetPosition:" + childTargetPosition);
985
986             if (animate)
987             {
988                 // Calculate scroll animation duration
989                 float scrollDistance = Math.Abs(displacement);
990                 readyToNotice = true;
991
992                 AnimateChildTo(ScrollDuration, BoundScrollPosition(AdjustTargetPositionOfScrollAnimation(BoundScrollPosition(childTargetPosition))));
993             }
994             else
995             {
996                 StopScroll();
997                 finalTargetPosition = BoundScrollPosition(childTargetPosition);
998
999                 // Set position of scrolling child without an animation
1000                 if (ScrollingDirection == Direction.Horizontal)
1001                 {
1002                     ContentContainer.PositionX = finalTargetPosition;
1003                 }
1004                 else
1005                 {
1006                     ContentContainer.PositionY = finalTargetPosition;
1007                 }
1008             }
1009         }
1010
1011         /// <summary>
1012         /// you can override it to clean-up your own resources.
1013         /// </summary>
1014         /// <param name="type">DisposeTypes</param>
1015         /// This will be public opened in tizen_5.5 after ACR done. Before ACR, need to be hidden as inhouse API.
1016         [EditorBrowsable(EditorBrowsableState.Never)]
1017         protected override void Dispose(DisposeTypes type)
1018         {
1019             if (disposed)
1020             {
1021                 return;
1022             }
1023
1024             if (type == DisposeTypes.Explicit)
1025             {
1026                 StopOverShootingShadowAnimation();
1027                 StopScroll();
1028
1029                 if (mPanGestureDetector != null)
1030                 {
1031                     mPanGestureDetector.Detected -= OnPanGestureDetected;
1032                     mPanGestureDetector.Dispose();
1033                     mPanGestureDetector = null;
1034                 }
1035
1036                 propertyNotification.Dispose();
1037             }
1038             base.Dispose(type);
1039         }
1040
1041         private float CalculateMaximumScrollDistance()
1042         {
1043             float scrollingChildLength = 0;
1044             float scrollerLength = 0;
1045             if (ScrollingDirection == Direction.Horizontal)
1046             {
1047                 Debug.WriteLineIf(LayoutDebugScrollableBase, "Horizontal");
1048
1049                 scrollingChildLength = ContentContainer.Size.Width;
1050                 scrollerLength = Size.Width;
1051             }
1052             else
1053             {
1054                 Debug.WriteLineIf(LayoutDebugScrollableBase, "Vertical");
1055                 scrollingChildLength = ContentContainer.Size.Height;
1056                 scrollerLength = Size.Height;
1057             }
1058
1059             Debug.WriteLineIf(LayoutDebugScrollableBase, "ScrollBy maxScrollDistance:" + (scrollingChildLength - scrollerLength) +
1060                 " parent length:" + scrollerLength +
1061                 " scrolling child length:" + scrollingChildLength);
1062
1063             return Math.Max(scrollingChildLength - scrollerLength, 0);
1064         }
1065
1066         private void PageSnap(float velocity)
1067         {
1068             float destination;
1069
1070             Debug.WriteLineIf(LayoutDebugScrollableBase, "PageSnap with pan candidate totalDisplacement:" + totalDisplacementForPan +
1071                 " currentPage[" + CurrentPage + "]");
1072
1073             //Increment current page if total displacement enough to warrant a page change.
1074             if (Math.Abs(totalDisplacementForPan) > (mPageWidth * ratioOfScreenWidthToCompleteScroll))
1075             {
1076                 if (totalDisplacementForPan < 0)
1077                 {
1078                     CurrentPage = Math.Min(Math.Max(Children.Count - 1, 0), ++CurrentPage);
1079                 }
1080                 else
1081                 {
1082                     CurrentPage = Math.Max(0, --CurrentPage);
1083                 }
1084             }
1085             else if (Math.Abs(velocity) > PageFlickThreshold)
1086             {
1087                 if (velocity < 0)
1088                 {
1089                     CurrentPage = Math.Min(Math.Max(Children.Count - 1, 0), ++CurrentPage);
1090                 }
1091                 else
1092                 {
1093                     CurrentPage = Math.Max(0, --CurrentPage);
1094                 }
1095             }
1096
1097             // Animate to new page or reposition to current page
1098             if (ScrollingDirection == Direction.Horizontal)
1099                 destination = -(Children[CurrentPage].Position.X + Children[CurrentPage].CurrentSize.Width / 2 - CurrentSize.Width / 2); // set to middle of current page
1100             else
1101                 destination = -(Children[CurrentPage].Position.Y + Children[CurrentPage].CurrentSize.Height / 2 - CurrentSize.Height / 2);
1102
1103             AnimateChildTo(ScrollDuration, destination);
1104         }
1105
1106         /// <summary>
1107         /// Enable/Disable overshooting effect. default is disabled.
1108         /// </summary>
1109         [EditorBrowsable(EditorBrowsableState.Never)]
1110         public bool EnableOverShootingEffect { get; set; } = false;
1111
1112         private void AttachOverShootingShadowView()
1113         {
1114             if (!EnableOverShootingEffect)
1115                 return;
1116
1117             // stop animation if necessary.
1118             StopOverShootingShadowAnimation();
1119
1120             if (ScrollingDirection == Direction.Horizontal)
1121             {
1122                 base.Add(leftOverShootingShadowView);
1123                 base.Add(rightOverShootingShadowView);
1124
1125                 leftOverShootingShadowView.Size = new Size(0.0f, SizeHeight);
1126                 leftOverShootingShadowView.Opacity = 1.0f;
1127                 leftOverShootingShadowView.RaiseToTop();
1128
1129                 rightOverShootingShadowView.Size = new Size(0.0f, SizeHeight);
1130                 rightOverShootingShadowView.Opacity = 1.0f;
1131                 rightOverShootingShadowView.RaiseToTop();
1132             }
1133             else
1134             {
1135                 base.Add(topOverShootingShadowView);
1136                 base.Add(bottomOverShootingShadowView);
1137
1138                 topOverShootingShadowView.Size = new Size(SizeWidth, 0.0f);
1139                 topOverShootingShadowView.Opacity = 1.0f;
1140                 topOverShootingShadowView.RaiseToTop();
1141
1142                 bottomOverShootingShadowView.Size = new Size(SizeWidth, 0.0f);
1143                 bottomOverShootingShadowView.Opacity = 1.0f;
1144                 bottomOverShootingShadowView.RaiseToTop();
1145             }
1146
1147             // at the beginning, height or width of overshooting shadow is 0, so it is invisible.
1148             isOverShootingShadowShown = false;
1149         }
1150
1151         private void DragOverShootingShadow(float totalPanDisplacement, float panDisplacement)
1152         {
1153             if (!EnableOverShootingEffect)
1154                 return;
1155
1156             if (totalPanDisplacement > 0) // downwards
1157             {
1158                 // check if reaching at the top / left.
1159                 if ((int)finalTargetPosition != 0)
1160                 {
1161                     isOverShootingShadowShown = false;
1162                     return;
1163                 }
1164
1165                 // save start displacement, and re-calculate displacement.
1166                 if (!isOverShootingShadowShown)
1167                 {
1168                     startShowShadowDisplacement = totalPanDisplacement;
1169                 }
1170                 isOverShootingShadowShown = true;
1171
1172                 float newDisplacement = (int)totalPanDisplacement < (int)startShowShadowDisplacement ? 0 : totalPanDisplacement - startShowShadowDisplacement;
1173
1174                 if (ScrollingDirection == Direction.Horizontal)
1175                 {
1176                     // scale limit of height is 60%.
1177                     float heightScale = newDisplacement / overShootingShadowScaleHeightLimit;
1178                     leftOverShootingShadowView.SizeHeight = heightScale > 0.6f ? SizeHeight * 0.4f : SizeHeight * (1.0f - heightScale);
1179
1180                     // scale limit of width is 300%.
1181                     leftOverShootingShadowView.SizeWidth = newDisplacement > overShootingShadowScaleHeightLimit ? overShootingShadowScaleHeightLimit : newDisplacement;
1182
1183                     // trigger event
1184                     ScrollOutOfBoundEventArgs.Direction scrollDirection = panDisplacement > 0 ?
1185                        ScrollOutOfBoundEventArgs.Direction.Right : ScrollOutOfBoundEventArgs.Direction.Left;
1186                     OnScrollOutOfBound(scrollDirection, totalPanDisplacement);
1187                 }
1188                 else
1189                 {
1190                     // scale limit of width is 60%.
1191                     float widthScale = newDisplacement / overShootingShadowScaleHeightLimit;
1192                     topOverShootingShadowView.SizeWidth = widthScale > 0.6f ? SizeWidth * 0.4f : SizeWidth * (1.0f - widthScale);
1193
1194                     // scale limit of height is 300%.
1195                     topOverShootingShadowView.SizeHeight = newDisplacement > overShootingShadowScaleHeightLimit ? overShootingShadowScaleHeightLimit : newDisplacement;
1196
1197                     // trigger event
1198                     ScrollOutOfBoundEventArgs.Direction scrollDirection = panDisplacement > 0 ?
1199                        ScrollOutOfBoundEventArgs.Direction.Down : ScrollOutOfBoundEventArgs.Direction.Up;
1200                     OnScrollOutOfBound(scrollDirection, totalPanDisplacement);
1201                 }
1202             }
1203             else if (totalPanDisplacement < 0) // upwards
1204             {
1205                 // check if reaching at the bottom.
1206                 if (-(int)finalTargetPosition != (int)maxScrollDistance)
1207                 {
1208                     isOverShootingShadowShown = false;
1209                     return;
1210                 }
1211
1212                 // save start displacement, and re-calculate displacement.
1213                 if (!isOverShootingShadowShown)
1214                 {
1215                     startShowShadowDisplacement = totalPanDisplacement;
1216                 }
1217                 isOverShootingShadowShown = true;
1218
1219                 float newDisplacement = (int)startShowShadowDisplacement < (int)totalPanDisplacement ? 0 : startShowShadowDisplacement - totalPanDisplacement;
1220
1221                 if (ScrollingDirection == Direction.Horizontal)
1222                 {
1223                     // scale limit of height is 60%.
1224                     float heightScale = newDisplacement / overShootingShadowScaleHeightLimit;
1225                     rightOverShootingShadowView.SizeHeight = heightScale > 0.6f ? SizeHeight * 0.4f : SizeHeight * (1.0f - heightScale);
1226
1227                     // scale limit of width is 300%.
1228                     rightOverShootingShadowView.SizeWidth = newDisplacement > overShootingShadowScaleHeightLimit ? overShootingShadowScaleHeightLimit : newDisplacement;
1229
1230                     // trigger event
1231                     ScrollOutOfBoundEventArgs.Direction scrollDirection = panDisplacement > 0 ?
1232                        ScrollOutOfBoundEventArgs.Direction.Right : ScrollOutOfBoundEventArgs.Direction.Left;
1233                     OnScrollOutOfBound(scrollDirection, totalPanDisplacement);
1234                 }
1235                 else
1236                 {
1237                     // scale limit of width is 60%.
1238                     float widthScale = newDisplacement / overShootingShadowScaleHeightLimit;
1239                     bottomOverShootingShadowView.SizeWidth = widthScale > 0.6f ? SizeWidth * 0.4f : SizeWidth * (1.0f - widthScale);
1240
1241                     // scale limit of height is 300%.
1242                     bottomOverShootingShadowView.SizeHeight = newDisplacement > overShootingShadowScaleHeightLimit ? overShootingShadowScaleHeightLimit : newDisplacement;
1243
1244                     // trigger event
1245                     ScrollOutOfBoundEventArgs.Direction scrollDirection = panDisplacement > 0 ?
1246                        ScrollOutOfBoundEventArgs.Direction.Down : ScrollOutOfBoundEventArgs.Direction.Up;
1247                     OnScrollOutOfBound(scrollDirection, totalPanDisplacement);
1248                 }
1249             }
1250             else
1251             {
1252                 // if total displacement is 0, shadow would become invisible.
1253                 isOverShootingShadowShown = false;
1254             }
1255         }
1256
1257         private void PlayOverShootingShadowAnimation()
1258         {
1259             if (!EnableOverShootingEffect)
1260                 return;
1261
1262             // stop animation if necessary.
1263             StopOverShootingShadowAnimation();
1264
1265             if (overShootingShadowAnimation == null)
1266             {
1267                 overShootingShadowAnimation = new Animation(overShootingShadowAnimationDuration);
1268                 overShootingShadowAnimation.Finished += OnOverShootingShadowAnimationFinished;
1269             }
1270
1271             if (ScrollingDirection == Direction.Horizontal)
1272             {
1273                 View targetView = totalDisplacementForPan < 0 ? rightOverShootingShadowView : leftOverShootingShadowView;
1274                 overShootingShadowAnimation.AnimateTo(targetView, "SizeHeight", SizeHeight);
1275                 overShootingShadowAnimation.AnimateTo(targetView, "SizeWidth", 0.0f);
1276                 overShootingShadowAnimation.AnimateTo(targetView, "Opacity", 0.0f);
1277             }
1278             else
1279             {
1280                 View targetView = totalDisplacementForPan < 0 ? bottomOverShootingShadowView : topOverShootingShadowView;
1281                 overShootingShadowAnimation.AnimateTo(targetView, "SizeWidth", SizeWidth);
1282                 overShootingShadowAnimation.AnimateTo(targetView, "SizeHeight", 0.0f);
1283                 overShootingShadowAnimation.AnimateTo(targetView, "Opacity", 0.0f);
1284             }
1285             overShootingShadowAnimation.Play();
1286         }
1287
1288         private void StopOverShootingShadowAnimation()
1289         {
1290             if (overShootingShadowAnimation == null || overShootingShadowAnimation.State != Animation.States.Playing)
1291                 return;
1292
1293             overShootingShadowAnimation.Stop(Animation.EndActions.Cancel);
1294             OnOverShootingShadowAnimationFinished(null, null);
1295             overShootingShadowAnimation.Clear();
1296         }
1297
1298         private void OnOverShootingShadowAnimationFinished(object sender, EventArgs e)
1299         {
1300             if (ScrollingDirection == Direction.Horizontal)
1301             {
1302                 base.Remove(leftOverShootingShadowView);
1303                 base.Remove(rightOverShootingShadowView);
1304
1305                 leftOverShootingShadowView.Size = new Size(0.0f, SizeHeight);
1306                 rightOverShootingShadowView.Size = new Size(0.0f, SizeHeight);
1307             }
1308             else
1309             {
1310                 base.Remove(topOverShootingShadowView);
1311                 base.Remove(bottomOverShootingShadowView);
1312
1313                 topOverShootingShadowView.Size = new Size(SizeWidth, 0.0f);
1314                 bottomOverShootingShadowView.Size = new Size(SizeWidth, 0.0f);
1315             }
1316
1317             // after animation finished, height/width & opacity of vertical shadow both are 0, so it is invisible.
1318             isOverShootingShadowShown = false;
1319         }
1320
1321         private void OnScrollOutOfBound(ScrollOutOfBoundEventArgs.Direction direction, float displacement)
1322         {
1323             ScrollOutOfBoundEventArgs args = new ScrollOutOfBoundEventArgs(direction, displacement);
1324             ScrollOutOfBound?.Invoke(this, args);
1325         }
1326
1327         private void OnPanGestureDetected(object source, PanGestureDetector.DetectedEventArgs e)
1328         {
1329             OnPanGesture(e.PanGesture);
1330             if(!((SnapToPage && scrollAnimation != null && scrollAnimation.State == Animation.States.Playing) || e.PanGesture.State == Gesture.StateType.Started))
1331             {
1332                 e.Handled = !((int)finalTargetPosition == 0 || -(int)finalTargetPosition == (int)maxScrollDistance);
1333             }
1334         }
1335
1336         private void OnPanGesture(PanGesture panGesture)
1337         {
1338             if (SnapToPage && scrollAnimation != null && scrollAnimation.State == Animation.States.Playing)
1339             {
1340                 return;
1341             }
1342
1343             if (panGesture.State == Gesture.StateType.Started)
1344             {
1345                 readyToNotice = false;
1346                 //Interrupt touching when panning is started
1347                 this.InterceptTouchEvent += OnInterruptTouchingChildTouched;
1348                 AttachOverShootingShadowView();
1349                 Debug.WriteLineIf(LayoutDebugScrollableBase, "Gesture Start");
1350                 if (scrolling && !SnapToPage)
1351                 {
1352                     StopScroll();
1353                 }
1354                 totalDisplacementForPan = 0.0f;
1355                 OnScrollDragStarted();
1356             }
1357             else if (panGesture.State == Gesture.StateType.Continuing)
1358             {
1359                 if (ScrollingDirection == Direction.Horizontal)
1360                 {
1361                     // if vertical shadow is shown, does not scroll.
1362                     if (!isOverShootingShadowShown)
1363                     {
1364                         ScrollBy(panGesture.Displacement.X, false);
1365                     }
1366                     totalDisplacementForPan += panGesture.Displacement.X;
1367                     DragOverShootingShadow(totalDisplacementForPan, panGesture.Displacement.X);
1368                 }
1369                 else
1370                 {
1371                     // if vertical shadow is shown, does not scroll.
1372                     if (!isOverShootingShadowShown)
1373                     {
1374                         ScrollBy(panGesture.Displacement.Y, false);
1375                     }
1376                     totalDisplacementForPan += panGesture.Displacement.Y;
1377                     DragOverShootingShadow(totalDisplacementForPan, panGesture.Displacement.Y);
1378                 }
1379                 Debug.WriteLineIf(LayoutDebugScrollableBase, "OnPanGestureDetected Continue totalDisplacementForPan:" + totalDisplacementForPan);
1380
1381             }
1382             else if (panGesture.State == Gesture.StateType.Finished || panGesture.State == Gesture.StateType.Cancelled)
1383             {
1384                 PlayOverShootingShadowAnimation();
1385                 OnScrollDragEnded();
1386                 StopScroll(); // Will replace previous animation so will stop existing one.
1387
1388                 if (scrollAnimation == null)
1389                 {
1390                     scrollAnimation = new Animation();
1391                     scrollAnimation.Finished += ScrollAnimationFinished;
1392                 }
1393
1394                 float panVelocity = (ScrollingDirection == Direction.Horizontal) ? panGesture.Velocity.X : panGesture.Velocity.Y;
1395
1396                 if (SnapToPage)
1397                 {
1398                     PageSnap(panVelocity);
1399                 }
1400                 else
1401                 {
1402                     if (panVelocity == 0)
1403                     {
1404                         float currentScrollPosition = (ScrollingDirection == Direction.Horizontal ? ContentContainer.CurrentPosition.X : ContentContainer.CurrentPosition.Y);
1405                         scrollAnimation.DefaultAlphaFunction = new AlphaFunction(AlphaFunction.BuiltinFunctions.Linear);
1406                         scrollAnimation.Duration = 0;
1407                         scrollAnimation.AnimateTo(ContentContainer, (ScrollingDirection == Direction.Horizontal) ? "PositionX" : "PositionY", currentScrollPosition);
1408                         scrollAnimation.Play();
1409                     }
1410                     else
1411                     {
1412                         Decelerating(panVelocity, scrollAnimation);
1413                     }
1414                 }
1415
1416                 totalDisplacementForPan = 0;
1417                 scrolling = true;
1418                 readyToNotice = true;
1419                 OnScrollAnimationStarted();
1420             }
1421         }
1422
1423         internal void BaseRemove(View view)
1424         {
1425             base.Remove(view);
1426         }
1427
1428         internal override bool OnAccessibilityPan(PanGesture gestures)
1429         {
1430             if (SnapToPage && scrollAnimation != null && scrollAnimation.State == Animation.States.Playing)
1431             {
1432                 return false;
1433             }
1434
1435             OnPanGesture(gestures);
1436             return true;
1437         }
1438
1439         private float CustomScrollAlphaFunction(float progress)
1440         {
1441             if (panAnimationDelta == 0)
1442             {
1443                 return 1.0f;
1444             }
1445             else
1446             {
1447                 // Parameter "progress" is normalized value. We need to multiply target duration to calculate distance.
1448                 // Can get real distance using equation of deceleration (check Decelerating function)
1449                 // After get real distance, normalize it
1450                 float realDuration = progress * panAnimationDuration;
1451                 float realDistance = velocityOfLastPan * ((float)Math.Pow(decelerationRate, realDuration) - 1) / logValueOfDeceleration;
1452                 float result = Math.Min(realDistance / Math.Abs(panAnimationDelta), 1.0f);
1453                 return result;
1454             }
1455         }
1456
1457         /// <summary>
1458         /// you can override it to custom your decelerating
1459         /// </summary>
1460         /// <param name="velocity">Velocity of current pan.</param>
1461         /// <param name="animation">Scroll animation.</param>
1462         [EditorBrowsable(EditorBrowsableState.Never)]
1463         protected virtual void Decelerating(float velocity, Animation animation)
1464         {
1465             // Decelerating using deceleration equation ===========
1466             //
1467             // V   : velocity (pixel per millisecond)
1468             // V0  : initial velocity
1469             // d   : deceleration rate,
1470             // t   : time
1471             // X   : final position after decelerating
1472             // log : natural logarithm
1473             //
1474             // V(t) = V0 * d pow t;
1475             // X(t) = V0 * (d pow t - 1) / log d;  <-- Integrate the velocity function
1476             // X(∞) = V0 * d / (1 - d); <-- Result using infinite T can be final position because T is tending to infinity.
1477             //
1478             // Because of final T is tending to infinity, we should use threshold value to finish.
1479             // Final T = log(-threshold * log d / |V0| ) / log d;
1480
1481             velocityOfLastPan = Math.Abs(velocity);
1482
1483             float currentScrollPosition = -(ScrollingDirection == Direction.Horizontal ? ContentContainer.CurrentPosition.X : ContentContainer.CurrentPosition.Y);
1484             panAnimationDelta = (velocityOfLastPan * decelerationRate) / (1 - decelerationRate);
1485             panAnimationDelta = velocity > 0 ? -panAnimationDelta : panAnimationDelta;
1486
1487             float destination = -(panAnimationDelta + currentScrollPosition);
1488             float adjustDestination = AdjustTargetPositionOfScrollAnimation(destination);
1489             float maxPosition = ScrollAvailableArea != null ? ScrollAvailableArea.Y : maxScrollDistance;
1490             float minPosition = ScrollAvailableArea != null ? ScrollAvailableArea.X : 0;
1491
1492             if (destination < -maxPosition || destination > minPosition)
1493             {
1494                 panAnimationDelta = velocity > 0 ? (currentScrollPosition - minPosition) : (maxPosition - currentScrollPosition);
1495                 destination = velocity > 0 ? minPosition : -maxPosition;
1496
1497                 if (panAnimationDelta == 0)
1498                 {
1499                     panAnimationDuration = 0.0f;
1500                 }
1501                 else
1502                 {
1503                     panAnimationDuration = (float)Math.Log((panAnimationDelta * logValueOfDeceleration / velocityOfLastPan + 1), decelerationRate);
1504                 }
1505
1506                 Debug.WriteLineIf(LayoutDebugScrollableBase, "\n" +
1507                     "OverRange======================= \n" +
1508                     "[decelerationRate] " + decelerationRate + "\n" +
1509                     "[logValueOfDeceleration] " + logValueOfDeceleration + "\n" +
1510                     "[Velocity] " + velocityOfLastPan + "\n" +
1511                     "[CurrentPosition] " + currentScrollPosition + "\n" +
1512                     "[CandidateDelta] " + panAnimationDelta + "\n" +
1513                     "[Destination] " + destination + "\n" +
1514                     "[Duration] " + panAnimationDuration + "\n" +
1515                     "================================ \n"
1516                 );
1517             }
1518             else
1519             {
1520                 panAnimationDuration = (float)Math.Log(-DecelerationThreshold * logValueOfDeceleration / velocityOfLastPan) / logValueOfDeceleration;
1521
1522                 if (adjustDestination != destination)
1523                 {
1524                     destination = adjustDestination;
1525                     panAnimationDelta = destination + currentScrollPosition;
1526                     velocityOfLastPan = Math.Abs(panAnimationDelta * logValueOfDeceleration / ((float)Math.Pow(decelerationRate, panAnimationDuration) - 1));
1527                     panAnimationDuration = (float)Math.Log(-DecelerationThreshold * logValueOfDeceleration / velocityOfLastPan) / logValueOfDeceleration;
1528                 }
1529
1530                 Debug.WriteLineIf(LayoutDebugScrollableBase, "\n" +
1531                     "================================ \n" +
1532                     "[decelerationRate] " + decelerationRate + "\n" +
1533                     "[logValueOfDeceleration] " + logValueOfDeceleration + "\n" +
1534                     "[Velocity] " + velocityOfLastPan + "\n" +
1535                     "[CurrentPosition] " + currentScrollPosition + "\n" +
1536                     "[CandidateDelta] " + panAnimationDelta + "\n" +
1537                     "[Destination] " + destination + "\n" +
1538                     "[Duration] " + panAnimationDuration + "\n" +
1539                     "================================ \n"
1540                 );
1541             }
1542
1543             finalTargetPosition = destination;
1544
1545             customScrollAlphaFunction = new UserAlphaFunctionDelegate(CustomScrollAlphaFunction);
1546             animation.DefaultAlphaFunction = new AlphaFunction(customScrollAlphaFunction);
1547             GC.KeepAlive(customScrollAlphaFunction);
1548             animation.Duration = (int)panAnimationDuration;
1549             animation.AnimateTo(ContentContainer, (ScrollingDirection == Direction.Horizontal) ? "PositionX" : "PositionY", destination);
1550             animation.Play();
1551         }
1552
1553         private void ScrollAnimationFinished(object sender, EventArgs e)
1554         {
1555             OnScrollAnimationEnded();
1556         }
1557
1558         /// <summary>
1559         /// Adjust scrolling position by own scrolling rules.
1560         /// Override this function when developer wants to change destination of flicking.(e.g. always snap to center of item)
1561         /// </summary>
1562         /// This may be public opened in tizen_6.0 after ACR done. Before ACR, need to be hidden as inhouse API
1563         [EditorBrowsable(EditorBrowsableState.Never)]
1564         protected virtual float AdjustTargetPositionOfScrollAnimation(float position)
1565         {
1566             return position;
1567         }
1568
1569         /// <summary>
1570         /// Scroll position given to ScrollTo.
1571         /// This is the position in the opposite direction to the position of ContentContainer.
1572         /// </summary>
1573         /// <since_tizen> 8 </since_tizen>
1574         public Position ScrollPosition
1575         {
1576             get
1577             {
1578                 return new Position(-ContentContainer.Position);
1579             }
1580         }
1581
1582         /// <summary>
1583         /// Current scroll position in the middle of ScrollTo animation.
1584         /// This is the position in the opposite direction to the current position of ContentContainer.
1585         /// </summary>
1586         /// <since_tizen> 8 </since_tizen>
1587         public Position ScrollCurrentPosition
1588         {
1589             get
1590             {
1591                 return new Position(-ContentContainer.CurrentPosition);
1592             }
1593         }
1594
1595         /// <summary>
1596         /// Remove all children in ContentContainer.
1597         /// </summary>
1598         /// <param name="dispose">If true, removed child is disposed.</param>
1599         [EditorBrowsable(EditorBrowsableState.Never)]
1600         public void RemoveAllChildren(bool dispose = false)
1601         {
1602             RecursiveRemoveChildren(ContentContainer, dispose);
1603         }
1604
1605         private void RecursiveRemoveChildren(View parent, bool dispose)
1606         {
1607             if (parent == null)
1608             {
1609                 return;
1610             }
1611             int maxChild = (int)parent.GetChildCount();
1612             for (int i = maxChild - 1; i >= 0; --i)
1613             {
1614                 View child = parent.GetChildAt((uint)i);
1615                 if (child == null)
1616                 {
1617                     continue;
1618                 }
1619                 RecursiveRemoveChildren(child, dispose);
1620                 parent.Remove(child);
1621                 if (dispose)
1622                 {
1623                     child.Dispose();
1624                 }
1625             }
1626         }
1627
1628
1629         /// <inheritdoc/>
1630         [EditorBrowsable(EditorBrowsableState.Never)]
1631         public override View GetNextFocusableView(View currentFocusedView, View.FocusDirection direction, bool loopEnabled)
1632         {
1633             View nextFocusedView = null;
1634
1635             int currentIndex = ContentContainer.Children.IndexOf(currentFocusedView);
1636
1637             switch (direction)
1638             {
1639                 case View.FocusDirection.Left:
1640                 case View.FocusDirection.Up:
1641                 {
1642                     if (currentIndex > 0)
1643                     {
1644                         nextFocusedView = ContentContainer.Children[--currentIndex];
1645                     }
1646                     break;
1647                 }
1648                 case View.FocusDirection.Right:
1649                 case View.FocusDirection.Down:
1650                 {
1651                     if (currentIndex < ContentContainer.Children.Count - 1)
1652                     {
1653                         nextFocusedView =  ContentContainer.Children[++currentIndex];
1654                     }
1655                     break;
1656                 }
1657             }
1658
1659             if (nextFocusedView != null)
1660             {
1661                 // Check next focused view is inside of visible area.
1662                 // If it is not, move scroll position to make it visible.
1663                 Position scrollPosition = ContentContainer.CurrentPosition;
1664                 float targetPosition = -(ScrollingDirection == Direction.Horizontal ? scrollPosition.X : scrollPosition.Y);
1665
1666                 float left = nextFocusedView.Position.X;
1667                 float right = nextFocusedView.Position.X + nextFocusedView.Size.Width;
1668                 float top = nextFocusedView.Position.Y;
1669                 float bottom = nextFocusedView.Position.Y + nextFocusedView.Size.Height;
1670
1671                 float visibleRectangleLeft = -scrollPosition.X;
1672                 float visibleRectangleRight = -scrollPosition.X + Size.Width;
1673                 float visibleRectangleTop = -scrollPosition.Y;
1674                 float visibleRectangleBottom = -scrollPosition.Y + Size.Height;
1675
1676                 if (ScrollingDirection == Direction.Horizontal)
1677                 {
1678                     if (left < visibleRectangleLeft)
1679                     {
1680                         targetPosition = left;
1681                     }
1682                     else if (right > visibleRectangleRight)
1683                     {
1684                         targetPosition = right - Size.Width;
1685                     }
1686                 }
1687                 else
1688                 {
1689                     if (top < visibleRectangleTop)
1690                     {
1691                         targetPosition = top;
1692                     }
1693                     else if (bottom > visibleRectangleBottom)
1694                     {
1695                         targetPosition = bottom - Size.Height;
1696                     }
1697                 }
1698                 ScrollTo(targetPosition, true);
1699             }
1700
1701             return nextFocusedView;
1702         }
1703     }
1704
1705 } // namespace