2 * Copyright(c) 2017 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 using System.ComponentModel;
24 /// <since_tizen> 3 </since_tizen>
25 public class Shader : Animatable
27 private global::System.Runtime.InteropServices.HandleRef swigCPtr;
30 /// Creates Shader object.
32 /// <param name="vertexShader">The vertex shader code for the effect.</param>
33 /// <param name="fragmentShader">The fragment Shader code for the effect.</param>
34 /// <param name="hints">The hints to define the geometry of the rendered object.</param>
35 /// <since_tizen> 3 </since_tizen>
36 public Shader(string vertexShader, string fragmentShader, Shader.Hint.Value hints) : this(NDalicPINVOKE.Shader_New__SWIG_0(vertexShader, fragmentShader, (int)hints), true)
38 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
43 /// Creates Shader object.
45 /// <param name="vertexShader">The vertex shader code for the effect.</param>
46 /// <param name="fragmentShader">The fragment Shader code for the effect.</param>
47 /// <since_tizen> 3 </since_tizen>
48 public Shader(string vertexShader, string fragmentShader) : this(NDalicPINVOKE.Shader_New__SWIG_1(vertexShader, fragmentShader), true)
50 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
55 /// Gets and Sets the program property.
57 /// <since_tizen> 3 </since_tizen>
58 public Tizen.NUI.PropertyMap Program
62 Tizen.NUI.PropertyMap temp = new Tizen.NUI.PropertyMap();
63 Tizen.NUI.Object.GetProperty(swigCPtr, Shader.Property.PROGRAM).Get(temp);
68 Tizen.NUI.Object.SetProperty(swigCPtr, Shader.Property.PROGRAM, new Tizen.NUI.PropertyValue(value));
72 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(Shader obj)
74 return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
77 internal Shader(global::System.IntPtr cPtr, bool cMemoryOwn) : base(NDalicPINVOKE.Shader_SWIGUpcast(cPtr), cMemoryOwn)
79 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
85 /// <since_tizen> 3 </since_tizen>
86 protected override void Dispose(DisposeTypes type)
93 if (type == DisposeTypes.Explicit)
96 //Release your own managed resources here.
97 //You should release all of your own disposable objects here.
101 //Release your own unmanaged resources here.
102 //You should not access any managed member here except static instance.
103 //because the execution order of Finalizes is non-deterministic.
105 if (swigCPtr.Handle != global::System.IntPtr.Zero)
110 NDalicPINVOKE.delete_Shader(swigCPtr);
112 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
121 /// <since_tizen> 3 </since_tizen>
125 /// Enumeration for the hint value.
127 /// <since_tizen> 3 </since_tizen>
133 /// <since_tizen> 3 </since_tizen>
137 /// Might generate transparent alpha from opaque inputs
139 /// <since_tizen> 3 </since_tizen>
140 OUTPUT_IS_TRANSPARENT = 0x01,
143 /// Might change position of vertices, this option disables any culling optimizations
145 /// <since_tizen> 3 </since_tizen>
146 MODIFIES_GEOMETRY = 0x02
151 /// Enumeration for instances of properties belonging to the Shader class.
153 /// <since_tizen> 3 </since_tizen>
154 public class Property
157 /// The default value is empty.
158 /// Format: {"vertex":"","fragment":"",hints:"","vertexPrefix":"","fragmentPrefix":""}
160 /// <since_tizen> 3 </since_tizen>
161 public static readonly int PROGRAM = NDalicPINVOKE.Shader_Property_PROGRAM_get();