1 /** Copyright (c) 2017 Samsung Electronics Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
7 * http://www.apache.org/licenses/LICENSE-2.0
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
20 public class Shader : Animatable
22 private global::System.Runtime.InteropServices.HandleRef swigCPtr;
24 internal Shader(global::System.IntPtr cPtr, bool cMemoryOwn) : base(NDalicPINVOKE.Shader_SWIGUpcast(cPtr), cMemoryOwn)
26 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
29 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(Shader obj)
31 return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
34 protected override void Dispose(DisposeTypes type)
41 if (type == DisposeTypes.Explicit)
44 //Release your own managed resources here.
45 //You should release all of your own disposable objects here.
49 //Release your own unmanaged resources here.
50 //You should not access any managed member here except static instance.
51 //because the execution order of Finalizes is non-deterministic.
53 if (swigCPtr.Handle != global::System.IntPtr.Zero)
58 NDalicPINVOKE.delete_Shader(swigCPtr);
60 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
72 OUTPUT_IS_TRANSPARENT = 0x01,
73 MODIFIES_GEOMETRY = 0x02
79 public static readonly int PROGRAM = NDalicPINVOKE.Shader_Property_PROGRAM_get();
82 public Shader(string vertexShader, string fragmentShader, Shader.Hint.Value hints) : this(NDalicPINVOKE.Shader_New__SWIG_0(vertexShader, fragmentShader, (int)hints), true)
84 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
87 public Shader(string vertexShader, string fragmentShader) : this(NDalicPINVOKE.Shader_New__SWIG_1(vertexShader, fragmentShader), true)
89 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
93 public Tizen.NUI.PropertyMap Program
97 Tizen.NUI.PropertyMap temp = new Tizen.NUI.PropertyMap();
98 Tizen.NUI.Object.GetProperty(swigCPtr, Shader.Property.PROGRAM).Get(temp);
103 Tizen.NUI.Object.SetProperty(swigCPtr, Shader.Property.PROGRAM, new Tizen.NUI.PropertyValue(value));