2 * Copyright(c) 2017 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 using System.ComponentModel;
23 /// A PinchGesture is emitted when the user moves two fingers towards or away from each other.<br />
24 /// A pinch gesture will continue to be sent to the actor under the center point of the pinch until the pinch ends.<br />
26 /// <since_tizen> 3 </since_tizen>
27 public class PinchGesture : Gesture
29 private global::System.Runtime.InteropServices.HandleRef swigCPtr;
31 internal PinchGesture(global::System.IntPtr cPtr, bool cMemoryOwn) : base(NDalicPINVOKE.PinchGesture_SWIGUpcast(cPtr), cMemoryOwn)
33 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
36 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(PinchGesture obj)
38 return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
44 /// <since_tizen> 3 </since_tizen>
45 protected override void Dispose(DisposeTypes type)
52 if(type == DisposeTypes.Explicit)
55 //Release your own managed resources here.
56 //You should release all of your own disposable objects here.
59 //Release your own unmanaged resources here.
60 //You should not access any managed member here except static instance.
61 //because the execution order of Finalizes is non-deterministic.
63 if (swigCPtr.Handle != global::System.IntPtr.Zero)
68 NDalicPINVOKE.delete_PinchGesture(swigCPtr);
70 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
77 internal static PinchGesture GetPinchGestureFromPtr(global::System.IntPtr cPtr)
79 PinchGesture ret = new PinchGesture(cPtr, false);
80 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
85 /// The scale factor from the start of the pinch gesture till the latest pinch gesture.<br />
86 /// If the user is moving their fingers away from each other, then
87 /// this value increases. Conversely, if the user is moving their
88 /// fingers towards each other, this value will decrease.<br />
90 /// <since_tizen> 3 </since_tizen>
100 /// The speed at which the user is moving their fingers.<br />
101 /// This is the pixel movement per second.<br />
103 /// <since_tizen> 3 </since_tizen>
113 /// The center point of the two points that caused the pinch gesture in screen coordinates.
115 /// <since_tizen> 3 </since_tizen>
116 public Vector2 ScreenCenterPoint
120 return screenCenterPoint;
125 /// The center point of the two points that caused the pinch gesture in local actor coordinates.
127 /// <since_tizen> 3 </since_tizen>
128 public Vector2 LocalCenterPoint
132 return localCenterPoint;
137 /// The default constructor.
139 /// <param name="state">The state of the gesture.</param>
140 /// This will be public opened in next tizen after ACR done. Before ACR, need to be hidden as inhouse API.
141 [EditorBrowsable(EditorBrowsableState.Never)]
142 public PinchGesture(Gesture.StateType state) : this(NDalicPINVOKE.new_PinchGesture__SWIG_0((int)state), true)
144 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
151 NDalicPINVOKE.PinchGesture_scale_set(swigCPtr, value);
152 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
156 float ret = NDalicPINVOKE.PinchGesture_scale_get(swigCPtr);
157 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
166 NDalicPINVOKE.PinchGesture_speed_set(swigCPtr, value);
167 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
171 float ret = NDalicPINVOKE.PinchGesture_speed_get(swigCPtr);
172 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
177 private Vector2 screenCenterPoint
181 NDalicPINVOKE.PinchGesture_screenCenterPoint_set(swigCPtr, Vector2.getCPtr(value));
182 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
186 global::System.IntPtr cPtr = NDalicPINVOKE.PinchGesture_screenCenterPoint_get(swigCPtr);
187 Vector2 ret = (cPtr == global::System.IntPtr.Zero) ? null : new Vector2(cPtr, false);
188 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
193 private Vector2 localCenterPoint
197 NDalicPINVOKE.PinchGesture_localCenterPoint_set(swigCPtr, Vector2.getCPtr(value));
198 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
202 global::System.IntPtr cPtr = NDalicPINVOKE.PinchGesture_localCenterPoint_get(swigCPtr);
203 Vector2 ret = (cPtr == global::System.IntPtr.Zero) ? null : new Vector2(cPtr, false);
204 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();