1 // Copyright (c) 2017 Samsung Electronics Co., Ltd.
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
7 // http://www.apache.org/licenses/LICENSE-2.0
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
16 using System.ComponentModel;
21 /// This specifies all the scroll mode type.
23 /// <since_tizen> 3 </since_tizen>
24 public enum ScrollModeType
27 /// Whether the content can be scrolled along the X axis or not.
29 /// <since_tizen> 3 </since_tizen>
32 /// When set, causes scroll view to snap to multiples of the
33 /// value of the interval while flicking along the X axis.
35 /// <since_tizen> 3 </since_tizen>
38 /// When set, the scroll view is unable to scroll beyond the
39 /// value of the boundary along the X axis.
41 /// <since_tizen> 3 </since_tizen>
44 /// Whether the content can be scrolled along the Y axis or not.
46 /// <since_tizen> 3 </since_tizen>
49 /// When set, causes scroll view to snap to multiples of the
50 /// value of the interval while flicking along the Y axis.
52 /// <since_tizen> 3 </since_tizen>
55 /// When set, the scroll view is unable to scroll beyond the
56 /// value of the boundary along the Y axis.
58 /// <since_tizen> 3 </since_tizen>
63 /// This specifies whether the actor uses its own color or inherits.
65 /// <since_tizen> 3 </since_tizen>
69 /// Actor will use its own color.
73 /// Actor will use its parent color.
77 /// Actor will blend its color with its parents color.
79 UseOwnMultiplyParentColor,
81 /// Actor will blend its alpha with its parents alpha. This means when the parent fades in or out, the child does as well. This is the default.
83 UseOwnMultiplyParentAlpha
87 /// This specifies the dimension of the width or the height for size negotiation.
89 /// <since_tizen> 3 </since_tizen>
90 public enum DimensionType
101 /// Mask to cover all flags.
107 /// Enumeration for the instance of how the actor and it's children will be drawn.
109 /// <since_tizen> 3 </since_tizen>
110 public enum DrawModeType
113 /// The default draw-mode.
117 /// Draw the actor and its children as an overlay.
121 /// Will be replaced by separate ClippingMode enum. Draw the actor and its children into the stencil buffer.
127 /// Enumeration for size negotiation resize policies.
129 /// <since_tizen> 3 </since_tizen>
130 public enum ResizePolicyType
133 /// Size is fixed as set by SetSize.
137 /// Size is to use the actor's natural size.
139 /// <see cref="ViewImpl.GetNaturalSize"/>
142 /// Size is to fill up to the actor's parent's bounds. Aspect ratio is not maintained.
146 /// The actors size will be ( ParentSize * SizeRelativeToParentFactor ).
148 SizeRelativeToParent,
150 /// The actors size will be ( ParentSize + SizeRelativeToParentFactor ).
152 SizeFixedOffsetFromParent,
154 /// The size will adjust to wrap around all children.
158 /// One dimension is dependent on the other.
162 /// The size will be assigned to the actor.
168 /// Enumeration for policies to determine how an actor should resize itself when having its size set in size negotiation.
170 /// <since_tizen> 3 </since_tizen>
171 public enum SizeScalePolicyType
174 /// Use the size that was set.
178 /// Fit within the size set maintaining natural size aspect ratio.
182 /// Fit within the size set maintaining natural size aspect ratio.
188 /// Enumeration for the ClippingMode describing how this actor's children will be clipped against it.
190 /// <since_tizen> 3 </since_tizen>
191 public enum ClippingModeType
194 /// This actor will not clip its children.
198 /// This actor will clip all children to within its boundaries (the actor will also be visible itself).
202 /// This Actor will clip all children within a screen-aligned rectangle encompassing its boundaries (the actor will also be visible itself).
204 /// <since_tizen> 4 </since_tizen>
209 /// Enumeration for type determination of how the camera operates.
211 /// <since_tizen> 3 </since_tizen>
212 public enum CameraType
215 /// Camera orientation is taken from the CameraActor.
219 /// Camera is oriented to always look at a target.
225 /// Enumeration for the projection modes.
227 /// <since_tizen> 3 </since_tizen>
228 public enum ProjectionMode
231 /// Distance causes foreshortening; objects further from the camera appear smaller.
233 PerspectiveProjection,
235 /// Relative distance from the camera does not affect the size of objects.
237 OrthographicProjection
241 /// This specifies customView behavior types.
243 /// <since_tizen> 3 </since_tizen>
244 public enum CustomViewBehaviour
247 /// Use to provide default behavior (size negotiation is on, event callbacks are not called).
249 ViewBehaviourDefault = 0,
251 /// True if the control does not need size negotiation, i.e., it can be skipped in the algorithm.
253 DisableSizeNegotiation = 1 << 0,
255 /// Use to provide key navigation support.
257 RequiresKeyboardNavigationSupport = 1 << 5,
259 /// Use to make style change event disabled.
261 DisableStyleChangeSignals = 1 << 6,
263 /// [EditorBrowsable(EditorBrowsableState.Never)]
265 /// <since_tizen> 3 </since_tizen>
266 [EditorBrowsable(EditorBrowsableState.Never)]
267 LastViewBehaviourFlag
271 /// An enum of Device Class types.
273 /// <since_tizen> 3 </since_tizen>
274 public enum DeviceClassType
279 /// <since_tizen> 3 </since_tizen>
282 /// The user/seat (the user themselves).
284 /// <since_tizen> 3 </since_tizen>
287 /// A regular keyboard, numberpad or attached buttons.
289 /// <since_tizen> 3 </since_tizen>
292 /// A mouse, trackball or touchpad relative motion device.
294 /// <since_tizen> 3 </since_tizen>
297 /// A touchscreen with fingers or stylus.
299 /// <since_tizen> 3 </since_tizen>
302 /// A special pen device.
304 /// <since_tizen> 3 </since_tizen>
307 /// A pointing device based on laser, infrared or similar technology.
309 /// <since_tizen> 3 </since_tizen>
312 /// A gamepad controller or joystick.
314 /// <since_tizen> 3 </since_tizen>
319 /// An enum of Device Subclass types.
321 /// <since_tizen> 4 </since_tizen>
322 public enum DeviceSubClassType
327 /// <since_tizen> 4 </since_tizen>
330 /// The normal flat of your finger
332 /// <since_tizen> 4 </since_tizen>
337 /// <since_tizen> 4 </since_tizen>
342 /// <since_tizen> 4 </since_tizen>
345 /// The palm of a users hand
347 /// <since_tizen> 4 </since_tizen>
350 /// The side of your hand
352 /// <since_tizen> 4 </since_tizen>
355 /// The flat of your hand
357 /// <since_tizen> 4 </since_tizen>
362 /// <since_tizen> 4 </since_tizen>
365 /// A trackpad style mouse
367 /// <since_tizen> 4 </since_tizen>
370 /// A trackpoint style mouse
372 /// <since_tizen> 4 </since_tizen>
375 /// A trackball style mouse
377 /// <since_tizen> 4 </since_tizen>
380 /// A remote controller
382 /// <since_tizen> 4 </since_tizen>
385 /// A virtual keyboard
387 /// <since_tizen> 4 </since_tizen>
392 /// This specifies all the property types.<br />
393 /// Enumeration for the property types supported.
395 /// <since_tizen> 3 </since_tizen>
396 public enum PropertyType
415 /// A vector array of size=2 with float precision.
419 /// A vector array of size=3 with float precision.
423 /// A vector array of size=4 with float precision.
435 /// An integer array of size=4.
439 /// Either a quaternion or an axis angle rotation.
447 /// An array of PropertyValue.
451 /// A string key to PropertyValue mapping.
457 /// <since_tizen> 4 </since_tizen>
462 /// This specifies the property access mode types.<br />
463 /// Enumeration for the access mode for custom properties.
465 /// <since_tizen> 3 </since_tizen>
466 public enum PropertyAccessMode
469 /// If the property is read-only.
473 /// If the property is read or writeable.
477 /// If the property can be animated or constrained.
481 /// The number of access modes.
487 /// Types of style change. Enumeration for the StyleChange type.
489 /// <since_tizen> 3 </since_tizen>
490 public enum StyleChangeType
493 /// Denotes that the default font has changed.
497 /// Denotes that the default font size has changed.
499 DefaultFontSizeChange,
501 /// Denotes that the theme has changed.
507 /// Enumeration for horizontal alignment types.
509 /// <since_tizen> 3 </since_tizen>
510 public enum HorizontalAlignmentType
513 /// Align horizontally left.
517 /// Align horizontally center.
521 /// Align horizontally right.
527 /// Enumeration for vertical alignment types.
529 /// <since_tizen> 3 </since_tizen>
530 public enum VerticalAlignmentType
533 /// Align vertically top.
537 /// Align vertically center.
541 /// Align vertically bottom.
547 /// Enumeration for point state type.
549 /// <since_tizen> 3 </since_tizen>
550 public enum PointStateType
553 /// Touch or hover started.
557 /// Touch or hover finished.
569 /// Finger dragged or hovered.
573 /// Leave the boundary of an actor.
577 /// No change from last event. <br />
578 /// Useful when a multi-point event occurs where all points are sent, but indicates that this particular point has not changed since the last time.
582 /// A system event has occurred which has interrupted the touch or hover event sequence.
588 /// Enumeration for the text horizontal aligning.
590 /// <since_tizen> 3 </since_tizen>
591 public enum HorizontalAlignment
594 /// Texts place at the begin of horizontal direction.
598 /// Texts place at the center of horizontal direction.
602 /// Texts place at the end of horizontal direction.
608 /// Enumeration for the text horizontal aligning.
610 /// <since_tizen> 3 </since_tizen>
611 public enum VerticalAlignment
614 /// Texts place at the top of vertical direction.
618 /// Texts place at the center of vertical direction.
622 /// Texts place at the bottom of vertical direction.
628 /// This specifies wrap mode types.<br />
629 /// WrapModeU and WrapModeV separately decide how the texture should be sampled when the u and v coordinate exceeds the range of 0.0 to 1.0.
631 /// <since_tizen> 3 </since_tizen>
632 public enum WrapModeType
635 /// The default value.
653 /// Specifies the Release Policy types <br />
654 /// Decides if the image should be cached in different conditions
656 /// <since_tizen> 5 </since_tizen>
657 public enum ReleasePolicyType
660 /// Image is released when visual detached from scene
664 /// Image is only released when visual is destroyed
668 /// Image is not released.
674 /// Specifies the Load Policy types <br />
675 /// Decides when the image texture should be loaded
677 /// <since_tizen> 5 </since_tizen>
678 public enum LoadPolicyType
681 /// Load texture once the image source has been provided. Even if not being used yet.
685 /// Only load texture once the visual is attached, when the image needs to be shown.
692 /// The type of coordinate system for certain attributes of the points in a gradient.
694 /// <since_tizen> 3 </since_tizen>
695 public enum GradientVisualUnitsType
698 /// Uses the normals for the start, end, and center points, i.e., top-left is (-0.5, -0.5) and bottom-right is (0.5, 0.5).
702 /// Uses the user coordinates for the start, end, and center points, i.e., in a 200 by 200 control, top-left is (0, 0) and bottom-right is (200, 200).
708 /// This specifies SpreadMethod types.<br />
709 /// SpreadMethod defines what happens if the gradient starts or ends inside the bounds of the target rectangle.<br />
711 /// <since_tizen> 3 </since_tizen>
712 public enum GradientVisualSpreadMethodType
715 /// Uses the terminal colors of the gradient to fill the remainder of the quad.
719 /// Reflects the gradient pattern start-to-end, end-to-start, start-to-end, etc. until the quad is filled.
723 /// Repeats the gradient pattern start-to-end, start-to-end, start-to-end, etc. until the quad is filled.
729 /// The shading mode used by the mesh visual.
731 /// <since_tizen> 3 </since_tizen>
732 public enum MeshVisualShadingModeValue
735 /// *Simplest*. One color that is lit by ambient and diffuse lighting.
737 TexturelessWithDiffuseLighting,
739 /// Uses only the visual image textures provided with specular lighting in addition to ambient and diffuse lighting.
741 TexturedWithSpecularLighting,
743 /// Uses all textures provided including gloss, normal, and texture map along with specular, ambient, and diffuse lighting.
745 TexturedWithDetailedSpecularLighting
749 /// The primitive shape to render as a primitive visual.
751 /// <since_tizen> 3 </since_tizen>
752 public enum PrimitiveVisualShapeType
755 /// A perfectly round geometrical object in the three-dimensional space.
759 /// The area bound between two circles, i.e., a cone with the tip removed.
763 /// Equivalent to a conical frustrum with the top radius of zero.
764 /// </summary>Equivalent to a conical frustrum with the top radius of zero.
767 /// Equivalent to a conical frustrum with the top radius of zero.
771 /// Equivalent to a conical frustrum with equal radii for the top and bottom circles.
775 /// Equivalent to a bevelled cube with a bevel percentage of zero.
779 /// Equivalent to a bevelled cube with a bevel percentage of one.
785 /// This specifies fitting mode types. Fitting options, used when resizing images to fit desired dimensions.<br />
786 /// A fitting mode controls the region of a loaded image to be mapped to the desired image rectangle.<br />
787 /// All fitting modes preserve the aspect ratio of the image contents.<br />
789 /// <since_tizen> 3 </since_tizen>
790 public enum FittingModeType
793 /// Full-screen image display: Limit loaded image resolution to device resolution using the ShrinkToFit mode.
797 /// Thumbnail gallery grid: Limit loaded image resolution to screen tile using the ScaleToFill mode.
801 /// Image columns: Limit loaded image resolution to column width using the FitWidth mode.
805 /// Image rows: Limit loaded image resolution to row height using the FitHeight mode.
811 /// This specifies sampling mode types. Filtering options are used when resizing images to sample original pixels.<br />
812 /// A SamplingMode controls how pixels in an input image are sampled and combined to generate each pixel of a destination image during scaling.<br />
813 /// NoFilter and Box modes do not guarantee that the output pixel array exactly matches the rectangle specified by the desired dimensions and the FittingMode,<br />
814 /// but all other filter modes do if the desired dimensions are not more than the raw dimensions of the input image file.<br />
816 /// <since_tizen> 3 </since_tizen>
817 public enum SamplingModeType
820 /// Iteratively box filter to generate an image of 1/2, 1/4, 1/8, etc. width and height and approximately the desired size. <br />
821 /// This is the default.
825 /// For each output pixel, read one input pixel.
829 /// For each output pixel, read a quad of four input pixels and write a weighted average of them.
833 /// Iteratively box filter to generate an image of 1/2, 1/4, 1/8, etc. width and height and approximately the desired size, <br />
834 /// then for each output pixel, read one pixel from the last level of box filtering.<br />
838 /// Iteratively box filter to almost the right size, then for each output pixel, read four pixels from the last level of box filtering and write their weighted average.
842 /// No filtering is performed. If the SCALE_TO_FILL scaling mode is enabled, the borders of the image may be trimmed to match the aspect ratio of the desired dimensions.
846 /// For caching algorithms where a client strongly prefers a cache-hit to reuse a cached image.
852 /// This specifies policy types that could be used by the transform for the offset or size.
854 /// <since_tizen> 3 </since_tizen>
855 public enum VisualTransformPolicyType
858 /// Relative to the control (percentage [0.0f to 1.0f] of the control).
862 /// Absolute value in world units.
868 /// This specifies all the transform property types.
870 /// <since_tizen> 3 </since_tizen>
871 public enum VisualTransformPropertyType
874 /// Offset of the visual, which can be either relative (percentage [0.0f to 1.0f] of the parent) or absolute (in world units).
878 /// Size of the visual, which can be either relative (percentage [0.0f to 1.0f] of the parent) or absolute (in world units).
882 /// The origin of the visual within its control area.
886 /// The anchor-point of the visual.
890 /// Whether the x or y offset values are relative (percentage [0.0f to 1.0f] of the control) or absolute (in world units).
894 /// Whether the width or the height size values are relative (percentage [0.0f to 1.0f] of the control) or absolute (in world units).
900 /// This specifies visual types.
902 /// <since_tizen> 3 </since_tizen>
906 /// The index for the visual type.
908 /// <since_tizen> 3 </since_tizen>
912 /// Renders a solid color as an internal border to the control's quad.
916 /// Renders a solid color to the control's quad.
920 /// Renders a smooth transition of colors to the control's quad.
924 /// Renders an image into the control's quad.
928 /// Renders a mesh using an "obj" file, optionally with textures provided by an "mtl" file.
932 /// Renders a simple 3D shape, such as a cube or a sphere.
936 /// Renders a simple wire-frame outlining a quad.
944 /// Renders an n-patch image.
948 /// Renders an SVG image.
952 /// Renders a animated image (animated GIF).
958 /// This specifies visual properties.
960 /// <since_tizen> 3 </since_tizen>
961 public struct Property
966 /// <since_tizen> 3 </since_tizen>
967 public static readonly int Type = NDalic.VISUAL_PROPERTY_TYPE;
971 /// <since_tizen> 3 </since_tizen>
972 public static readonly int Shader = NDalic.VISUAL_PROPERTY_SHADER;
976 /// <since_tizen> 3 </since_tizen>
977 public static readonly int Transform = NDalic.VISUAL_PROPERTY_TRANSFORM;
979 /// PremultipliedAlpha.
981 /// <since_tizen> 3 </since_tizen>
982 public static readonly int PremultipliedAlpha = NDalic.VISUAL_PROPERTY_PREMULTIPLIED_ALPHA;
986 /// <since_tizen> 3 </since_tizen>
987 public static readonly int MixColor = NDalic.VISUAL_PROPERTY_MIX_COLOR;
991 /// <since_tizen> 3 </since_tizen>
992 public static readonly int Opacity = NDalic.VISUAL_PROPERTY_MIX_COLOR + 1;
996 /// This specifies shader properties.
998 /// <since_tizen> 3 </since_tizen>
999 public struct ShaderProperty
1002 /// Vertex shader code
1004 /// <since_tizen> 3 </since_tizen>
1005 public static readonly int VertexShader = NDalic.VISUAL_SHADER_VERTEX;
1007 /// Fragment shader code
1009 /// <since_tizen> 3 </since_tizen>
1010 public static readonly int FragmentShader = NDalic.VISUAL_SHADER_FRAGMENT;
1012 /// How to subdivide the grid along X
1014 /// <since_tizen> 3 </since_tizen>
1015 public static readonly int ShaderSubdivideGridX = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_X;
1017 /// How to subdivide the grid along Y
1019 /// <since_tizen> 3 </since_tizen>
1020 public static readonly int ShaderSubdivideGridY = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_Y;
1022 /// Bitmask of hints
1024 /// <since_tizen> 3 </since_tizen>
1025 public static readonly int ShaderHints = NDalic.VISUAL_SHADER_HINTS;
1029 /// This specifies visaul align types.
1031 /// <since_tizen> 3 </since_tizen>
1032 public enum AlignType
1037 /// <since_tizen> 3 </since_tizen>
1042 /// <since_tizen> 3 </since_tizen>
1047 /// <since_tizen> 3 </since_tizen>
1052 /// <since_tizen> 3 </since_tizen>
1057 /// <since_tizen> 3 </since_tizen>
1062 /// <since_tizen> 3 </since_tizen>
1067 /// <since_tizen> 3 </since_tizen>
1072 /// <since_tizen> 3 </since_tizen>
1077 /// <since_tizen> 3 </since_tizen>
1083 /// This specifies properties of the BorderVisual.
1085 /// <since_tizen> 3 </since_tizen>
1086 public struct BorderVisualProperty
1089 /// The color of the border.
1091 /// <since_tizen> 3 </since_tizen>
1092 public static readonly int Color = NDalic.BORDER_VISUAL_COLOR;
1094 /// The width of the border (in pixels).
1096 /// <since_tizen> 3 </since_tizen>
1097 public static readonly int Size = NDalic.BORDER_VISUAL_SIZE;
1099 /// Whether anti-aliasing of the border is required.
1101 /// <since_tizen> 3 </since_tizen>
1102 public static readonly int AntiAliasing = NDalic.BORDER_VISUAL_ANTI_ALIASING;
1106 /// This specifies properties of the ColorVisual.
1108 /// <since_tizen> 3 </since_tizen>
1109 public struct ColorVisualProperty
1112 /// The solid color required.
1114 /// <since_tizen> 3 </since_tizen>
1115 public static readonly int MixColor = NDalic.COLOR_VISUAL_MIX_COLOR;
1119 /// This specifies properties of the GradientVisual.
1121 /// <since_tizen> 3 </since_tizen>
1122 public struct GradientVisualProperty
1125 /// The start position of a linear gradient.
1127 /// <since_tizen> 3 </since_tizen>
1128 public static readonly int StartPosition = NDalic.GRADIENT_VISUAL_START_POSITION;
1130 /// The end position of a linear gradient.
1132 /// <since_tizen> 3 </since_tizen>
1133 public static readonly int EndPosition = NDalic.GRADIENT_VISUAL_END_POSITION;
1135 /// The center point of a radial gradient.
1137 /// <since_tizen> 3 </since_tizen>
1138 public static readonly int Center = NDalic.GRADIENT_VISUAL_CENTER;
1140 /// The size of the radius of a radial gradient.
1142 /// <since_tizen> 3 </since_tizen>
1143 public static readonly int Radius = NDalic.GRADIENT_VISUAL_RADIUS;
1145 /// All the stop offsets.
1147 /// <since_tizen> 3 </since_tizen>
1148 public static readonly int StopOffset = NDalic.GRADIENT_VISUAL_STOP_OFFSET;
1150 /// The color at the stop offsets.
1152 /// <since_tizen> 3 </since_tizen>
1153 public static readonly int StopColor = NDalic.GRADIENT_VISUAL_STOP_COLOR;
1155 /// Defines the coordinate system for certain attributes of the points in a gradient.
1157 /// <since_tizen> 3 </since_tizen>
1158 public static readonly int Units = NDalic.GRADIENT_VISUAL_UNITS;
1160 /// Indicates what happens if the gradient starts or ends inside the bounds of the target rectangle.
1162 /// <since_tizen> 3 </since_tizen>
1163 public static readonly int SpreadMethod = NDalic.GRADIENT_VISUAL_SPREAD_METHOD;
1167 /// This specifies properties of the ImageVisual.
1169 /// <since_tizen> 3 </since_tizen>
1170 public struct ImageVisualProperty
1173 /// The URL of the image.
1175 /// <since_tizen> 3 </since_tizen>
1176 public static readonly int URL = NDalic.IMAGE_VISUAL_URL;
1178 /// The URL of the alpha mask image.
1180 /// <since_tizen> 3 </since_tizen>
1181 public static readonly int AlphaMaskURL = NDalic.IMAGE_VISUAL_ALPHA_MASK_URL;
1183 /// Fitting options, used when resizing images to fit desired dimensions.
1185 /// <since_tizen> 3 </since_tizen>
1186 public static readonly int FittingMode = NDalic.IMAGE_VISUAL_FITTING_MODE;
1188 /// Filtering options, used when resizing images to sample original pixels.
1190 /// <since_tizen> 3 </since_tizen>
1191 public static readonly int SamplingMode = NDalic.IMAGE_VISUAL_SAMPLING_MODE;
1193 /// The desired image width.
1195 /// <since_tizen> 3 </since_tizen>
1196 public static readonly int DesiredWidth = NDalic.IMAGE_VISUAL_DESIRED_WIDTH;
1198 /// The desired image height.
1200 /// <since_tizen> 3 </since_tizen>
1201 public static readonly int DesiredHeight = NDalic.IMAGE_VISUAL_DESIRED_HEIGHT;
1203 /// Whether to load the image synchronously.
1205 /// <since_tizen> 3 </since_tizen>
1206 public static readonly int SynchronousLoading = NDalic.IMAGE_VISUAL_SYNCHRONOUS_LOADING;
1208 /// If true, only draws the borders.
1210 /// <since_tizen> 3 </since_tizen>
1211 public static readonly int BorderOnly = NDalic.IMAGE_VISUAL_BORDER_ONLY;
1213 /// The image area to be displayed.
1215 /// <since_tizen> 3 </since_tizen>
1216 public static readonly int PixelArea = NDalic.IMAGE_VISUAL_PIXEL_AREA;
1218 /// The wrap mode for u coordinate.
1220 /// <since_tizen> 3 </since_tizen>
1221 public static readonly int WrapModeU = NDalic.IMAGE_VISUAL_WRAP_MODE_U;
1223 /// The wrap mode for v coordinate.
1225 /// <since_tizen> 3 </since_tizen>
1226 public static readonly int WrapModeV = NDalic.IMAGE_VISUAL_WRAP_MODE_V;
1228 /// The border of the image.
1230 /// <since_tizen> 3 </since_tizen>
1231 public static readonly int Border = NDalic.IMAGE_VISUAL_BORDER;
1233 /// The scale factor to apply to the content image before masking.
1235 /// <since_tizen> 4 </since_tizen>
1236 public static readonly int MaskContentScale = NDalic.IMAGE_VISUAL_MASK_CONTENT_SCALE;
1238 /// Whether to crop image to mask or scale mask to fit image
1240 /// <since_tizen> 4 </since_tizen>
1241 public static readonly int CropToMask = NDalic.IMAGE_VISUAL_CROP_TO_MASK;
1243 /// Defines the batch size for pre-loading images in the AnimatedImageVisual
1245 /// <since_tizen> 4 </since_tizen>
1246 public static readonly int BatchSize = NDalic.IMAGE_VISUAL_BATCH_SIZE;
1248 /// Defines the cache size for loading images in the AnimatedImageVisual
1250 /// <since_tizen> 4 </since_tizen>
1251 public static readonly int CacheSize = NDalic.IMAGE_VISUAL_CACHE_SIZE;
1253 /// The number of milliseconds between each frame in the AnimatedImageVisual
1255 /// <since_tizen> 4 </since_tizen>
1256 public static readonly int FrameDelay = NDalic.IMAGE_VISUAL_FRAME_DELAY;
1258 /// The policy to determine when an image should no longer be cached
1260 /// <since_tizen> 5 </since_tizen>
1261 public static readonly int ReleasePolicy = NDalic.IMAGE_VISUAL_RELEASE_POLICY;
1263 /// The policy to determine when an image should be loaded
1265 /// <since_tizen> 5 </since_tizen>
1266 public static readonly int LoadPolicy = NDalic.IMAGE_VISUAL_LOAD_POLICY;
1268 /// Determines if image orientation should be corrected so the image displays as it was intended
1270 /// <since_tizen> 5 </since_tizen>
1271 public static readonly int OrientationCorrection = NDalic.IMAGE_VISUAL_ORIENTATION_CORRECTION;
1275 /// This specifies properties of the MeshVisual.
1277 /// <since_tizen> 3 </since_tizen>
1278 public struct MeshVisualProperty
1281 /// The location of the ".obj" file.
1283 /// <since_tizen> 3 </since_tizen>
1284 public static readonly int ObjectURL = NDalic.MESH_VISUAL_OBJECT_URL;
1286 /// The location of the ".mtl" file.
1288 /// <since_tizen> 3 </since_tizen>
1289 public static readonly int MaterialtURL = NDalic.MESH_VISUAL_MATERIAL_URL;
1291 /// Path to the directory the textures (including gloss and normal) are stored in.
1293 /// <since_tizen> 3 </since_tizen>
1294 public static readonly int TexturesPath = NDalic.MESH_VISUAL_TEXTURES_PATH;
1296 /// Sets the type of shading mode that the mesh will use.
1298 /// <since_tizen> 3 </since_tizen>
1299 public static readonly int ShadingMode = NDalic.MESH_VISUAL_SHADING_MODE;
1301 /// Whether to use mipmaps for textures or not.
1303 /// <since_tizen> 3 </since_tizen>
1304 public static readonly int UseMipmapping = NDalic.MESH_VISUAL_USE_MIPMAPPING;
1306 /// Whether to average normals at each point to smooth textures or not.
1308 /// <since_tizen> 3 </since_tizen>
1309 public static readonly int UseSoftNormals = NDalic.MESH_VISUAL_USE_SOFT_NORMALS;
1311 /// The position, in stage space, of the point light that applies lighting to the model.
1313 /// <since_tizen> 3 </since_tizen>
1314 public static readonly int LightPosition = NDalic.MESH_VISUAL_LIGHT_POSITION;
1318 /// This specifies properties of the PrimitiveVisual.
1320 /// <since_tizen> 3 </since_tizen>
1321 public struct PrimitiveVisualProperty
1324 /// The specific shape to render.
1326 /// <since_tizen> 3 </since_tizen>
1327 public static readonly int Shape = NDalic.PRIMITIVE_VISUAL_SHAPE;
1329 /// The color of the shape.
1331 /// <since_tizen> 3 </since_tizen>
1332 public static readonly int MixColor = NDalic.PRIMITIVE_VISUAL_MIX_COLOR;
1334 /// The number of slices as you go around the shape.
1336 /// <since_tizen> 3 </since_tizen>
1337 public static readonly int Slices = NDalic.PRIMITIVE_VISUAL_SLICES;
1339 /// The number of stacks as you go down the shape.
1341 /// <since_tizen> 3 </since_tizen>
1342 public static readonly int Stacks = NDalic.PRIMITIVE_VISUAL_STACKS;
1344 /// The scale of the radius of the top circle of a conical frustrum.
1346 /// <since_tizen> 3 </since_tizen>
1347 public static readonly int ScaleTopRadius = NDalic.PRIMITIVE_VISUAL_SCALE_TOP_RADIUS;
1349 /// The scale of the radius of the bottom circle of a conical frustrum.
1351 /// <since_tizen> 3 </since_tizen>
1352 public static readonly int ScaleBottomRadius = NDalic.PRIMITIVE_VISUAL_SCALE_BOTTOM_RADIUS;
1354 /// The scale of the height of a conic.
1356 /// <since_tizen> 3 </since_tizen>
1357 public static readonly int ScaleHeight = NDalic.PRIMITIVE_VISUAL_SCALE_HEIGHT;
1359 /// The scale of the radius of a cylinder.
1361 /// <since_tizen> 3 </since_tizen>
1362 public static readonly int ScaleRadius = NDalic.PRIMITIVE_VISUAL_SCALE_RADIUS;
1364 /// The dimensions of a cuboid. Scales in the same fashion as a 9-patch image.
1366 /// <since_tizen> 3 </since_tizen>
1367 public static readonly int ScaleDimensions = NDalic.PRIMITIVE_VISUAL_SCALE_DIMENSIONS;
1369 /// Determines how bevelled the cuboid should be, based off the smallest dimension.
1371 /// <since_tizen> 3 </since_tizen>
1372 public static readonly int BevelPercentage = NDalic.PRIMITIVE_VISUAL_BEVEL_PERCENTAGE;
1374 /// Defines how smooth the bevelled edges should be.
1376 /// <since_tizen> 3 </since_tizen>
1377 public static readonly int BevelSmoothness = NDalic.PRIMITIVE_VISUAL_BEVEL_SMOOTHNESS;
1379 /// The position, in stage space, of the point light that applies lighting to the model.
1381 /// <since_tizen> 3 </since_tizen>
1382 public static readonly int LightPosition = NDalic.PRIMITIVE_VISUAL_LIGHT_POSITION;
1386 /// This specifies properties of the TextVisual.
1388 /// <since_tizen> 3 </since_tizen>
1389 public struct TextVisualProperty
1392 /// The text to display in UTF-8 format.
1394 /// <since_tizen> 3 </since_tizen>
1395 public static readonly int Text = NDalic.TEXT_VISUAL_TEXT;
1397 /// The requested font family to use.
1399 /// <since_tizen> 3 </since_tizen>
1400 public static readonly int FontFamily = NDalic.TEXT_VISUAL_FONT_FAMILY;
1402 /// The requested font style to use.
1404 /// <since_tizen> 3 </since_tizen>
1405 public static readonly int FontStyle = NDalic.TEXT_VISUAL_FONT_STYLE;
1407 /// The size of font in points.
1409 /// <since_tizen> 3 </since_tizen>
1410 public static readonly int PointSize = NDalic.TEXT_VISUAL_POINT_SIZE;
1412 /// The single-line or multi-line layout option.
1414 /// <since_tizen> 3 </since_tizen>
1415 public static readonly int MultiLine = NDalic.TEXT_VISUAL_MULTI_LINE;
1417 /// The line horizontal alignment.
1419 /// <since_tizen> 3 </since_tizen>
1420 public static readonly int HorizontalAlignment = NDalic.TEXT_VISUAL_HORIZONTAL_ALIGNMENT;
1422 /// The line vertical alignment.
1424 /// <since_tizen> 3 </since_tizen>
1425 public static readonly int VerticalAlignment = NDalic.TEXT_VISUAL_VERTICAL_ALIGNMENT;
1427 /// The color of the text.
1429 /// <since_tizen> 3 </since_tizen>
1430 public static readonly int TextColor = NDalic.TEXT_VISUAL_TEXT_COLOR;
1432 /// Whether the mark-up processing is enabled.
1434 /// <since_tizen> 3 </since_tizen>
1435 public static readonly int EnableMarkup = NDalic.TEXT_VISUAL_ENABLE_MARKUP;
1439 /// This specifies properties of the NpatchImageVisual.
1441 /// <since_tizen> 3 </since_tizen>
1442 public struct NpatchImageVisualProperty
1445 /// The URL of the image.
1447 /// <since_tizen> 3 </since_tizen>
1448 public static readonly int URL = NDalic.IMAGE_VISUAL_URL;
1450 /// Fitting options, used when resizing images to fit desired dimensions.
1452 /// <since_tizen> 3 </since_tizen>
1453 public static readonly int FittingMode = NDalic.IMAGE_VISUAL_FITTING_MODE;
1455 /// Filtering options, used when resizing images to sample original pixels.
1457 /// <since_tizen> 3 </since_tizen>
1458 public static readonly int SamplingMode = NDalic.IMAGE_VISUAL_SAMPLING_MODE;
1460 /// The desired image width.
1462 /// <since_tizen> 3 </since_tizen>
1463 public static readonly int DesiredWidth = NDalic.IMAGE_VISUAL_DESIRED_WIDTH;
1465 /// The desired image height.
1467 /// <since_tizen> 3 </since_tizen>
1468 public static readonly int DesiredHeight = NDalic.IMAGE_VISUAL_DESIRED_HEIGHT;
1470 /// Whether to load the image synchronously.
1472 /// <since_tizen> 3 </since_tizen>
1473 public static readonly int SynchronousLoading = NDalic.IMAGE_VISUAL_SYNCHRONOUS_LOADING;
1475 /// If true, only draws the borders.
1477 /// <since_tizen> 3 </since_tizen>
1478 public static readonly int BorderOnly = NDalic.IMAGE_VISUAL_BORDER_ONLY;
1480 /// The image area to be displayed.
1482 /// <since_tizen> 3 </since_tizen>
1483 public static readonly int PixelArea = NDalic.IMAGE_VISUAL_PIXEL_AREA;
1485 /// The wrap mode for u coordinate.
1487 /// <since_tizen> 3 </since_tizen>
1488 public static readonly int WrapModeU = NDalic.IMAGE_VISUAL_WRAP_MODE_U;
1490 /// The wrap mode for v coordinate.
1492 /// <since_tizen> 3 </since_tizen>
1493 public static readonly int WrapModeV = NDalic.IMAGE_VISUAL_WRAP_MODE_V;
1495 /// The border of the image.
1497 /// <since_tizen> 3 </since_tizen>
1498 public static readonly int Border = NDalic.IMAGE_VISUAL_WRAP_MODE_V + 1;
1502 /// The HiddenInput property.
1504 /// <since_tizen> 3 </since_tizen>
1505 public struct HiddenInputProperty
1508 /// The mode for input text display.
1510 /// <since_tizen> 3 </since_tizen>
1511 public static readonly int Mode = NDalicManualPINVOKE.HIDDENINPUT_PROPERTY_MODE_get();
1513 /// All input characters are substituted by this character.
1515 /// <since_tizen> 3 </since_tizen>
1516 public static readonly int SubstituteCharacter = NDalicManualPINVOKE.HIDDENINPUT_PROPERTY_SUBSTITUTE_CHARACTER_get();
1518 /// Length of text to show or hide, available when HIDE_COUNT/SHOW_COUNT mode is used.
1520 /// <since_tizen> 3 </since_tizen>
1521 public static readonly int SubstituteCount = NDalicManualPINVOKE.HIDDENINPUT_PROPERTY_SUBSTITUTE_COUNT_get();
1523 /// Hide last character after this duration, available when SHOW_LAST_CHARACTER mode.
1525 /// <since_tizen> 4 </since_tizen>
1526 public static readonly int ShowLastCharacterDuration = NDalicManualPINVOKE.HIDDENINPUT_PROPERTY_SHOW_LAST_CHARACTER_DURATION_get();
1530 /// The type for HiddenInput mode.
1532 /// <since_tizen> 3 </since_tizen>
1533 public enum HiddenInputModeType
1536 /// Don't hide text.
1540 /// Hide all the input text.
1544 /// Hide n characters from start.
1548 /// Show n characters from start.
1552 /// Show last character for the duration(use ShowLastCharacterDuration property to modify duration).
1558 /// ParentOrigin constants.
1560 /// <since_tizen> 3 </since_tizen>
1561 public struct ParentOrigin
1566 /// <since_tizen> 3 </since_tizen>
1567 public static float Top
1571 float ret = NDalicPINVOKE.ParentOriginTop_get();
1572 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1580 /// <since_tizen> 3 </since_tizen>
1581 public static float Bottom
1585 float ret = NDalicPINVOKE.ParentOriginBottom_get();
1586 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1594 /// <since_tizen> 3 </since_tizen>
1595 public static float Left
1599 float ret = NDalicPINVOKE.ParentOriginLeft_get();
1600 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1608 /// <since_tizen> 3 </since_tizen>
1609 public static float Right
1613 float ret = NDalicPINVOKE.ParentOriginRight_get();
1614 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1622 /// <since_tizen> 3 </since_tizen>
1623 public static float Middle
1627 float ret = NDalicPINVOKE.ParentOriginMiddle_get();
1628 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1636 /// <since_tizen> 3 </since_tizen>
1637 public static Position TopLeft
1641 global::System.IntPtr cPtr = NDalicPINVOKE.ParentOriginTopLeft_get();
1642 Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false);
1643 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1651 /// <since_tizen> 3 </since_tizen>
1652 public static Position TopCenter
1656 global::System.IntPtr cPtr = NDalicPINVOKE.ParentOriginTopCenter_get();
1657 Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false);
1658 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1666 /// <since_tizen> 3 </since_tizen>
1667 public static Position TopRight
1671 global::System.IntPtr cPtr = NDalicPINVOKE.ParentOriginTopRight_get();
1672 Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false);
1673 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1681 /// <since_tizen> 3 </since_tizen>
1682 public static Position CenterLeft
1686 global::System.IntPtr cPtr = NDalicPINVOKE.ParentOriginCenterLeft_get();
1687 Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false);
1688 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1696 /// <since_tizen> 3 </since_tizen>
1697 public static Position Center
1701 global::System.IntPtr cPtr = NDalicPINVOKE.ParentOriginCenter_get();
1702 Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false);
1703 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1711 /// <since_tizen> 3 </since_tizen>
1712 public static Position CenterRight
1716 global::System.IntPtr cPtr = NDalicPINVOKE.ParentOriginCenterRight_get();
1717 Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false);
1718 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1726 /// <since_tizen> 3 </since_tizen>
1727 public static Position BottomLeft
1731 global::System.IntPtr cPtr = NDalicPINVOKE.ParentOriginBottomLeft_get();
1732 Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false);
1733 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1741 /// <since_tizen> 3 </since_tizen>
1742 public static Position BottomCenter
1746 global::System.IntPtr cPtr = NDalicPINVOKE.ParentOriginBottomCenter_get();
1747 Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false);
1748 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1756 /// <since_tizen> 3 </since_tizen>
1757 public static Position BottomRight
1761 global::System.IntPtr cPtr = NDalicPINVOKE.ParentOriginBottomRight_get();
1762 Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false);
1763 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1770 /// PivotPoint constants.
1772 /// <since_tizen> 3 </since_tizen>
1773 public struct PivotPoint
1778 /// <since_tizen> 3 </since_tizen>
1779 public static float Top
1783 float ret = NDalicPINVOKE.AnchorPointTop_get();
1784 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1791 /// <since_tizen> 3 </since_tizen>
1792 public static float Bottom
1796 float ret = NDalicPINVOKE.AnchorPointBottom_get();
1797 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1804 /// <since_tizen> 3 </since_tizen>
1805 public static float Left
1809 float ret = NDalicPINVOKE.AnchorPointLeft_get();
1810 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1817 /// <since_tizen> 3 </since_tizen>
1818 public static float Right
1822 float ret = NDalicPINVOKE.AnchorPointRight_get();
1823 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1830 /// <since_tizen> 3 </since_tizen>
1831 public static float Middle
1835 float ret = NDalicPINVOKE.AnchorPointMiddle_get();
1836 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1843 /// <since_tizen> 3 </since_tizen>
1844 public static Position TopLeft
1848 global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointTopLeft_get();
1849 Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false);
1850 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1857 /// <since_tizen> 3 </since_tizen>
1858 public static Position TopCenter
1862 global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointTopCenter_get();
1863 Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false);
1864 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1871 /// <since_tizen> 3 </since_tizen>
1872 public static Position TopRight
1876 global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointTopRight_get();
1877 Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false);
1878 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1885 /// <since_tizen> 3 </since_tizen>
1886 public static Position CenterLeft
1890 global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointCenterLeft_get();
1891 Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false);
1892 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1899 /// <since_tizen> 3 </since_tizen>
1900 public static Position Center
1904 global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointCenter_get();
1905 Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false);
1906 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1913 /// <since_tizen> 3 </since_tizen>
1914 public static Position CenterRight
1918 global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointCenterRight_get();
1919 Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false);
1920 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1927 /// <since_tizen> 3 </since_tizen>
1928 public static Position BottomLeft
1932 global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointBottomLeft_get();
1933 Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false);
1934 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1941 /// <since_tizen> 3 </since_tizen>
1942 public static Position BottomCenter
1946 global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointBottomCenter_get();
1947 Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false);
1948 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1955 /// <since_tizen> 3 </since_tizen>
1956 public static Position BottomRight
1960 global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointBottomRight_get();
1961 Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false);
1962 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1968 /// PositionAxis constants.
1970 /// <since_tizen> 3 </since_tizen>
1971 public struct PositionAxis
1976 /// <since_tizen> 3 </since_tizen>
1977 public static Position X
1981 global::System.IntPtr cPtr = NDalicPINVOKE.Vector3_XAXIS_get();
1982 Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false);
1983 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1990 /// <since_tizen> 3 </since_tizen>
1991 public static Position Y
1995 global::System.IntPtr cPtr = NDalicPINVOKE.Vector3_YAXIS_get();
1996 Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false);
1997 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
2004 /// <since_tizen> 3 </since_tizen>
2005 public static Position Z
2009 global::System.IntPtr cPtr = NDalicPINVOKE.Vector3_ZAXIS_get();
2010 Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false);
2011 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
2016 /// The Negative X axis
2018 /// <since_tizen> 3 </since_tizen>
2019 public static Position NegativeX
2023 global::System.IntPtr cPtr = NDalicPINVOKE.Vector3_NEGATIVE_XAXIS_get();
2024 Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false);
2025 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
2030 /// The Negative Y axis
2032 /// <since_tizen> 3 </since_tizen>
2033 public static Position NegativeY
2037 global::System.IntPtr cPtr = NDalicPINVOKE.Vector3_NEGATIVE_YAXIS_get();
2038 Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false);
2039 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
2044 /// The Negative Z axis
2046 /// <since_tizen> 3 </since_tizen>
2047 public static Position NegativeZ
2051 global::System.IntPtr cPtr = NDalicPINVOKE.Vector3_NEGATIVE_ZAXIS_get();
2052 Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false);
2053 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
2060 /// Auto scrolling stop behavior.
2062 /// <since_tizen> 3 </since_tizen>
2063 public enum AutoScrollStopMode
2066 /// Stop animation after current loop finished.
2070 /// Stop animation immediately and reset position.
2076 /// An enum of screen mode.
2078 /// <since_tizen> 4 </since_tizen>
2079 public enum ScreenOffMode {
2081 /// The mode which turns the screen off after a timeout.
2085 /// The mode which keeps the screen turned on.
2091 /// An enum of notification window's priority level.
2093 /// <since_tizen> 3 </since_tizen>
2094 public enum NotificationLevel {
2096 /// No notification level.<br />
2097 /// Default level.<br />
2098 /// This value makes the notification window place in the layer of the normal window.
2102 /// The base nofitication level.
2106 /// The medium notification level than base.
2110 /// The higher notification level than medium.
2114 /// The highest notification level.
2120 /// An enum of window types.
2122 /// <since_tizen> 3 </since_tizen>
2123 public enum WindowType {
2125 /// A default window type.<br />
2126 /// Indicates a normal or top-level window.
2127 /// Almost every window will be created with this type.
2131 /// A notification window, like a warning about battery life or a new email received.
2135 /// A persistent utility window, like a toolbox or a palette.
2139 /// Used for simple dialog windows.
2144 /// <since_tizen> 3 </since_tizen>
2145 public enum DisposeTypes
2150 /// <since_tizen> 3 </since_tizen>
2153 /// Called by DisposeQueue
2155 /// <since_tizen> 3 </since_tizen>
2162 /// [Obsolete("Please do not use! this will be deprecated")]
2164 /// <since_tizen> 3 </since_tizen>
2165 [Obsolete("Please do not use! this will be deprecated")]
2166 [EditorBrowsable(EditorBrowsableState.Never)]
2167 public struct AnchorPoint
2172 /// <since_tizen> 3 </since_tizen>
2173 public static float Top
2177 float ret = NDalicPINVOKE.AnchorPointTop_get();
2178 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
2185 /// <since_tizen> 3 </since_tizen>
2186 public static float Bottom
2190 float ret = NDalicPINVOKE.AnchorPointBottom_get();
2191 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
2198 /// <since_tizen> 3 </since_tizen>
2199 public static float Left
2203 float ret = NDalicPINVOKE.AnchorPointLeft_get();
2204 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
2211 /// <since_tizen> 3 </since_tizen>
2212 public static float Right
2216 float ret = NDalicPINVOKE.AnchorPointRight_get();
2217 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
2224 /// <since_tizen> 3 </since_tizen>
2225 public static float Middle
2229 float ret = NDalicPINVOKE.AnchorPointMiddle_get();
2230 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
2237 /// <since_tizen> 3 </since_tizen>
2238 public static Position TopLeft
2242 global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointTopLeft_get();
2243 Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false);
2244 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
2251 /// <since_tizen> 3 </since_tizen>
2252 public static Position TopCenter
2256 global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointTopCenter_get();
2257 Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false);
2258 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
2265 /// <since_tizen> 3 </since_tizen>
2266 public static Position TopRight
2270 global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointTopRight_get();
2271 Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false);
2272 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
2279 /// <since_tizen> 3 </since_tizen>
2280 public static Position CenterLeft
2284 global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointCenterLeft_get();
2285 Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false);
2286 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
2293 /// <since_tizen> 3 </since_tizen>
2294 public static Position Center
2298 global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointCenter_get();
2299 Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false);
2300 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
2307 /// <since_tizen> 3 </since_tizen>
2308 public static Position CenterRight
2312 global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointCenterRight_get();
2313 Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false);
2314 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
2321 /// <since_tizen> 3 </since_tizen>
2322 public static Position BottomLeft
2326 global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointBottomLeft_get();
2327 Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false);
2328 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
2335 /// <since_tizen> 3 </since_tizen>
2336 public static Position BottomCenter
2340 global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointBottomCenter_get();
2341 Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false);
2342 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
2349 /// <since_tizen> 3 </since_tizen>
2350 public static Position BottomRight
2354 global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointBottomRight_get();
2355 Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false);
2356 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
2363 /// An enum of the scroll state of the text eidtor.
2365 /// <since_tizen> 3 </since_tizen>
2366 public enum ScrollState
2369 /// Scrolling is started.
2374 /// Scrolling is finished.
2380 /// An enum of the line wrap mode of text controls.
2382 /// <since_tizen> 4 </since_tizen>
2383 public enum LineWrapMode
2386 /// The word mode will move a word to the next line.
2388 /// <since_tizen> 4 </since_tizen>
2392 /// character will move character by character to the next line.
2394 /// <since_tizen> 4 </since_tizen>