1 // Copyright (c) 2017 Samsung Electronics Co., Ltd.
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
7 // http://www.apache.org/licenses/LICENSE-2.0
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
16 namespace Tizen.NUI.BaseComponents
20 using System.Runtime.InteropServices;
21 using System.Collections.Generic;
25 /// A visual view control if a user adds any visual to it.
30 /// VisualView _visualView = new VisualView();
31 /// ImageVisualMap imageVisualMap1 = new ImageVisualMap();
32 /// imageVisualMap1.URL = "./NUISample/res/images/image-1.jpg";
33 /// imageVisualMap1.VisualSize = new Vector2( 300.0f, 300.0f );
34 /// imageVisualMap1.Offset = new Vector2( 50.0f, 50.0f );
35 /// imageVisualMap1.OffsetSizeMode = new Vector4( 1.0f, 1.0f, 1.0f, 1.0f );
36 /// imageVisualMap1.Origin = AlignType.TOP_BEGIN;
37 /// imageVisualMap1.AnchorPoint = AlignType.TOP_BEGIN;
38 /// _visualView.AddVisual("imageVisual1", imageVisualMap1);
41 public class VisualView : CustomView
43 //private LinkedList<VisualBase> _visualList = null;
44 private Dictionary<int, VisualBase> _visualDictionary = null;
45 private Dictionary<int, PropertyMap> _tranformDictionary = null;
46 private PropertyArray _animateArray = null;
48 static CustomView CreateInstance()
50 return new VisualView();
53 // static constructor registers the control type (for user can add kinds of visuals to it)
56 // ViewRegistry registers control type with DALi type registery
57 // also uses introspection to find any properties that need to be registered with type registry
58 CustomViewRegistry.Instance.Register(CreateInstance, typeof(VisualView));
61 public VisualView() : base(typeof(VisualView).FullName, CustomViewBehaviour.ViewBehaviourDefault)
66 /// Overrides the parent method.
68 /// <since_tizen> 3 </since_tizen>
69 public override void OnInitialize()
72 _visualDictionary = new Dictionary<int, VisualBase>();
73 _tranformDictionary = new Dictionary<int, PropertyMap>();
74 _animateArray = new PropertyArray();
78 /// Adds or updates a visual to visual view.
80 /// <param name="visualName">The name of a visual to add. If a name is added to an existing visual name, the visual will be replaced.</param>
81 /// <param name="visualMap">The property map of a visual to create.</param>
82 /// <since_tizen> 3 </since_tizen>
83 public void AddVisual(string visualName, VisualMap visualMap)
85 VisualBase visual = null;
88 /* If the visual had added, then replace it using RegisterVusal. */
90 foreach (var item in _visualDictionary)
92 if (item.Value.Name == visualName)
94 /* Find a existed visual, its key also exited. */
95 visualIndex = item.Key;
96 UnregisterVisual(visualIndex);
97 _visualDictionary.Remove(visualIndex);
98 _tranformDictionary.Remove(visualIndex);
103 if (visualIndex == -1) // The visual is a new one, create index for it. */
105 visualIndex = RegisterProperty(visualName, new PropertyValue(visualName), PropertyAccessMode.ReadWrite);
110 visual = VisualFactory.Instance.CreateVisual(visualMap.OutputVisualMap); // Create a visual for the new one.
111 visual.Name = visualName;
112 visual.DepthIndex = visualMap.DepthIndex;
114 RegisterVisual(visualIndex, visual);
116 _visualDictionary.Add(visualIndex, visual);
117 _tranformDictionary.Add(visualIndex, visualMap.OutputTransformMap);
119 visualMap.VisualIndex = visualIndex;
120 visualMap.Name = visualName;
121 visualMap.Parent = this;
128 /// Removes a visual by name.
130 /// <param name="visualName">The name of a visual to remove.</param>
131 /// <since_tizen> 3 </since_tizen>
132 public void RemoveVisual(string visualName)
134 foreach (var item in _visualDictionary)
136 if (item.Value.Name == visualName)
138 EnableVisual(item.Key, false);
139 UnregisterVisual(item.Key);
140 _tranformDictionary.Remove(item.Key);
141 _visualDictionary.Remove(item.Key);
150 /// Gets the total number of visuals which are added by users.
152 /// <since_tizen> 3 </since_tizen>
153 public int NumberOfVisuals
157 return _visualDictionary.Count;
162 /// Removes all visuals of the visual view.
164 /// <since_tizen> 3 </since_tizen>
165 public void RemoveAll()
167 foreach (var item in _visualDictionary)
169 EnableVisual(item.Key, false);
170 UnregisterVisual(item.Key);
172 _visualDictionary.Clear();
173 _tranformDictionary.Clear();
178 /// Overrides the method of OnRelayout() for CustomView class.<br>
179 /// Called after the size negotiation has been finished for this control.<br>
180 /// The control is expected to assign this given size to itself or its children.<br>
181 /// Should be overridden by derived classes if they need to layout actors differently after certain operations like add or remove actors, resize, or after changing specific properties.<br>
183 /// <remarks>As this function is called from inside the size negotiation algorithm, you cannot call RequestRelayout (the call would just be ignored).</remarks>
184 /// <param name="size">The allocated size.</param>
185 /// <param name="container">The control should add actors to this container that it is not able to allocate a size for.</param>
186 /// <since_tizen> 3 </since_tizen>
187 public override void OnRelayout(Vector2 size, RelayoutContainer container)
189 foreach (var item in _visualDictionary)
191 item.Value.SetTransformAndSize(_tranformDictionary[item.Key], size);
192 EnableVisual(item.Key, true);
196 internal void UpdateVisual(int visualIndex, string visualName, VisualMap visualMap)
198 VisualBase visual = null;
200 visual = VisualFactory.Instance.CreateVisual(visualMap.OutputVisualMap);
201 visual.Name = visualName;
202 visual.DepthIndex = visualMap.DepthIndex;
204 RegisterVisual(visualIndex, visual);
206 _visualDictionary[visualIndex] = visual;
207 _tranformDictionary[visualIndex] = visualMap.OutputTransformMap;
210 NUILog.Debug("UpdateVisual() name=" + visualName);
214 /// Creates a visual animation (transition) with the input parameters.
216 /// <param name="target">The visual map to animation.</param>
217 /// <param name="property">The property of visual to animation.</param>
218 /// <param name="destinationValue">The destination value of property after animation.</param>
219 /// <param name="startTime">The start time of visual animation.</param>
220 /// <param name="endTime">The end time of visual animation.</param>
221 /// <param name="alphaFunction">The alpha function of visual animation.</param>
222 /// <param name="initialValue">The initial property value of visual animation.</param>
223 /// <returns>Animation instance</returns>
224 /// <since_tizen> 3 </since_tizen>
225 public Animation AnimateVisual(VisualMap target, string property, object destinationValue, int startTime, int endTime, AlphaFunction.BuiltinFunctions? alphaFunction = null, object initialValue = null)
227 string _alphaFunction = null;
228 if (alphaFunction != null)
230 switch (alphaFunction)
232 case Tizen.NUI.AlphaFunction.BuiltinFunctions.Linear:
234 _alphaFunction = "LINEAR";
237 case Tizen.NUI.AlphaFunction.BuiltinFunctions.Reverse:
239 _alphaFunction = "REVERSE";
242 case Tizen.NUI.AlphaFunction.BuiltinFunctions.EaseInSquare:
244 _alphaFunction = "EASE_IN_SQUARE";
247 case Tizen.NUI.AlphaFunction.BuiltinFunctions.EaseOutSquare:
249 _alphaFunction = "EASE_OUT_SQUARE";
252 case Tizen.NUI.AlphaFunction.BuiltinFunctions.EaseIn:
254 _alphaFunction = "EASE_IN";
257 case Tizen.NUI.AlphaFunction.BuiltinFunctions.EaseOut:
259 _alphaFunction = "EASE_OUT";
262 case Tizen.NUI.AlphaFunction.BuiltinFunctions.EaseInOut:
264 _alphaFunction = "EASE_IN_OUT";
267 case Tizen.NUI.AlphaFunction.BuiltinFunctions.EaseInSine:
269 _alphaFunction = "EASE_IN_SINE";
272 case Tizen.NUI.AlphaFunction.BuiltinFunctions.EaseOutSine:
274 _alphaFunction = "EASE_OUT_SINE";
277 case Tizen.NUI.AlphaFunction.BuiltinFunctions.EaseInOutSine:
279 _alphaFunction = "EASE_IN_OUT_SINE";
282 case Tizen.NUI.AlphaFunction.BuiltinFunctions.Bounce:
284 _alphaFunction = "BOUNCE";
287 case Tizen.NUI.AlphaFunction.BuiltinFunctions.Sin:
289 _alphaFunction = "SIN";
292 case Tizen.NUI.AlphaFunction.BuiltinFunctions.EaseOutBack:
294 _alphaFunction = "EASE_OUT_BACK";
299 _alphaFunction = "DEFAULT";
305 foreach (var item in _visualDictionary.ToList())
307 if (item.Value.Name == target.Name)
309 PropertyMap _animator = new PropertyMap();
310 if ( _alphaFunction != null) {_animator.Add("alphaFunction", new PropertyValue(_alphaFunction));}
312 PropertyMap _timePeriod = new PropertyMap();
313 _timePeriod.Add("duration", new PropertyValue((endTime - startTime) / 1000.0f));
314 _timePeriod.Add("delay", new PropertyValue(startTime / 1000.0f));
315 _animator.Add("timePeriod", new PropertyValue(_timePeriod));
317 StringBuilder sb = new StringBuilder(property);
318 sb[0] = (char)(sb[0] | 0x20);
319 string _str = sb.ToString();
320 if (_str == "position") {_str = "offset";}
322 PropertyValue destVal = PropertyValue.CreateFromObject(destinationValue);
324 PropertyMap _transition = new PropertyMap();
325 _transition.Add("target", new PropertyValue(target.Name));
326 _transition.Add("property", new PropertyValue(_str));
327 if (initialValue != null)
329 PropertyValue initVal = PropertyValue.CreateFromObject(initialValue);
330 _transition.Add("initialValue", new PropertyValue(initVal));
332 _transition.Add("targetValue", destVal);
333 _transition.Add("animator", new PropertyValue(_animator));
335 TransitionData _transitionData = new TransitionData(_transition);
336 return this.CreateTransition(_transitionData);
343 /// Adds a group visual animation (transition) map with the input parameters.
345 /// <param name="target">The visual map to animation.</param>
346 /// <param name="property">The property of visual to animation.</param>
347 /// <param name="destinationValue">The destination value of property after animation.</param>
348 /// <param name="startTime">The start time of visual animation.</param>
349 /// <param name="endTime">The end time of visual animation.</param>
350 /// <param name="alphaFunction">The alpha function of visual animation.</param>
351 /// <param name="initialValue">The initial property value of visual animation.</param>
352 /// <since_tizen> 3 </since_tizen>
353 public void AnimateVisualAdd(VisualMap target, string property, object destinationValue, int startTime, int endTime, AlphaFunction.BuiltinFunctions? alphaFunction = null, object initialValue = null)
355 string _alphaFunction = null;
356 if (alphaFunction != null)
358 switch (alphaFunction)
360 case Tizen.NUI.AlphaFunction.BuiltinFunctions.Linear:
362 _alphaFunction = "LINEAR";
365 case Tizen.NUI.AlphaFunction.BuiltinFunctions.Reverse:
367 _alphaFunction = "REVERSE";
370 case Tizen.NUI.AlphaFunction.BuiltinFunctions.EaseInSquare:
372 _alphaFunction = "EASE_IN_SQUARE";
375 case Tizen.NUI.AlphaFunction.BuiltinFunctions.EaseOutSquare:
377 _alphaFunction = "EASE_OUT_SQUARE";
380 case Tizen.NUI.AlphaFunction.BuiltinFunctions.EaseIn:
382 _alphaFunction = "EASE_IN";
385 case Tizen.NUI.AlphaFunction.BuiltinFunctions.EaseOut:
387 _alphaFunction = "EASE_OUT";
390 case Tizen.NUI.AlphaFunction.BuiltinFunctions.EaseInOut:
392 _alphaFunction = "EASE_IN_OUT";
395 case Tizen.NUI.AlphaFunction.BuiltinFunctions.EaseInSine:
397 _alphaFunction = "EASE_IN_SINE";
400 case Tizen.NUI.AlphaFunction.BuiltinFunctions.EaseOutSine:
402 _alphaFunction = "EASE_OUT_SINE";
405 case Tizen.NUI.AlphaFunction.BuiltinFunctions.EaseInOutSine:
407 _alphaFunction = "EASE_IN_OUT_SINE";
410 case Tizen.NUI.AlphaFunction.BuiltinFunctions.Bounce:
412 _alphaFunction = "BOUNCE";
415 case Tizen.NUI.AlphaFunction.BuiltinFunctions.Sin:
417 _alphaFunction = "SIN";
420 case Tizen.NUI.AlphaFunction.BuiltinFunctions.EaseOutBack:
422 _alphaFunction = "EASE_OUT_BACK";
427 _alphaFunction = "DEFAULT";
433 foreach (var item in _visualDictionary.ToList())
435 if (item.Value.Name == target.Name)
437 PropertyMap _animator = new PropertyMap();
438 if ( _alphaFunction != null) {_animator.Add("alphaFunction", new PropertyValue(_alphaFunction));}
440 PropertyMap _timePeriod = new PropertyMap();
441 _timePeriod.Add("duration", new PropertyValue((endTime - startTime) / 1000.0f));
442 _timePeriod.Add("delay", new PropertyValue(startTime / 1000.0f));
443 _animator.Add("timePeriod", new PropertyValue(_timePeriod));
445 StringBuilder sb = new StringBuilder(property);
446 sb[0] = (char)(sb[0] | 0x20);
447 string _str = sb.ToString();
448 if (_str == "position") {_str = "offset";}
450 PropertyValue destVal = PropertyValue.CreateFromObject(destinationValue);
452 PropertyMap _transition = new PropertyMap();
453 _transition.Add("target", new PropertyValue(target.Name));
454 _transition.Add("property", new PropertyValue(_str));
455 if (initialValue != null)
457 PropertyValue initVal = PropertyValue.CreateFromObject(initialValue);
458 _transition.Add("initialValue", new PropertyValue(initVal));
460 _transition.Add("targetValue", destVal);
461 _transition.Add("animator", new PropertyValue(_animator));
463 _animateArray.Add(new PropertyValue(_transition));
469 /// Finishes to add a visual animation (transition) map and creates a transition animation.
471 /// <returns>Animation instance.</returns>
472 /// <since_tizen> 3 </since_tizen>
473 public Animation AnimateVisualAddFinish()
475 if ( _animateArray == null || _animateArray.Empty())
477 Tizen.Log.Fatal("NUI", "animate visual property array is empty!");
480 TransitionData _transitionData = new TransitionData(_animateArray);
482 return this.CreateTransition(_transitionData);
486 //temporary fix to pass TCT
487 public Animation VisualAnimate(Tizen.NUI.VisualAnimator visualMap)
489 foreach (var item in _visualDictionary.ToList())
491 if (item.Value.Name == visualMap.Target)
493 TransitionData _transitionData = new TransitionData(visualMap.OutputVisualMap);
494 return this.CreateTransition(_transitionData);
499 //temporary fix to pass TCT