[NUI] Refine codes to reduce code duplication (#1096)
[platform/core/csapi/tizenfx.git] / src / Tizen.NUI / src / public / Animation.cs
1 /*
2  * Copyright(c) 2019 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 namespace Tizen.NUI
19 {
20     using System;
21     using System.ComponentModel;
22     using System.Runtime.InteropServices;
23     using Tizen.NUI.BaseComponents;
24
25     using System.Collections;
26     using System.Collections.Generic;
27     using System.Linq;
28     using System.Reflection;
29     using System.Xml;
30     using Tizen.NUI.Binding.Internals;
31     using Tizen.NUI.Binding;
32     using System.Globalization;
33     using Tizen.NUI.Xaml.Internals;
34
35     /// <summary>
36     /// Animation can be used to animate the properties of any number of objects, typically view.<br />
37     /// If the "Finished" event is connected to a member function of an object, it must be disconnected before the object is destroyed.<br />
38     /// This is typically done in the object destructor, and requires either the animation handle to be stored.<br />
39     /// The overall animation time is superseded by the values given in the animation time used when calling the AnimateTo(), AnimateBy(), AnimateBetween() and AnimatePath() methods.<br />
40     /// If any of the individual calls to those functions exceeds the overall animation time (Duration), then the overall animation time is automatically extended.<br />
41     /// </summary>
42     /// <since_tizen> 3 </since_tizen>
43     public class Animation : BaseHandle
44     {
45         private static bool? disableAnimation = null;
46
47         private global::System.Runtime.InteropServices.HandleRef swigCPtr;
48
49         private AnimationFinishedEventCallbackType _animationFinishedEventCallback;
50         private System.IntPtr _finishedCallbackOfNative;
51
52         private AnimationProgressReachedEventCallbackType _animationProgressReachedEventCallback;
53
54         private string[] _properties = null;
55         private string[] _destValue = null;
56         private int[] _startTime = null;
57         private int[] _endTime = null;
58
59         /// <summary>
60         /// Creates an initialized animation.<br />
61         /// The animation will not loop.<br />
62         /// The default end action is "Cancel".<br />
63         /// The default alpha function is linear.<br />
64         /// </summary>
65         /// <remarks>DurationmSeconds must be greater than zero.</remarks>
66         /// <param name="durationMilliSeconds">The duration in milliseconds.</param>
67         /// <since_tizen> 3 </since_tizen>
68         public Animation(int durationMilliSeconds) : this(Interop.Animation.Animation_New((float)durationMilliSeconds / 1000.0f), true)
69         {
70             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
71         }
72
73         internal Animation(global::System.IntPtr cPtr, bool cMemoryOwn) : base(Interop.Animation.Animation_SWIGUpcast(cPtr), cMemoryOwn)
74         {
75             swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
76
77             _animationFinishedEventCallback = OnFinished;
78             _finishedCallbackOfNative = System.Runtime.InteropServices.Marshal.GetFunctionPointerForDelegate<System.Delegate>(_animationFinishedEventCallback);
79         }
80
81         [UnmanagedFunctionPointer(CallingConvention.StdCall)]
82         private delegate void AnimationFinishedEventCallbackType(IntPtr data);
83
84         [UnmanagedFunctionPointer(CallingConvention.StdCall)]
85         private delegate void AnimationProgressReachedEventCallbackType(IntPtr data);
86
87         private event EventHandler _animationFinishedEventHandler;
88
89         /**
90         * @brief Event for the finished signal which can be used to subscribe or unsubscribe the event handler.
91         * The finished signal is emitted when an animation's animations have finished.
92         */
93         /// <since_tizen> 3 </since_tizen>
94         public event EventHandler Finished
95         {
96             add
97             {
98                 if (_animationFinishedEventHandler == null && disposed == false)
99                 {
100                     FinishedSignal().Connect(_finishedCallbackOfNative);
101                 }
102                 _animationFinishedEventHandler += value;
103             }
104             remove
105             {
106                 _animationFinishedEventHandler -= value;
107
108                 if (_animationFinishedEventHandler == null && FinishedSignal().Empty() == false)
109                 {
110                     FinishedSignal().Disconnect(_finishedCallbackOfNative);
111                 }
112             }
113         }
114
115         private event EventHandler _animationProgressReachedEventHandler;
116
117         /**
118        * @brief Event for the ProgressReached signal, which can be used to subscribe or unsubscribe the event handler.
119        * The ProgressReached signal is emitted when the animation has reached a given progress percentage, this is set in the api SetProgressNotification.
120        */
121         /// <since_tizen> 3 </since_tizen>
122         public event EventHandler ProgressReached
123         {
124             add
125             {
126                 if (_animationProgressReachedEventHandler == null)
127                 {
128                     _animationProgressReachedEventCallback = OnProgressReached;
129                     ProgressReachedSignal().Connect(_animationProgressReachedEventCallback);
130                 }
131
132                 _animationProgressReachedEventHandler += value;
133             }
134             remove
135             {
136                 _animationProgressReachedEventHandler -= value;
137
138                 if (_animationProgressReachedEventHandler == null && ProgressReachedSignal().Empty() == false)
139                 {
140                     ProgressReachedSignal().Disconnect(_animationProgressReachedEventCallback);
141                 }
142             }
143         }
144
145         /// <summary>
146         /// Enumeration for what to do when the animation ends, stopped, or destroyed.
147         /// </summary>
148         /// <since_tizen> 3 </since_tizen>
149         public enum EndActions
150         {
151             /// <summary>
152             /// When the animation ends, the animated property values are saved.
153             /// </summary>
154             Cancel,
155             /// <summary>
156             /// When the animation ends, the animated property values are forgotten.
157             /// </summary>
158             Discard,
159             /// <summary>
160             /// If the animation is stopped, the animated property values are saved as if the animation had run to completion, otherwise behaves like cancel.
161             /// </summary>
162             StopFinal
163         }
164
165         /// <summary>
166         /// Enumeration for what interpolation method to use on key-frame animations.
167         /// </summary>
168         /// <since_tizen> 3 </since_tizen>
169         public enum Interpolation
170         {
171             /// <summary>
172             /// Values in between key frames are interpolated using a linear polynomial. (Default)
173             /// </summary>
174             Linear,
175             /// <summary>
176             /// Values in between key frames are interpolated using a cubic polynomial.
177             /// </summary>
178             Cubic
179         }
180
181         /// <summary>
182         /// Enumeration for what state the animation is in.
183         /// </summary>
184         /// <remarks>Calling Reset() on this class will not reset the animation. It will call the BaseHandle.Reset() which drops the object handle.</remarks>
185         /// <since_tizen> 3 </since_tizen>
186         public enum States
187         {
188             /// <summary>
189             /// The animation has stopped.
190             /// </summary>
191             Stopped,
192             /// <summary>
193             /// The animation is playing.
194             /// </summary>
195             Playing,
196             /// <summary>
197             /// The animation is paused.
198             /// </summary>
199             Paused
200         }
201
202         /// <summary>
203         /// Gets or sets the duration in milliseconds of the animation.
204         /// </summary>
205         /// <since_tizen> 3 </since_tizen>
206         public int Duration
207         {
208             set
209             {
210                 SetDuration(MilliSecondsToSeconds(value));
211             }
212             get
213             {
214                 return SecondsToMilliSeconds(GetDuration());
215             }
216         }
217
218         /// <summary>
219         ///  Gets or sets the default alpha function for the animation.
220         /// </summary>
221         /// <since_tizen> 3 </since_tizen>
222         public AlphaFunction DefaultAlphaFunction
223         {
224             set
225             {
226                 SetDefaultAlphaFunction(value);
227             }
228             get
229             {
230                 AlphaFunction ret = GetDefaultAlphaFunction();
231                 return ret;
232             }
233         }
234
235         /// <summary>
236         /// Queries the state of the animation.
237         /// </summary>
238         /// <since_tizen> 3 </since_tizen>
239         public States State
240         {
241             get
242             {
243                 return GetState();
244             }
245         }
246
247         /// <summary>
248         /// Set: Enables looping for a specified number of repeats. A zero is the same as Looping = true; i.e., repeat forever.<br />
249         /// This property resets the looping value and should not be used with the Looping property.<br />
250         /// Setting this parameter does not cause the animation to Play().<br />
251         /// Get: Gets the loop count. A zero is the same as Looping = true; i.e., repeat forever.<br />
252         /// The loop count is initially 1 for play once.<br />
253         /// </summary>
254         /// <since_tizen> 3 </since_tizen>
255         public int LoopCount
256         {
257             set
258             {
259                 SetLoopCount(value);
260             }
261             get
262             {
263                 int ret = GetLoopCount();
264                 return ret;
265             }
266         }
267
268         /// <summary>
269         /// Gets or sets the status of whether the animation will loop.<br />
270         /// This property resets the loop count and should not be used with the LoopCount property.<br />
271         /// Setting this parameter does not cause the animation to Play().<br />
272         /// </summary>
273         /// <since_tizen> 3 </since_tizen>
274         public bool Looping
275         {
276             set
277             {
278                 SetLooping(value);
279             }
280             get
281             {
282                 bool ret = IsLooping();
283                 return ret;
284             }
285         }
286
287
288         /// <summary>
289         /// Gets or sets the end action of the animation.<br />
290         /// This action is performed when the animation ends or if it is stopped.<br />
291         /// The default end action is cancel.<br />
292         /// </summary>
293         /// <since_tizen> 3 </since_tizen>
294         public EndActions EndAction
295         {
296             set
297             {
298                 SetEndAction(value);
299             }
300             get
301             {
302                 return GetEndAction();
303             }
304         }
305
306         /// <summary>
307         /// Gets the current loop count.<br />
308         /// A value 0 indicating the current loop count when looping.<br />
309         /// </summary>
310         /// <since_tizen> 3 </since_tizen>
311         public int CurrentLoop
312         {
313             get
314             {
315                 return GetCurrentLoop();
316             }
317         }
318
319         /// <summary>
320         /// Gets or sets the disconnect action.<br />
321         /// If any of the animated property owners are disconnected from the stage while the animation is being played, then this action is performed.<br />
322         /// The default action is cancel.<br />
323         /// </summary>
324         /// <since_tizen> 3 </since_tizen>
325         public EndActions DisconnectAction
326         {
327             set
328             {
329                 Interop.Animation.Animation_SetDisconnectAction(swigCPtr, (int)value);
330                 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
331             }
332             get
333             {
334                 Animation.EndActions ret = (Animation.EndActions)Interop.Animation.Animation_GetDisconnectAction(swigCPtr);
335                 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
336                 return ret;
337             }
338         }
339
340
341         /// <summary>
342         /// Gets or sets the progress of the animation.<br />
343         /// The animation will play (or continue playing) from this point.<br />
344         /// The progress must be in the 0-1 interval or in the play range interval if defined<br />
345         /// otherwise, it will be ignored.<br />
346         /// </summary>
347         /// <since_tizen> 3 </since_tizen>
348         public float CurrentProgress
349         {
350             set
351             {
352                 Interop.Animation.Animation_SetCurrentProgress(swigCPtr, value);
353                 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
354             }
355             get
356             {
357                 float ret = Interop.Animation.Animation_GetCurrentProgress(swigCPtr);
358                 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
359                 return ret;
360             }
361         }
362
363         /// <summary>
364         /// Gets or sets specificifications of a speed factor for the animation.<br />
365         /// The speed factor is a multiplier of the normal velocity of the animation.<br />
366         /// Values between [0, 1] will slow down the animation and values above one will speed up the animation.<br />
367         /// It is also possible to specify a negative multiplier to play the animation in reverse.<br />
368         /// </summary>
369         /// <since_tizen> 3 </since_tizen>
370         public float SpeedFactor
371         {
372             set
373             {
374                 Interop.Animation.Animation_SetSpeedFactor(swigCPtr, value);
375                 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
376             }
377             get
378             {
379                 float ret = Interop.Animation.Animation_GetSpeedFactor(swigCPtr);
380                 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
381                 return ret;
382             }
383         }
384
385         /// <summary>
386         /// Gets or sets the playing range.<br />
387         /// Animation will play between the values specified. Both values (range.x and range.y ) should be between 0-1,
388         /// otherwise they will be ignored. If the range provided is not in proper order (minimum, maximum ), it will be reordered.<br />
389         /// </summary>
390         /// <since_tizen> 3 </since_tizen>
391         public RelativeVector2 PlayRange
392         {
393             set
394             {
395                 Interop.Animation.Animation_SetPlayRange(swigCPtr, Vector2.getCPtr(value));
396                 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
397             }
398             get
399             {
400                 Vector2 ret = new Vector2(Interop.Animation.Animation_GetPlayRange(swigCPtr), true);
401                 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
402                 return ret;
403             }
404         }
405
406
407         /// <summary>
408         /// Gets or sets the progress notification marker which triggers the ProgressReachedSignal.<br />
409         /// Percentage of animation progress should be greater than 0 and less than 1, for example, 0.3 for 30% <br />
410         /// One notification can be set on each animation.
411         /// </summary>
412         /// <since_tizen> 3 </since_tizen>
413         public float ProgressNotification
414         {
415             set
416             {
417                 Interop.Animation.Animation_SetProgressNotification(swigCPtr, value);
418                 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
419             }
420             get
421             {
422                 float ret = Interop.Animation.Animation_GetProgressNotification(swigCPtr);
423                 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
424                 return ret;
425             }
426         }
427
428         /// <summary>
429         /// Gets or sets the properties of the animation.
430         /// </summary>
431         public string[] Properties
432         {
433             get
434             {
435                 return _properties;
436             }
437             set
438             {
439                 _properties = value;
440             }
441         }
442
443         /// <summary>
444         /// Gets or sets the destination value for each property of the animation.
445         /// </summary>
446         public string[] DestValue
447         {
448             get
449             {
450                 return _destValue;
451             }
452             set
453             {
454                 _destValue = value;
455             }
456         }
457
458         /// <summary>
459         /// Gets or sets the start time for each property of the animation.
460         /// </summary>
461         public int[] StartTime
462         {
463             get
464             {
465                 return _startTime;
466             }
467             set
468             {
469                 _startTime = value;
470             }
471         }
472
473         /// <summary>
474         /// Gets or sets the end time for each property of the animation.
475         /// </summary>
476         public int[] EndTime
477         {
478             get
479             {
480                 return _endTime;
481             }
482             set
483             {
484                 _endTime = value;
485             }
486         }
487
488         private bool DisableAnimation
489         {
490             get
491             {
492                 if (disableAnimation.HasValue == false)
493                 {
494                     string type = Environment.GetEnvironmentVariable("PlatformSmartType");
495                     if (type == "Entry")
496                         disableAnimation = true;
497                     else
498                         disableAnimation = false;
499                 }
500                 return disableAnimation.Value;
501             }
502         }
503
504         /// <summary>
505         /// Downcasts a handle to animation handle.<br />
506         /// If handle points to an animation object, the downcast produces a valid handle.<br />
507         /// If not, the returned handle is left uninitialized.<br />
508         /// </summary>
509         /// <param name="handle">Handle to an object.</param>
510         /// <returns>Handle to an animation object or an uninitialized handle.</returns>
511         /// <since_tizen> 3 </since_tizen>
512         [Obsolete("Deprecated in API6, Will be removed in API9, Please use as keyword instead!")]
513         [EditorBrowsable(EditorBrowsableState.Never)]
514         public static Animation DownCast(BaseHandle handle)
515         {
516             Animation ret = Registry.GetManagedBaseHandleFromNativePtr(handle) as Animation;
517             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
518             return ret;
519         }
520
521         /// <summary>
522         /// Stops the animation.
523         /// </summary>
524         /// <param name="action">The end action can be set.</param>
525         /// <since_tizen> 3 </since_tizen>
526         public void Stop(EndActions action = EndActions.Cancel)
527         {
528             SetEndAction(action);
529             Interop.Animation.Animation_Stop(swigCPtr);
530             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
531         }
532
533         /// <summary>
534         /// Animates a property value by a relative amount.<br />
535         /// </summary>
536         /// <param name="target">The target object to animate.</param>
537         /// <param name="property">The target property to animate.</param>
538         /// <param name="relativeValue">The property value will change by this amount.</param>
539         /// <param name="alphaFunction">The alpha function to apply.</param>
540         /// <since_tizen> 3 </since_tizen>
541         public void AnimateBy(View target, string property, object relativeValue, AlphaFunction alphaFunction = null)
542         {
543             Property _prop = PropertyHelper.GetPropertyFromString(target, property);
544             relativeValue = AvoidFloatPropertyHasIntegerValue(target, _prop, relativeValue);
545             PropertyValue val = PropertyValue.CreateFromObject(relativeValue);
546
547             if (alphaFunction != null)
548             {
549                 AnimateBy(_prop, val, alphaFunction);
550             }
551             else
552             {
553                 AnimateBy(_prop, val);
554             }
555         }
556
557         /// <summary>
558         /// Animates a property value by a relative amount.<br />
559         /// </summary>
560         /// <param name="target">The target object to animate.</param>
561         /// <param name="property">The target property to animate.</param>
562         /// <param name="relativeValue">The property value will change by this amount.</param>
563         /// <param name="startTime">The start time of the animation.</param>
564         /// <param name="endTime">The end time of the animation.</param>
565         /// <param name="alphaFunction">The alpha function to apply.</param>
566         /// <since_tizen> 3 </since_tizen>
567         public void AnimateBy(View target, string property, object relativeValue, int startTime, int endTime, AlphaFunction alphaFunction = null)
568         {
569             Property _prop = PropertyHelper.GetPropertyFromString(target, property);
570             relativeValue = AvoidFloatPropertyHasIntegerValue(target, _prop, relativeValue);
571             PropertyValue val = PropertyValue.CreateFromObject(relativeValue);
572
573             if (alphaFunction != null)
574             {
575                 Tizen.NUI.TimePeriod time = new Tizen.NUI.TimePeriod(MilliSecondsToSeconds(startTime), MilliSecondsToSeconds(endTime - startTime));
576                 AnimateBy(_prop, val, alphaFunction, time);
577             }
578             else
579             {
580                 Tizen.NUI.TimePeriod time = new Tizen.NUI.TimePeriod(MilliSecondsToSeconds(startTime), MilliSecondsToSeconds(endTime - startTime));
581                 AnimateBy(_prop, val, time);
582             }
583         }
584
585         /// <summary>
586         /// Animates a property to a destination value.<br />
587         /// </summary>
588         /// <param name="target">The target object to animate.</param>
589         /// <param name="property">The target property to animate.</param>
590         /// <param name="destinationValue">The destination value.</param>
591         /// <param name="alphaFunction">The alpha function to apply.</param>
592         /// <since_tizen> 3 </since_tizen>
593         public void AnimateTo(View target, string property, object destinationValue, AlphaFunction alphaFunction = null)
594         {
595             Property _prop = PropertyHelper.GetPropertyFromString(target, property);
596             destinationValue = AvoidFloatPropertyHasIntegerValue(target, _prop, destinationValue);
597             PropertyValue val = PropertyValue.CreateFromObject(destinationValue);
598
599             if (alphaFunction != null)
600             {
601                 AnimateTo(_prop, val, alphaFunction);
602             }
603             else
604             {
605                 AnimateTo(_prop, val);
606             }
607         }
608
609         /// <summary>
610         /// Animates one or more properties to a destination value.<br />
611         /// </summary>
612         /// <param name="target">The target object to animate.</param>
613         public void PlayAnimateTo(View target)
614         {
615             Clear();
616             if (_properties.Length == _destValue.Length && _startTime.Length == _endTime.Length && _properties.Length == _startTime.Length)
617             {
618                 int length = _properties.Length;
619                 for (int index = 0; index < length; index++)
620                 {
621                     //object destinationValue = _destValue[index];
622                     var elementType = target.GetType();
623                     PropertyInfo propertyInfo = elementType.GetProperties().FirstOrDefault(fi => fi.Name == _properties[index]);
624                     //var propertyInfo = elementType.GetRuntimeProperties().FirstOrDefault(p => p.Name == localName);
625                     if (propertyInfo != null)
626                     {
627                         object destinationValue = ConvertTo(_destValue[index], propertyInfo.PropertyType);
628
629                         if (destinationValue != null)
630                         {
631                             AnimateTo(target, _properties[index], destinationValue, _startTime[index], _endTime[index]);
632                         }
633                     }
634                 }
635                 Play();
636             }
637         }
638
639         /// <summary>
640         /// Animates a property to a destination value.<br />
641         /// </summary>
642         /// <param name="target">The target object to animate.</param>
643         /// <param name="property">The target property to animate.</param>
644         /// <param name="destinationValue">The destination value.</param>
645         /// <param name="startTime">The start time of the animation.</param>
646         /// <param name="endTime">The end time of the animation.</param>
647         /// <param name="alphaFunction">The alpha function to apply.</param>
648         /// <since_tizen> 3 </since_tizen>
649         public void AnimateTo(View target, string property, object destinationValue, int startTime, int endTime, AlphaFunction alphaFunction = null)
650         {
651             Property _prop = PropertyHelper.GetPropertyFromString(target, property);
652             destinationValue = AvoidFloatPropertyHasIntegerValue(target, _prop, destinationValue);
653             PropertyValue val = PropertyValue.CreateFromObject(destinationValue);
654
655             if (alphaFunction != null)
656             {
657                 Tizen.NUI.TimePeriod time = new Tizen.NUI.TimePeriod(MilliSecondsToSeconds(startTime), MilliSecondsToSeconds(endTime - startTime));
658                 AnimateTo(_prop, val, alphaFunction, time);
659             }
660             else
661             {
662                 Tizen.NUI.TimePeriod time = new Tizen.NUI.TimePeriod(MilliSecondsToSeconds(startTime), MilliSecondsToSeconds(endTime - startTime));
663                 AnimateTo(_prop, val, time);
664             }
665         }
666
667         /// <summary>
668         /// Animates a property between keyframes.
669         /// </summary>
670         /// <param name="target">The target object to animate.</param>
671         /// <param name="property">The target property to animate.</param>
672         /// <param name="keyFrames">The set of time or value pairs between which to animate.</param>
673         /// <param name="interpolation">The method used to interpolate between values.</param>
674         /// <param name="alphaFunction">The alpha function to apply.</param>
675         /// <since_tizen> 3 </since_tizen>
676         public void AnimateBetween(View target, string property, KeyFrames keyFrames, Interpolation interpolation = Interpolation.Linear, AlphaFunction alphaFunction = null)
677         {
678             Property _prop = PropertyHelper.GetPropertyFromString(target, property);
679
680             if (_prop.propertyIndex == Property.INVALID_INDEX)
681             {
682                 throw new System.ArgumentException("second argument string property is invalid parameter!");
683             }
684
685             if (alphaFunction != null)
686             {
687                 AnimateBetween(_prop, keyFrames, alphaFunction, interpolation);
688             }
689             else
690             {
691                 AnimateBetween(_prop, keyFrames, interpolation);
692             }
693         }
694
695         /// <summary>
696         /// Animates a property between keyframes.
697         /// </summary>
698         /// <param name="target">The target object to animate</param>
699         /// <param name="property">The target property to animate</param>
700         /// <param name="keyFrames">The set of time/value pairs between which to animate</param>
701         /// <param name="startTime">The start time of animation in milliseconds.</param>
702         /// <param name="endTime">The end time of animation in milliseconds.</param>
703         /// <param name="interpolation">The method used to interpolate between values.</param>
704         /// <param name="alphaFunction">The alpha function to apply.</param>
705         /// <since_tizen> 3 </since_tizen>
706         public void AnimateBetween(View target, string property, KeyFrames keyFrames, int startTime, int endTime, Interpolation interpolation = Interpolation.Linear, AlphaFunction alphaFunction = null)
707         {
708             Property _prop = PropertyHelper.GetPropertyFromString(target, property);
709
710             Tizen.NUI.TimePeriod time = new Tizen.NUI.TimePeriod(MilliSecondsToSeconds(startTime), MilliSecondsToSeconds(endTime - startTime));
711             if (alphaFunction != null)
712             {
713                 AnimateBetween(_prop, keyFrames, alphaFunction, time, interpolation);
714             }
715             else
716             {
717                 AnimateBetween(_prop, keyFrames, time, interpolation);
718             }
719         }
720
721         /// <summary>
722         /// Animates the view's position and orientation through a predefined path.<br />
723         /// The view will rotate to orient the supplied forward vector with the path's tangent.<br />
724         /// If forward is the zero vector then no rotation will happen.<br />
725         /// </summary>
726         /// <param name="view">The view to animate.</param>
727         /// <param name="path">It defines position and orientation.</param>
728         /// <param name="forward">The vector (in local space coordinate system) will be oriented with the path's tangent direction.</param>
729         /// <param name="alphaFunction">The alpha function to apply.</param>
730         /// <since_tizen> 3 </since_tizen>
731         public void AnimatePath(View view, Path path, Vector3 forward, AlphaFunction alphaFunction = null)
732         {
733             if (alphaFunction == null)
734             {
735                 Animate(view, path, forward);
736             }
737             else
738             {
739                 Animate(view, path, forward, alphaFunction);
740             }
741         }
742
743         /// <summary>
744         /// Animates the view's position and orientation through a predefined path.<br />
745         /// The view will rotate to orient the supplied forward vector with the path's tangent.<br />
746         /// If forward is the zero vector then no rotation will happen.<br />
747         /// </summary>
748         /// <param name="view">The view to animate.</param>
749         /// <param name="path">It defines position and orientation.</param>
750         /// <param name="forward">The vector (in local space coordinate system) will be oriented with the path's tangent direction.</param>
751         /// <param name="startTime">The start time of the animation.</param>
752         /// <param name="endTime">The end time of the animation.</param>
753         /// <param name="alphaFunction">The alpha function to apply.</param>
754         /// <since_tizen> 3 </since_tizen>
755         public void AnimatePath(View view, Path path, Vector3 forward, int startTime, int endTime, AlphaFunction alphaFunction = null)
756         {
757             TimePeriod time = new TimePeriod(MilliSecondsToSeconds(startTime), MilliSecondsToSeconds(endTime - startTime));
758             if (alphaFunction == null)
759             {
760                 Animate(view, path, forward, time);
761             }
762             else
763             {
764                 Animate(view, path, forward, alphaFunction, time);
765             }
766         }
767
768         /// <summary>
769         /// Creates an initialized animation.<br />
770         /// The animation will not loop.<br />
771         /// The default end action is "Cancel".<br />
772         /// The default alpha function is linear.<br />
773         /// </summary>
774         /// <since_tizen> 3 </since_tizen>
775         public Animation() : this(Interop.Animation.Animation_New(0.0f), true)
776         {
777             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
778         }
779
780         /// <summary>
781         /// Plays the animation.
782         /// </summary>
783         /// <since_tizen> 3 </since_tizen>
784         public void Play()
785         {
786             Interop.Animation.Animation_Play(swigCPtr);
787             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
788
789             if (DisableAnimation == true)
790                 Stop(EndActions.StopFinal);
791         }
792
793         /// <summary>
794         /// Plays the animation from a given point.<br />
795         /// The progress must be in the 0-1 interval or in the play range interval if defined,
796         /// otherwise, it will be ignored.<br />
797         /// </summary>
798         /// <param name="progress">A value between [0,1], or between the play range if specified, from where the animation should start playing.</param>
799         /// <since_tizen> 3 </since_tizen>
800         public void PlayFrom(float progress)
801         {
802             Interop.Animation.Animation_PlayFrom(swigCPtr, progress);
803             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
804         }
805
806         /// <summary>
807         /// Plays the animation after a given delay time.<br/>
808         /// The delay time is not included in the looping time.<br/>
809         /// When the delay time is a negative value, it would treat as play immediately.<br/>
810         /// </summary>
811         /// <param name="delayMilliseconds">The delay time.</param>
812         /// <since_tizen> 4 </since_tizen>
813         public void PlayAfter(int delayMilliseconds)
814         {
815             Interop.Animation.Animation_PlayAfter(swigCPtr, MilliSecondsToSeconds(delayMilliseconds));
816             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
817         }
818
819         /// <summary>
820         /// Pauses the animation.
821         /// </summary>
822         /// <since_tizen> 3 </since_tizen>
823         public void Pause()
824         {
825             Interop.Animation.Animation_Pause(swigCPtr);
826             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
827         }
828
829         /// <summary>
830         /// Stops the animation.
831         /// </summary>
832         /// <since_tizen> 3 </since_tizen>
833         public void Stop()
834         {
835             Interop.Animation.Animation_Stop(swigCPtr);
836             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
837         }
838
839         /// <summary>
840         /// Clears the animation.<br />
841         /// This disconnects any objects that were being animated, effectively stopping the animation.<br />
842         /// </summary>
843         /// <since_tizen> 3 </since_tizen>
844         public void Clear()
845         {
846             Interop.Animation.Animation_Clear(swigCPtr);
847             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
848         }
849
850         internal static global::System.Runtime.InteropServices.HandleRef getCPtr(Animation obj)
851         {
852             return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
853         }
854
855         internal object ConvertTo(object value, Type toType)
856         {
857             Func<object> getConverter = () =>
858             {
859                 string converterTypeName = GetTypeConverterTypeName(toType.GetTypeInfo().CustomAttributes);
860                 if (converterTypeName == null)
861                     return null;
862
863                 Type convertertype = Type.GetType(converterTypeName);
864                 return Activator.CreateInstance(convertertype);
865             };
866
867             return ConvertTo(value, toType, getConverter);
868         }
869
870         internal object ConvertTo(object value, Type toType, Func<object> getConverter)
871         {
872             if (value == null)
873                 return null;
874
875             var str = value as string;
876             if (str != null)
877             {
878                 //If there's a [TypeConverter], use it
879                 object converter = getConverter?.Invoke();
880                 var xfTypeConverter = converter as Tizen.NUI.Binding.TypeConverter;
881                 if (xfTypeConverter != null)
882                     return value = xfTypeConverter.ConvertFromInvariantString(str);
883                 var converterType = converter?.GetType();
884                 if (converterType != null)
885                 {
886                     var convertFromStringInvariant = converterType.GetRuntimeMethod("ConvertFromInvariantString",
887                         new[] { typeof(string) });
888                     if (convertFromStringInvariant != null)
889                         return value = convertFromStringInvariant.Invoke(converter, new object[] { str });
890                 }
891
892                 //If the type is nullable, as the value is not null, it's safe to assume we want the built-in conversion
893                 if (toType.GetTypeInfo().IsGenericType && toType.GetGenericTypeDefinition() == typeof(Nullable<>))
894                     toType = Nullable.GetUnderlyingType(toType);
895
896                 //Obvious Built-in conversions
897                 if (toType.GetTypeInfo().IsEnum)
898                     return Enum.Parse(toType, str, true);
899                 if (toType == typeof(SByte))
900                     return SByte.Parse(str, CultureInfo.InvariantCulture);
901                 if (toType == typeof(Int16))
902                     return Int16.Parse(str, CultureInfo.InvariantCulture);
903                 if (toType == typeof(Int32))
904                     return Int32.Parse(str, CultureInfo.InvariantCulture);
905                 if (toType == typeof(Int64))
906                     return Int64.Parse(str, CultureInfo.InvariantCulture);
907                 if (toType == typeof(Byte))
908                     return Byte.Parse(str, CultureInfo.InvariantCulture);
909                 if (toType == typeof(UInt16))
910                     return UInt16.Parse(str, CultureInfo.InvariantCulture);
911                 if (toType == typeof(UInt32))
912                     return UInt32.Parse(str, CultureInfo.InvariantCulture);
913                 if (toType == typeof(UInt64))
914                     return UInt64.Parse(str, CultureInfo.InvariantCulture);
915                 if (toType == typeof(Single))
916                     return Single.Parse(str, CultureInfo.InvariantCulture);
917                 if (toType == typeof(Double))
918                     return Double.Parse(str, CultureInfo.InvariantCulture);
919                 if (toType == typeof(Boolean))
920                     return Boolean.Parse(str);
921                 if (toType == typeof(TimeSpan))
922                     return TimeSpan.Parse(str, CultureInfo.InvariantCulture);
923                 if (toType == typeof(DateTime))
924                     return DateTime.Parse(str, CultureInfo.InvariantCulture);
925                 if (toType == typeof(Char))
926                 {
927                     char c = '\0';
928                     Char.TryParse(str, out c);
929                     return c;
930                 }
931                 if (toType == typeof(String) && str.StartsWith("{}", StringComparison.Ordinal))
932                     return str.Substring(2);
933                 if (toType == typeof(String))
934                     return value;
935                 if (toType == typeof(Decimal))
936                     return Decimal.Parse(str, CultureInfo.InvariantCulture);
937             }
938
939             //if the value is not assignable and there's an implicit conversion, convert
940             if (value != null && !toType.IsAssignableFrom(value.GetType()))
941             {
942                 var opImplicit = GetImplicitConversionOperator(value.GetType(), value.GetType(), toType)
943                                  ?? GetImplicitConversionOperator(toType, value.GetType(), toType);
944                 //var opImplicit = value.GetType().GetImplicitConversionOperator(fromType: value.GetType(), toType: toType)
945                 //                ?? toType.GetImplicitConversionOperator(fromType: value.GetType(), toType: toType);
946
947                 if (opImplicit != null)
948                 {
949                     value = opImplicit.Invoke(null, new[] { value });
950                     return value;
951                 }
952             }
953
954             return value;
955         }
956
957         internal string GetTypeConverterTypeName(IEnumerable<CustomAttributeData> attributes)
958         {
959             var converterAttribute =
960                 attributes.FirstOrDefault(cad => Tizen.NUI.Binding.TypeConverterAttribute.TypeConvertersType.Contains(cad.AttributeType.FullName));
961             if (converterAttribute == null)
962                 return null;
963             if (converterAttribute.ConstructorArguments[0].ArgumentType == typeof(string))
964                 return (string)converterAttribute.ConstructorArguments[0].Value;
965             if (converterAttribute.ConstructorArguments[0].ArgumentType == typeof(Type))
966                 return ((Type)converterAttribute.ConstructorArguments[0].Value).AssemblyQualifiedName;
967             return null;
968         }
969
970         internal MethodInfo GetImplicitConversionOperator(Type onType, Type fromType, Type toType)
971         {
972 #if NETSTANDARD1_0
973             var mi = onType.GetRuntimeMethod("op_Implicit", new[] { fromType });
974 #else
975             var bindingFlags = BindingFlags.Public | BindingFlags.Static | BindingFlags.FlattenHierarchy;
976             var mi = onType.GetMethod("op_Implicit", bindingFlags, null, new[] { fromType }, null);
977 #endif
978             if (mi == null) return null;
979             if (!mi.IsSpecialName) return null;
980             if (!mi.IsPublic) return null;
981             if (!mi.IsStatic) return null;
982             if (!toType.IsAssignableFrom(mi.ReturnType)) return null;
983
984             return mi;
985         }
986
987         internal Animation(float durationSeconds) : this(Interop.Animation.Animation_New(durationSeconds), true)
988         {
989             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
990
991         }
992
993         internal Animation(Animation handle) : this(Interop.Animation.new_Animation__SWIG_1(Animation.getCPtr(handle)), true)
994         {
995             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
996         }
997
998         internal Animation Assign(Animation rhs)
999         {
1000             Animation ret = new Animation(Interop.Animation.Animation_Assign(swigCPtr, Animation.getCPtr(rhs)), false);
1001             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1002             return ret;
1003         }
1004
1005         internal void SetDuration(float seconds)
1006         {
1007             Interop.Animation.Animation_SetDuration(swigCPtr, seconds);
1008             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1009         }
1010
1011         internal float GetDuration()
1012         {
1013             float ret = Interop.Animation.Animation_GetDuration(swigCPtr);
1014             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1015             return ret;
1016         }
1017
1018         internal void SetLooping(bool looping)
1019         {
1020             Interop.Animation.Animation_SetLooping(swigCPtr, looping);
1021             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1022         }
1023
1024         internal void SetLoopCount(int count)
1025         {
1026             Interop.Animation.Animation_SetLoopCount(swigCPtr, count);
1027             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1028         }
1029
1030         internal int GetLoopCount()
1031         {
1032             int ret = Interop.Animation.Animation_GetLoopCount(swigCPtr);
1033             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1034             return ret;
1035         }
1036
1037         internal int GetCurrentLoop()
1038         {
1039             int ret = Interop.Animation.Animation_GetCurrentLoop(swigCPtr);
1040             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1041             return ret;
1042         }
1043
1044         internal bool IsLooping()
1045         {
1046             bool ret = Interop.Animation.Animation_IsLooping(swigCPtr);
1047             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1048             return ret;
1049         }
1050
1051         internal void SetEndAction(Animation.EndActions action)
1052         {
1053             Interop.Animation.Animation_SetEndAction(swigCPtr, (int)action);
1054             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1055         }
1056
1057         internal Animation.EndActions GetEndAction()
1058         {
1059             Animation.EndActions ret = (Animation.EndActions)Interop.Animation.Animation_GetEndAction(swigCPtr);
1060             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1061             return ret;
1062         }
1063
1064         internal void SetDisconnectAction(Animation.EndActions disconnectAction)
1065         {
1066             Interop.Animation.Animation_SetDisconnectAction(swigCPtr, (int)disconnectAction);
1067             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1068         }
1069
1070         internal Animation.EndActions GetDisconnectAction()
1071         {
1072             Animation.EndActions ret = (Animation.EndActions)Interop.Animation.Animation_GetDisconnectAction(swigCPtr);
1073             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1074             return ret;
1075         }
1076
1077         internal void SetDefaultAlphaFunction(AlphaFunction alpha)
1078         {
1079             Interop.Animation.Animation_SetDefaultAlphaFunction(swigCPtr, AlphaFunction.getCPtr(alpha));
1080             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1081         }
1082
1083         internal AlphaFunction GetDefaultAlphaFunction()
1084         {
1085             AlphaFunction ret = new AlphaFunction(Interop.Animation.Animation_GetDefaultAlphaFunction(swigCPtr), true);
1086             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1087             return ret;
1088         }
1089
1090         internal void SetCurrentProgress(float progress)
1091         {
1092             Interop.Animation.Animation_SetCurrentProgress(swigCPtr, progress);
1093             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1094         }
1095
1096         internal float GetCurrentProgress()
1097         {
1098             float ret = Interop.Animation.Animation_GetCurrentProgress(swigCPtr);
1099             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1100             return ret;
1101         }
1102
1103         internal void SetSpeedFactor(float factor)
1104         {
1105             Interop.Animation.Animation_SetSpeedFactor(swigCPtr, factor);
1106             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1107         }
1108
1109         internal float GetSpeedFactor()
1110         {
1111             float ret = Interop.Animation.Animation_GetSpeedFactor(swigCPtr);
1112             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1113             return ret;
1114         }
1115
1116         internal void SetPlayRange(Vector2 range)
1117         {
1118             Interop.Animation.Animation_SetPlayRange(swigCPtr, Vector2.getCPtr(range));
1119             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1120         }
1121
1122         internal Vector2 GetPlayRange()
1123         {
1124             Vector2 ret = new Vector2(Interop.Animation.Animation_GetPlayRange(swigCPtr), true);
1125             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1126             return ret;
1127         }
1128
1129         internal Animation.States GetState()
1130         {
1131             Animation.States ret = (Animation.States)Interop.Animation.Animation_GetState(swigCPtr);
1132             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1133             return ret;
1134         }
1135
1136         internal AnimationSignal FinishedSignal()
1137         {
1138             AnimationSignal ret = new AnimationSignal(Interop.Animation.Animation_FinishedSignal(swigCPtr), false);
1139             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1140             return ret;
1141         }
1142
1143         internal AnimationSignal ProgressReachedSignal()
1144         {
1145             AnimationSignal ret = new AnimationSignal(Interop.Animation.Animation_ProgressReachedSignal(swigCPtr), false);
1146             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1147             return ret;
1148         }
1149
1150         internal void AnimateBy(Property target, PropertyValue relativeValue)
1151         {
1152             Interop.Animation.Animation_AnimateBy__SWIG_0(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(relativeValue));
1153             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1154         }
1155
1156         internal void AnimateBy(Property target, PropertyValue relativeValue, AlphaFunction alpha)
1157         {
1158             Interop.Animation.Animation_AnimateBy__SWIG_1(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(relativeValue), AlphaFunction.getCPtr(alpha));
1159             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1160         }
1161
1162         internal void AnimateBy(Property target, PropertyValue relativeValue, TimePeriod period)
1163         {
1164             Interop.Animation.Animation_AnimateBy__SWIG_2(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(relativeValue), TimePeriod.getCPtr(period));
1165             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1166         }
1167
1168         internal void AnimateBy(Property target, PropertyValue relativeValue, AlphaFunction alpha, TimePeriod period)
1169         {
1170             Interop.Animation.Animation_AnimateBy__SWIG_3(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(relativeValue), AlphaFunction.getCPtr(alpha), TimePeriod.getCPtr(period));
1171             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1172         }
1173
1174         internal void AnimateTo(Property target, PropertyValue destinationValue)
1175         {
1176             Interop.Animation.Animation_AnimateTo__SWIG_0(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(destinationValue));
1177             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1178         }
1179
1180         internal void AnimateTo(Property target, PropertyValue destinationValue, AlphaFunction alpha)
1181         {
1182             Interop.Animation.Animation_AnimateTo__SWIG_1(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(destinationValue), AlphaFunction.getCPtr(alpha));
1183             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1184         }
1185
1186         internal void AnimateTo(Property target, PropertyValue destinationValue, TimePeriod period)
1187         {
1188             Interop.Animation.Animation_AnimateTo__SWIG_2(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(destinationValue), TimePeriod.getCPtr(period));
1189             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1190         }
1191
1192         internal void AnimateTo(Property target, PropertyValue destinationValue, AlphaFunction alpha, TimePeriod period)
1193         {
1194             Interop.Animation.Animation_AnimateTo__SWIG_3(swigCPtr, Property.getCPtr(target), PropertyValue.getCPtr(destinationValue), AlphaFunction.getCPtr(alpha), TimePeriod.getCPtr(period));
1195             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1196         }
1197
1198         internal void AnimateBetween(Property target, KeyFrames keyFrames)
1199         {
1200             Interop.Animation.Animation_AnimateBetween__SWIG_0(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames));
1201             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1202         }
1203
1204         internal void AnimateBetween(Property target, KeyFrames keyFrames, Animation.Interpolation interpolation)
1205         {
1206             Interop.Animation.Animation_AnimateBetween__SWIG_1(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), (int)interpolation);
1207             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1208         }
1209
1210         internal void AnimateBetween(Property target, KeyFrames keyFrames, AlphaFunction alpha)
1211         {
1212             Interop.Animation.Animation_AnimateBetween__SWIG_2(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), AlphaFunction.getCPtr(alpha));
1213             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1214         }
1215
1216         internal void AnimateBetween(Property target, KeyFrames keyFrames, AlphaFunction alpha, Animation.Interpolation interpolation)
1217         {
1218             Interop.Animation.Animation_AnimateBetween__SWIG_3(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), AlphaFunction.getCPtr(alpha), (int)interpolation);
1219             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1220         }
1221
1222         internal void AnimateBetween(Property target, KeyFrames keyFrames, TimePeriod period)
1223         {
1224             Interop.Animation.Animation_AnimateBetween__SWIG_4(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), TimePeriod.getCPtr(period));
1225             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1226         }
1227
1228         internal void AnimateBetween(Property target, KeyFrames keyFrames, TimePeriod period, Animation.Interpolation interpolation)
1229         {
1230             Interop.Animation.Animation_AnimateBetween__SWIG_5(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), TimePeriod.getCPtr(period), (int)interpolation);
1231             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1232         }
1233
1234         internal void AnimateBetween(Property target, KeyFrames keyFrames, AlphaFunction alpha, TimePeriod period)
1235         {
1236             Interop.Animation.Animation_AnimateBetween__SWIG_6(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), AlphaFunction.getCPtr(alpha), TimePeriod.getCPtr(period));
1237             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1238         }
1239
1240         internal void AnimateBetween(Property target, KeyFrames keyFrames, AlphaFunction alpha, TimePeriod period, Animation.Interpolation interpolation)
1241         {
1242             Interop.Animation.Animation_AnimateBetween__SWIG_7(swigCPtr, Property.getCPtr(target), KeyFrames.getCPtr(keyFrames), AlphaFunction.getCPtr(alpha), TimePeriod.getCPtr(period), (int)interpolation);
1243             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1244         }
1245
1246         internal void Animate(View view, Path path, Vector3 forward)
1247         {
1248             Interop.Animation.Animation_Animate__SWIG_0(swigCPtr, View.getCPtr(view), Path.getCPtr(path), Vector3.getCPtr(forward));
1249             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1250         }
1251
1252         internal void Animate(View view, Path path, Vector3 forward, AlphaFunction alpha)
1253         {
1254             Interop.Animation.Animation_Animate__SWIG_1(swigCPtr, View.getCPtr(view), Path.getCPtr(path), Vector3.getCPtr(forward), AlphaFunction.getCPtr(alpha));
1255             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1256         }
1257
1258         internal void Animate(View view, Path path, Vector3 forward, TimePeriod period)
1259         {
1260             Interop.Animation.Animation_Animate__SWIG_2(swigCPtr, View.getCPtr(view), Path.getCPtr(path), Vector3.getCPtr(forward), TimePeriod.getCPtr(period));
1261             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1262         }
1263
1264         internal void Animate(View view, Path path, Vector3 forward, AlphaFunction alpha, TimePeriod period)
1265         {
1266             Interop.Animation.Animation_Animate__SWIG_3(swigCPtr, View.getCPtr(view), Path.getCPtr(path), Vector3.getCPtr(forward), AlphaFunction.getCPtr(alpha), TimePeriod.getCPtr(period));
1267             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1268         }
1269
1270         internal void Show(View view, float delaySeconds)
1271         {
1272             Interop.Animation.Animation_Show(swigCPtr, View.getCPtr(view), delaySeconds);
1273             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1274         }
1275
1276         internal void Hide(View view, float delaySeconds)
1277         {
1278             Interop.Animation.Animation_Hide(swigCPtr, View.getCPtr(view), delaySeconds);
1279             if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1280         }
1281
1282         /// <summary>
1283         /// To make animation instance be disposed.
1284         /// </summary>
1285         /// <since_tizen> 3 </since_tizen>
1286         protected override void Dispose(DisposeTypes type)
1287         {
1288             if (this != null)
1289             {
1290                 if (_animationFinishedEventCallback != null)
1291                 {
1292                     FinishedSignal().Disconnect(_finishedCallbackOfNative);
1293                 }
1294
1295                 if (_animationProgressReachedEventCallback != null)
1296                 {
1297
1298                     ProgressReachedSignal().Disconnect(_animationProgressReachedEventCallback);
1299                 }
1300             }
1301
1302             if(disposed)
1303             {
1304                 return;
1305             }
1306
1307             if (this != null)
1308             {
1309                 this.Clear();
1310             }
1311
1312             //Release your own unmanaged resources here.
1313             //You should not access any managed member here except static instance.
1314             //because the execution order of Finalizes is non-deterministic.
1315
1316             if (swigCPtr.Handle != global::System.IntPtr.Zero)
1317             {
1318                 if (swigCMemOwn)
1319                 {
1320                     swigCMemOwn = false;
1321                     Interop.Animation.delete_Animation(swigCPtr);
1322                 }
1323                 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
1324             }
1325
1326             base.Dispose(type);
1327         }
1328
1329         private void OnFinished(IntPtr data)
1330         {
1331             if (_animationFinishedEventHandler != null)
1332             {
1333                 //here we send all data to user event handlers
1334                 _animationFinishedEventHandler(this, null);
1335             }
1336         }
1337
1338         private void OnProgressReached(IntPtr data)
1339         {
1340             if (_animationProgressReachedEventHandler != null)
1341             {
1342                 //here we send all data to user event handlers
1343                 _animationProgressReachedEventHandler(this, null);
1344             }
1345         }
1346
1347         private float MilliSecondsToSeconds(int millisec)
1348         {
1349             return (float)millisec / 1000.0f;
1350         }
1351
1352         private int SecondsToMilliSeconds(float sec)
1353         {
1354             return (int)(sec * 1000);
1355         }
1356
1357         private object AvoidFloatPropertyHasIntegerValue(View target, Property property, object value)
1358         {
1359             PropertyType propertyType = target.GetPropertyType(property.propertyIndex);
1360             if (propertyType.Equals(PropertyType.Float))
1361             {
1362                 System.Type type = value.GetType();
1363                 if (type.Equals(typeof(System.Int32)) || type.Equals(typeof(int)))
1364                 {
1365                     int num = (int)value;
1366                     value = (float)num;
1367                 }
1368             }
1369             return value;
1370         }
1371     }
1372 }