1 // Copyright (c) 2017 Samsung Electronics Co., Ltd.
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
7 // http://www.apache.org/licenses/LICENSE-2.0
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
16 // This File has been auto-generated by SWIG and then modified using DALi Ruby Scripts
17 // Some have been manually changed
24 using System.Runtime.InteropServices;
27 /// Actor is the primary object with which Dali applications interact.<br>
28 /// UI controls can be built by combining multiple actors.<br>
30 public class Actor : Handle
32 private global::System.Runtime.InteropServices.HandleRef swigCPtr;
34 internal Actor(global::System.IntPtr cPtr, bool cMemoryOwn) : base(NDalicPINVOKE.Actor_SWIGUpcast(cPtr), cMemoryOwn)
36 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
39 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(Actor obj)
41 return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
46 DisposeQueue.Instance.Add(this);
50 /// To make Actor instance be disposed.
52 public override void Dispose()
54 if (!Stage.IsInstalled())
56 DisposeQueue.Instance.Add(this);
62 if (swigCPtr.Handle != global::System.IntPtr.Zero)
67 NDalicPINVOKE.delete_Actor(swigCPtr);
69 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
71 global::System.GC.SuppressFinalize(this);
76 internal static Actor GetActorFromPtr(global::System.IntPtr cPtr)
78 Actor ret = new Actor(cPtr, false);
79 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
83 internal IntPtr GetPtrfromActor()
85 return (IntPtr)swigCPtr;
89 /// Retrieve the position of the Actor.<br>
90 /// The coordinates are relative to the Actor's parent.<br>
92 public Position CurrentPosition
96 return GetCurrentPosition();
101 /// Retrieve the size of the Actor.<br>
102 /// The coordinates are relative to the Actor's parent.<br>
104 public Size CurrentSize
108 return GetCurrentSize();
113 /// Retrieves the actor's parent.<br>
124 /// Retrieves and sets the actor's opacity.<br>
131 GetProperty(Actor.Property.COLOR_ALPHA).Get(ref temp);
136 SetProperty(Actor.Property.COLOR_ALPHA, new Tizen.NUI.PropertyValue(value));
141 /// Retrieves screen postion of actor's.<br>
143 public Vector2 ScreenPosition
147 Vector2 temp = new Vector2(0.0f, 0.0f);
148 GetProperty(Actor.Property.SCREEN_POSITION).Get(temp);
154 /// Determines whether the anchor point should be used to determine the position of the actor.<br>
155 /// This is true by default.<br>
156 /// Note: If false, then the top-left of the actor is used for the position.<br>
157 /// Setting this to false will allow scaling or rotation around the anchor-point without affecting the actor's position.<br>
159 protected bool PositionUsesAnchorPoint
164 if(this) GetProperty(Actor.Property.POSITION_USES_ANCHOR_POINT).Get(ref temp);
169 if(this) SetProperty(Actor.Property.POSITION_USES_ANCHOR_POINT, new Tizen.NUI.PropertyValue(value));
174 /// Queries whether the actor is connected to the Stage.<br>
175 /// When an actor is connected, it will be directly or indirectly parented to the root Actor.<br>
177 public bool IsOnStage
186 /// Gets depth in the hierarchy for the actor.
188 public int HierarchyDepth
192 return GetHierarchyDepth();
197 /// Sets the sibling order of the actor so depth position can be defined within the same parent.<br>
198 /// Note The initial value is 0.<br>
199 /// Raise, Lower, RaiseToTop, LowerToBottom, RaiseAbove and LowerBelow will override the sibling order.<br>
200 /// The values set by this Property will likely change.<br>
202 public int SiblingOrder
207 GetProperty(Actor.Property.SIBLING_ORDER).Get(ref temp);
212 SetProperty(Actor.Property.SIBLING_ORDER, new Tizen.NUI.PropertyValue(value));
217 /// Sets the size of an actor for Width and Height.<br>
218 /// Geometry can be scaled to fit within this area.<br>
219 /// This does not interfere with the actors scale factor.<br>
220 /// The actors default depth is the minimum of Width & Height.<br>
226 Size temp = new Size(0.0f, 0.0f, 0.0f);
227 GetProperty(Actor.Property.SIZE).Get(temp);
228 return new Size2D(temp);
232 SetProperty(Actor.Property.SIZE, new PropertyValue(new Size(value)));
237 /// Sets the position of the Actor for X and Y.<br>
238 /// By default, sets the position vector between the parent origin and anchor point(default).<br>
239 /// If Position inheritance if disabled, sets the world position.<br>
241 public Position2D Position2D
245 Position temp = new Position(0.0f, 0.0f, 0.0f);
246 GetProperty(Actor.Property.POSITION).Get(temp);
247 return new Position2D(temp);
251 SetProperty(Actor.Property.POSITION, new PropertyValue(new Position(value)));
256 /// Sets the visibility flag of an actor as true to be shown.<br>
257 /// Note This is an asynchronous method; the value written may not match a value subsequently read with Visible.<br>
258 /// If an actor's visibility flag is set to false, then the actor and its children will not be rendered.<br>
259 /// This is regardless of the individual visibility values of the children i.e.an actor will only be rendered if all of its parents have visibility set to true.<br>
267 /// Sets the visibility flag of an actor as false to be hidden.
275 /// Raise actor above the next highest level of actor(s).<br>
276 /// Note Sibling order of actors within the parent will be updated automatically.<br>
277 /// Initially actors added to a parent will have the same sibling order and shown in relation to insertion order.<br>
278 /// Raising this actor above actors with the same sibling order as each other will raise this actor above them.<br>
279 /// Once a raise or lower API is used that actor will then have an exclusive sibling order independent of insertion.<br>
283 NDalicPINVOKE.Raise(swigCPtr);
284 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
288 /// Lower the actor to underneath the level below actor(s).<br>
289 /// Note Sibling order of actors within the parent will be updated automatically.<br>
290 /// Lowering this actor below actors with the same sibling order as each other will lower this actor above them.<br>
291 /// Once a raise or lower API is used that actor will then have an exclusive sibling order independent of insertion.<br>
295 NDalicPINVOKE.Lower(swigCPtr);
296 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
300 /// Raise actor above all other actors.<br>
301 /// Note Sibling order of actors within the parent will be updated automatically.<br>
302 /// Once a raise or lower API is used that actor will then have an exclusive sibling order independent of insertion.<br>
304 public void RaiseToTop()
306 NDalicPINVOKE.RaiseToTop(swigCPtr);
307 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
311 /// Lower actor to the bottom of all actors.<br>
312 /// Note Sibling order of actors within the parent will be updated automatically.<br>
313 /// Once a raise or lower API is used that actor will then have an exclusive sibling order independent of insertion.<br>
315 public void LowerToBottom()
317 NDalicPINVOKE.LowerToBottom(swigCPtr);
318 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
322 /// Raise the actor to above the target actor.<br>
323 /// Note Sibling order of actors within the parent will be updated automatically.<br>
324 /// Actors on the level above the target actor will still be shown above this actor.<br>
325 /// Raising this actor above actors with the same sibling order as each other will raise this actor above them.<br>
326 /// Once a raise or lower API is used that actor will then have an exclusive sibling order independent of insertion.<br>
328 /// <param name="target">Will be raised above this actor</param>
329 public void RaiseAbove(Actor target)
331 NDalicPINVOKE.RaiseAbove(swigCPtr, Actor.getCPtr(target));
332 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
336 /// Lower the actor to below the target actor.<br>
337 /// Note Sibling order of actors within the parent will be updated automatically.<br>
338 /// Lowering this actor below actors with the same sibling order as each other will lower this actor above them.<br>
339 /// Once a raise or lower API is used that actor will then have an exclusive sibling order independent of insertion.<br>
341 /// <param name="target">Will be lowered below this actor</param>
342 public void LowerBelow(Actor target)
344 NDalicPINVOKE.RaiseAbove(swigCPtr, Actor.getCPtr(target));
345 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
349 internal class Property : global::System.IDisposable
351 private global::System.Runtime.InteropServices.HandleRef swigCPtr;
352 protected bool swigCMemOwn;
354 internal Property(global::System.IntPtr cPtr, bool cMemoryOwn)
356 swigCMemOwn = cMemoryOwn;
357 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
360 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(Property obj)
362 return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
370 public virtual void Dispose()
374 if (swigCPtr.Handle != global::System.IntPtr.Zero)
379 NDalicPINVOKE.delete_Actor_Property(swigCPtr);
381 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
383 global::System.GC.SuppressFinalize(this);
387 internal static readonly int SIBLING_ORDER = NDalicManualPINVOKE.Actor_Property_SIBLING_ORDER_get();
388 internal static readonly int OPACITY = NDalicManualPINVOKE.Actor_Property_OPACITY_get();
389 internal static readonly int SCREEN_POSITION = NDalicManualPINVOKE.Actor_Property_SCREEN_POSITION_get();
390 internal static readonly int POSITION_USES_ANCHOR_POINT = NDalicManualPINVOKE.Actor_Property_POSITION_USES_ANCHOR_POINT_get();
392 internal Property() : this(NDalicPINVOKE.new_Actor_Property(), true)
394 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
397 internal static readonly int PARENT_ORIGIN = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_get();
398 internal static readonly int PARENT_ORIGIN_X = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_X_get();
399 internal static readonly int PARENT_ORIGIN_Y = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_Y_get();
400 internal static readonly int PARENT_ORIGIN_Z = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_Z_get();
401 internal static readonly int ANCHOR_POINT = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_get();
402 internal static readonly int ANCHOR_POINT_X = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_X_get();
403 internal static readonly int ANCHOR_POINT_Y = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_Y_get();
404 internal static readonly int ANCHOR_POINT_Z = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_Z_get();
405 internal static readonly int SIZE = NDalicPINVOKE.Actor_Property_SIZE_get();
406 internal static readonly int SIZE_WIDTH = NDalicPINVOKE.Actor_Property_SIZE_WIDTH_get();
407 internal static readonly int SIZE_HEIGHT = NDalicPINVOKE.Actor_Property_SIZE_HEIGHT_get();
408 internal static readonly int SIZE_DEPTH = NDalicPINVOKE.Actor_Property_SIZE_DEPTH_get();
409 internal static readonly int POSITION = NDalicPINVOKE.Actor_Property_POSITION_get();
410 internal static readonly int POSITION_X = NDalicPINVOKE.Actor_Property_POSITION_X_get();
411 internal static readonly int POSITION_Y = NDalicPINVOKE.Actor_Property_POSITION_Y_get();
412 internal static readonly int POSITION_Z = NDalicPINVOKE.Actor_Property_POSITION_Z_get();
413 internal static readonly int WORLD_POSITION = NDalicPINVOKE.Actor_Property_WORLD_POSITION_get();
414 internal static readonly int WORLD_POSITION_X = NDalicPINVOKE.Actor_Property_WORLD_POSITION_X_get();
415 internal static readonly int WORLD_POSITION_Y = NDalicPINVOKE.Actor_Property_WORLD_POSITION_Y_get();
416 internal static readonly int WORLD_POSITION_Z = NDalicPINVOKE.Actor_Property_WORLD_POSITION_Z_get();
417 internal static readonly int ORIENTATION = NDalicPINVOKE.Actor_Property_ORIENTATION_get();
418 internal static readonly int WORLD_ORIENTATION = NDalicPINVOKE.Actor_Property_WORLD_ORIENTATION_get();
419 internal static readonly int SCALE = NDalicPINVOKE.Actor_Property_SCALE_get();
420 internal static readonly int SCALE_X = NDalicPINVOKE.Actor_Property_SCALE_X_get();
421 internal static readonly int SCALE_Y = NDalicPINVOKE.Actor_Property_SCALE_Y_get();
422 internal static readonly int SCALE_Z = NDalicPINVOKE.Actor_Property_SCALE_Z_get();
423 internal static readonly int WORLD_SCALE = NDalicPINVOKE.Actor_Property_WORLD_SCALE_get();
424 internal static readonly int VISIBLE = NDalicPINVOKE.Actor_Property_VISIBLE_get();
425 internal static readonly int COLOR = NDalicPINVOKE.Actor_Property_COLOR_get();
426 internal static readonly int COLOR_RED = NDalicPINVOKE.Actor_Property_COLOR_RED_get();
427 internal static readonly int COLOR_GREEN = NDalicPINVOKE.Actor_Property_COLOR_GREEN_get();
428 internal static readonly int COLOR_BLUE = NDalicPINVOKE.Actor_Property_COLOR_BLUE_get();
429 internal static readonly int COLOR_ALPHA = NDalicPINVOKE.Actor_Property_COLOR_ALPHA_get();
430 internal static readonly int WORLD_COLOR = NDalicPINVOKE.Actor_Property_WORLD_COLOR_get();
431 internal static readonly int WORLD_MATRIX = NDalicPINVOKE.Actor_Property_WORLD_MATRIX_get();
432 internal static readonly int NAME = NDalicPINVOKE.Actor_Property_NAME_get();
433 internal static readonly int SENSITIVE = NDalicPINVOKE.Actor_Property_SENSITIVE_get();
434 internal static readonly int LEAVE_REQUIRED = NDalicPINVOKE.Actor_Property_LEAVE_REQUIRED_get();
435 internal static readonly int INHERIT_ORIENTATION = NDalicPINVOKE.Actor_Property_INHERIT_ORIENTATION_get();
436 internal static readonly int INHERIT_SCALE = NDalicPINVOKE.Actor_Property_INHERIT_SCALE_get();
437 internal static readonly int COLOR_MODE = NDalicPINVOKE.Actor_Property_COLOR_MODE_get();
438 internal static readonly int POSITION_INHERITANCE = NDalicPINVOKE.Actor_Property_POSITION_INHERITANCE_get();
439 internal static readonly int DRAW_MODE = NDalicPINVOKE.Actor_Property_DRAW_MODE_get();
440 internal static readonly int SIZE_MODE_FACTOR = NDalicPINVOKE.Actor_Property_SIZE_MODE_FACTOR_get();
441 internal static readonly int WIDTH_RESIZE_POLICY = NDalicPINVOKE.Actor_Property_WIDTH_RESIZE_POLICY_get();
442 internal static readonly int HEIGHT_RESIZE_POLICY = NDalicPINVOKE.Actor_Property_HEIGHT_RESIZE_POLICY_get();
443 internal static readonly int SIZE_SCALE_POLICY = NDalicPINVOKE.Actor_Property_SIZE_SCALE_POLICY_get();
444 internal static readonly int WIDTH_FOR_HEIGHT = NDalicPINVOKE.Actor_Property_WIDTH_FOR_HEIGHT_get();
445 internal static readonly int HEIGHT_FOR_WIDTH = NDalicPINVOKE.Actor_Property_HEIGHT_FOR_WIDTH_get();
446 internal static readonly int PADDING = NDalicPINVOKE.Actor_Property_PADDING_get();
447 internal static readonly int MINIMUM_SIZE = NDalicPINVOKE.Actor_Property_MINIMUM_SIZE_get();
448 internal static readonly int MAXIMUM_SIZE = NDalicPINVOKE.Actor_Property_MAXIMUM_SIZE_get();
449 internal static readonly int INHERIT_POSITION = NDalicPINVOKE.Actor_Property_INHERIT_POSITION_get();
450 internal static readonly int CLIPPING_MODE = NDalicPINVOKE.Actor_Property_CLIPPING_MODE_get();
455 /// Creates an initialized Actor.
457 public Actor() : this(NDalicPINVOKE.Actor_New(), true)
459 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
464 /// Downcasts a handle to Actor handle.<br>
465 /// If handle points to an Actor object, the downcast produces valid handle.<br>
466 /// If not, the returned handle is left uninitialized.<br>
468 /// <param name="handle">handle to An object</param>
469 /// <returns>handle to a Actor object or an uninitialized handle</returns>
470 public new static Actor DownCast(BaseHandle handle)
472 Actor ret = new Actor(NDalicPINVOKE.Actor_DownCast(BaseHandle.getCPtr(handle)), true);
473 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
477 internal Actor(Actor copy) : this(NDalicPINVOKE.new_Actor__SWIG_1(Actor.getCPtr(copy)), true)
479 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
482 internal Actor Assign(Actor rhs)
484 Actor ret = new Actor(NDalicPINVOKE.Actor_Assign(swigCPtr, Actor.getCPtr(rhs)), false);
485 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
489 internal string GetName()
491 string ret = NDalicPINVOKE.Actor_GetName(swigCPtr);
492 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
496 internal void SetName(string name)
498 NDalicPINVOKE.Actor_SetName(swigCPtr, name);
499 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
502 internal uint GetId()
504 uint ret = NDalicPINVOKE.Actor_GetId(swigCPtr);
505 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
509 internal bool IsRoot()
511 bool ret = NDalicPINVOKE.Actor_IsRoot(swigCPtr);
512 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
516 internal bool OnStage()
518 bool ret = NDalicPINVOKE.Actor_OnStage(swigCPtr);
519 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
523 internal bool IsLayer()
525 bool ret = NDalicPINVOKE.Actor_IsLayer(swigCPtr);
526 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
530 internal Layer GetLayer()
532 Layer ret = new Layer(NDalicPINVOKE.Actor_GetLayer(swigCPtr), true);
533 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
538 /// Adds a child Actor to this Actor.<br>
539 /// Precondition : This Actor(the parent) has been initialized. The child actor has been initialized. The child actor is not the same as the parent actor.<br>
540 /// PostCondition : The child will be referenced by its parent. This means that the child will be kept alive, even if the handle passed into this method is reset or destroyed.<br>
541 /// Note : If the child already has a parent, it will be removed from old parent and reparented to this actor. This may change child's position, color, scale etc as it now inherits them from this actor.<br>
543 /// <param name="child">The child</param>
544 public void Add(Actor child)
546 NDalicPINVOKE.Actor_Add(swigCPtr, Actor.getCPtr(child));
547 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
551 /// Removes a child Actor from this Actor. If the actor was not a child of this actor, this is a no-op.<br>
552 /// Precondition : This Actor(the parent) has been initialized. The child actor is not the same as the parent actor.<br>
554 /// <param name="child">The child</param>
555 public void Remove(Actor child)
557 NDalicPINVOKE.Actor_Remove(swigCPtr, Actor.getCPtr(child));
558 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
561 internal void Unparent()
563 NDalicPINVOKE.Actor_Unparent(swigCPtr);
564 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
568 /// Retrieves the number of children held by the actor.<br>
569 /// Precondition : The Actor has been initialized.<br>
571 /// <returns>The number of children</returns>
572 public uint GetChildCount()
574 uint ret = NDalicPINVOKE.Actor_GetChildCount(swigCPtr);
575 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
580 /// Retrieve and child actor by index.<br>
581 /// Precondition : The Actor has been initialized.<br>
583 /// <param name="index">The index of the child to retrieve</param>
584 /// <returns>The actor for the given index or empty handle if children not initialized</returns>
585 public Actor GetChildAt(uint index)
587 Actor ret = new Actor(NDalicPINVOKE.Actor_GetChildAt(swigCPtr, index), true);
588 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
593 /// Search through this actor's hierarchy for an actor with the given name.<br>
594 /// The actor itself is also considered in the search.<br>
595 ///Precondition : The Actor has been initialized.<br>
597 /// <param name="actorName">The name of the actor to find</param>
598 /// <returns>A handle to the actor if found, or an empty handle if not</returns>
599 public Actor FindChildByName(string actorName)
601 Actor ret = new Actor(NDalicPINVOKE.Actor_FindChildByName(swigCPtr, actorName), true);
602 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
606 internal Actor FindChildById(uint id)
608 Actor ret = new Actor(NDalicPINVOKE.Actor_FindChildById(swigCPtr, id), true);
609 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
613 internal Actor GetParent()
615 Actor ret = new Actor(NDalicPINVOKE.Actor_GetParent(swigCPtr), true);
616 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
620 internal void SetParentOrigin(Vector3 origin)
622 NDalicPINVOKE.Actor_SetParentOrigin(swigCPtr, Vector3.getCPtr(origin));
623 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
626 internal Vector3 GetCurrentParentOrigin()
628 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetCurrentParentOrigin(swigCPtr), true);
629 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
633 internal void SetAnchorPoint(Vector3 anchorPoint)
635 NDalicPINVOKE.Actor_SetAnchorPoint(swigCPtr, Vector3.getCPtr(anchorPoint));
636 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
639 internal Vector3 GetCurrentAnchorPoint()
641 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetCurrentAnchorPoint(swigCPtr), true);
642 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
646 internal void SetSize(float width, float height)
648 NDalicPINVOKE.Actor_SetSize__SWIG_0(swigCPtr, width, height);
649 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
652 internal void SetSize(float width, float height, float depth)
654 NDalicPINVOKE.Actor_SetSize__SWIG_1(swigCPtr, width, height, depth);
655 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
658 internal void SetSize(Vector2 size)
660 NDalicPINVOKE.Actor_SetSize__SWIG_2(swigCPtr, Vector2.getCPtr(size));
661 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
664 internal void SetSize(Vector3 size)
666 NDalicPINVOKE.Actor_SetSize__SWIG_3(swigCPtr, Vector3.getCPtr(size));
667 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
670 internal Vector3 GetTargetSize()
672 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetTargetSize(swigCPtr), true);
673 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
677 internal Size GetCurrentSize()
679 Size ret = new Size(NDalicPINVOKE.Actor_GetCurrentSize(swigCPtr), true);
680 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
685 /// Returns the natural size of the actor.<br>
686 /// Deriving classes stipulate the natural size and by default an actor has a ZERO natural size.<br>
688 /// <returns>The actor's natural size</returns>
689 public Vector3 GetNaturalSize()
691 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetNaturalSize(swigCPtr), true);
692 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
696 internal void SetPosition(float x, float y)
698 NDalicPINVOKE.Actor_SetPosition__SWIG_0(swigCPtr, x, y);
699 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
702 internal void SetPosition(float x, float y, float z)
704 NDalicPINVOKE.Actor_SetPosition__SWIG_1(swigCPtr, x, y, z);
705 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
708 internal void SetPosition(Vector3 position)
710 NDalicPINVOKE.Actor_SetPosition__SWIG_2(swigCPtr, Vector3.getCPtr(position));
711 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
714 internal void SetX(float x)
716 NDalicPINVOKE.Actor_SetX(swigCPtr, x);
717 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
720 internal void SetY(float y)
722 NDalicPINVOKE.Actor_SetY(swigCPtr, y);
723 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
726 internal void SetZ(float z)
728 NDalicPINVOKE.Actor_SetZ(swigCPtr, z);
729 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
732 internal void TranslateBy(Vector3 distance)
734 NDalicPINVOKE.Actor_TranslateBy(swigCPtr, Vector3.getCPtr(distance));
735 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
738 internal Position GetCurrentPosition()
740 Position ret = new Position(NDalicPINVOKE.Actor_GetCurrentPosition(swigCPtr), true);
741 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
745 internal Vector3 GetCurrentWorldPosition()
747 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetCurrentWorldPosition(swigCPtr), true);
748 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
752 internal void SetInheritPosition(bool inherit)
754 NDalicPINVOKE.Actor_SetInheritPosition(swigCPtr, inherit);
755 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
758 internal PositionInheritanceMode GetPositionInheritanceMode()
760 PositionInheritanceMode ret = (PositionInheritanceMode)NDalicPINVOKE.Actor_GetPositionInheritanceMode(swigCPtr);
761 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
765 internal bool IsPositionInherited()
767 bool ret = NDalicPINVOKE.Actor_IsPositionInherited(swigCPtr);
768 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
772 internal void SetOrientation(Degree angle, Vector3 axis)
774 NDalicPINVOKE.Actor_SetOrientation__SWIG_0(swigCPtr, Degree.getCPtr(angle), Vector3.getCPtr(axis));
775 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
778 internal void SetOrientation(Radian angle, Vector3 axis)
780 NDalicPINVOKE.Actor_SetOrientation__SWIG_1(swigCPtr, Radian.getCPtr(angle), Vector3.getCPtr(axis));
781 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
784 internal void SetOrientation(Rotation orientation)
786 NDalicPINVOKE.Actor_SetOrientation__SWIG_2(swigCPtr, Rotation.getCPtr(orientation));
787 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
790 internal void RotateBy(Degree angle, Vector3 axis)
792 NDalicPINVOKE.Actor_RotateBy__SWIG_0(swigCPtr, Degree.getCPtr(angle), Vector3.getCPtr(axis));
793 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
796 internal void RotateBy(Radian angle, Vector3 axis)
798 NDalicPINVOKE.Actor_RotateBy__SWIG_1(swigCPtr, Radian.getCPtr(angle), Vector3.getCPtr(axis));
799 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
802 internal void RotateBy(Rotation relativeRotation)
804 NDalicPINVOKE.Actor_RotateBy__SWIG_2(swigCPtr, Rotation.getCPtr(relativeRotation));
805 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
808 internal Rotation GetCurrentOrientation()
810 Rotation ret = new Rotation(NDalicPINVOKE.Actor_GetCurrentOrientation(swigCPtr), true);
811 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
815 internal void SetInheritOrientation(bool inherit)
817 NDalicPINVOKE.Actor_SetInheritOrientation(swigCPtr, inherit);
818 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
821 internal bool IsOrientationInherited()
823 bool ret = NDalicPINVOKE.Actor_IsOrientationInherited(swigCPtr);
824 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
828 internal Rotation GetCurrentWorldOrientation()
830 Rotation ret = new Rotation(NDalicPINVOKE.Actor_GetCurrentWorldOrientation(swigCPtr), true);
831 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
835 internal void SetScale(float scale)
837 NDalicPINVOKE.Actor_SetScale__SWIG_0(swigCPtr, scale);
838 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
841 internal void SetScale(float scaleX, float scaleY, float scaleZ)
843 NDalicPINVOKE.Actor_SetScale__SWIG_1(swigCPtr, scaleX, scaleY, scaleZ);
844 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
847 internal void SetScale(Vector3 scale)
849 NDalicPINVOKE.Actor_SetScale__SWIG_2(swigCPtr, Vector3.getCPtr(scale));
850 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
853 internal void ScaleBy(Vector3 relativeScale)
855 NDalicPINVOKE.Actor_ScaleBy(swigCPtr, Vector3.getCPtr(relativeScale));
856 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
859 internal Vector3 GetCurrentScale()
861 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetCurrentScale(swigCPtr), true);
862 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
866 internal Vector3 GetCurrentWorldScale()
868 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetCurrentWorldScale(swigCPtr), true);
869 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
873 internal void SetInheritScale(bool inherit)
875 NDalicPINVOKE.Actor_SetInheritScale(swigCPtr, inherit);
876 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
879 internal bool IsScaleInherited()
881 bool ret = NDalicPINVOKE.Actor_IsScaleInherited(swigCPtr);
882 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
886 internal Matrix GetCurrentWorldMatrix()
888 Matrix ret = new Matrix(NDalicPINVOKE.Actor_GetCurrentWorldMatrix(swigCPtr), true);
889 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
893 internal void SetVisible(bool visible)
895 NDalicPINVOKE.Actor_SetVisible(swigCPtr, visible);
896 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
899 internal bool IsVisible()
901 bool ret = NDalicPINVOKE.Actor_IsVisible(swigCPtr);
902 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
906 internal void SetOpacity(float opacity)
908 NDalicPINVOKE.Actor_SetOpacity(swigCPtr, opacity);
909 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
912 internal float GetCurrentOpacity()
914 float ret = NDalicPINVOKE.Actor_GetCurrentOpacity(swigCPtr);
915 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
919 internal void SetColor(Vector4 color)
921 NDalicPINVOKE.Actor_SetColor(swigCPtr, Vector4.getCPtr(color));
922 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
925 internal Vector4 GetCurrentColor()
927 Vector4 ret = new Vector4(NDalicPINVOKE.Actor_GetCurrentColor(swigCPtr), true);
928 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
932 internal void SetColorMode(ColorMode colorMode)
934 NDalicPINVOKE.Actor_SetColorMode(swigCPtr, (int)colorMode);
935 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
938 internal ColorMode GetColorMode()
940 ColorMode ret = (ColorMode)NDalicPINVOKE.Actor_GetColorMode(swigCPtr);
941 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
945 internal Vector4 GetCurrentWorldColor()
947 Vector4 ret = new Vector4(NDalicPINVOKE.Actor_GetCurrentWorldColor(swigCPtr), true);
948 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
952 internal void SetDrawMode(DrawModeType drawMode)
954 NDalicPINVOKE.Actor_SetDrawMode(swigCPtr, (int)drawMode);
955 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
958 internal DrawModeType GetDrawMode()
960 DrawModeType ret = (DrawModeType)NDalicPINVOKE.Actor_GetDrawMode(swigCPtr);
961 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
965 internal void SetSensitive(bool sensitive)
967 NDalicPINVOKE.Actor_SetSensitive(swigCPtr, sensitive);
968 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
971 internal bool IsSensitive()
973 bool ret = NDalicPINVOKE.Actor_IsSensitive(swigCPtr);
974 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
979 /// Converts screen coordinates into the actor's coordinate system using the default camera.<br>
980 /// Precondition : The Actor has been initialized.<br>
981 /// Note : The actor coordinates are relative to the top-left(0.0, 0.0, 0.5).<br>
983 /// <param name="localX">On return, the X-coordinate relative to the actor</param>
984 /// <param name="localY">On return, the Y-coordinate relative to the actor</param>
985 /// <param name="screenX">The screen X-coordinate</param>
986 /// <param name="screenY">The screen Y-coordinate</param>
987 /// <returns>True if the conversion succeeded</returns>
988 public bool ScreenToLocal(out float localX, out float localY, float screenX, float screenY)
990 bool ret = NDalicPINVOKE.Actor_ScreenToLocal(swigCPtr, out localX, out localY, screenX, screenY);
991 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
995 internal void SetLeaveRequired(bool required)
997 NDalicPINVOKE.Actor_SetLeaveRequired(swigCPtr, required);
998 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1001 internal bool GetLeaveRequired()
1003 bool ret = NDalicPINVOKE.Actor_GetLeaveRequired(swigCPtr);
1004 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1008 internal void SetKeyboardFocusable(bool focusable)
1010 NDalicPINVOKE.Actor_SetKeyboardFocusable(swigCPtr, focusable);
1011 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1014 internal bool IsKeyboardFocusable()
1016 bool ret = NDalicPINVOKE.Actor_IsKeyboardFocusable(swigCPtr);
1017 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1021 internal void SetResizePolicy(ResizePolicyType policy, DimensionType dimension)
1023 NDalicPINVOKE.Actor_SetResizePolicy(swigCPtr, (int)policy, (int)dimension);
1024 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1027 internal ResizePolicyType GetResizePolicy(DimensionType dimension)
1029 ResizePolicyType ret = (ResizePolicyType)NDalicPINVOKE.Actor_GetResizePolicy(swigCPtr, (int)dimension);
1030 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1034 internal void SetSizeScalePolicy(SizeScalePolicyType policy)
1036 NDalicPINVOKE.Actor_SetSizeScalePolicy(swigCPtr, (int)policy);
1037 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1040 internal SizeScalePolicyType GetSizeScalePolicy()
1042 SizeScalePolicyType ret = (SizeScalePolicyType)NDalicPINVOKE.Actor_GetSizeScalePolicy(swigCPtr);
1043 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1048 /// Sets the relative to parent size factor of the actor.<br>
1049 /// This factor is only used when ResizePolicy is set to either.<br>
1050 /// This actor's size is set to the actor's size multiplied by or added to this factor, depending on ResizePolicy.<br>
1051 /// Precondition : The Actor has been initialized.<br>
1053 /// <param name="factor">A Vector3 representing the relative factor to be applied to each axis</param>
1054 public void SetSizeModeFactor(Vector3 factor)
1056 NDalicPINVOKE.Actor_SetSizeModeFactor(swigCPtr, Vector3.getCPtr(factor));
1057 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1060 internal Vector3 GetSizeModeFactor()
1062 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetSizeModeFactor(swigCPtr), true);
1063 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1068 /// Calculates the height of the actor given a width.<br>
1069 /// The natural size is used for default calculation. <br>
1070 /// size 0 is treated as aspect ratio 1:1.<br>
1072 /// <param name="width">Width to use</param>
1073 /// <returns>the height based on the width</returns>
1074 public float GetHeightForWidth(float width)
1076 float ret = NDalicPINVOKE.Actor_GetHeightForWidth(swigCPtr, width);
1077 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1082 /// Calculates the width of the actor given a height.<br>
1083 /// The natural size is used for default calculation.<br>
1084 /// size 0 is treated as aspect ratio 1:1.<br>
1086 /// <param name="height">Height to use</param>
1087 /// <returns>the width based on the height</returns>
1088 public float GetWidthForHeight(float height)
1090 float ret = NDalicPINVOKE.Actor_GetWidthForHeight(swigCPtr, height);
1091 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1095 public float GetRelayoutSize(DimensionType dimension)
1097 float ret = NDalicPINVOKE.Actor_GetRelayoutSize(swigCPtr, (int)dimension);
1098 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1103 /// Sets the padding for use in layout.<br>
1105 /// <param name="padding">padding Padding for the actor</param>
1106 public void SetPadding(PaddingType padding)
1108 NDalicPINVOKE.Actor_SetPadding(swigCPtr, PaddingType.getCPtr(padding));
1109 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1113 /// Returns the value of the padding.<br>
1115 /// <param name="paddingOut">The returned padding data</param>
1116 public void GetPadding(PaddingType paddingOut)
1118 NDalicPINVOKE.Actor_GetPadding(swigCPtr, PaddingType.getCPtr(paddingOut));
1119 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1122 internal void SetMinimumSize(Vector2 size)
1124 NDalicPINVOKE.Actor_SetMinimumSize(swigCPtr, Vector2.getCPtr(size));
1125 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1128 internal Vector2 GetMinimumSize()
1130 Vector2 ret = new Vector2(NDalicPINVOKE.Actor_GetMinimumSize(swigCPtr), true);
1131 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1135 internal void SetMaximumSize(Vector2 size)
1137 NDalicPINVOKE.Actor_SetMaximumSize(swigCPtr, Vector2.getCPtr(size));
1138 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1141 internal Vector2 GetMaximumSize()
1143 Vector2 ret = new Vector2(NDalicPINVOKE.Actor_GetMaximumSize(swigCPtr), true);
1144 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1148 internal int GetHierarchyDepth()
1150 int ret = NDalicPINVOKE.Actor_GetHierarchyDepth(swigCPtr);
1151 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1155 internal uint AddRenderer(Renderer renderer)
1157 uint ret = NDalicPINVOKE.Actor_AddRenderer(swigCPtr, Renderer.getCPtr(renderer));
1158 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1162 internal uint GetRendererCount()
1164 uint ret = NDalicPINVOKE.Actor_GetRendererCount(swigCPtr);
1165 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1169 internal Renderer GetRendererAt(uint index)
1171 Renderer ret = new Renderer(NDalicPINVOKE.Actor_GetRendererAt(swigCPtr, index), true);
1172 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1176 internal void RemoveRenderer(Renderer renderer)
1178 NDalicPINVOKE.Actor_RemoveRenderer__SWIG_0(swigCPtr, Renderer.getCPtr(renderer));
1179 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1182 internal void RemoveRenderer(uint index)
1184 NDalicPINVOKE.Actor_RemoveRenderer__SWIG_1(swigCPtr, index);
1185 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1188 internal SWIGTYPE_p_Dali__SignalT_bool_fDali__Actor_Dali__TouchEvent_const_RF_t TouchedSignal()
1190 SWIGTYPE_p_Dali__SignalT_bool_fDali__Actor_Dali__TouchEvent_const_RF_t ret = new SWIGTYPE_p_Dali__SignalT_bool_fDali__Actor_Dali__TouchEvent_const_RF_t(NDalicPINVOKE.Actor_TouchedSignal(swigCPtr), false);
1191 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1195 internal ActorTouchDataSignal TouchSignal()
1197 ActorTouchDataSignal ret = new ActorTouchDataSignal(NDalicPINVOKE.Actor_TouchSignal(swigCPtr), false);
1198 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1202 internal ActorHoverSignal HoveredSignal()
1204 ActorHoverSignal ret = new ActorHoverSignal(NDalicPINVOKE.Actor_HoveredSignal(swigCPtr), false);
1205 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1209 internal ActorWheelSignal WheelEventSignal()
1211 ActorWheelSignal ret = new ActorWheelSignal(NDalicPINVOKE.Actor_WheelEventSignal(swigCPtr), false);
1212 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1216 internal ActorSignal OnStageSignal()
1218 ActorSignal ret = new ActorSignal(NDalicPINVOKE.Actor_OnStageSignal(swigCPtr), false);
1219 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1223 internal ActorSignal OffStageSignal()
1225 ActorSignal ret = new ActorSignal(NDalicPINVOKE.Actor_OffStageSignal(swigCPtr), false);
1226 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1230 internal ActorSignal OnRelayoutSignal()
1232 ActorSignal ret = new ActorSignal(NDalicPINVOKE.Actor_OnRelayoutSignal(swigCPtr), false);
1233 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1238 /// Gets/Sets the origin of an actor, within its parent's area.<br>
1239 /// This is expressed in unit coordinates, such that(0.0, 0.0, 0.5) is the top-left corner of the parent, and(1.0, 1.0, 0.5) is the bottom-right corner.<br>
1240 /// The default parent-origin is ParentOrigin.TopLeft (0.0, 0.0, 0.5).<br>
1241 /// An actor's position is the distance between this origin, and the actor's anchor-point.<br>
1242 /// Precondition : The Actor has been initialized.<br>
1244 public Position ParentOrigin
1248 Position temp = new Position(0.0f, 0.0f, 0.0f);
1249 GetProperty(Actor.Property.PARENT_ORIGIN).Get(temp);
1254 SetProperty(Actor.Property.PARENT_ORIGIN, new Tizen.NUI.PropertyValue(value));
1259 /// Gets/Sets the anchor-point of an actor.<br>
1260 /// This is expressed in unit coordinates, such that (0.0, 0.0, 0.5) is the top-left corner of the actor, and(1.0, 1.0, 0.5) is the bottom-right corner.<br>
1261 /// The default anchor point is AnchorPoint.Center (0.5, 0.5, 0.5).<br>
1262 /// An actor position is the distance between its parent-origin and this anchor-point.<br>
1263 /// An actor's orientation is the rotation from its default orientation, the rotation is centered around its anchor-point.<br>
1264 /// Precondition : The Actor has been initialized.
1266 public Position AnchorPoint
1270 Position temp = new Position(0.0f, 0.0f, 0.0f);
1271 GetProperty(Actor.Property.ANCHOR_POINT).Get(temp);
1276 SetProperty(Actor.Property.ANCHOR_POINT, new Tizen.NUI.PropertyValue(value));
1282 /// Gets/Sets the size of an actor.<br>
1283 /// Geometry can be scaled to fit within this area.<br>
1284 /// This does not interfere with the actors scale factor.<br>
1290 Size temp = new Size(0.0f, 0.0f, 0.0f);
1291 GetProperty(Actor.Property.SIZE).Get(temp);
1296 SetProperty(Actor.Property.SIZE, new Tizen.NUI.PropertyValue(value));
1301 /// Gets/Sets the size width of an actor.
1303 public float SizeWidth
1308 GetProperty(Actor.Property.SIZE_WIDTH).Get(ref temp);
1313 SetProperty(Actor.Property.SIZE_WIDTH, new Tizen.NUI.PropertyValue(value));
1318 /// Gets/Sets the size height of an actor.
1320 public float SizeHeight
1325 GetProperty(Actor.Property.SIZE_HEIGHT).Get(ref temp);
1330 SetProperty(Actor.Property.SIZE_HEIGHT, new Tizen.NUI.PropertyValue(value));
1335 /// Gets/Sets the size depth of an actor.
1337 public float SizeDepth
1342 GetProperty(Actor.Property.SIZE_DEPTH).Get(ref temp);
1347 SetProperty(Actor.Property.SIZE_DEPTH, new Tizen.NUI.PropertyValue(value));
1352 /// Gets/Sets the position of the Actor.<br>
1353 /// By default, sets the position vector between the parent origin and anchor point(default).<br>
1354 /// If Position inheritance if disabled, sets the world position.<br>
1356 public Position Position
1360 Position temp = new Position(0.0f, 0.0f, 0.0f);
1361 GetProperty(Actor.Property.POSITION).Get(temp);
1366 SetProperty(Actor.Property.POSITION, new Tizen.NUI.PropertyValue(value));
1372 /// Gets/Sets the position x of the Actor.
1374 public float PositionX
1379 GetProperty(Actor.Property.POSITION_X).Get(ref temp);
1384 SetProperty(Actor.Property.POSITION_X, new Tizen.NUI.PropertyValue(value));
1389 /// Gets/Sets the position y of the Actor.
1391 public float PositionY
1396 GetProperty(Actor.Property.POSITION_Y).Get(ref temp);
1401 SetProperty(Actor.Property.POSITION_Y, new Tizen.NUI.PropertyValue(value));
1406 /// Gets/Sets the position z of the Actor.
1408 public float PositionZ
1413 GetProperty(Actor.Property.POSITION_Z).Get(ref temp);
1418 SetProperty(Actor.Property.POSITION_Z, new Tizen.NUI.PropertyValue(value));
1423 /// Gets/Sets the world position of the Actor.
1425 public Vector3 WorldPosition
1429 Vector3 temp = new Vector3(0.0f, 0.0f, 0.0f);
1430 GetProperty(Actor.Property.WORLD_POSITION).Get(temp);
1436 /// Gets/Sets the orientation of the Actor.<br>
1437 /// An actor's orientation is the rotation from its default orientation, and the rotation is centered around its anchor-point.<br>
1438 /// Note: This is an asynchronous method.<br>
1440 public Rotation Orientation
1444 Rotation temp = new Rotation();
1445 GetProperty(Actor.Property.ORIENTATION).Get(temp);
1450 SetProperty(Actor.Property.ORIENTATION, new Tizen.NUI.PropertyValue(value));
1455 /// Gets/Sets the world orientation of the Actor.<br>
1457 public Rotation WorldOrientation
1461 Rotation temp = new Rotation();
1462 GetProperty(Actor.Property.WORLD_ORIENTATION).Get(temp);
1468 /// Gets/Sets the scale factor applied to an actor.<br>
1469 /// Note : This is an asynchronous method.<br>
1471 public Vector3 Scale
1475 Vector3 temp = new Vector3(0.0f, 0.0f, 0.0f);
1476 GetProperty(Actor.Property.SCALE).Get(temp);
1481 SetProperty(Actor.Property.SCALE, new Tizen.NUI.PropertyValue(value));
1486 /// Gets/Sets the scale x factor applied to an actor.
1493 GetProperty(Actor.Property.SCALE_X).Get(ref temp);
1498 SetProperty(Actor.Property.SCALE_X, new Tizen.NUI.PropertyValue(value));
1503 /// Gets/Sets the scale y factor applied to an actor.
1510 GetProperty(Actor.Property.SCALE_Y).Get(ref temp);
1515 SetProperty(Actor.Property.SCALE_Y, new Tizen.NUI.PropertyValue(value));
1520 /// Gets/Sets the scale z factor applied to an actor.
1527 GetProperty(Actor.Property.SCALE_Z).Get(ref temp);
1532 SetProperty(Actor.Property.SCALE_Z, new Tizen.NUI.PropertyValue(value));
1537 /// Gets the world scale of Actor.
1539 public Vector3 WorldScale
1543 Vector3 temp = new Vector3(0.0f, 0.0f, 0.0f);
1544 GetProperty(Actor.Property.WORLD_SCALE).Get(temp);
1550 /// Retrieves the visibility flag of an actor.<br>
1551 /// Note : If an actor is not visible, then the actor and its children will not be rendered.<br>
1552 /// This is regardless of the individual visibility values of the children i.e.an actor will only be rendered if all of its parents have visibility set to true.<br>
1559 GetProperty(Actor.Property.VISIBLE).Get(ref temp);
1562 /* only get is required : removed
1565 SetProperty(Actor.Property.VISIBLE, new Tizen.NUI.PropertyValue(value));
1571 public Color MixColor
1575 Color temp = new Color(0.0f, 0.0f, 0.0f, 0.0f);
1576 GetProperty(Actor.Property.COLOR).Get(temp);
1581 SetProperty(Actor.Property.COLOR, new Tizen.NUI.PropertyValue(value));
1587 /// Gets/Sets the actor's mix color red.
1589 public float ColorRed
1594 GetProperty(Actor.Property.COLOR_RED).Get(ref temp);
1599 SetProperty(Actor.Property.COLOR_RED, new Tizen.NUI.PropertyValue(value));
1604 /// Gets/Sets the actor's mix color green.
1606 public float ColorGreen
1611 GetProperty(Actor.Property.COLOR_GREEN).Get(ref temp);
1616 SetProperty(Actor.Property.COLOR_GREEN, new Tizen.NUI.PropertyValue(value));
1621 /// Gets/Sets the actor's mix color blue
1623 public float ColorBlue
1628 GetProperty(Actor.Property.COLOR_BLUE).Get(ref temp);
1633 SetProperty(Actor.Property.COLOR_BLUE, new Tizen.NUI.PropertyValue(value));
1638 /// Gets/Sets the actor's mix color alpha.
1640 public float ColorAlpha
1645 GetProperty(Actor.Property.COLOR_ALPHA).Get(ref temp);
1650 SetProperty(Actor.Property.COLOR_ALPHA, new Tizen.NUI.PropertyValue(value));
1655 /// Gets the actor's world color.
1657 public Color WorldColor
1661 Color temp = new Color(0.0f, 0.0f, 0.0f, 0.0f);
1662 GetProperty(Actor.Property.WORLD_COLOR).Get(temp);
1668 /// Gets/Sets the Actor's name.
1675 GetProperty(Actor.Property.NAME).Get(out temp);
1680 SetProperty(Actor.Property.NAME, new Tizen.NUI.PropertyValue(value));
1685 /// Gets/Sets the status of whether an actor should emit touch or hover signals.
1687 public bool Sensitive
1692 GetProperty(Actor.Property.SENSITIVE).Get(ref temp);
1697 SetProperty(Actor.Property.SENSITIVE, new Tizen.NUI.PropertyValue(value));
1702 /// Gets/Sets the status of whether the actor should receive a notification when touch or hover motion events leave the boundary of the actor.
1704 public bool LeaveRequired
1709 GetProperty(Actor.Property.LEAVE_REQUIRED).Get(ref temp);
1714 SetProperty(Actor.Property.LEAVE_REQUIRED, new Tizen.NUI.PropertyValue(value));
1719 /// Gets/Sets the status of whether a child actor inherits it's parent's orientation.
1721 public bool InheritOrientation
1726 GetProperty(Actor.Property.INHERIT_ORIENTATION).Get(ref temp);
1731 SetProperty(Actor.Property.INHERIT_ORIENTATION, new Tizen.NUI.PropertyValue(value));
1736 /// Gets/Sets the status of whether a child actor inherits it's parent's scale.
1738 public bool InheritScale
1743 GetProperty(Actor.Property.INHERIT_SCALE).Get(ref temp);
1748 SetProperty(Actor.Property.INHERIT_SCALE, new Tizen.NUI.PropertyValue(value));
1753 /// Gets/Sets the actor's color mode.<br>
1754 /// This specifies whether the Actor uses its own color, or inherits its parent color.<br>
1755 /// The default is UseOwnMultiplyParentAlpha.<br>
1757 public ColorMode ColorMode
1762 if (GetProperty(Actor.Property.COLOR_MODE).Get(out temp) == false)
1764 //Tizen.Log.Error("NUI", "ColorMode get error!");
1768 case "USE_OWN_COLOR":
1769 return ColorMode.UseOwnColor;
1770 case "USE_PARENT_COLOR":
1771 return ColorMode.UseParentColor;
1772 case "USE_OWN_MULTIPLY_PARENT_COLOR":
1773 return ColorMode.UseOwnMultiplyParentColor;
1774 case "USE_OWN_MULTIPLY_PARENT_ALPHA":
1775 return ColorMode.UseOwnMultiplyParentAlpha;
1777 return ColorMode.UseOwnMultiplyParentAlpha;
1782 SetProperty(Actor.Property.COLOR_MODE, new Tizen.NUI.PropertyValue((int)value));
1788 /// Gets/Sets the status of how the actor and its children should be drawn.<br>
1789 /// Not all actors are renderable, but DrawMode can be inherited from any actor.<br>
1790 /// If an object is in a 3D layer, it will be depth-tested against other objects in the world i.e. it may be obscured if other objects are in front.<br>
1791 /// If DrawMode.Overlay2D is used, the actor and its children will be drawn as a 2D overlay.<br>
1792 /// Overlay actors are drawn in a separate pass, after all non-overlay actors within the Layer.<br>
1793 /// For overlay actors, the drawing order is with respect to tree levels of Actors, and depth-testing will not be used.<br>
1795 public DrawModeType DrawMode
1800 if (GetProperty(Actor.Property.DRAW_MODE).Get(out temp) == false)
1802 //Tizen.Log.Error("NUI", "DrawMode get error!");
1807 return DrawModeType.Normal;
1809 return DrawModeType.Overlay2D;
1811 return DrawModeType.Stencil;
1813 return DrawModeType.Normal;
1818 SetProperty(Actor.Property.DRAW_MODE, new Tizen.NUI.PropertyValue((int)value));
1823 /// Gets/Sets the relative to parent size factor of the actor.<br>
1824 /// This factor is only used when ResizePolicyType is set to either: ResizePolicyType.SizeRelativeToParent or ResizePolicyType.SizeFixedOffsetFromParent.<br>
1825 /// This actor's size is set to the actor's size multiplied by or added to this factor, depending on ResizePolicyType.<br>
1827 public Vector3 SizeModeFactor
1831 Vector3 temp = new Vector3(0.0f, 0.0f, 0.0f);
1832 GetProperty(Actor.Property.SIZE_MODE_FACTOR).Get(temp);
1837 SetProperty(Actor.Property.SIZE_MODE_FACTOR, new Tizen.NUI.PropertyValue(value));
1842 /// Gets/Sets the width resize policy to be used for the given dimension(s).
1844 public ResizePolicyType WidthResizePolicy
1849 if (GetProperty(Actor.Property.WIDTH_RESIZE_POLICY).Get(out temp) == false)
1851 //Tizen.Log.Error("NUI", "WidthResizePolicy get error!");
1856 return ResizePolicyType.Fixed;
1857 case "USE_NATURAL_SIZE":
1858 return ResizePolicyType.UseNaturalSize;
1859 case "FILL_TO_PARENT":
1860 return ResizePolicyType.FillToParent;
1861 case "SIZE_RELATIVE_TO_PARENT":
1862 return ResizePolicyType.SizeRelativeToParent;
1863 case "SIZE_FIXED_OFFSET_FROM_PARENT":
1864 return ResizePolicyType.SizeFixedOffsetFromParent;
1865 case "FIT_TO_CHILDREN":
1866 return ResizePolicyType.FitToChildren;
1867 case "DIMENSION_DEPENDENCY":
1868 return ResizePolicyType.DimensionDependency;
1869 case "USE_ASSIGNED_SIZE":
1870 return ResizePolicyType.UseAssignedSize;
1872 return ResizePolicyType.Fixed;
1877 SetProperty(Actor.Property.WIDTH_RESIZE_POLICY, new Tizen.NUI.PropertyValue((int)value));
1882 /// Gets/Sets the height resize policy to be used for the given dimension(s).
1884 public ResizePolicyType HeightResizePolicy
1889 if (GetProperty(Actor.Property.HEIGHT_RESIZE_POLICY).Get(out temp) == false)
1891 //Tizen.Log.Error("NUI", "HeightResizePolicy get error!");
1896 return ResizePolicyType.Fixed;
1897 case "USE_NATURAL_SIZE":
1898 return ResizePolicyType.UseNaturalSize;
1899 case "FILL_TO_PARENT":
1900 return ResizePolicyType.FillToParent;
1901 case "SIZE_RELATIVE_TO_PARENT":
1902 return ResizePolicyType.SizeRelativeToParent;
1903 case "SIZE_FIXED_OFFSET_FROM_PARENT":
1904 return ResizePolicyType.SizeFixedOffsetFromParent;
1905 case "FIT_TO_CHILDREN":
1906 return ResizePolicyType.FitToChildren;
1907 case "DIMENSION_DEPENDENCY":
1908 return ResizePolicyType.DimensionDependency;
1909 case "USE_ASSIGNED_SIZE":
1910 return ResizePolicyType.UseAssignedSize;
1912 return ResizePolicyType.Fixed;
1917 SetProperty(Actor.Property.HEIGHT_RESIZE_POLICY, new Tizen.NUI.PropertyValue((int)value));
1922 /// Gets/Sets the policy to use when setting size with size negotiation.<br>
1923 /// Defaults to SizeScalePolicyType.UseSizeSet.<br>
1925 public SizeScalePolicyType SizeScalePolicy
1930 if (GetProperty(Actor.Property.SIZE_SCALE_POLICY).Get(out temp) == false)
1932 //Tizen.Log.Error("NUI", "SizeScalePolicy get error!");
1936 case "USE_SIZE_SET":
1937 return SizeScalePolicyType.UseSizeSet;
1938 case "FIT_WITH_ASPECT_RATIO":
1939 return SizeScalePolicyType.FitWithAspectRatio;
1940 case "FILL_WITH_ASPECT_RATIO":
1941 return SizeScalePolicyType.FillWithAspectRatio;
1943 return SizeScalePolicyType.UseSizeSet;
1948 string valueToString = "";
1951 case SizeScalePolicyType.UseSizeSet:
1953 valueToString = "USE_SIZE_SET";
1956 case SizeScalePolicyType.FitWithAspectRatio:
1958 valueToString = "FIT_WITH_ASPECT_RATIO";
1961 case SizeScalePolicyType.FillWithAspectRatio:
1963 valueToString = "FILL_WITH_ASPECT_RATIO";
1968 valueToString = "USE_SIZE_SET";
1972 SetProperty(Actor.Property.SIZE_SCALE_POLICY, new Tizen.NUI.PropertyValue(valueToString));
1977 /// Gets/Sets the status of whether the width size is dependent on height size.
1979 public bool WidthDependentOnHeight
1984 GetProperty(Actor.Property.WIDTH_FOR_HEIGHT).Get(ref temp);
1989 SetProperty(Actor.Property.WIDTH_FOR_HEIGHT, new Tizen.NUI.PropertyValue(value));
1994 /// Gets/Sets the status of whether the height size is dependent on width size.
1996 public bool HeightDependentOnWidth
2001 GetProperty(Actor.Property.HEIGHT_FOR_WIDTH).Get(ref temp);
2006 SetProperty(Actor.Property.HEIGHT_FOR_WIDTH, new Tizen.NUI.PropertyValue(value));
2011 /// Gets/Sets the padding for use in layout.
2013 public Vector4 Padding
2017 Vector4 temp = new Vector4(0.0f, 0.0f, 0.0f, 0.0f);
2018 GetProperty(Actor.Property.PADDING).Get(temp);
2023 SetProperty(Actor.Property.PADDING, new Tizen.NUI.PropertyValue(value));
2029 /// Gets/Sets the minimum size an actor can be assigned in size negotiation.
2031 public Size2D MinimumSize
2035 Size2D temp = new Size2D(0, 0);
2036 GetProperty(Actor.Property.MINIMUM_SIZE).Get(temp);
2041 SetProperty(Actor.Property.MINIMUM_SIZE, new Tizen.NUI.PropertyValue(value));
2047 /// Gets/Sets the maximum size an actor can be assigned in size negotiation.
2049 public Size2D MaximumSize
2053 Size2D temp = new Size2D(0, 0);
2054 GetProperty(Actor.Property.MAXIMUM_SIZE).Get(temp);
2059 SetProperty(Actor.Property.MAXIMUM_SIZE, new Tizen.NUI.PropertyValue(value));
2064 /// Gets/Sets whether a child actor inherits it's parent's position.<br>
2065 /// Default is to inherit.<br>
2066 /// Switching this off means that using Position sets the actor's world position, i.e. translates from the world origin(0,0,0) to the anchor point of the actor.<br>
2068 public bool InheritPosition
2073 GetProperty(Actor.Property.INHERIT_POSITION).Get(ref temp);
2078 SetProperty(Actor.Property.INHERIT_POSITION, new Tizen.NUI.PropertyValue(value));
2083 /// Gets/Sets clipping behavior(mode) of it's children.
2085 public ClippingModeType ClippingMode
2090 if (GetProperty(Actor.Property.CLIPPING_MODE).Get(out temp) == false)
2092 //Tizen.Log.Error("NUI", "ClippingMode get error!");
2097 return ClippingModeType.Disabled;
2098 case "CLIP_CHILDREN":
2099 return ClippingModeType.ClipChildren;
2101 return ClippingModeType.Disabled;
2106 SetProperty(Actor.Property.CLIPPING_MODE, new Tizen.NUI.PropertyValue((int)value));
2113 /// This specifies whether the Actor uses its own color, or inherits.<br>
2114 /// ColorMode.UseOwnColor : Actor will use its own color.<br>
2115 /// ColorMode.UseParentColor : Actor will use its parent color.<br>
2116 /// ColorMode.UseOwnMultiplyParentColor : Actor will blend its color with its parents color.<br>
2117 /// ColorMode.UseOwnMultiplyParentAlpha : Actor will blend its alpha with its parents alpha. This means when parent fades in or out child does as well. This is the default.<br>
2119 public enum ColorMode
2123 UseOwnMultiplyParentColor,
2124 UseOwnMultiplyParentAlpha
2128 /// This specifies the dimesion of width or heigh for size negotiation.
2130 public enum DimensionType
2138 /// This specifies draw mode types
2140 public enum DrawModeType
2148 /// This specifies resize policy types
2150 public enum ResizePolicyType
2155 SizeRelativeToParent,
2156 SizeFixedOffsetFromParent,
2158 DimensionDependency,
2163 /// This specifies size scale policy types
2165 public enum SizeScalePolicyType
2173 /// This specifies clipping mode types
2175 public enum ClippingModeType