netstandard version up to 1.6
[platform/core/csapi/tizenfx.git] / src / Tizen.NUI / Tizen.NUI.csproj
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13     <RootNamespace>Tizen.NUI</RootNamespace>\r
14     <AssemblyName>Tizen.NUI</AssemblyName>\r
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16     <DefaultLanguage>en-US</DefaultLanguage>\r
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19     <TargetFrameworkIdentifier>.NETStandard</TargetFrameworkIdentifier>\r
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48     <Compile Include="Properties\AssemblyInfo.cs" />\r
49     <Compile Include="src\internal\AccessibilityActionSignal.cs" />\r
50     <Compile Include="src\internal\AccessibilityFocusOvershotSignal.cs" />\r
51     <Compile Include="src\internal\AccessibilityManager.cs" />\r
52     <Compile Include="src\internal\ActorContainer.cs" />\r
53     <Compile Include="src\internal\ActorHoverSignal.cs" />\r
54     <Compile Include="src\internal\ActorSignal.cs" />\r
55     <Compile Include="src\internal\ActorTouchDataSignal.cs" />\r
56     <Compile Include="src\internal\ActorWheelSignal.cs" />\r
57     <Compile Include="src\internal\Alignment.cs" />\r
58     <Compile Include="src\internal\AlignType.cs" />\r
59     <Compile Include="src\internal\AngleAxis.cs" />\r
60     <Compile Include="src\internal\AngleThresholdPair.cs" />\r
61     <Compile Include="src\internal\AnimatablePropertyComponentRegistration.cs" />\r
62     <Compile Include="src\internal\AnimatablePropertyRegistration.cs" />\r
63     <Compile Include="src\internal\AnimationSignal.cs" />\r
64     <Compile Include="src\internal\Any.cs" />\r
65     <Compile Include="src\internal\Application.cs" />\r
66     <Compile Include="src\internal\ApplicationControlSignal.cs" />\r
67     <Compile Include="src\internal\ApplicationExtensions.cs" />\r
68     <Compile Include="src\internal\ApplicationSignal.cs" />\r
69     <Compile Include="src\internal\AsyncImageLoader.cs" />\r
70     <Compile Include="src\internal\BaseHandle.cs" />\r
71     <Compile Include="src\internal\BaseObject.cs" />\r
72     <Compile Include="src\internal\BlendEquationType.cs" />\r
73     <Compile Include="src\internal\BlendFactorType.cs" />\r
74     <Compile Include="src\internal\BlendModeType.cs" />\r
75     <Compile Include="src\internal\BufferImage.cs" />\r
76     <Compile Include="src\internal\Builder.cs" />\r
77     <Compile Include="src\internal\ButtonSignal.cs" />\r
78     <Compile Include="src\internal\ChildPropertyRegistration.cs" />\r
79     <Compile Include="src\internal\ClampState.cs" />\r
80     <Compile Include="src\internal\ClampState2D.cs" />\r
81     <Compile Include="src\internal\ConnectionTracker.cs" />\r
82     <Compile Include="src\internal\ConnectionTrackerInterface.cs" />\r
83     <Compile Include="src\internal\ControlKeySignal.cs" />\r
84     <Compile Include="src\internal\ControlOrientationType.cs" />\r
85     <Compile Include="src\internal\CustomActor.cs" />\r
86     <Compile Include="src\internal\CustomActorImpl.cs" />\r
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90     <Compile Include="src\internal\DaliException.cs" />\r
91     <Compile Include="src\internal\DefaultItemLayoutProperty.cs" />\r
92     <Compile Include="src\internal\DefaultItemLayoutType.cs" />\r
93     <Compile Include="src\internal\DefaultRuler.cs" />\r
94     <Compile Include="src\internal\DepthFunctionType.cs" />\r
95     <Compile Include="src\internal\DepthTestModeType.cs" />\r
96     <Compile Include="src\internal\DepthWriteModeType.cs" />\r
97     <Compile Include="src\internal\DirectionBias.cs" />\r
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99     <Compile Include="src\internal\DisposeQueue.cs" />\r
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103     <Compile Include="src\internal\DragAndDropDetector.cs" />\r
104     <Compile Include="src\internal\EncodedBufferImage.cs" />\r
105     <Compile Include="src\internal\EventThreadCallback.cs" />\r
106     <Compile Include="src\internal\FaceCullingModeType.cs" />\r
107     <Compile Include="src\internal\FilterModeType.cs" />\r
108     <Compile Include="src\internal\FittingModeType.cs" />\r
109     <Compile Include="src\internal\FixedRuler.cs" />\r
110     <Compile Include="src\internal\floatp.cs" />\r
111     <Compile Include="src\internal\FloatSignal.cs" />\r
112     <Compile Include="src\internal\FocusChangedSignal.cs" />\r
113     <Compile Include="src\internal\FocusGroupChangedSignal.cs" />\r
114     <Compile Include="src\internal\FrameBuffer.cs" />\r
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116     <Compile Include="src\internal\FriendAssembly.cs" />\r
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119     <Compile Include="src\internal\Geometry.cs" />\r
120     <Compile Include="src\internal\GestureDetector.cs" />\r
121     <Compile Include="src\internal\GradientVisualSpreadMethodType.cs" />\r
122     <Compile Include="src\internal\GradientVisualUnitsType.cs" />\r
123     <Compile Include="src\internal\Handle.cs" />\r
124     <Compile Include="src\internal\Image.cs" />\r
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134     <Compile Include="src\internal\KeyboardPreFocusChangeSignal.cs" />\r
135     <Compile Include="src\internal\KeyEventSignal.cs" />\r
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160     <Compile Include="src\internal\PageTurnPortraitView.cs" />\r
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224     <Compile Include="src\internal\SWIGTYPE_p_Dali__SignalT_bool_fDali__Toolkit__AccessibilityManager_R_Dali__TouchEvent_const_RF_t.cs" />\r
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226     <Compile Include="src\internal\SWIGTYPE_p_Dali__SignalT_void_fDali__DragAndDropDetectorF_t.cs" />\r
227     <Compile Include="src\internal\SWIGTYPE_p_Dali__SignalT_void_fDali__Toolkit__Control_Dali__Toolkit__ControlF_t.cs" />\r
228     <Compile Include="src\internal\SWIGTYPE_p_Dali__SignalT_void_fDali__Toolkit__TextEditor_Dali__Toolkit__TextEditor__InputStyle__MaskF_t.cs" />\r
229     <Compile Include="src\internal\SWIGTYPE_p_Dali__SignalT_void_fDali__Toolkit__TextField_Dali__Toolkit__TextField__InputStyle__MaskF_t.cs" />\r
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231     <Compile Include="src\internal\SWIGTYPE_p_Dali__Toolkit__ClampState.cs" />\r
232     <Compile Include="src\internal\SWIGTYPE_p_Dali__Toolkit__Internal__AsyncImageLoader.cs" />\r
233     <Compile Include="src\internal\SWIGTYPE_p_Dali__Toolkit__Internal__Control__Extension.cs" />\r
234     <Compile Include="src\internal\SWIGTYPE_p_Dali__Toolkit__Internal__TransitionData.cs" />\r
235     <Compile Include="src\internal\SWIGTYPE_p_Dali__Toolkit__Internal__Visual__Base.cs" />\r
236     <Compile Include="src\internal\SWIGTYPE_p_Dali__Toolkit__ItemFactory__Extension.cs" />\r
237     <Compile Include="src\internal\SWIGTYPE_p_Dali__TouchEvent.cs" />\r
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242     <Compile Include="src\internal\SWIGTYPE_p_f_p_Dali__BaseObject_Dali__Property__Index__Dali__Property__Value.cs" />\r
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250     <Compile Include="src\internal\SWIGTYPE_p_int.cs" />\r
251     <Compile Include="src\internal\SWIGTYPE_p_KeyboardFocusManager.cs" />\r
252     <Compile Include="src\internal\SWIGTYPE_p_PropertyInputContainer.cs" />\r
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260     <Compile Include="src\internal\TextEditorSignal.cs" />\r
261     <Compile Include="src\internal\TextFieldSignal.cs" />\r
262     <Compile Include="src\internal\Texture.cs" />\r
263     <Compile Include="src\internal\TextureSet.cs" />\r
264     <Compile Include="src\internal\TextureType.cs" />\r
265     <Compile Include="src\internal\TimePeriod.cs" />\r
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269     <Compile Include="src\internal\TooltipPositionType.cs" />\r
270     <Compile Include="src\internal\TouchPoint.cs" />\r
271     <Compile Include="src\internal\TouchPointContainer.cs" />\r
272     <Compile Include="src\internal\TouchSignal.cs" />\r
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274     <Compile Include="src\internal\TypeAction.cs" />\r
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303     <Compile Include="src\public\CameraActor.cs" />\r
304     <Compile Include="src\public\CheckBoxButton.cs" />\r
305     <Compile Include="src\public\Color.cs" />\r
306     <Compile Include="src\public\CustomView.cs" />\r
307     <Compile Include="src\public\CustomView\Spin.cs" />\r
308     <Compile Include="src\public\CustomView\VisualView.cs" />\r
309     <Compile Include="src\public\Degree.cs" />\r
310     <Compile Include="src\public\FlexContainer.cs" />\r
311     <Compile Include="src\public\FocusManager.cs" />\r
312     <Compile Include="src\public\Gesture.cs" />\r
313     <Compile Include="src\public\Hover.cs" />\r
314     <Compile Include="src\public\ImageView.cs" />\r
315     <Compile Include="src\public\Key.cs" />\r
316     <Compile Include="src\public\KeyFrames.cs" />\r
317     <Compile Include="src\public\Layer.cs" />\r
318     <Compile Include="src\public\LongPressGesture.cs" />\r
319     <Compile Include="src\public\NUIApplication.cs" />\r
320     <Compile Include="src\public\PanGesture.cs" />\r
321     <Compile Include="src\public\Path.cs" />\r
322     <Compile Include="src\public\PinchGesture.cs" />\r
323     <Compile Include="src\public\Popup.cs" />\r
324     <Compile Include="src\public\Position.cs" />\r
325     <Compile Include="src\public\Position2D.cs" />\r
326     <Compile Include="src\public\ProgressBar.cs" />\r
327     <Compile Include="src\public\Property.cs" />\r
328     <Compile Include="src\public\PushButton.cs" />\r
329     <Compile Include="src\public\Radian.cs" />\r
330     <Compile Include="src\public\RadioButton.cs" />\r
331     <Compile Include="src\public\Rectangle.cs" />\r
332     <Compile Include="src\public\RelayoutContainer.cs" />\r
333     <Compile Include="src\public\Rotation.cs" />\r
334     <Compile Include="src\public\ScrollBar.cs" />\r
335     <Compile Include="src\public\Size.cs" />\r
336     <Compile Include="src\public\Size2D.cs" />\r
337     <Compile Include="src\public\Slider.cs" />\r
338     <Compile Include="src\public\Stage.cs" />\r
339     <Compile Include="src\public\StyleManager.cs" />\r
340     <Compile Include="src\public\TableView.cs" />\r
341     <Compile Include="src\public\TapGesture.cs" />\r
342     <Compile Include="src\public\TextEditor.cs" />\r
343     <Compile Include="src\public\TextField.cs" />\r
344     <Compile Include="src\public\TextLabel.cs" />\r
345     <Compile Include="src\public\Timer.cs" />\r
346     <Compile Include="src\public\Touch.cs" />\r
347     <Compile Include="src\public\Vector2.cs" />\r
348     <Compile Include="src\public\Vector3.cs" />\r
349     <Compile Include="src\public\Vector4.cs" />\r
350     <Compile Include="src\public\VideoView.cs" />\r
351     <Compile Include="src\public\View.cs" />\r
352     <Compile Include="src\public\VisualBase.cs" />\r
353     <Compile Include="src\public\VisualFactory.cs" />\r
354     <Compile Include="src\public\VisualMaps.cs" />\r
355     <Compile Include="src\public\Wheel.cs" />\r
356     <Compile Include="src\public\Window.cs" />\r
357   </ItemGroup>\r
358   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />\r
359   <!-- To modify your build process, add your task inside one of the targets below and uncomment it.\r
360                 Other similar extension points exist, see Microsoft.Common.targets.\r
361         <Target Name="BeforeBuild">\r
362         </Target>\r
363         <Target Name="AfterBuild">\r
364         </Target>\r
365         -->\r
366   <PropertyGroup>\r
367     <!-- https://github.com/dotnet/corefxlab/tree/master/samples/NetCoreSample and\r
368                          https://docs.microsoft.com/en-us/dotnet/articles/core/tutorials/target-dotnetcore-with-msbuild\r
369                 -->\r
370     <!-- We don't use any of MSBuild's resolution logic for resolving the framework, so just set these two\r
371                          properties to any folder that exists to skip the GetReferenceAssemblyPaths task (not target) and\r
372                          to prevent it from outputting a warning (MSB3644).\r
373                 -->\r
374     <_TargetFrameworkDirectories>$(MSBuildThisFileDirectory)</_TargetFrameworkDirectories>\r
375     <_FullFrameworkReferenceAssemblyPaths>$(MSBuildThisFileDirectory)</_FullFrameworkReferenceAssemblyPaths>\r
376     <AutoUnifyAssemblyReferences>true</AutoUnifyAssemblyReferences>\r
377   </PropertyGroup>\r
378   <ProjectExtensions>\r
379     <VisualStudio>\r
380       <FlavorProperties GUID="{2F98DAC9-6F16-457B-AED7-D43CAC379341}" Configuration="Debug|Any CPU">\r
381         <ProjectCommonFlavorCfg />\r
382       </FlavorProperties>\r
383       <FlavorProperties GUID="{2F98DAC9-6F16-457B-AED7-D43CAC379341}" Configuration="Release|Any CPU">\r
384         <ProjectCommonFlavorCfg />\r
385       </FlavorProperties>\r
386     </VisualStudio>\r
387   </ProjectExtensions>\r
388 </Project>