Merge "Fix some build errors." into tizen
[platform/core/csapi/tizenfx.git] / src / Tizen.NUI / Tizen.NUI.csproj
1 <?xml version="1.0" encoding="utf-8"?>\r
2 <Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
3   <PropertyGroup>\r
4     <MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>\r
5     <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>\r
6     <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>\r
7     <ProductVersion>8.0.30703</ProductVersion>\r
8     <SchemaVersion>2.0</SchemaVersion>\r
9     <ProjectTypeGuids>{2F98DAC9-6F16-457B-AED7-D43CAC379341};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>\r
10     <ProjectGuid>{F03A3B48-9D9B-4BF3-92CE-BD63CADC3CD3}</ProjectGuid>\r
11     <OutputType>Library</OutputType>\r
12     <AppDesignerFolder>Properties</AppDesignerFolder>\r
13     <RootNamespace>Tizen.NUI</RootNamespace>\r
14     <AssemblyName>Tizen.NUI</AssemblyName>\r
15     <FileAlignment>512</FileAlignment>\r
16     <DefaultLanguage>en-US</DefaultLanguage>\r
17   </PropertyGroup>\r
18   <PropertyGroup>\r
19     <TargetFrameworkIdentifier>.NETStandard</TargetFrameworkIdentifier>\r
20     <TargetFrameworkVersion>v1.6</TargetFrameworkVersion>\r
21     <NuGetTargetMoniker>.NETStandard,Version=v1.6</NuGetTargetMoniker>\r
22     <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>\r
23     <NoStdLib>true</NoStdLib>\r
24     <NoWarn>$(NoWarn);1701</NoWarn>\r
25     <UseVSHostingProcess>false</UseVSHostingProcess>\r
26   </PropertyGroup>\r
27   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">\r
28     <DebugSymbols>true</DebugSymbols>\r
29     <DebugType>full</DebugType>\r
30     <Optimize>false</Optimize>\r
31     <OutputPath>bin\Debug\</OutputPath>\r
32     <DefineConstants>TRACE;DEBUG;DEBUG_ON;DOT_NET_CORE</DefineConstants>\r
33     <ErrorReport>prompt</ErrorReport>\r
34     <WarningLevel>4</WarningLevel>\r
35   </PropertyGroup>\r
36   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">\r
37     <DebugType>full</DebugType>\r
38     <Optimize>true</Optimize>\r
39     <OutputPath>bin\Release\</OutputPath>\r
40     <DefineConstants>TRACE</DefineConstants>\r
41     <ErrorReport>prompt</ErrorReport>\r
42     <WarningLevel>4</WarningLevel>\r
43   </PropertyGroup>\r
44   <ItemGroup>\r
45     <None Include="Tizen.NUI.project.json" />\r
46   </ItemGroup>\r
47   <ItemGroup>\r
48     <Compile Include="Properties\AssemblyInfo.cs" />\r
49     <Compile Include="src\internal\AccessibilityActionSignal.cs" />\r
50     <Compile Include="src\internal\AccessibilityFocusOvershotSignal.cs" />\r
51     <Compile Include="src\internal\AccessibilityManager.cs" />\r
52     <Compile Include="src\internal\ActorContainer.cs" />\r
53     <Compile Include="src\internal\ActorHoverSignal.cs" />\r
54     <Compile Include="src\internal\ActorSignal.cs" />\r
55     <Compile Include="src\internal\ActorTouchDataSignal.cs" />\r
56     <Compile Include="src\internal\ActorWheelSignal.cs" />\r
57     <Compile Include="src\internal\Alignment.cs" />\r
58     <Compile Include="src\internal\AlignType.cs" />\r
59     <Compile Include="src\internal\AngleAxis.cs" />\r
60     <Compile Include="src\internal\AngleThresholdPair.cs" />\r
61     <Compile Include="src\internal\AnimatablePropertyComponentRegistration.cs" />\r
62     <Compile Include="src\internal\AnimatablePropertyRegistration.cs" />\r
63     <Compile Include="src\internal\AnimationSignal.cs" />\r
64     <Compile Include="src\internal\Any.cs" />\r
65     <Compile Include="src\internal\Application.cs" />\r
66     <Compile Include="src\internal\ApplicationControlSignal.cs" />\r
67     <Compile Include="src\internal\ApplicationExtensions.cs" />\r
68     <Compile Include="src\internal\ApplicationSignal.cs" />\r
69     <Compile Include="src\internal\AsyncImageLoader.cs" />\r
70     <Compile Include="src\internal\BaseHandle.cs" />\r
71     <Compile Include="src\internal\BaseObject.cs" />\r
72     <Compile Include="src\internal\BlendEquationType.cs" />\r
73     <Compile Include="src\internal\BlendFactorType.cs" />\r
74     <Compile Include="src\internal\BlendModeType.cs" />\r
75     <Compile Include="src\internal\BufferImage.cs" />\r
76     <Compile Include="src\internal\Builder.cs" />\r
77     <Compile Include="src\internal\ButtonSignal.cs" />\r
78     <Compile Include="src\internal\ChildPropertyRegistration.cs" />\r
79     <Compile Include="src\internal\ClampState.cs" />\r
80     <Compile Include="src\internal\ClampState2D.cs" />\r
81     <Compile Include="src\internal\ConnectionTracker.cs" />\r
82     <Compile Include="src\internal\ConnectionTrackerInterface.cs" />\r
83     <Compile Include="src\internal\ControlKeySignal.cs" />\r
84     <Compile Include="src\internal\ControlOrientationType.cs" />\r
85     <Compile Include="src\internal\CustomActor.cs" />\r
86     <Compile Include="src\internal\CustomActorImpl.cs" />\r
87     <Compile Include="src\internal\CustomAlgorithmInterface.cs" />\r
88     <Compile Include="src\internal\DaliEnumConstants.cs" />\r
89     <Compile Include="src\internal\DaliEventHandler.cs" />\r
90     <Compile Include="src\internal\DaliException.cs" />\r
91     <Compile Include="src\internal\DefaultItemLayoutProperty.cs" />\r
92     <Compile Include="src\internal\DefaultItemLayoutType.cs" />\r
93     <Compile Include="src\internal\DefaultRuler.cs" />\r
94     <Compile Include="src\internal\DepthFunctionType.cs" />\r
95     <Compile Include="src\internal\DepthTestModeType.cs" />\r
96     <Compile Include="src\internal\DepthWriteModeType.cs" />\r
97     <Compile Include="src\internal\DirectionBias.cs" />\r
98     <Compile Include="src\internal\DirectionType.cs" />\r
99     <Compile Include="src\internal\DisposeQueue.cs" />\r
100     <Compile Include="src\internal\dotnetcore\AddedException.cs" />\r
101     <Compile Include="src\internal\dotnetcore\HandleRef.cs" />\r
102     <Compile Include="src\internal\doublep.cs" />\r
103     <Compile Include="src\internal\DragAndDropDetector.cs" />\r
104     <Compile Include="src\internal\EncodedBufferImage.cs" />\r
105     <Compile Include="src\internal\EventThreadCallback.cs" />\r
106     <Compile Include="src\internal\FaceCullingModeType.cs" />\r
107     <Compile Include="src\internal\FilterModeType.cs" />\r
108     <Compile Include="src\internal\FittingModeType.cs" />\r
109     <Compile Include="src\internal\FixedRuler.cs" />\r
110     <Compile Include="src\internal\floatp.cs" />\r
111     <Compile Include="src\internal\FloatSignal.cs" />\r
112     <Compile Include="src\internal\FocusChangedSignal.cs" />\r
113     <Compile Include="src\internal\FocusGroupChangedSignal.cs" />\r
114     <Compile Include="src\internal\FrameBuffer.cs" />\r
115     <Compile Include="src\internal\FrameBufferImage.cs" />\r
116     <Compile Include="src\internal\FriendAssembly.cs" />\r
117     <Compile Include="src\internal\GaussianBlurView.cs" />\r
118     <Compile Include="src\internal\GaussianBlurViewSignal.cs" />\r
119     <Compile Include="src\internal\Geometry.cs" />\r
120     <Compile Include="src\internal\GestureDetector.cs" />\r
121     <Compile Include="src\internal\GradientVisualSpreadMethodType.cs" />\r
122     <Compile Include="src\internal\GradientVisualUnitsType.cs" />\r
123     <Compile Include="src\internal\Handle.cs" />\r
124     <Compile Include="src\internal\Image.cs" />\r
125     <Compile Include="src\internal\ImageSignal.cs" />\r
126     <Compile Include="src\internal\intp.cs" />\r
127     <Compile Include="src\internal\Item.cs" />\r
128     <Compile Include="src\internal\ItemContainer.cs" />\r
129     <Compile Include="src\internal\ItemFactory.cs" />\r
130     <Compile Include="src\internal\ItemIdContainer.cs" />\r
131     <Compile Include="src\internal\ItemLayout.cs" />\r
132     <Compile Include="src\internal\ItemRange.cs" />\r
133     <Compile Include="src\internal\ItemView.cs" />\r
134     <Compile Include="src\internal\KeyboardPreFocusChangeSignal.cs" />\r
135     <Compile Include="src\internal\KeyEventSignal.cs" />\r
136     <Compile Include="src\internal\KeyInputFocusManager.cs" />\r
137     <Compile Include="src\internal\KeyInputFocusSignal.cs" />\r
138     <Compile Include="src\internal\LinearConstrainer.cs" />\r
139     <Compile Include="src\internal\LoadingState.cs" />\r
140     <Compile Include="src\internal\LongPressGestureDetectedSignal.cs" />\r
141     <Compile Include="src\internal\LongPressGestureDetector.cs" />\r
142     <Compile Include="src\internal\ManualPINVOKE.cs" />\r
143     <Compile Include="src\internal\Matrix.cs" />\r
144     <Compile Include="src\internal\Matrix3.cs" />\r
145     <Compile Include="src\internal\MeshVisualShadingModeValue.cs" />\r
146     <Compile Include="src\internal\Meta.cs" />\r
147     <Compile Include="src\internal\Model3dView.cs" />\r
148     <Compile Include="src\internal\NativeImage.cs" />\r
149     <Compile Include="src\internal\NativeImageInterface.cs" />\r
150     <Compile Include="src\internal\NDalic.cs" />\r
151     <Compile Include="src\internal\NDalicPINVOKE.cs" />\r
152     <Compile Include="src\internal\NinePatchImage.cs" />\r
153     <Compile Include="src\internal\ObjectCreatedSignal.cs" />\r
154     <Compile Include="src\internal\ObjectDestroyedSignal.cs" />\r
155     <Compile Include="src\internal\ObjectRegistry.cs" />\r
156     <Compile Include="src\internal\PaddingType.cs" />\r
157     <Compile Include="src\internal\PageFactory.cs" />\r
158     <Compile Include="src\internal\PagePanSignal.cs" />\r
159     <Compile Include="src\internal\PageTurnLandscapeView.cs" />\r
160     <Compile Include="src\internal\PageTurnPortraitView.cs" />\r
161     <Compile Include="src\internal\PageTurnSignal.cs" />\r
162     <Compile Include="src\internal\PageTurnView.cs" />\r
163     <Compile Include="src\internal\PanGestureDetectedSignal.cs" />\r
164     <Compile Include="src\internal\PanGestureDetector.cs" />\r
165     <Compile Include="src\internal\PathConstrainer.cs" />\r
166     <Compile Include="src\internal\PinchGestureDetectedSignal.cs" />\r
167     <Compile Include="src\internal\PinchGestureDetector.cs" />\r
168     <Compile Include="src\internal\PixelData.cs" />\r
169     <Compile Include="src\internal\PixelFormat.cs" />\r
170     <Compile Include="src\internal\PositionInheritanceMode.cs" />\r
171     <Compile Include="src\internal\PrimitiveVisualShapeType.cs" />\r
172     <Compile Include="src\internal\ProgressBarValueChangedSignal.cs" />\r
173     <Compile Include="src\internal\PropertyBuffer.cs" />\r
174     <Compile Include="src\internal\PropertyCondition.cs" />\r
175     <Compile Include="src\internal\PropertyNotification.cs" />\r
176     <Compile Include="src\internal\PropertyNotifySignal.cs" />\r
177     <Compile Include="src\internal\PropertyRangeManager.cs" />\r
178     <Compile Include="src\internal\PropertyRanges.cs" />\r
179     <Compile Include="src\internal\PropertyRegistration.cs" />\r
180     <Compile Include="src\internal\RefObject.cs" />\r
181     <Compile Include="src\internal\RenderBufferFormat.cs" />\r
182     <Compile Include="src\internal\Renderer.cs" />\r
183     <Compile Include="src\internal\RenderingType.cs" />\r
184     <Compile Include="src\internal\RenderModeType.cs" />\r
185     <Compile Include="src\internal\RenderTask.cs" />\r
186     <Compile Include="src\internal\RenderTaskList.cs" />\r
187     <Compile Include="src\internal\RenderTaskSignal.cs" />\r
188     <Compile Include="src\internal\ResourceImage.cs" />\r
189     <Compile Include="src\internal\ResourceImageSignal.cs" />\r
190     <Compile Include="src\internal\Ruler.cs" />\r
191     <Compile Include="src\internal\RulerDomain.cs" />\r
192     <Compile Include="src\internal\RulerPtr.cs" />\r
193     <Compile Include="src\internal\Sampler.cs" />\r
194     <Compile Include="src\internal\SamplingModeType.cs" />\r
195     <Compile Include="src\internal\Scrollable.cs" />\r
196     <Compile Include="src\internal\ScrollableSignal.cs" />\r
197     <Compile Include="src\internal\ScrollView.cs" />\r
198     <Compile Include="src\internal\ScrollViewEffect.cs" />\r
199     <Compile Include="src\internal\ScrollViewPagePathEffect.cs" />\r
200     <Compile Include="src\internal\ScrollViewSnapStartedSignal.cs" />\r
201     <Compile Include="src\internal\Shader.cs" />\r
202     <Compile Include="src\internal\SignalConnectorType.cs" />\r
203     <Compile Include="src\internal\SignalObserver.cs" />\r
204     <Compile Include="src\internal\SliderMarkReachedSignal.cs" />\r
205     <Compile Include="src\internal\SliderValueChangedSignal.cs" />\r
206     <Compile Include="src\internal\SlotObserver.cs" />\r
207     <Compile Include="src\internal\SnapType.cs" />\r
208     <Compile Include="src\internal\StageWheelSignal.cs" />\r
209     <Compile Include="src\internal\StencilFunctionType.cs" />\r
210     <Compile Include="src\internal\StencilOperationType.cs" />\r
211     <Compile Include="src\internal\StringValuePair.cs" />\r
212     <Compile Include="src\internal\StyleChangedSignal.cs" />\r
213     <Compile Include="src\internal\SWIGTYPE_p_CallbackBase.cs" />\r
214     <Compile Include="src\internal\SWIGTYPE_p_Configuration__ContextLoss.cs" />\r
215     <Compile Include="src\internal\SWIGTYPE_p_Dali__CallbackBase.cs" />\r
216     <Compile Include="src\internal\SWIGTYPE_p_Dali__Constraint.cs" />\r
217     <Compile Include="src\internal\SWIGTYPE_p_Dali__CustomActorImpl__Extension.cs" />\r
218     <Compile Include="src\internal\SWIGTYPE_p_Dali__FunctorDelegate.cs" />\r
219     <Compile Include="src\internal\SWIGTYPE_p_Dali__Internal__Texture.cs" />\r
220     <Compile Include="src\internal\SWIGTYPE_p_Dali__Internal__TypeRegistry.cs" />\r
221     <Compile Include="src\internal\SWIGTYPE_p_Dali__IntrusivePtrT_Dali__Toolkit__ItemLayout_t.cs" />\r
222     <Compile Include="src\internal\SWIGTYPE_p_Dali__RectT_unsigned_int_t.cs" />\r
223     <Compile Include="src\internal\SWIGTYPE_p_Dali__SignalT_bool_fDali__Actor_Dali__TouchEvent_const_RF_t.cs" />\r
224     <Compile Include="src\internal\SWIGTYPE_p_Dali__SignalT_bool_fDali__Toolkit__AccessibilityManager_R_Dali__TouchEvent_const_RF_t.cs" />\r
225     <Compile Include="src\internal\SWIGTYPE_p_Dali__SignalT_void_fDali__Actor_bool_Dali__DevelActor__VisibilityChange__TypeF_t.cs" />\r
226     <Compile Include="src\internal\SWIGTYPE_p_Dali__SignalT_void_fDali__DragAndDropDetectorF_t.cs" />\r
227     <Compile Include="src\internal\SWIGTYPE_p_Dali__SignalT_void_fDali__Toolkit__Control_Dali__Toolkit__ControlF_t.cs" />\r
228     <Compile Include="src\internal\SWIGTYPE_p_Dali__SignalT_void_fDali__Toolkit__TextEditor_Dali__Toolkit__TextEditor__InputStyle__MaskF_t.cs" />\r
229     <Compile Include="src\internal\SWIGTYPE_p_Dali__SignalT_void_fDali__Toolkit__TextField_Dali__Toolkit__TextField__InputStyle__MaskF_t.cs" />\r
230     <Compile Include="src\internal\SWIGTYPE_p_Dali__SignalT_void_fuint32_t_Dali__PixelDataF_t.cs" />\r
231     <Compile Include="src\internal\SWIGTYPE_p_Dali__Toolkit__ClampState.cs" />\r
232     <Compile Include="src\internal\SWIGTYPE_p_Dali__Toolkit__Internal__AsyncImageLoader.cs" />\r
233     <Compile Include="src\internal\SWIGTYPE_p_Dali__Toolkit__Internal__Control__Extension.cs" />\r
234     <Compile Include="src\internal\SWIGTYPE_p_Dali__Toolkit__Internal__TransitionData.cs" />\r
235     <Compile Include="src\internal\SWIGTYPE_p_Dali__Toolkit__Internal__Visual__Base.cs" />\r
236     <Compile Include="src\internal\SWIGTYPE_p_Dali__Toolkit__ItemFactory__Extension.cs" />\r
237     <Compile Include="src\internal\SWIGTYPE_p_Dali__TouchEvent.cs" />\r
238     <Compile Include="src\internal\SWIGTYPE_p_double.cs" />\r
239     <Compile Include="src\internal\SWIGTYPE_p_float.cs" />\r
240     <Compile Include="src\internal\SWIGTYPE_p_FunctorDelegate.cs" />\r
241     <Compile Include="src\internal\SWIGTYPE_p_f_float__float.cs" />\r
242     <Compile Include="src\internal\SWIGTYPE_p_f_p_Dali__BaseObject_Dali__Property__Index__Dali__Property__Value.cs" />\r
243     <Compile Include="src\internal\SWIGTYPE_p_f_p_Dali__BaseObject_int_r_q_const__Dali__Property__Value__void.cs" />\r
244     <Compile Include="src\internal\SWIGTYPE_p_f_p_Dali__BaseObject_p_Dali__ConnectionTrackerInterface_r_q_const__std__string_p_Dali__FunctorDelegate__bool.cs" />\r
245     <Compile Include="src\internal\SWIGTYPE_p_f_p_Dali__BaseObject_r_q_const__std__string_r_q_const__Dali__Property__Map__bool.cs" />\r
246     <Compile Include="src\internal\SWIGTYPE_p_f_p_q_const__Dali__Any__AnyContainerBase__void.cs" />\r
247     <Compile Include="src\internal\SWIGTYPE_p_f_r_Dali__Vector2__bool.cs" />\r
248     <Compile Include="src\internal\SWIGTYPE_p_f_r_q_const__Dali__Any__AnyContainerBase__p_Dali__Any__AnyContainerBase.cs" />\r
249     <Compile Include="src\internal\SWIGTYPE_p_f_r_q_const__Dali__Vector3__float.cs" />\r
250     <Compile Include="src\internal\SWIGTYPE_p_int.cs" />\r
251     <Compile Include="src\internal\SWIGTYPE_p_KeyboardFocusManager.cs" />\r
252     <Compile Include="src\internal\SWIGTYPE_p_PropertyInputContainer.cs" />\r
253     <Compile Include="src\internal\SWIGTYPE_p_std__type_info.cs" />\r
254     <Compile Include="src\internal\SWIGTYPE_p_uint8_t.cs" />\r
255     <Compile Include="src\internal\SWIGTYPE_p_unsigned_char.cs" />\r
256     <Compile Include="src\internal\SWIGTYPE_p_unsigned_int.cs" />\r
257     <Compile Include="src\internal\SWIGTYPE_p_unsigned_short.cs" />\r
258     <Compile Include="src\internal\TapGestureDetectedSignal.cs" />\r
259     <Compile Include="src\internal\TapGestureDetector.cs" />\r
260     <Compile Include="src\internal\TextEditorSignal.cs" />\r
261     <Compile Include="src\internal\TextFieldSignal.cs" />\r
262     <Compile Include="src\internal\Texture.cs" />\r
263     <Compile Include="src\internal\TextureSet.cs" />\r
264     <Compile Include="src\internal\TextureType.cs" />\r
265     <Compile Include="src\internal\TimePeriod.cs" />\r
266     <Compile Include="src\internal\TimerSignalType.cs" />\r
267     <Compile Include="src\internal\ToggleButton.cs" />\r
268     <Compile Include="src\internal\ToolkitPropertyRange.cs" />\r
269     <Compile Include="src\internal\TooltipPositionType.cs" />\r
270     <Compile Include="src\internal\TouchPoint.cs" />\r
271     <Compile Include="src\internal\TouchPointContainer.cs" />\r
272     <Compile Include="src\internal\TouchSignal.cs" />\r
273     <Compile Include="src\internal\TransitionData.cs" />\r
274     <Compile Include="src\internal\Type.cs" />\r
275     <Compile Include="src\internal\TypeAction.cs" />\r
276     <Compile Include="src\internal\TypeInfo.cs" />\r
277     <Compile Include="src\internal\TypeRegistration.cs" />\r
278     <Compile Include="src\internal\TypeRegistry.cs" />\r
279     <Compile Include="src\internal\Uint16Pair.cs" />\r
280     <Compile Include="src\internal\ImfManager.cs" />\r
281     <Compile Include="src\internal\uintp.cs" />\r
282     <Compile Include="src\internal\ushortp.cs" />\r
283     <Compile Include="src\internal\VectorBase.cs" />\r
284     <Compile Include="src\internal\VectorFloat.cs" />\r
285     <Compile Include="src\internal\VectorInteger.cs" />\r
286     <Compile Include="src\internal\VectorUint16Pair.cs" />\r
287     <Compile Include="src\internal\VectorUnsignedChar.cs" />\r
288     <Compile Include="src\internal\VideoViewSignal.cs" />\r
289     <Compile Include="src\internal\ViewImpl.cs" />\r
290     <Compile Include="src\internal\ViewMode.cs" />\r
291     <Compile Include="src\internal\ViewRegistry.cs" />\r
292     <Compile Include="src\internal\ViewWrapper.cs" />\r
293     <Compile Include="src\internal\ViewWrapperImpl.cs" />\r
294     <Compile Include="src\internal\VisibilityChangeType.cs" />\r
295     <Compile Include="src\internal\VisualTransformPolicyType.cs" />\r
296     <Compile Include="src\internal\VisualTransformPropertyType.cs" />\r
297     <Compile Include="src\internal\VisualType.cs" />\r
298     <Compile Include="src\internal\WindowFocusSignalType.cs" />\r
299     <Compile Include="src\internal\VoidSignal.cs" />\r
300     <Compile Include="src\internal\WrapModeType.cs" />\r
301     <Compile Include="src\public\Actor.cs" />\r
302     <Compile Include="src\public\AlphaFunction.cs" />\r
303     <Compile Include="src\public\Animation.cs" />\r
304     <Compile Include="src\public\CameraActor.cs" />\r
305     <Compile Include="src\public\Color.cs" />\r
306     <Compile Include="src\public\CustomView\Spin.cs" />\r
307     <Compile Include="src\public\Degree.cs" />\r
308     <Compile Include="src\public\FlexContainer.cs" />\r
309     <Compile Include="src\public\FocusManager.cs" />\r
310     <Compile Include="src\public\Gesture.cs" />\r
311     <Compile Include="src\public\Hover.cs" />\r
312     <Compile Include="src\public\Key.cs" />\r
313     <Compile Include="src\public\KeyFrames.cs" />\r
314     <Compile Include="src\public\Layer.cs" />\r
315     <Compile Include="src\public\LongPressGesture.cs" />\r
316     <Compile Include="src\public\NUIApplication.cs" />\r
317     <Compile Include="src\public\NUIConstants.cs" />\r
318     <Compile Include="src\public\PanGesture.cs" />\r
319     <Compile Include="src\public\Path.cs" />\r
320     <Compile Include="src\public\PinchGesture.cs" />\r
321     <Compile Include="src\public\Position.cs" />\r
322     <Compile Include="src\public\Position2D.cs" />\r
323     <Compile Include="src\public\Property.cs" />\r
324     <Compile Include="src\public\Radian.cs" />\r
325     <Compile Include="src\public\Rectangle.cs" />\r
326     <Compile Include="src\public\RelativeVector2.cs" />\r
327     <Compile Include="src\public\RelativeVector3.cs" />\r
328     <Compile Include="src\public\RelativeVector4.cs" />\r
329     <Compile Include="src\public\RelayoutContainer.cs" />\r
330     <Compile Include="src\public\Rotation.cs" />\r
331     <Compile Include="src\public\Size.cs" />\r
332     <Compile Include="src\public\Size2D.cs" />\r
333     <Compile Include="src\public\Stage.cs" />\r
334     <Compile Include="src\public\StyleManager.cs" />\r
335     <Compile Include="src\public\TableView.cs" />\r
336     <Compile Include="src\public\TapGesture.cs" />\r
337     <Compile Include="src\public\Timer.cs" />\r
338     <Compile Include="src\public\Touch.cs" />\r
339     <Compile Include="src\public\BaseComponents\ImageView.cs" />\r
340     <Compile Include="src\public\BaseComponents\TextEditor.cs" />\r
341     <Compile Include="src\public\BaseComponents\TextField.cs" />\r
342     <Compile Include="src\public\BaseComponents\TextLabel.cs" />\r
343     <Compile Include="src\public\BaseComponents\View.cs" />\r
344     <Compile Include="src\public\BaseComponents\CustomView.cs" />\r
345     <Compile Include="src\public\BaseComponents\VisualView.cs" />\r
346     <Compile Include="src\public\UIComponents\Button.cs" />\r
347     <Compile Include="src\public\UIComponents\CheckBoxButton.cs" />\r
348     <Compile Include="src\public\UIComponents\Popup.cs" />\r
349     <Compile Include="src\public\UIComponents\ProgressBar.cs" />\r
350     <Compile Include="src\public\UIComponents\PushButton.cs" />\r
351     <Compile Include="src\public\UIComponents\RadioButton.cs" />\r
352     <Compile Include="src\public\UIComponents\ScrollBar.cs" />\r
353     <Compile Include="src\public\UIComponents\Slider.cs" />\r
354     <Compile Include="src\public\Vector2.cs" />\r
355     <Compile Include="src\public\Vector3.cs" />\r
356     <Compile Include="src\public\Vector4.cs" />\r
357     <Compile Include="src\public\VideoView.cs" />\r
358     <Compile Include="src\public\VisualBase.cs" />\r
359     <Compile Include="src\public\VisualFactory.cs" />\r
360     <Compile Include="src\public\VisualMaps.cs" />\r
361     <Compile Include="src\public\Wheel.cs" />\r
362     <Compile Include="src\public\Window.cs" />\r
363   </ItemGroup>\r
364   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />\r
365   <!-- To modify your build process, add your task inside one of the targets below and uncomment it.\r
366                 Other similar extension points exist, see Microsoft.Common.targets.\r
367         <Target Name="BeforeBuild">\r
368         </Target>\r
369         <Target Name="AfterBuild">\r
370         </Target>\r
371         -->\r
372   <PropertyGroup>\r
373     <!-- https://github.com/dotnet/corefxlab/tree/master/samples/NetCoreSample and\r
374                          https://docs.microsoft.com/en-us/dotnet/articles/core/tutorials/target-dotnetcore-with-msbuild\r
375                 -->\r
376     <!-- We don't use any of MSBuild's resolution logic for resolving the framework, so just set these two\r
377                          properties to any folder that exists to skip the GetReferenceAssemblyPaths task (not target) and\r
378                          to prevent it from outputting a warning (MSB3644).\r
379                 -->\r
380     <_TargetFrameworkDirectories>$(MSBuildThisFileDirectory)</_TargetFrameworkDirectories>\r
381     <_FullFrameworkReferenceAssemblyPaths>$(MSBuildThisFileDirectory)</_FullFrameworkReferenceAssemblyPaths>\r
382     <AutoUnifyAssemblyReferences>true</AutoUnifyAssemblyReferences>\r
383   </PropertyGroup>\r
384   <ProjectExtensions>\r
385     <VisualStudio>\r
386       <FlavorProperties GUID="{2F98DAC9-6F16-457B-AED7-D43CAC379341}" Configuration="Debug|Any CPU">\r
387         <ProjectCommonFlavorCfg />\r
388       </FlavorProperties>\r
389       <FlavorProperties GUID="{2F98DAC9-6F16-457B-AED7-D43CAC379341}" Configuration="Release|Any CPU">\r
390         <ProjectCommonFlavorCfg />\r
391       </FlavorProperties>\r
392     </VisualStudio>\r
393   </ProjectExtensions>\r
394 </Project>\r