2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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16 #ifndef BT_SOFT_RIGID_DYNAMICS_WORLD_H
17 #define BT_SOFT_RIGID_DYNAMICS_WORLD_H
19 #include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
20 #include "btSoftBody.h"
22 typedef btAlignedObjectArray<btSoftBody*> btSoftBodyArray;
24 class btSoftBodySolver;
26 class btSoftRigidDynamicsWorld : public btDiscreteDynamicsWorld
29 btSoftBodyArray m_softBodies;
33 bool m_drawClusterTree;
34 btSoftBodyWorldInfo m_sbi;
35 ///Solver classes that encapsulate multiple soft bodies for solving
36 btSoftBodySolver *m_softBodySolver;
41 virtual void predictUnconstraintMotion(btScalar timeStep);
43 virtual void internalSingleStepSimulation( btScalar timeStep);
45 void solveSoftBodiesConstraints( btScalar timeStep );
47 void serializeSoftBodies(btSerializer* serializer);
51 btSoftRigidDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration, btSoftBodySolver *softBodySolver = 0 );
53 virtual ~btSoftRigidDynamicsWorld();
55 virtual void debugDrawWorld();
57 void addSoftBody(btSoftBody* body,short int collisionFilterGroup=btBroadphaseProxy::DefaultFilter,short int collisionFilterMask=btBroadphaseProxy::AllFilter);
59 void removeSoftBody(btSoftBody* body);
61 ///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btDiscreteDynamicsWorld::removeCollisionObject
62 virtual void removeCollisionObject(btCollisionObject* collisionObject);
64 int getDrawFlags() const { return(m_drawFlags); }
65 void setDrawFlags(int f) { m_drawFlags=f; }
67 btSoftBodyWorldInfo& getWorldInfo()
71 const btSoftBodyWorldInfo& getWorldInfo() const
76 virtual btDynamicsWorldType getWorldType() const
78 return BT_SOFT_RIGID_DYNAMICS_WORLD;
81 btSoftBodyArray& getSoftBodyArray()
86 const btSoftBodyArray& getSoftBodyArray() const
92 virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;
94 /// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
95 /// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape.
96 /// This allows more customization.
97 static void rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
98 btCollisionObject* collisionObject,
99 const btCollisionShape* collisionShape,
100 const btTransform& colObjWorldTransform,
101 RayResultCallback& resultCallback);
103 virtual void serialize(btSerializer* serializer);
107 #endif //BT_SOFT_RIGID_DYNAMICS_WORLD_H