2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
17 #include "btSoftRigidDynamicsWorld.h"
18 #include "LinearMath/btQuickprof.h"
21 #include "btSoftBody.h"
22 #include "btSoftBodyHelpers.h"
23 #include "btSoftBodySolvers.h"
24 #include "btDefaultSoftBodySolver.h"
25 #include "LinearMath/btSerializer.h"
28 btSoftRigidDynamicsWorld::btSoftRigidDynamicsWorld(
29 btDispatcher* dispatcher,
30 btBroadphaseInterface* pairCache,
31 btConstraintSolver* constraintSolver,
32 btCollisionConfiguration* collisionConfiguration,
33 btSoftBodySolver *softBodySolver ) :
34 btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration),
35 m_softBodySolver( softBodySolver ),
38 if( !m_softBodySolver )
40 void* ptr = btAlignedAlloc(sizeof(btDefaultSoftBodySolver),16);
41 m_softBodySolver = new(ptr) btDefaultSoftBodySolver();
45 m_drawFlags = fDrawFlags::Std;
46 m_drawNodeTree = true;
47 m_drawFaceTree = false;
48 m_drawClusterTree = false;
49 m_sbi.m_broadphase = pairCache;
50 m_sbi.m_dispatcher = dispatcher;
51 m_sbi.m_sparsesdf.Initialize();
52 m_sbi.m_sparsesdf.Reset();
54 m_sbi.air_density = (btScalar)1.2;
55 m_sbi.water_density = 0;
56 m_sbi.water_offset = 0;
57 m_sbi.water_normal = btVector3(0,0,0);
58 m_sbi.m_gravity.setValue(0,-10,0);
60 m_sbi.m_sparsesdf.Initialize();
65 btSoftRigidDynamicsWorld::~btSoftRigidDynamicsWorld()
69 m_softBodySolver->~btSoftBodySolver();
70 btAlignedFree(m_softBodySolver);
74 void btSoftRigidDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
76 btDiscreteDynamicsWorld::predictUnconstraintMotion( timeStep );
78 BT_PROFILE("predictUnconstraintMotionSoftBody");
79 m_softBodySolver->predictMotion( timeStep );
83 void btSoftRigidDynamicsWorld::internalSingleStepSimulation( btScalar timeStep )
86 // Let the solver grab the soft bodies and if necessary optimize for it
87 m_softBodySolver->optimize( getSoftBodyArray() );
89 if( !m_softBodySolver->checkInitialized() )
91 btAssert( "Solver initialization failed\n" );
94 btDiscreteDynamicsWorld::internalSingleStepSimulation( timeStep );
96 ///solve soft bodies constraints
97 solveSoftBodiesConstraints( timeStep );
100 for ( int i=0;i<m_softBodies.size();i++)
102 btSoftBody* psb=(btSoftBody*)m_softBodies[i];
103 psb->defaultCollisionHandler(psb);
106 ///update soft bodies
107 m_softBodySolver->updateSoftBodies( );
109 // End solver-wise simulation step
110 // ///////////////////////////////
114 void btSoftRigidDynamicsWorld::solveSoftBodiesConstraints( btScalar timeStep )
116 BT_PROFILE("solveSoftConstraints");
118 if(m_softBodies.size())
120 btSoftBody::solveClusters(m_softBodies);
123 // Solve constraints solver-wise
124 m_softBodySolver->solveConstraints( timeStep * m_softBodySolver->getTimeScale() );
128 void btSoftRigidDynamicsWorld::addSoftBody(btSoftBody* body,short int collisionFilterGroup,short int collisionFilterMask)
130 m_softBodies.push_back(body);
132 // Set the soft body solver that will deal with this body
133 // to be the world's solver
134 body->setSoftBodySolver( m_softBodySolver );
136 btCollisionWorld::addCollisionObject(body,
137 collisionFilterGroup,
138 collisionFilterMask);
142 void btSoftRigidDynamicsWorld::removeSoftBody(btSoftBody* body)
144 m_softBodies.remove(body);
146 btCollisionWorld::removeCollisionObject(body);
149 void btSoftRigidDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject)
151 btSoftBody* body = btSoftBody::upcast(collisionObject);
153 removeSoftBody(body);
155 btDiscreteDynamicsWorld::removeCollisionObject(collisionObject);
158 void btSoftRigidDynamicsWorld::debugDrawWorld()
160 btDiscreteDynamicsWorld::debugDrawWorld();
162 if (getDebugDrawer())
165 for ( i=0;i<this->m_softBodies.size();i++)
167 btSoftBody* psb=(btSoftBody*)this->m_softBodies[i];
168 if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe)))
170 btSoftBodyHelpers::DrawFrame(psb,m_debugDrawer);
171 btSoftBodyHelpers::Draw(psb,m_debugDrawer,m_drawFlags);
174 if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
176 if(m_drawNodeTree) btSoftBodyHelpers::DrawNodeTree(psb,m_debugDrawer);
177 if(m_drawFaceTree) btSoftBodyHelpers::DrawFaceTree(psb,m_debugDrawer);
178 if(m_drawClusterTree) btSoftBodyHelpers::DrawClusterTree(psb,m_debugDrawer);
187 struct btSoftSingleRayCallback : public btBroadphaseRayCallback
189 btVector3 m_rayFromWorld;
190 btVector3 m_rayToWorld;
191 btTransform m_rayFromTrans;
192 btTransform m_rayToTrans;
193 btVector3 m_hitNormal;
195 const btSoftRigidDynamicsWorld* m_world;
196 btCollisionWorld::RayResultCallback& m_resultCallback;
198 btSoftSingleRayCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld,const btSoftRigidDynamicsWorld* world,btCollisionWorld::RayResultCallback& resultCallback)
199 :m_rayFromWorld(rayFromWorld),
200 m_rayToWorld(rayToWorld),
202 m_resultCallback(resultCallback)
204 m_rayFromTrans.setIdentity();
205 m_rayFromTrans.setOrigin(m_rayFromWorld);
206 m_rayToTrans.setIdentity();
207 m_rayToTrans.setOrigin(m_rayToWorld);
209 btVector3 rayDir = (rayToWorld-rayFromWorld);
212 ///what about division by zero? --> just set rayDirection[i] to INF/1e30
213 m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[0];
214 m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[1];
215 m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[2];
216 m_signs[0] = m_rayDirectionInverse[0] < 0.0;
217 m_signs[1] = m_rayDirectionInverse[1] < 0.0;
218 m_signs[2] = m_rayDirectionInverse[2] < 0.0;
220 m_lambda_max = rayDir.dot(m_rayToWorld-m_rayFromWorld);
226 virtual bool process(const btBroadphaseProxy* proxy)
228 ///terminate further ray tests, once the closestHitFraction reached zero
229 if (m_resultCallback.m_closestHitFraction == btScalar(0.f))
232 btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
234 //only perform raycast if filterMask matches
235 if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
237 //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
238 //btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
240 #ifdef RECALCULATE_AABB
241 btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
242 collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
244 //getBroadphase()->getAabb(collisionObject->getBroadphaseHandle(),collisionObjectAabbMin,collisionObjectAabbMax);
245 const btVector3& collisionObjectAabbMin = collisionObject->getBroadphaseHandle()->m_aabbMin;
246 const btVector3& collisionObjectAabbMax = collisionObject->getBroadphaseHandle()->m_aabbMax;
249 //btScalar hitLambda = m_resultCallback.m_closestHitFraction;
250 //culling already done by broadphase
251 //if (btRayAabb(m_rayFromWorld,m_rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,m_hitNormal))
253 m_world->rayTestSingle(m_rayFromTrans,m_rayToTrans,
255 collisionObject->getCollisionShape(),
256 collisionObject->getWorldTransform(),
264 void btSoftRigidDynamicsWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const
266 BT_PROFILE("rayTest");
267 /// use the broadphase to accelerate the search for objects, based on their aabb
268 /// and for each object with ray-aabb overlap, perform an exact ray test
269 btSoftSingleRayCallback rayCB(rayFromWorld,rayToWorld,this,resultCallback);
271 #ifndef USE_BRUTEFORCE_RAYBROADPHASE
272 m_broadphasePairCache->rayTest(rayFromWorld,rayToWorld,rayCB);
274 for (int i=0;i<this->getNumCollisionObjects();i++)
276 rayCB.process(m_collisionObjects[i]->getBroadphaseHandle());
278 #endif //USE_BRUTEFORCE_RAYBROADPHASE
283 void btSoftRigidDynamicsWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
284 btCollisionObject* collisionObject,
285 const btCollisionShape* collisionShape,
286 const btTransform& colObjWorldTransform,
287 RayResultCallback& resultCallback)
289 if (collisionShape->isSoftBody()) {
290 btSoftBody* softBody = btSoftBody::upcast(collisionObject);
292 btSoftBody::sRayCast softResult;
293 if (softBody->rayTest(rayFromTrans.getOrigin(), rayToTrans.getOrigin(), softResult))
296 if (softResult.fraction<= resultCallback.m_closestHitFraction)
299 btCollisionWorld::LocalShapeInfo shapeInfo;
300 shapeInfo.m_shapePart = 0;
301 shapeInfo.m_triangleIndex = softResult.index;
303 btVector3 rayDir = rayToTrans.getOrigin() - rayFromTrans.getOrigin();
304 btVector3 normal=-rayDir;
307 if (softResult.feature == btSoftBody::eFeature::Face)
309 normal = softBody->m_faces[softResult.index].m_normal;
310 if (normal.dot(rayDir) > 0) {
311 // normal always point toward origin of the ray
316 btCollisionWorld::LocalRayResult rayResult
320 softResult.fraction);
321 bool normalInWorldSpace = true;
322 resultCallback.addSingleResult(rayResult,normalInWorldSpace);
328 btCollisionWorld::rayTestSingle(rayFromTrans,rayToTrans,collisionObject,collisionShape,colObjWorldTransform,resultCallback);
333 void btSoftRigidDynamicsWorld::serializeSoftBodies(btSerializer* serializer)
336 //serialize all collision objects
337 for (i=0;i<m_collisionObjects.size();i++)
339 btCollisionObject* colObj = m_collisionObjects[i];
340 if (colObj->getInternalType() & btCollisionObject::CO_SOFT_BODY)
342 int len = colObj->calculateSerializeBufferSize();
343 btChunk* chunk = serializer->allocate(len,1);
344 const char* structType = colObj->serialize(chunk->m_oldPtr, serializer);
345 serializer->finalizeChunk(chunk,structType,BT_SOFTBODY_CODE,colObj);
351 void btSoftRigidDynamicsWorld::serialize(btSerializer* serializer)
354 serializer->startSerialization();
356 serializeDynamicsWorldInfo( serializer);
358 serializeSoftBodies(serializer);
360 serializeRigidBodies(serializer);
362 serializeCollisionObjects(serializer);
364 serializer->finishSerialization();