2 Bullet Continuous Collision Detection and Physics Library
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3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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5 This software is provided 'as-is', without any express or implied warranty.
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6 In no event will the authors be held liable for any damages arising from the use of this software.
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7 Permission is granted to anyone to use this software for any purpose,
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8 including commercial applications, and to alter it and redistribute it freely,
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9 subject to the following restrictions:
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11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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13 3. This notice may not be removed or altered from any source distribution.
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16 #ifndef BT_SOFTBODY_FLOAT_DATA
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17 #define BT_SOFTBODY_FLOAT_DATA
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19 #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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23 struct SoftBodyMaterialData
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25 float m_linearStiffness;
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26 float m_angularStiffness;
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27 float m_volumeStiffness;
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31 struct SoftBodyNodeData
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33 SoftBodyMaterialData *m_material;
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34 btVector3FloatData m_position;
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35 btVector3FloatData m_previousPosition;
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36 btVector3FloatData m_velocity;
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37 btVector3FloatData m_accumulatedForce;
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38 btVector3FloatData m_normal;
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39 float m_inverseMass;
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45 struct SoftBodyLinkData
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47 SoftBodyMaterialData *m_material;
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48 int m_nodeIndices[2]; // Node pointers
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49 float m_restLength; // Rest length
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50 int m_bbending; // Bending link
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53 struct SoftBodyFaceData
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55 btVector3FloatData m_normal; // Normal
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56 SoftBodyMaterialData *m_material;
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57 int m_nodeIndices[3]; // Node pointers
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58 float m_restArea; // Rest area
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61 struct SoftBodyTetraData
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63 btVector3FloatData m_c0[4]; // gradients
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64 SoftBodyMaterialData *m_material;
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65 int m_nodeIndices[4]; // Node pointers
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66 float m_restVolume; // Rest volume
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67 float m_c1; // (4*kVST)/(im0+im1+im2+im3)
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68 float m_c2; // m_c1/sum(|g0..3|^2)
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72 struct SoftRigidAnchorData
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74 btMatrix3x3FloatData m_c0; // Impulse matrix
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75 btVector3FloatData m_c1; // Relative anchor
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76 btVector3FloatData m_localFrame; // Anchor position in body space
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77 btRigidBodyData *m_rigidBody;
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78 int m_nodeIndex; // Node pointer
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79 float m_c2; // ima*dt
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84 struct SoftBodyConfigData
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86 int m_aeroModel; // Aerodynamic model (default: V_Point)
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87 float m_baumgarte; // Velocities correction factor (Baumgarte)
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88 float m_damping; // Damping coefficient [0,1]
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89 float m_drag; // Drag coefficient [0,+inf]
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90 float m_lift; // Lift coefficient [0,+inf]
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91 float m_pressure; // Pressure coefficient [-inf,+inf]
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92 float m_volume; // Volume conversation coefficient [0,+inf]
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93 float m_dynamicFriction; // Dynamic friction coefficient [0,1]
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94 float m_poseMatch; // Pose matching coefficient [0,1]
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95 float m_rigidContactHardness; // Rigid contacts hardness [0,1]
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96 float m_kineticContactHardness; // Kinetic contacts hardness [0,1]
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97 float m_softContactHardness; // Soft contacts hardness [0,1]
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98 float m_anchorHardness; // Anchors hardness [0,1]
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99 float m_softRigidClusterHardness; // Soft vs rigid hardness [0,1] (cluster only)
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100 float m_softKineticClusterHardness; // Soft vs kinetic hardness [0,1] (cluster only)
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101 float m_softSoftClusterHardness; // Soft vs soft hardness [0,1] (cluster only)
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102 float m_softRigidClusterImpulseSplit; // Soft vs rigid impulse split [0,1] (cluster only)
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103 float m_softKineticClusterImpulseSplit; // Soft vs rigid impulse split [0,1] (cluster only)
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104 float m_softSoftClusterImpulseSplit; // Soft vs rigid impulse split [0,1] (cluster only)
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105 float m_maxVolume; // Maximum volume ratio for pose
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106 float m_timeScale; // Time scale
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107 int m_velocityIterations; // Velocities solver iterations
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108 int m_positionIterations; // Positions solver iterations
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109 int m_driftIterations; // Drift solver iterations
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110 int m_clusterIterations; // Cluster solver iterations
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111 int m_collisionFlags; // Collisions flags
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114 struct SoftBodyPoseData
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116 btMatrix3x3FloatData m_rot; // Rotation
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117 btMatrix3x3FloatData m_scale; // Scale
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118 btMatrix3x3FloatData m_aqq; // Base scaling
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119 btVector3FloatData m_com; // COM
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121 btVector3FloatData *m_positions; // Reference positions
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122 float *m_weights; // Weights
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123 int m_numPositions;
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126 int m_bvolume; // Is valid
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127 int m_bframe; // Is frame
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128 float m_restVolume; // Rest volume
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132 struct SoftBodyClusterData
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134 btTransformFloatData m_framexform;
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135 btMatrix3x3FloatData m_locii;
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136 btMatrix3x3FloatData m_invwi;
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137 btVector3FloatData m_com;
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138 btVector3FloatData m_vimpulses[2];
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139 btVector3FloatData m_dimpulses[2];
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140 btVector3FloatData m_lv;
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141 btVector3FloatData m_av;
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143 btVector3FloatData *m_framerefs;
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144 int *m_nodeIndices;
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147 int m_numFrameRefs;
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159 float m_maxSelfCollisionImpulse;
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160 float m_selfCollisionImpulseFactor;
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161 int m_containsAnchor;
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163 int m_clusterIndex;
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167 enum btSoftJointBodyType
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169 BT_JOINT_SOFT_BODY_CLUSTER=1,
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170 BT_JOINT_RIGID_BODY,
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171 BT_JOINT_COLLISION_OBJECT
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174 struct btSoftBodyJointData
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178 btVector3FloatData m_refs[2];
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183 btVector3FloatData m_relPosition[2];//linear
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190 ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
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191 struct btSoftBodyFloatData
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193 btCollisionObjectFloatData m_collisionObjectData;
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195 SoftBodyPoseData *m_pose;
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196 SoftBodyMaterialData **m_materials;
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197 SoftBodyNodeData *m_nodes;
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198 SoftBodyLinkData *m_links;
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199 SoftBodyFaceData *m_faces;
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200 SoftBodyTetraData *m_tetrahedra;
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201 SoftRigidAnchorData *m_anchors;
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202 SoftBodyClusterData *m_clusters;
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203 btSoftBodyJointData *m_joints;
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205 int m_numMaterials;
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209 int m_numTetrahedra;
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213 SoftBodyConfigData m_config;
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216 #endif //BT_SOFTBODY_FLOAT_DATA
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