2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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16 #ifndef BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
17 #define BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
19 #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
20 #include "BulletCollision/BroadphaseCollision/btDispatcher.h"
21 #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
22 #include "BulletCollision/CollisionShapes/btTriangleCallback.h"
23 #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
25 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
26 #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
28 class btCollisionShape;
30 #include "LinearMath/btHashMap.h"
32 #include "BulletCollision/BroadphaseCollision/btQuantizedBvh.h" //for definition of MAX_NUM_PARTS_IN_BITS
36 int m_PartIdTriangleIndex;
37 class btCollisionShape* m_childShape;
39 btTriIndex(int partId,int triangleIndex,btCollisionShape* shape)
41 m_PartIdTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
45 int getTriangleIndex() const
47 // Get only the lower bits where the triangle index is stored
48 return (m_PartIdTriangleIndex&~((~0)<<(31-MAX_NUM_PARTS_IN_BITS)));
52 // Get only the highest bits where the part index is stored
53 return (m_PartIdTriangleIndex>>(31-MAX_NUM_PARTS_IN_BITS));
57 return m_PartIdTriangleIndex;
62 ///For each triangle in the concave mesh that overlaps with the AABB of a soft body (m_softBody), processTriangle is called.
63 class btSoftBodyTriangleCallback : public btTriangleCallback
65 btSoftBody* m_softBody;
66 btCollisionObject* m_triBody;
71 btManifoldResult* m_resultOut;
73 btDispatcher* m_dispatcher;
74 const btDispatcherInfo* m_dispatchInfoPtr;
75 btScalar m_collisionMarginTriangle;
77 btHashMap<btHashKey<btTriIndex>,btTriIndex> m_shapeCache;
82 // btPersistentManifold* m_manifoldPtr;
84 btSoftBodyTriangleCallback(btDispatcher* dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
86 void setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
88 virtual ~btSoftBodyTriangleCallback();
90 virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
94 SIMD_FORCE_INLINE const btVector3& getAabbMin() const
98 SIMD_FORCE_INLINE const btVector3& getAabbMax() const
108 /// btSoftBodyConcaveCollisionAlgorithm supports collision between soft body shapes and (concave) trianges meshes.
109 class btSoftBodyConcaveCollisionAlgorithm : public btCollisionAlgorithm
114 btSoftBodyTriangleCallback m_btSoftBodyTriangleCallback;
118 btSoftBodyConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
120 virtual ~btSoftBodyConcaveCollisionAlgorithm();
122 virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
124 btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
126 virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
128 //we don't add any manifolds
133 struct CreateFunc :public btCollisionAlgorithmCreateFunc
135 virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
137 void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm));
138 return new(mem) btSoftBodyConcaveCollisionAlgorithm(ci,body0,body1,false);
142 struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc
144 virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
146 void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm));
147 return new(mem) btSoftBodyConcaveCollisionAlgorithm(ci,body0,body1,true);
153 #endif //BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H