2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
16 #ifndef BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
17 #define BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
19 #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
20 #include "BulletCollision/BroadphaseCollision/btDispatcher.h"
21 #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
22 #include "BulletCollision/CollisionShapes/btTriangleCallback.h"
23 #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
25 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
26 #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
28 class btCollisionShape;
30 #include "LinearMath/btHashMap.h"
32 #include "BulletCollision/BroadphaseCollision/btQuantizedBvh.h" //for definition of MAX_NUM_PARTS_IN_BITS
36 int m_PartIdTriangleIndex;
37 class btCollisionShape* m_childShape;
39 btTriIndex(int partId,int triangleIndex,btCollisionShape* shape)
41 m_PartIdTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
45 int getTriangleIndex() const
47 // Get only the lower bits where the triangle index is stored
49 unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
50 return (m_PartIdTriangleIndex&~(y));
54 // Get only the highest bits where the part index is stored
55 return (m_PartIdTriangleIndex>>(31-MAX_NUM_PARTS_IN_BITS));
59 return m_PartIdTriangleIndex;
64 ///For each triangle in the concave mesh that overlaps with the AABB of a soft body (m_softBody), processTriangle is called.
65 class btSoftBodyTriangleCallback : public btTriangleCallback
67 btSoftBody* m_softBody;
68 const btCollisionObject* m_triBody;
73 btManifoldResult* m_resultOut;
75 btDispatcher* m_dispatcher;
76 const btDispatcherInfo* m_dispatchInfoPtr;
77 btScalar m_collisionMarginTriangle;
79 btHashMap<btHashKey<btTriIndex>,btTriIndex> m_shapeCache;
84 // btPersistentManifold* m_manifoldPtr;
86 btSoftBodyTriangleCallback(btDispatcher* dispatcher,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
88 void setTimeStepAndCounters(btScalar collisionMarginTriangle,const btCollisionObjectWrapper* triObjWrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
90 virtual ~btSoftBodyTriangleCallback();
92 virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
96 SIMD_FORCE_INLINE const btVector3& getAabbMin() const
100 SIMD_FORCE_INLINE const btVector3& getAabbMax() const
110 /// btSoftBodyConcaveCollisionAlgorithm supports collision between soft body shapes and (concave) trianges meshes.
111 class btSoftBodyConcaveCollisionAlgorithm : public btCollisionAlgorithm
116 btSoftBodyTriangleCallback m_btSoftBodyTriangleCallback;
120 btSoftBodyConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
122 virtual ~btSoftBodyConcaveCollisionAlgorithm();
124 virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
126 btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
128 virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
130 //we don't add any manifolds
135 struct CreateFunc :public btCollisionAlgorithmCreateFunc
137 virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
139 void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm));
140 return new(mem) btSoftBodyConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,false);
144 struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc
146 virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
148 void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm));
149 return new(mem) btSoftBodyConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,true);
155 #endif //BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H