2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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16 #include "SpuContactResult.h"
18 //#define DEBUG_SPU_COLLISION_DETECTION 1
20 #ifdef DEBUG_SPU_COLLISION_DETECTION
23 #define spu_printf printf
25 #endif //DEBUG_SPU_COLLISION_DETECTION
27 SpuContactResult::SpuContactResult()
29 m_manifoldAddress = 0;
31 m_RequiresWriteBack = false;
34 SpuContactResult::~SpuContactResult()
36 g_manifoldDmaExport.swapBuffers();
39 ///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
40 inline btScalar calculateCombinedFriction(btScalar friction0,btScalar friction1)
42 btScalar friction = friction0*friction1;
44 const btScalar MAX_FRICTION = btScalar(10.);
46 if (friction < -MAX_FRICTION)
47 friction = -MAX_FRICTION;
48 if (friction > MAX_FRICTION)
49 friction = MAX_FRICTION;
54 inline btScalar calculateCombinedRestitution(btScalar restitution0,btScalar restitution1)
56 return restitution0*restitution1;
61 void SpuContactResult::setContactInfo(btPersistentManifold* spuManifold, ppu_address_t manifoldAddress,const btTransform& worldTrans0,const btTransform& worldTrans1, btScalar restitution0,btScalar restitution1, btScalar friction0,btScalar friction1, bool isSwapped)
63 //spu_printf("SpuContactResult::setContactInfo ManifoldAddress: %lu\n", manifoldAddress);
64 m_rootWorldTransform0 = worldTrans0;
65 m_rootWorldTransform1 = worldTrans1;
66 m_manifoldAddress = manifoldAddress;
67 m_spuManifold = spuManifold;
69 m_combinedFriction = calculateCombinedFriction(friction0,friction1);
70 m_combinedRestitution = calculateCombinedRestitution(restitution0,restitution1);
71 m_isSwapped = isSwapped;
74 void SpuContactResult::setShapeIdentifiersA(int partId0,int index0)
79 void SpuContactResult::setShapeIdentifiersB(int partId1,int index1)
86 ///return true if it requires a dma transfer back
87 bool ManifoldResultAddContactPoint(const btVector3& normalOnBInWorld,
88 const btVector3& pointInWorld,
90 btPersistentManifold* manifoldPtr,
93 btScalar combinedFriction,
94 btScalar combinedRestitution,
98 // float contactTreshold = manifoldPtr->getContactBreakingThreshold();
100 //spu_printf("SPU: add contactpoint, depth:%f, contactTreshold %f, manifoldPtr %llx\n",depth,contactTreshold,manifoldPtr);
102 #ifdef DEBUG_SPU_COLLISION_DETECTION
103 spu_printf("SPU: contactTreshold %f\n",contactTreshold);
104 #endif //DEBUG_SPU_COLLISION_DETECTION
105 if (depth > manifoldPtr->getContactBreakingThreshold())
108 //if (depth > manifoldPtr->getContactProcessingThreshold())
121 normal = normalOnBInWorld * -1;
122 pointA = pointInWorld + normal * depth;
123 localA = transA.invXform(pointA );
124 localB = transB.invXform(pointInWorld);
128 normal = normalOnBInWorld;
129 pointA = pointInWorld + normal * depth;
130 localA = transA.invXform(pointA );
131 localB = transB.invXform(pointInWorld);
134 btManifoldPoint newPt(localA,localB,normal,depth);
135 newPt.m_positionWorldOnA = pointA;
136 newPt.m_positionWorldOnB = pointInWorld;
138 newPt.m_combinedFriction = combinedFriction;
139 newPt.m_combinedRestitution = combinedRestitution;
142 int insertIndex = manifoldPtr->getCacheEntry(newPt);
143 if (insertIndex >= 0)
145 // we need to replace the current contact point, otherwise small errors will accumulate (spheres start rolling etc)
146 manifoldPtr->replaceContactPoint(newPt,insertIndex);
153 ///@todo: SPU callbacks, either immediate (local on the SPU), or deferred
154 //User can override friction and/or restitution
155 if (gContactAddedCallback &&
156 //and if either of the two bodies requires custom material
157 ((m_body0->m_collisionFlags & btCollisionObject::customMaterialCallback) ||
158 (m_body1->m_collisionFlags & btCollisionObject::customMaterialCallback)))
160 //experimental feature info, for per-triangle material etc.
161 (*gContactAddedCallback)(newPt,m_body0,m_partId0,m_index0,m_body1,m_partId1,m_index1);
165 manifoldPtr->addManifoldPoint(newPt);
174 void SpuContactResult::writeDoubleBufferedManifold(btPersistentManifold* lsManifold, btPersistentManifold* mmManifold)
176 ///only write back the contact information on SPU. Other platforms avoid copying, and use the data in-place
177 ///see SpuFakeDma.cpp 'cellDmaLargeGetReadOnly'
178 #if defined (__SPU__) || defined (USE_LIBSPE2)
179 memcpy(g_manifoldDmaExport.getFront(),lsManifold,sizeof(btPersistentManifold));
181 g_manifoldDmaExport.swapBuffers();
182 ppu_address_t mmAddr = (ppu_address_t)mmManifold;
183 g_manifoldDmaExport.backBufferDmaPut(mmAddr, sizeof(btPersistentManifold), DMA_TAG(9));
184 // Should there be any kind of wait here? What if somebody tries to use this tag again? What if we call this function again really soon?
185 //no, the swapBuffers does the wait
189 void SpuContactResult::addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
191 #ifdef DEBUG_SPU_COLLISION_DETECTION
192 spu_printf("*** SpuContactResult::addContactPoint: depth = %f\n",depth);
193 spu_printf("*** normal = %f,%f,%f\n",normalOnBInWorld.getX(),normalOnBInWorld.getY(),normalOnBInWorld.getZ());
194 spu_printf("*** position = %f,%f,%f\n",pointInWorld.getX(),pointInWorld.getY(),pointInWorld.getZ());
195 #endif //DEBUG_SPU_COLLISION_DETECTION
198 #ifdef DEBUG_SPU_COLLISION_DETECTION
199 // int sman = sizeof(rage::phManifold);
200 // spu_printf("sizeof_manifold = %i\n",sman);
201 #endif //DEBUG_SPU_COLLISION_DETECTION
203 btPersistentManifold* localManifold = m_spuManifold;
205 btVector3 normalB(normalOnBInWorld.getX(),normalOnBInWorld.getY(),normalOnBInWorld.getZ());
206 btVector3 pointWrld(pointInWorld.getX(),pointInWorld.getY(),pointInWorld.getZ());
208 //process the contact point
209 const bool retVal = ManifoldResultAddContactPoint(normalB,
213 m_rootWorldTransform0,
214 m_rootWorldTransform1,
216 m_combinedRestitution,
218 m_RequiresWriteBack = m_RequiresWriteBack || retVal;
221 void SpuContactResult::flush()
224 if (m_spuManifold && m_spuManifold->getNumContacts())
226 m_spuManifold->refreshContactPoints(m_rootWorldTransform0,m_rootWorldTransform1);
227 m_RequiresWriteBack = true;
231 if (m_RequiresWriteBack)
233 #ifdef DEBUG_SPU_COLLISION_DETECTION
234 spu_printf("SPU: Start SpuContactResult::flush (Put) DMA\n");
235 spu_printf("Num contacts:%d\n", m_spuManifold->getNumContacts());
236 spu_printf("Manifold address: %llu\n", m_manifoldAddress);
237 #endif //DEBUG_SPU_COLLISION_DETECTION
238 // spu_printf("writeDoubleBufferedManifold\n");
239 writeDoubleBufferedManifold(m_spuManifold, (btPersistentManifold*)m_manifoldAddress);
240 #ifdef DEBUG_SPU_COLLISION_DETECTION
241 spu_printf("SPU: Finished (Put) DMA\n");
242 #endif //DEBUG_SPU_COLLISION_DETECTION
244 m_spuManifold = NULL;
245 m_RequiresWriteBack = false;