8 __global int2 * g_linksVertexIndices,
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9 __global float * g_linksMassLSC,
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10 __global float4 * g_nodesPreviousPosition,
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11 __global float * g_linksLengthRatio,
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12 __global float4 * g_linksCurrentLength GUID_ARG)
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14 int linkID = get_global_id(0);
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15 if( linkID < numLinks )
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18 int2 nodeIndices = g_linksVertexIndices[linkID];
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19 int node0 = nodeIndices.x;
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20 int node1 = nodeIndices.y;
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22 float4 nodePreviousPosition0 = g_nodesPreviousPosition[node0];
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23 float4 nodePreviousPosition1 = g_nodesPreviousPosition[node1];
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25 float massLSC = g_linksMassLSC[linkID];
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27 float4 linkCurrentLength = nodePreviousPosition1 - nodePreviousPosition0;
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28 linkCurrentLength.w = 0.f;
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30 float linkLengthRatio = dot(linkCurrentLength, linkCurrentLength)*massLSC;
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31 linkLengthRatio = 1.0f/linkLengthRatio;
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33 g_linksCurrentLength[linkID] = linkCurrentLength;
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34 g_linksLengthRatio[linkID] = linkLengthRatio;
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