2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
16 #ifndef BT_MANIFOLD_CONTACT_POINT_H
17 #define BT_MANIFOLD_CONTACT_POINT_H
19 #include "LinearMath/btVector3.h"
20 #include "LinearMath/btTransformUtil.h"
22 #ifdef PFX_USE_FREE_VECTORMATH
23 #include "physics_effects/base_level/solver/pfx_constraint_row.h"
24 typedef sce::PhysicsEffects::PfxConstraintRow btConstraintRow;
26 // Don't change following order of parameters
27 ATTRIBUTE_ALIGNED16(struct) btConstraintRow {
30 btScalar m_jacDiagInv;
31 btScalar m_lowerLimit;
32 btScalar m_upperLimit;
33 btScalar m_accumImpulse;
35 typedef btConstraintRow PfxConstraintRow;
36 #endif //PFX_USE_FREE_VECTORMATH
40 /// ManifoldContactPoint collects and maintains persistent contactpoints.
41 /// used to improve stability and performance of rigidbody dynamics response.
46 :m_userPersistentData(0),
47 m_appliedImpulse(0.f),
48 m_lateralFrictionInitialized(false),
49 m_appliedImpulseLateral1(0.f),
50 m_appliedImpulseLateral2(0.f),
51 m_contactMotion1(0.f),
52 m_contactMotion2(0.f),
59 btManifoldPoint( const btVector3 &pointA, const btVector3 &pointB,
60 const btVector3 &normal,
62 m_localPointA( pointA ),
63 m_localPointB( pointB ),
64 m_normalWorldOnB( normal ),
65 m_distance1( distance ),
66 m_combinedFriction(btScalar(0.)),
67 m_combinedRestitution(btScalar(0.)),
68 m_userPersistentData(0),
69 m_appliedImpulse(0.f),
70 m_lateralFrictionInitialized(false),
71 m_appliedImpulseLateral1(0.f),
72 m_appliedImpulseLateral2(0.f),
73 m_contactMotion1(0.f),
74 m_contactMotion2(0.f),
79 mConstraintRow[0].m_accumImpulse = 0.f;
80 mConstraintRow[1].m_accumImpulse = 0.f;
81 mConstraintRow[2].m_accumImpulse = 0.f;
86 btVector3 m_localPointA;
87 btVector3 m_localPointB;
88 btVector3 m_positionWorldOnB;
89 ///m_positionWorldOnA is redundant information, see getPositionWorldOnA(), but for clarity
90 btVector3 m_positionWorldOnA;
91 btVector3 m_normalWorldOnB;
94 btScalar m_combinedFriction;
95 btScalar m_combinedRestitution;
97 //BP mod, store contact triangles.
103 mutable void* m_userPersistentData;
104 btScalar m_appliedImpulse;
106 bool m_lateralFrictionInitialized;
107 btScalar m_appliedImpulseLateral1;
108 btScalar m_appliedImpulseLateral2;
109 btScalar m_contactMotion1;
110 btScalar m_contactMotion2;
111 btScalar m_contactCFM1;
112 btScalar m_contactCFM2;
114 int m_lifeTime;//lifetime of the contactpoint in frames
116 btVector3 m_lateralFrictionDir1;
117 btVector3 m_lateralFrictionDir2;
121 btConstraintRow mConstraintRow[3];
124 btScalar getDistance() const
128 int getLifeTime() const
133 const btVector3& getPositionWorldOnA() const {
134 return m_positionWorldOnA;
135 // return m_positionWorldOnB + m_normalWorldOnB * m_distance1;
138 const btVector3& getPositionWorldOnB() const
140 return m_positionWorldOnB;
143 void setDistance(btScalar dist)
148 ///this returns the most recent applied impulse, to satisfy contact constraints by the constraint solver
149 btScalar getAppliedImpulse() const
151 return m_appliedImpulse;
158 #endif //BT_MANIFOLD_CONTACT_POINT_H