1 #ifndef BT_BASIC_GEOMETRY_OPERATIONS_H_INCLUDED
2 #define BT_BASIC_GEOMETRY_OPERATIONS_H_INCLUDED
4 /*! \file btGeometryOperations.h
5 *\author Francisco Leon Najera
9 This source file is part of GIMPACT Library.
11 For the latest info, see http://gimpact.sourceforge.net/
13 Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
14 email: projectileman@yahoo.com
17 This software is provided 'as-is', without any express or implied warranty.
18 In no event will the authors be held liable for any damages arising from the use of this software.
19 Permission is granted to anyone to use this software for any purpose,
20 including commercial applications, and to alter it and redistribute it freely,
21 subject to the following restrictions:
23 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
24 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
25 3. This notice may not be removed or altered from any source distribution.
28 #include "btBoxCollision.h"
34 #define PLANEDIREPSILON 0.0000001f
35 #define PARALELENORMALS 0.000001f
38 #define BT_CLAMP(number,minval,maxval) (number<minval?minval:(number>maxval?maxval:number))
40 /// Calc a plane from a triangle edge an a normal. plane is a vec4f
41 SIMD_FORCE_INLINE void bt_edge_plane(const btVector3 & e1,const btVector3 & e2, const btVector3 & normal,btVector4 & plane)
43 btVector3 planenormal = (e2-e1).cross(normal);
44 planenormal.normalize();
45 plane.setValue(planenormal[0],planenormal[1],planenormal[2],e2.dot(planenormal));
50 //***************** SEGMENT and LINE FUNCTIONS **********************************///
52 /*! Finds the closest point(cp) to (v) on a segment (e1,e2)
54 SIMD_FORCE_INLINE void bt_closest_point_on_segment(
55 btVector3 & cp, const btVector3 & v,
56 const btVector3 &e1,const btVector3 &e2)
60 btScalar _scalar = cp.dot(n)/n.dot(n);
65 else if(_scalar >1.0f)
76 //! line plane collision
79 -0 if the ray never intersects
80 -1 if the ray collides in front
81 -2 if the ray collides in back
84 SIMD_FORCE_INLINE int bt_line_plane_collision(
85 const btVector4 & plane,
86 const btVector3 & vDir,
87 const btVector3 & vPoint,
90 btScalar tmin, btScalar tmax)
93 btScalar _dotdir = vDir.dot(plane);
95 if(btFabs(_dotdir)<PLANEDIREPSILON)
101 btScalar _dis = bt_distance_point_plane(plane,vPoint);
102 char returnvalue = _dis<0.0f? 2:1;
103 tparam = -_dis/_dotdir;
115 pout = tparam*vDir + vPoint;
120 //! Find closest points on segments
121 SIMD_FORCE_INLINE void bt_segment_collision(
122 const btVector3 & vA1,
123 const btVector3 & vA2,
124 const btVector3 & vB1,
125 const btVector3 & vB2,
129 btVector3 AD = vA2 - vA1;
130 btVector3 BD = vB2 - vB1;
131 btVector3 N = AD.cross(BD);
132 btScalar tp = N.length2();
136 if(tp<SIMD_EPSILON)//ARE PARALELE
139 bool invert_b_order = false;
145 invert_b_order = true;
146 BT_SWAP_NUMBERS(_M[0],_M[1]);
151 N[0] = (_M[0]+_M[1])*0.5f;
152 N[1] = (_M[2]+_M[3])*0.5f;
158 vPointB = invert_b_order?vB1:vB2;
163 vPointB = invert_b_order?vB1:vB2;
164 bt_closest_point_on_segment(vPointA,vPointB,vA1,vA2);
169 bt_closest_point_on_segment(vPointB,vPointA,vB1,vB2);
176 vPointB = invert_b_order?vB2:vB1;
182 bt_closest_point_on_segment(vPointB,vPointA,vB1,vB2);
186 vPointB = invert_b_order?vB1:vB2;
187 bt_closest_point_on_segment(vPointA,vPointB,vA1,vA2);
194 _M.setValue(N[0],N[1],N[2],vB1.dot(N));
196 // get point A as the plane collision point
197 bt_line_plane_collision(_M,AD,vA1,vPointA,tp,btScalar(0), btScalar(1));
199 /*Closest point on segment*/
200 vPointB = vPointA - vB1;
201 tp = vPointB.dot(BD);
203 tp = BT_CLAMP(tp,0.0f,1.0f);
205 vPointB = tp*BD + vB1;
212 #endif // GIM_VECTOR_H_INCLUDED