resetting manifest requested domain to floor
[platform/upstream/libbullet.git] / src / BulletCollision / Gimpact / btGeometryOperations.h
1 #ifndef BT_BASIC_GEOMETRY_OPERATIONS_H_INCLUDED
2 #define BT_BASIC_GEOMETRY_OPERATIONS_H_INCLUDED
3
4 /*! \file btGeometryOperations.h
5 *\author Francisco Leon Najera
6
7 */
8 /*
9 This source file is part of GIMPACT Library.
10
11 For the latest info, see http://gimpact.sourceforge.net/
12
13 Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
14 email: projectileman@yahoo.com
15
16
17 This software is provided 'as-is', without any express or implied warranty.
18 In no event will the authors be held liable for any damages arising from the use of this software.
19 Permission is granted to anyone to use this software for any purpose,
20 including commercial applications, and to alter it and redistribute it freely,
21 subject to the following restrictions:
22
23 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
24 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
25 3. This notice may not be removed or altered from any source distribution.
26 */
27
28 #include "btBoxCollision.h"
29
30
31
32
33
34 #define PLANEDIREPSILON 0.0000001f
35 #define PARALELENORMALS 0.000001f
36
37
38 #define BT_CLAMP(number,minval,maxval) (number<minval?minval:(number>maxval?maxval:number))
39
40 /// Calc a plane from a triangle edge an a normal. plane is a vec4f
41 SIMD_FORCE_INLINE void bt_edge_plane(const btVector3 & e1,const btVector3 &  e2, const btVector3 & normal,btVector4 & plane)
42 {
43         btVector3 planenormal = (e2-e1).cross(normal);
44         planenormal.normalize();
45         plane.setValue(planenormal[0],planenormal[1],planenormal[2],e2.dot(planenormal));
46 }
47
48
49
50 //***************** SEGMENT and LINE FUNCTIONS **********************************///
51
52 /*! Finds the closest point(cp) to (v) on a segment (e1,e2)
53  */
54 SIMD_FORCE_INLINE void bt_closest_point_on_segment(
55         btVector3 & cp, const btVector3 & v,
56         const btVector3  &e1,const btVector3 &e2)
57 {
58     btVector3 n = e2-e1;
59     cp = v - e1;
60         btScalar _scalar = cp.dot(n)/n.dot(n);
61         if(_scalar <0.0f)
62         {
63             cp = e1;
64         }
65         else if(_scalar >1.0f)
66         {
67             cp = e2;
68         }
69         else
70         {
71                 cp = _scalar*n + e1;
72         }
73 }
74
75
76 //! line plane collision
77 /*!
78 *\return
79         -0  if the ray never intersects
80         -1 if the ray collides in front
81         -2 if the ray collides in back
82 */
83
84 SIMD_FORCE_INLINE int bt_line_plane_collision(
85         const btVector4 & plane,
86         const btVector3 & vDir,
87         const btVector3 & vPoint,
88         btVector3 & pout,
89         btScalar &tparam,
90         btScalar tmin, btScalar tmax)
91 {
92
93         btScalar _dotdir = vDir.dot(plane);
94
95         if(btFabs(_dotdir)<PLANEDIREPSILON)
96         {
97                 tparam = tmax;
98             return 0;
99         }
100
101         btScalar _dis = bt_distance_point_plane(plane,vPoint);
102         char returnvalue = _dis<0.0f? 2:1;
103         tparam = -_dis/_dotdir;
104
105         if(tparam<tmin)
106         {
107                 returnvalue = 0;
108                 tparam = tmin;
109         }
110         else if(tparam>tmax)
111         {
112                 returnvalue = 0;
113                 tparam = tmax;
114         }
115         pout = tparam*vDir + vPoint;
116         return returnvalue;
117 }
118
119
120 //! Find closest points on segments
121 SIMD_FORCE_INLINE void bt_segment_collision(
122         const btVector3 & vA1,
123         const btVector3 & vA2,
124         const btVector3 & vB1,
125         const btVector3 & vB2,
126         btVector3 & vPointA,
127         btVector3 & vPointB)
128 {
129     btVector3 AD = vA2 - vA1;
130     btVector3 BD = vB2 - vB1;
131     btVector3 N = AD.cross(BD);
132     btScalar tp = N.length2();
133
134     btVector4 _M;//plane
135
136     if(tp<SIMD_EPSILON)//ARE PARALELE
137     {
138         //project B over A
139         bool invert_b_order = false;
140         _M[0] = vB1.dot(AD);
141         _M[1] = vB2.dot(AD);
142
143         if(_M[0]>_M[1])
144         {
145                 invert_b_order  = true;
146                 BT_SWAP_NUMBERS(_M[0],_M[1]);
147         }
148         _M[2] = vA1.dot(AD);
149         _M[3] = vA2.dot(AD);
150         //mid points
151         N[0] = (_M[0]+_M[1])*0.5f;
152         N[1] = (_M[2]+_M[3])*0.5f;
153
154         if(N[0]<N[1])
155         {
156                 if(_M[1]<_M[2])
157                 {
158                         vPointB = invert_b_order?vB1:vB2;
159                         vPointA = vA1;
160                 }
161                 else if(_M[1]<_M[3])
162                 {
163                         vPointB = invert_b_order?vB1:vB2;
164                         bt_closest_point_on_segment(vPointA,vPointB,vA1,vA2);
165                 }
166                 else
167                 {
168                         vPointA = vA2;
169                         bt_closest_point_on_segment(vPointB,vPointA,vB1,vB2);
170                 }
171         }
172         else
173         {
174                 if(_M[3]<_M[0])
175                 {
176                         vPointB = invert_b_order?vB2:vB1;
177                         vPointA = vA2;
178                 }
179                 else if(_M[3]<_M[1])
180                 {
181                         vPointA = vA2;
182                         bt_closest_point_on_segment(vPointB,vPointA,vB1,vB2);
183                 }
184                 else
185                 {
186                         vPointB = invert_b_order?vB1:vB2;
187                         bt_closest_point_on_segment(vPointA,vPointB,vA1,vA2);
188                 }
189         }
190         return;
191     }
192
193     N = N.cross(BD);
194     _M.setValue(N[0],N[1],N[2],vB1.dot(N));
195
196         // get point A as the plane collision point
197     bt_line_plane_collision(_M,AD,vA1,vPointA,tp,btScalar(0), btScalar(1));
198
199     /*Closest point on segment*/
200     vPointB = vPointA - vB1;
201         tp = vPointB.dot(BD);
202         tp/= BD.dot(BD);
203         tp = BT_CLAMP(tp,0.0f,1.0f);
204
205         vPointB = tp*BD + vB1;
206 }
207
208
209
210
211
212 #endif // GIM_VECTOR_H_INCLUDED