Imported Upstream version 2.81
[platform/upstream/libbullet.git] / src / BulletCollision / CollisionShapes / btTriangleShape.h
1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
4
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose, 
8 including commercial applications, and to alter it and redistribute it freely, 
9 subject to the following restrictions:
10
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15
16 #ifndef BT_OBB_TRIANGLE_MINKOWSKI_H
17 #define BT_OBB_TRIANGLE_MINKOWSKI_H
18
19 #include "btConvexShape.h"
20 #include "btBoxShape.h"
21
22 ATTRIBUTE_ALIGNED16(class) btTriangleShape : public btPolyhedralConvexShape
23 {
24
25
26 public:
27
28 BT_DECLARE_ALIGNED_ALLOCATOR();
29
30         btVector3       m_vertices1[3];
31
32         virtual int getNumVertices() const
33         {
34                 return 3;
35         }
36
37         btVector3& getVertexPtr(int index)
38         {
39                 return m_vertices1[index];
40         }
41
42         const btVector3& getVertexPtr(int index) const
43         {
44                 return m_vertices1[index];
45         }
46         virtual void getVertex(int index,btVector3& vert) const
47         {
48                 vert = m_vertices1[index];
49         }
50
51         virtual int getNumEdges() const
52         {
53                 return 3;
54         }
55         
56         virtual void getEdge(int i,btVector3& pa,btVector3& pb) const
57         {
58                 getVertex(i,pa);
59                 getVertex((i+1)%3,pb);
60         }
61
62
63         virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax)const 
64         {
65 //              btAssert(0);
66                 getAabbSlow(t,aabbMin,aabbMax);
67         }
68
69         btVector3 localGetSupportingVertexWithoutMargin(const btVector3& dir)const 
70         {
71         btVector3 dots = dir.dot3(m_vertices1[0], m_vertices1[1], m_vertices1[2]);
72                 return m_vertices1[dots.maxAxis()];
73
74         }
75
76         virtual void    batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
77         {
78                 for (int i=0;i<numVectors;i++)
79                 {
80                         const btVector3& dir = vectors[i];
81             btVector3 dots = dir.dot3(m_vertices1[0], m_vertices1[1], m_vertices1[2]);
82                         supportVerticesOut[i] = m_vertices1[dots.maxAxis()];
83                 }
84
85         }
86
87         btTriangleShape() : btPolyhedralConvexShape ()
88     {
89                 m_shapeType = TRIANGLE_SHAPE_PROXYTYPE;
90         }
91
92         btTriangleShape(const btVector3& p0,const btVector3& p1,const btVector3& p2) : btPolyhedralConvexShape ()
93     {
94                 m_shapeType = TRIANGLE_SHAPE_PROXYTYPE;
95         m_vertices1[0] = p0;
96         m_vertices1[1] = p1;
97         m_vertices1[2] = p2;
98     }
99
100
101         virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i) const
102         {
103                 getPlaneEquation(i,planeNormal,planeSupport);
104         }
105
106         virtual int     getNumPlanes() const
107         {
108                 return 1;
109         }
110
111         void calcNormal(btVector3& normal) const
112         {
113                 normal = (m_vertices1[1]-m_vertices1[0]).cross(m_vertices1[2]-m_vertices1[0]);
114                 normal.normalize();
115         }
116
117         virtual void getPlaneEquation(int i, btVector3& planeNormal,btVector3& planeSupport) const
118         {
119                 (void)i;
120                 calcNormal(planeNormal);
121                 planeSupport = m_vertices1[0];
122         }
123
124         virtual void    calculateLocalInertia(btScalar mass,btVector3& inertia) const
125         {
126                 (void)mass;
127                 btAssert(0);
128                 inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
129         }
130
131                 virtual bool isInside(const btVector3& pt,btScalar tolerance) const
132         {
133                 btVector3 normal;
134                 calcNormal(normal);
135                 //distance to plane
136                 btScalar dist = pt.dot(normal);
137                 btScalar planeconst = m_vertices1[0].dot(normal);
138                 dist -= planeconst;
139                 if (dist >= -tolerance && dist <= tolerance)
140                 {
141                         //inside check on edge-planes
142                         int i;
143                         for (i=0;i<3;i++)
144                         {
145                                 btVector3 pa,pb;
146                                 getEdge(i,pa,pb);
147                                 btVector3 edge = pb-pa;
148                                 btVector3 edgeNormal = edge.cross(normal);
149                                 edgeNormal.normalize();
150                                 btScalar dist = pt.dot( edgeNormal);
151                                 btScalar edgeConst = pa.dot(edgeNormal);
152                                 dist -= edgeConst;
153                                 if (dist < -tolerance)
154                                         return false;
155                         }
156                         
157                         return true;
158                 }
159
160                 return false;
161         }
162                 //debugging
163                 virtual const char*     getName()const
164                 {
165                         return "Triangle";
166                 }
167
168                 virtual int             getNumPreferredPenetrationDirections() const
169                 {
170                         return 2;
171                 }
172                 
173                 virtual void    getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
174                 {
175                         calcNormal(penetrationVector);
176                         if (index)
177                                 penetrationVector *= btScalar(-1.);
178                 }
179
180
181 };
182
183 #endif //BT_OBB_TRIANGLE_MINKOWSKI_H
184