2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
16 #include "btTriangleMeshShape.h"
17 #include "LinearMath/btVector3.h"
18 #include "LinearMath/btQuaternion.h"
19 #include "btStridingMeshInterface.h"
20 #include "LinearMath/btAabbUtil2.h"
21 #include "BulletCollision/CollisionShapes/btCollisionMargin.h"
24 btTriangleMeshShape::btTriangleMeshShape(btStridingMeshInterface* meshInterface)
25 : btConcaveShape (), m_meshInterface(meshInterface)
27 m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;
28 if(meshInterface->hasPremadeAabb())
30 meshInterface->getPremadeAabb(&m_localAabbMin, &m_localAabbMax);
39 btTriangleMeshShape::~btTriangleMeshShape()
47 void btTriangleMeshShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
50 btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin);
51 localHalfExtents += btVector3(getMargin(),getMargin(),getMargin());
52 btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin);
54 btMatrix3x3 abs_b = trans.getBasis().absolute();
56 btVector3 center = trans(localCenter);
58 btVector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
59 aabbMin = center - extent;
60 aabbMax = center + extent;
63 void btTriangleMeshShape::recalcLocalAabb()
67 btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
68 vec[i] = btScalar(1.);
69 btVector3 tmp = localGetSupportingVertex(vec);
70 m_localAabbMax[i] = tmp[i]+m_collisionMargin;
71 vec[i] = btScalar(-1.);
72 tmp = localGetSupportingVertex(vec);
73 m_localAabbMin[i] = tmp[i]-m_collisionMargin;
79 class SupportVertexCallback : public btTriangleCallback
82 btVector3 m_supportVertexLocal;
85 btTransform m_worldTrans;
87 btVector3 m_supportVecLocal;
89 SupportVertexCallback(const btVector3& supportVecWorld,const btTransform& trans)
90 : m_supportVertexLocal(btScalar(0.),btScalar(0.),btScalar(0.)), m_worldTrans(trans) ,m_maxDot(btScalar(-BT_LARGE_FLOAT))
93 m_supportVecLocal = supportVecWorld * m_worldTrans.getBasis();
96 virtual void processTriangle( btVector3* triangle,int partId, int triangleIndex)
100 for (int i=0;i<3;i++)
102 btScalar dot = m_supportVecLocal.dot(triangle[i]);
106 m_supportVertexLocal = triangle[i];
111 btVector3 GetSupportVertexWorldSpace()
113 return m_worldTrans(m_supportVertexLocal);
116 btVector3 GetSupportVertexLocal()
118 return m_supportVertexLocal;
124 void btTriangleMeshShape::setLocalScaling(const btVector3& scaling)
126 m_meshInterface->setScaling(scaling);
130 const btVector3& btTriangleMeshShape::getLocalScaling() const
132 return m_meshInterface->getScaling();
140 //#define DEBUG_TRIANGLE_MESH
144 void btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
146 struct FilteredCallback : public btInternalTriangleIndexCallback
148 btTriangleCallback* m_callback;
152 FilteredCallback(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax)
153 :m_callback(callback),
159 virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
161 if (TestTriangleAgainstAabb2(&triangle[0],m_aabbMin,m_aabbMax))
163 //check aabb in triangle-space, before doing this
164 m_callback->processTriangle(triangle,partId,triangleIndex);
171 FilteredCallback filterCallback(callback,aabbMin,aabbMax);
173 m_meshInterface->InternalProcessAllTriangles(&filterCallback,aabbMin,aabbMax);
180 void btTriangleMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
183 //moving concave objects not supported
185 inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
189 btVector3 btTriangleMeshShape::localGetSupportingVertex(const btVector3& vec) const
191 btVector3 supportVertex;
196 SupportVertexCallback supportCallback(vec,ident);
198 btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
200 processAllTriangles(&supportCallback,-aabbMax,aabbMax);
202 supportVertex = supportCallback.GetSupportVertexLocal();
204 return supportVertex;