1 // SPDX-License-Identifier: GPL-2.0-or-later
2 /* azt3328.c - driver for Aztech AZF3328 based soundcards (e.g. PCI168).
3 * Copyright (C) 2002, 2005 - 2011 by Andreas Mohr <andi AT lisas.de>
5 * Framework borrowed from Bart Hartgers's als4000.c.
6 * Driver developed on PCI168 AP(W) version (PCI rev. 10, subsystem ID 1801),
7 * found in a Fujitsu-Siemens PC ("Cordant", aluminum case).
9 * PCI168 A(W), sub ID 1800
10 * PCI168 A/AP, sub ID 8000
11 * Please give me feedback in case you try my driver with one of these!!
13 * Keywords: Windows XP Vista 168nt4-125.zip 168win95-125.zip PCI 168 download
14 * (XP/Vista do not support this card at all but every Linux distribution
15 * has very good support out of the box;
16 * just to make sure that the right people hit this and get to know that,
17 * despite the high level of Internet ignorance - as usual :-P -
18 * about very good support for this card - on Linux!)
21 * Since Aztech does not provide any chipset documentation,
22 * even on repeated request to various addresses,
23 * and the answer that was finally given was negative
24 * (and I was stupid enough to manage to get hold of a PCI168 soundcard
25 * in the first place >:-P}),
26 * I was forced to base this driver on reverse engineering
27 * (3 weeks' worth of evenings filled with driver work).
28 * (and no, I did NOT go the easy way: to pick up a SB PCI128 for 9 Euros)
30 * It is quite likely that the AZF3328 chip is the PCI cousin of the
31 * AZF3318 ("azt1020 pnp", "MM Pro 16") ISA chip, given very similar specs.
33 * The AZF3328 chip (note: AZF3328, *not* AZT3328, that's just the driver name
34 * for compatibility reasons) from Azfin (joint-venture of Aztech and Fincitec,
35 * Fincitec acquired by National Semiconductor in 2002, together with the
36 * Fincitec-related company ARSmikro) has the following features:
38 * - compatibility & compliance:
39 * - Microsoft PC 97 ("PC 97 Hardware Design Guide",
40 * http://www.microsoft.com/whdc/archive/pcguides.mspx)
41 * - Microsoft PC 98 Baseline Audio
43 * - Sound Blaster Emulation (DOS Box)
44 * - builtin AC97 conformant codec (SNR over 80dB)
45 * Note that "conformant" != "compliant"!! this chip's mixer register layout
46 * *differs* from the standard AC97 layout:
47 * they chose to not implement the headphone register (which is not a
48 * problem since it's merely optional), yet when doing this, they committed
49 * the grave sin of letting other registers follow immediately instead of
50 * keeping a headphone dummy register, thereby shifting the mixer register
51 * addresses illegally. So far unfortunately it looks like the very flexible
52 * ALSA AC97 support is still not enough to easily compensate for such a
53 * grave layout violation despite all tweaks and quirks mechanisms it offers.
54 * Well, not quite: now ac97 layer is much improved (bus-specific ops!),
55 * thus I was able to implement support - it's actually working quite well.
56 * An interesting item might be Aztech AMR 2800-W, since it's an AC97
57 * modem card which might reveal the Aztech-specific codec ID which
58 * we might want to pretend, too. Dito PCI168's brother, PCI368,
59 * where the advertising datasheet says it's AC97-based and has a
60 * Digital Enhanced Game Port.
61 * - builtin genuine OPL3 - verified to work fine, 20080506
62 * - full duplex 16bit playback/record at independent sampling rate
63 * - MPU401 (+ legacy address support, claimed by one official spec sheet)
64 * FIXME: how to enable legacy addr??
65 * - game port (legacy address support)
66 * - builtin DirectInput support, helps reduce CPU overhead (interrupt-driven
67 * features supported). - See common term "Digital Enhanced Game Port"...
68 * (probably DirectInput 3.0 spec - confirm)
69 * - builtin 3D enhancement (said to be YAMAHA Ymersion)
70 * - built-in General DirectX timer having a 20 bits counter
71 * with 1us resolution (see below!)
72 * - I2S serial output port for external DAC
73 * [FIXME: 3.3V or 5V level? maximum rate is 66.2kHz right?]
74 * - supports 33MHz PCI spec 2.1, PCI power management 1.0, compliant with ACPI
75 * - supports hardware volume control
76 * - single chip low cost solution (128 pin QFP)
77 * - supports programmable Sub-vendor and Sub-system ID [24C02 SEEPROM chip]
78 * required for Microsoft's logo compliance (FIXME: where?)
79 * At least the Trident 4D Wave DX has one bit somewhere
80 * to enable writes to PCI subsystem VID registers, that should be it.
81 * This might easily be in extended PCI reg space, since PCI168 also has
82 * some custom data starting at 0x80. What kind of config settings
83 * are located in our extended PCI space anyway??
84 * - PCI168 AP(W) card: power amplifier with 4 Watts/channel at 4 Ohms
87 * Note that this driver now is actually *better* than the Windows driver,
88 * since it additionally supports the card's 1MHz DirectX timer - just try
89 * the following snd-seq module parameters etc.:
90 * - options snd-seq seq_default_timer_class=2 seq_default_timer_sclass=0
91 * seq_default_timer_card=0 seq_client_load=1 seq_default_timer_device=0
92 * seq_default_timer_subdevice=0 seq_default_timer_resolution=1000000
93 * - "timidity -iAv -B2,8 -Os -EFreverb=0"
94 * - "pmidi -p 128:0 jazz.mid"
96 * OPL3 hardware playback testing, try something like:
97 * cat /proc/asound/hwdep
101 * sbiload -Dhw:x,y --opl3 /usr/share/sounds/opl3/std.o3 ......./drums.o3
102 * where x,y is the xx-yy number as given in hwdep.
104 * pmidi -p a:b jazz.mid
105 * where a:b is the client number plus 0 usually, as given by aconnect above.
106 * Oh, and make sure to unmute the FM mixer control (doh!)
107 * NOTE: power use during OPL3 playback is _VERY_ high (70W --> 90W!)
108 * despite no CPU activity, possibly due to hindering ACPI idling somehow.
109 * Shouldn't be a problem of the AZF3328 chip itself, I'd hope.
110 * Higher PCM / FM mixer levels seem to conflict (causes crackling),
111 * at least sometimes. Maybe even use with hardware sequencer timer above :)
112 * adplay/adplug-utils might soon offer hardware-based OPL3 playback, too.
114 * Certain PCI versions of this card are susceptible to DMA traffic underruns
115 * in some systems (resulting in sound crackling/clicking/popping),
116 * probably because they don't have a DMA FIFO buffer or so.
117 * Overview (PCI ID/PCI subID/PCI rev.):
118 * - no DMA crackling on SiS735: 0x50DC/0x1801/16
119 * - unknown performance: 0x50DC/0x1801/10
120 * (well, it's not bad on an Athlon 1800 with now very optimized IRQ handler)
122 * Crackling happens with VIA chipsets or, in my case, an SiS735, which is
123 * supposed to be very fast and supposed to get rid of crackling much
124 * better than a VIA, yet ironically I still get crackling, like many other
125 * people with the same chipset.
127 * - use speaker (amplifier) output instead of headphone output
128 * (in case crackling is due to overloaded output clipping)
129 * - plug card into a different PCI slot, preferably one that isn't shared
130 * too much (this helps a lot, but not completely!)
131 * - get rid of PCI VGA card, use AGP instead
132 * - upgrade or downgrade BIOS
133 * - fiddle with PCI latency settings (setpci -v -s BUSID latency_timer=XX)
135 * - Disable ACPI/power management/"Auto Detect RAM/PCI Clk" in BIOS
138 * - full-duplex might *still* be problematic, however a recent test was fine
139 * - (non-bug) "Bass/Treble or 3D settings don't work" - they do get evaluated
140 * if you set PCM output switch to "pre 3D" instead of "post 3D".
141 * If this can't be set, then get a mixer application that Isn't Stupid (tm)
142 * (e.g. kmix, gamix) - unfortunately several are!!
143 * - locking is not entirely clean, especially the audio stream activity
144 * ints --> may be racy
145 * - an _unconnected_ secondary joystick at the gameport will be reported
146 * to be "active" (floating values, not precisely -1) due to the way we need
147 * to read the Digital Enhanced Game Port. Not sure whether it is fixable.
151 * - verify driver status on x86_64
152 * - test multi-card driver operation
153 * - (ab)use 1MHz DirectX timer as kernel clocksource
154 * - test MPU401 MIDI playback etc.
155 * - add more power micro-management (disable various units of the card
156 * as long as they're unused, to improve audio quality and save power).
157 * However this requires more I/O ports which I haven't figured out yet
158 * and which thus might not even exist...
159 * The standard suspend/resume functionality could probably make use of
160 * some improvement, too...
161 * - figure out what all unknown port bits are responsible for
162 * - figure out some cleverly evil scheme to possibly make ALSA AC97 code
163 * fully accept our quite incompatible ""AC97"" mixer and thus save some
164 * code (but I'm not too optimistic that doing this is possible at all)
165 * - use MMIO (memory-mapped I/O)? Slightly faster access, e.g. for gameport.
168 #include <linux/io.h>
169 #include <linux/init.h>
170 #include <linux/bug.h> /* WARN_ONCE */
171 #include <linux/pci.h>
172 #include <linux/delay.h>
173 #include <linux/slab.h>
174 #include <linux/gameport.h>
175 #include <linux/module.h>
176 #include <linux/dma-mapping.h>
177 #include <sound/core.h>
178 #include <sound/control.h>
179 #include <sound/pcm.h>
180 #include <sound/rawmidi.h>
181 #include <sound/mpu401.h>
182 #include <sound/opl3.h>
183 #include <sound/initval.h>
185 * Config switch, to use ALSA's AC97 layer instead of old custom mixer crap.
186 * If the AC97 compatibility parts we needed to implement locally turn out
187 * to work nicely, then remove the old implementation eventually.
189 #define AZF_USE_AC97_LAYER 1
191 #ifdef AZF_USE_AC97_LAYER
192 #include <sound/ac97_codec.h>
196 MODULE_AUTHOR("Andreas Mohr <andi AT lisas.de>");
197 MODULE_DESCRIPTION("Aztech AZF3328 (PCI168)");
198 MODULE_LICENSE("GPL");
200 #if IS_REACHABLE(CONFIG_GAMEPORT)
201 #define SUPPORT_GAMEPORT 1
204 /* === Debug settings ===
205 Further diagnostic functionality than the settings below
206 does not need to be provided, since one can easily write a POSIX shell script
207 to dump the card's I/O ports (those listed in lspci -v -v):
210 local descr=$1; local addr=$2; local count=$3
212 echo "${descr}: ${count} @ ${addr}:"
213 dd if=/dev/port skip=`printf %d ${addr}` count=${count} bs=1 \
214 2>/dev/null| hexdump -C
216 and then use something like
217 "dump joy200 0x200 8", "dump mpu388 0x388 4", "dump joy 0xb400 8",
218 "dump codec00 0xa800 32", "dump mixer 0xb800 64", "dump synth 0xbc00 8",
219 possibly within a "while true; do ... sleep 1; done" loop.
220 Tweaking ports could be done using
221 VALSTRING="`printf "%02x" $value`"
222 printf "\x""$VALSTRING"|dd of=/dev/port seek=`printf %d ${addr}` bs=1 \
226 static int index[SNDRV_CARDS] = SNDRV_DEFAULT_IDX; /* Index 0-MAX */
227 module_param_array(index, int, NULL, 0444);
228 MODULE_PARM_DESC(index, "Index value for AZF3328 soundcard.");
230 static char *id[SNDRV_CARDS] = SNDRV_DEFAULT_STR; /* ID for this card */
231 module_param_array(id, charp, NULL, 0444);
232 MODULE_PARM_DESC(id, "ID string for AZF3328 soundcard.");
234 static bool enable[SNDRV_CARDS] = SNDRV_DEFAULT_ENABLE_PNP; /* Enable this card */
235 module_param_array(enable, bool, NULL, 0444);
236 MODULE_PARM_DESC(enable, "Enable AZF3328 soundcard.");
238 static int seqtimer_scaling = 128;
239 module_param(seqtimer_scaling, int, 0444);
240 MODULE_PARM_DESC(seqtimer_scaling, "Set 1024000Hz sequencer timer scale factor (lockup danger!). Default 128.");
242 enum snd_azf3328_codec_type {
243 /* warning: fixed indices (also used for bitmask checks!) */
244 AZF_CODEC_PLAYBACK = 0,
245 AZF_CODEC_CAPTURE = 1,
246 AZF_CODEC_I2S_OUT = 2,
249 struct snd_azf3328_codec_data {
250 unsigned long io_base; /* keep first! (avoid offset calc) */
251 unsigned int dma_base; /* helper to avoid an indirection in hotpath */
252 spinlock_t *lock; /* TODO: convert to our own per-codec lock member */
253 struct snd_pcm_substream *substream;
255 enum snd_azf3328_codec_type type;
260 /* often-used fields towards beginning, then grouped */
262 unsigned long ctrl_io; /* usually 0xb000, size 128 */
263 unsigned long game_io; /* usually 0xb400, size 8 */
264 unsigned long mpu_io; /* usually 0xb800, size 4 */
265 unsigned long opl3_io; /* usually 0xbc00, size 8 */
266 unsigned long mixer_io; /* usually 0xc000, size 64 */
270 struct snd_timer *timer;
272 struct snd_pcm *pcm[3];
274 /* playback, recording and I2S out codecs */
275 struct snd_azf3328_codec_data codecs[3];
277 #ifdef AZF_USE_AC97_LAYER
278 struct snd_ac97 *ac97;
281 struct snd_card *card;
282 struct snd_rawmidi *rmidi;
284 #ifdef SUPPORT_GAMEPORT
285 struct gameport *gameport;
292 /* register 0x6a is write-only, thus need to remember setting.
293 * If we need to add more registers here, then we might try to fold this
294 * into some transparent combined shadow register handling with
295 * CONFIG_PM register storage below, but that's slightly difficult. */
296 u16 shadow_reg_ctrl_6AH;
298 #ifdef CONFIG_PM_SLEEP
299 /* register value containers for power management
300 * Note: not always full I/O range preserved (similar to Win driver!) */
301 u32 saved_regs_ctrl[AZF_ALIGN(AZF_IO_SIZE_CTRL_PM) / 4];
302 u32 saved_regs_game[AZF_ALIGN(AZF_IO_SIZE_GAME_PM) / 4];
303 u32 saved_regs_mpu[AZF_ALIGN(AZF_IO_SIZE_MPU_PM) / 4];
304 u32 saved_regs_opl3[AZF_ALIGN(AZF_IO_SIZE_OPL3_PM) / 4];
305 u32 saved_regs_mixer[AZF_ALIGN(AZF_IO_SIZE_MIXER_PM) / 4];
309 static const struct pci_device_id snd_azf3328_ids[] = {
310 { 0x122D, 0x50DC, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0 }, /* PCI168/3328 */
311 { 0x122D, 0x80DA, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0 }, /* 3328 */
315 MODULE_DEVICE_TABLE(pci, snd_azf3328_ids);
319 snd_azf3328_io_reg_setb(unsigned reg, u8 mask, bool do_set)
321 /* Well, strictly spoken, the inb/outb sequence isn't atomic
322 and would need locking. However we currently don't care
323 since it potentially complicates matters. */
324 u8 prev = inb(reg), new;
326 new = (do_set) ? (prev|mask) : (prev & ~mask);
327 /* we need to always write the new value no matter whether it differs
328 * or not, since some register bits don't indicate their setting */
337 snd_azf3328_codec_outb(const struct snd_azf3328_codec_data *codec,
342 outb(value, codec->io_base + reg);
346 snd_azf3328_codec_inb(const struct snd_azf3328_codec_data *codec, unsigned reg)
348 return inb(codec->io_base + reg);
352 snd_azf3328_codec_outw(const struct snd_azf3328_codec_data *codec,
357 outw(value, codec->io_base + reg);
361 snd_azf3328_codec_inw(const struct snd_azf3328_codec_data *codec, unsigned reg)
363 return inw(codec->io_base + reg);
367 snd_azf3328_codec_outl_multi(const struct snd_azf3328_codec_data *codec,
368 unsigned reg, const void *buffer, int count
371 unsigned long addr = codec->io_base + reg;
373 const u32 *buf = buffer;
382 snd_azf3328_codec_inl(const struct snd_azf3328_codec_data *codec, unsigned reg)
384 return inl(codec->io_base + reg);
388 snd_azf3328_ctrl_outb(const struct snd_azf3328 *chip, unsigned reg, u8 value)
390 outb(value, chip->ctrl_io + reg);
394 snd_azf3328_ctrl_inb(const struct snd_azf3328 *chip, unsigned reg)
396 return inb(chip->ctrl_io + reg);
400 snd_azf3328_ctrl_inw(const struct snd_azf3328 *chip, unsigned reg)
402 return inw(chip->ctrl_io + reg);
406 snd_azf3328_ctrl_outw(const struct snd_azf3328 *chip, unsigned reg, u16 value)
408 outw(value, chip->ctrl_io + reg);
412 snd_azf3328_ctrl_outl(const struct snd_azf3328 *chip, unsigned reg, u32 value)
414 outl(value, chip->ctrl_io + reg);
418 snd_azf3328_game_outb(const struct snd_azf3328 *chip, unsigned reg, u8 value)
420 outb(value, chip->game_io + reg);
424 snd_azf3328_game_outw(const struct snd_azf3328 *chip, unsigned reg, u16 value)
426 outw(value, chip->game_io + reg);
430 snd_azf3328_game_inb(const struct snd_azf3328 *chip, unsigned reg)
432 return inb(chip->game_io + reg);
436 snd_azf3328_game_inw(const struct snd_azf3328 *chip, unsigned reg)
438 return inw(chip->game_io + reg);
442 snd_azf3328_mixer_outw(const struct snd_azf3328 *chip, unsigned reg, u16 value)
444 outw(value, chip->mixer_io + reg);
448 snd_azf3328_mixer_inw(const struct snd_azf3328 *chip, unsigned reg)
450 return inw(chip->mixer_io + reg);
453 #define AZF_MUTE_BIT 0x80
456 snd_azf3328_mixer_mute_control(const struct snd_azf3328 *chip,
457 unsigned reg, bool do_mute
460 unsigned long portbase = chip->mixer_io + reg + 1;
463 /* the mute bit is on the *second* (i.e. right) register of a
464 * left/right channel setting */
465 updated = snd_azf3328_io_reg_setb(portbase, AZF_MUTE_BIT, do_mute);
467 /* indicate whether it was muted before */
468 return (do_mute) ? !updated : updated;
472 snd_azf3328_mixer_mute_control_master(const struct snd_azf3328 *chip,
476 return snd_azf3328_mixer_mute_control(
478 IDX_MIXER_PLAY_MASTER,
484 snd_azf3328_mixer_mute_control_pcm(const struct snd_azf3328 *chip,
488 return snd_azf3328_mixer_mute_control(
496 snd_azf3328_mixer_reset(const struct snd_azf3328 *chip)
498 /* reset (close) mixer:
499 * first mute master volume, then reset
501 snd_azf3328_mixer_mute_control_master(chip, 1);
502 snd_azf3328_mixer_outw(chip, IDX_MIXER_RESET, 0x0000);
505 #ifdef AZF_USE_AC97_LAYER
508 snd_azf3328_mixer_ac97_map_unsupported(const struct snd_azf3328 *chip,
509 unsigned short reg, const char *mode)
511 /* need to add some more or less clever emulation? */
512 dev_warn(chip->card->dev,
513 "missing %s emulation for AC97 register 0x%02x!\n",
518 * Need to have _special_ AC97 mixer hardware register index mapper,
519 * to compensate for the issue of a rather AC97-incompatible hardware layout.
521 #define AZF_REG_MASK 0x3f
522 #define AZF_AC97_REG_UNSUPPORTED 0x8000
523 #define AZF_AC97_REG_REAL_IO_READ 0x4000
524 #define AZF_AC97_REG_REAL_IO_WRITE 0x2000
525 #define AZF_AC97_REG_REAL_IO_RW \
526 (AZF_AC97_REG_REAL_IO_READ | AZF_AC97_REG_REAL_IO_WRITE)
527 #define AZF_AC97_REG_EMU_IO_READ 0x0400
528 #define AZF_AC97_REG_EMU_IO_WRITE 0x0200
529 #define AZF_AC97_REG_EMU_IO_RW \
530 (AZF_AC97_REG_EMU_IO_READ | AZF_AC97_REG_EMU_IO_WRITE)
531 static unsigned short
532 snd_azf3328_mixer_ac97_map_reg_idx(unsigned short reg)
534 static const struct {
535 unsigned short azf_reg;
536 } azf_reg_mapper[] = {
537 /* Especially when taking into consideration
538 * mono/stereo-based sequence of azf vs. AC97 control series,
539 * it's quite obvious that azf simply got rid
540 * of the AC97_HEADPHONE control at its intended offset,
541 * thus shifted _all_ controls by one,
542 * and _then_ simply added it as an FMSYNTH control at the end,
543 * to make up for the offset.
544 * This means we'll have to translate indices here as
545 * needed and then do some tiny AC97 patch action
546 * (snd_ac97_rename_vol_ctl() etc.) - that's it.
548 { /* AC97_RESET */ IDX_MIXER_RESET
549 | AZF_AC97_REG_REAL_IO_WRITE
550 | AZF_AC97_REG_EMU_IO_READ },
551 { /* AC97_MASTER */ IDX_MIXER_PLAY_MASTER },
552 /* note large shift: AC97_HEADPHONE to IDX_MIXER_FMSYNTH! */
553 { /* AC97_HEADPHONE */ IDX_MIXER_FMSYNTH },
554 { /* AC97_MASTER_MONO */ IDX_MIXER_MODEMOUT },
555 { /* AC97_MASTER_TONE */ IDX_MIXER_BASSTREBLE },
556 { /* AC97_PC_BEEP */ IDX_MIXER_PCBEEP },
557 { /* AC97_PHONE */ IDX_MIXER_MODEMIN },
558 { /* AC97_MIC */ IDX_MIXER_MIC },
559 { /* AC97_LINE */ IDX_MIXER_LINEIN },
560 { /* AC97_CD */ IDX_MIXER_CDAUDIO },
561 { /* AC97_VIDEO */ IDX_MIXER_VIDEO },
562 { /* AC97_AUX */ IDX_MIXER_AUX },
563 { /* AC97_PCM */ IDX_MIXER_WAVEOUT },
564 { /* AC97_REC_SEL */ IDX_MIXER_REC_SELECT },
565 { /* AC97_REC_GAIN */ IDX_MIXER_REC_VOLUME },
566 { /* AC97_REC_GAIN_MIC */ AZF_AC97_REG_EMU_IO_RW },
567 { /* AC97_GENERAL_PURPOSE */ IDX_MIXER_ADVCTL2 },
568 { /* AC97_3D_CONTROL */ IDX_MIXER_ADVCTL1 },
571 unsigned short reg_azf = AZF_AC97_REG_UNSUPPORTED;
573 /* azf3328 supports the low-numbered and low-spec:ed range
575 if (reg <= AC97_3D_CONTROL) {
576 unsigned short reg_idx = reg / 2;
577 reg_azf = azf_reg_mapper[reg_idx].azf_reg;
578 /* a translation-only entry means it's real read/write: */
579 if (!(reg_azf & ~AZF_REG_MASK))
580 reg_azf |= AZF_AC97_REG_REAL_IO_RW;
584 reg_azf = AZF_AC97_REG_EMU_IO_RW;
586 case AC97_EXTENDED_ID:
587 reg_azf = AZF_AC97_REG_EMU_IO_READ;
589 case AC97_EXTENDED_STATUS:
590 /* I don't know what the h*ll AC97 layer
591 * would consult this _extended_ register for
592 * given a base-AC97-advertised card,
593 * but let's just emulate it anyway :-P
595 reg_azf = AZF_AC97_REG_EMU_IO_RW;
597 case AC97_VENDOR_ID1:
598 case AC97_VENDOR_ID2:
599 reg_azf = AZF_AC97_REG_EMU_IO_READ;
606 static const unsigned short
607 azf_emulated_ac97_caps =
608 AC97_BC_DEDICATED_MIC |
609 AC97_BC_BASS_TREBLE |
610 /* Headphone is an FM Synth control here */
612 /* no AC97_BC_LOUDNESS! */
614 vendor-specific 3D enhancement
616 Since there actually _is_ an
617 entry for Aztech Labs
622 static const unsigned short
623 azf_emulated_ac97_powerdown =
624 /* pretend everything to be active */
627 AC97_PD_MIXER_STATUS |
631 * Emulated, _inofficial_ vendor ID
632 * (there might be some devices such as the MR 2800-W
633 * which could reveal the real Aztech AC97 ID).
634 * We choose to use "AZT" prefix, and then use 1 to indicate PCI168
635 * (better don't use 0x68 since there's a PCI368 as well).
637 static const unsigned int
638 azf_emulated_ac97_vendor_id = 0x415a5401;
640 static unsigned short
641 snd_azf3328_mixer_ac97_read(struct snd_ac97 *ac97, unsigned short reg_ac97)
643 const struct snd_azf3328 *chip = ac97->private_data;
644 unsigned short reg_azf = snd_azf3328_mixer_ac97_map_reg_idx(reg_ac97);
645 unsigned short reg_val = 0;
646 bool unsupported = false;
648 dev_dbg(chip->card->dev, "snd_azf3328_mixer_ac97_read reg_ac97 %u\n",
650 if (reg_azf & AZF_AC97_REG_UNSUPPORTED)
653 if (reg_azf & AZF_AC97_REG_REAL_IO_READ)
654 reg_val = snd_azf3328_mixer_inw(chip,
655 reg_azf & AZF_REG_MASK);
658 * Proceed with dummy I/O read,
659 * to ensure compatible timing where this may matter.
660 * (ALSA AC97 layer usually doesn't call I/O functions
661 * due to intelligent I/O caching anyway)
662 * Choose a mixer register that's thoroughly unrelated
663 * to common audio (try to minimize distortion).
665 snd_azf3328_mixer_inw(chip, IDX_MIXER_SOMETHING30H);
668 if (reg_azf & AZF_AC97_REG_EMU_IO_READ) {
671 reg_val |= azf_emulated_ac97_caps;
674 reg_val |= azf_emulated_ac97_powerdown;
676 case AC97_EXTENDED_ID:
677 case AC97_EXTENDED_STATUS:
678 /* AFAICS we simply can't support anything: */
681 case AC97_VENDOR_ID1:
682 reg_val = azf_emulated_ac97_vendor_id >> 16;
684 case AC97_VENDOR_ID2:
685 reg_val = azf_emulated_ac97_vendor_id & 0xffff;
694 snd_azf3328_mixer_ac97_map_unsupported(chip, reg_ac97, "read");
700 snd_azf3328_mixer_ac97_write(struct snd_ac97 *ac97,
701 unsigned short reg_ac97, unsigned short val)
703 const struct snd_azf3328 *chip = ac97->private_data;
704 unsigned short reg_azf = snd_azf3328_mixer_ac97_map_reg_idx(reg_ac97);
705 bool unsupported = false;
707 dev_dbg(chip->card->dev,
708 "snd_azf3328_mixer_ac97_write reg_ac97 %u val %u\n",
710 if (reg_azf & AZF_AC97_REG_UNSUPPORTED)
713 if (reg_azf & AZF_AC97_REG_REAL_IO_WRITE)
714 snd_azf3328_mixer_outw(
716 reg_azf & AZF_REG_MASK,
720 if (reg_azf & AZF_AC97_REG_EMU_IO_WRITE) {
722 case AC97_REC_GAIN_MIC:
724 case AC97_EXTENDED_STATUS:
726 * Silently swallow these writes.
727 * Since for most registers our card doesn't
728 * actually support a comparable feature,
729 * this is exactly what we should do here.
730 * The AC97 layer's I/O caching probably
731 * automatically takes care of all the rest...
732 * (remembers written values etc.)
742 snd_azf3328_mixer_ac97_map_unsupported(chip, reg_ac97, "write");
746 snd_azf3328_mixer_new(struct snd_azf3328 *chip)
748 struct snd_ac97_bus *bus;
749 struct snd_ac97_template ac97;
750 static const struct snd_ac97_bus_ops ops = {
751 .write = snd_azf3328_mixer_ac97_write,
752 .read = snd_azf3328_mixer_ac97_read,
756 memset(&ac97, 0, sizeof(ac97));
757 ac97.scaps = AC97_SCAP_SKIP_MODEM
758 | AC97_SCAP_AUDIO /* we support audio! */
759 | AC97_SCAP_NO_SPDIF;
760 ac97.private_data = chip;
761 ac97.pci = chip->pci;
764 * ALSA's AC97 layer has terrible init crackling issues,
765 * unfortunately, and since it makes use of AC97_RESET,
766 * there's no use trying to mute Master Playback proactively.
769 rc = snd_ac97_bus(chip->card, 0, &ops, NULL, &bus);
771 rc = snd_ac97_mixer(bus, &ac97, &chip->ac97);
773 * Make sure to complain loudly in case of AC97 init failure,
774 * since failure may happen quite often,
775 * due to this card being a very quirky AC97 "lookalike".
778 dev_err(chip->card->dev, "AC97 init failed, err %d!\n", rc);
780 /* If we return an error here, then snd_card_free() should
781 * free up any ac97 codecs that got created, as well as the bus.
785 #else /* AZF_USE_AC97_LAYER */
787 snd_azf3328_mixer_write_volume_gradually(const struct snd_azf3328 *chip,
789 unsigned char dst_vol_left,
790 unsigned char dst_vol_right,
791 int chan_sel, int delay
794 unsigned long portbase = chip->mixer_io + reg;
795 unsigned char curr_vol_left = 0, curr_vol_right = 0;
796 int left_change = 0, right_change = 0;
798 if (chan_sel & SET_CHAN_LEFT) {
799 curr_vol_left = inb(portbase + 1);
801 /* take care of muting flag contained in left channel */
802 if (curr_vol_left & AZF_MUTE_BIT)
803 dst_vol_left |= AZF_MUTE_BIT;
805 dst_vol_left &= ~AZF_MUTE_BIT;
807 left_change = (curr_vol_left > dst_vol_left) ? -1 : 1;
810 if (chan_sel & SET_CHAN_RIGHT) {
811 curr_vol_right = inb(portbase + 0);
813 right_change = (curr_vol_right > dst_vol_right) ? -1 : 1;
818 if (curr_vol_left != dst_vol_left) {
819 curr_vol_left += left_change;
820 outb(curr_vol_left, portbase + 1);
825 if (curr_vol_right != dst_vol_right) {
826 curr_vol_right += right_change;
828 /* during volume change, the right channel is crackling
829 * somewhat more than the left channel, unfortunately.
830 * This seems to be a hardware issue. */
831 outb(curr_vol_right, portbase + 0);
837 } while ((left_change) || (right_change));
841 * general mixer element
843 struct azf3328_mixer_reg {
845 unsigned int lchan_shift, rchan_shift;
847 unsigned int invert: 1;
848 unsigned int stereo: 1;
849 unsigned int enum_c: 4;
852 #define COMPOSE_MIXER_REG(reg,lchan_shift,rchan_shift,mask,invert,stereo,enum_c) \
853 ((reg) | (lchan_shift << 8) | (rchan_shift << 12) | \
859 static void snd_azf3328_mixer_reg_decode(struct azf3328_mixer_reg *r, unsigned long val)
862 r->lchan_shift = (val >> 8) & 0x0f;
863 r->rchan_shift = (val >> 12) & 0x0f;
864 r->mask = (val >> 16) & 0xff;
865 r->invert = (val >> 24) & 1;
866 r->stereo = (val >> 25) & 1;
867 r->enum_c = (val >> 26) & 0x0f;
871 * mixer switches/volumes
874 #define AZF3328_MIXER_SWITCH(xname, reg, shift, invert) \
875 { .iface = SNDRV_CTL_ELEM_IFACE_MIXER, .name = xname, \
876 .info = snd_azf3328_info_mixer, \
877 .get = snd_azf3328_get_mixer, .put = snd_azf3328_put_mixer, \
878 .private_value = COMPOSE_MIXER_REG(reg, shift, 0, 0x1, invert, 0, 0), \
881 #define AZF3328_MIXER_VOL_STEREO(xname, reg, mask, invert) \
882 { .iface = SNDRV_CTL_ELEM_IFACE_MIXER, .name = xname, \
883 .info = snd_azf3328_info_mixer, \
884 .get = snd_azf3328_get_mixer, .put = snd_azf3328_put_mixer, \
885 .private_value = COMPOSE_MIXER_REG(reg, 8, 0, mask, invert, 1, 0), \
888 #define AZF3328_MIXER_VOL_MONO(xname, reg, mask, is_right_chan) \
889 { .iface = SNDRV_CTL_ELEM_IFACE_MIXER, .name = xname, \
890 .info = snd_azf3328_info_mixer, \
891 .get = snd_azf3328_get_mixer, .put = snd_azf3328_put_mixer, \
892 .private_value = COMPOSE_MIXER_REG(reg, is_right_chan ? 0 : 8, 0, mask, 1, 0, 0), \
895 #define AZF3328_MIXER_VOL_SPECIAL(xname, reg, mask, shift, invert) \
896 { .iface = SNDRV_CTL_ELEM_IFACE_MIXER, .name = xname, \
897 .info = snd_azf3328_info_mixer, \
898 .get = snd_azf3328_get_mixer, .put = snd_azf3328_put_mixer, \
899 .private_value = COMPOSE_MIXER_REG(reg, shift, 0, mask, invert, 0, 0), \
902 #define AZF3328_MIXER_ENUM(xname, reg, enum_c, shift) \
903 { .iface = SNDRV_CTL_ELEM_IFACE_MIXER, .name = xname, \
904 .info = snd_azf3328_info_mixer_enum, \
905 .get = snd_azf3328_get_mixer_enum, .put = snd_azf3328_put_mixer_enum, \
906 .private_value = COMPOSE_MIXER_REG(reg, shift, 0, 0, 0, 0, enum_c), \
910 snd_azf3328_info_mixer(struct snd_kcontrol *kcontrol,
911 struct snd_ctl_elem_info *uinfo)
913 struct azf3328_mixer_reg reg;
915 snd_azf3328_mixer_reg_decode(®, kcontrol->private_value);
916 uinfo->type = reg.mask == 1 ?
917 SNDRV_CTL_ELEM_TYPE_BOOLEAN : SNDRV_CTL_ELEM_TYPE_INTEGER;
918 uinfo->count = reg.stereo + 1;
919 uinfo->value.integer.min = 0;
920 uinfo->value.integer.max = reg.mask;
925 snd_azf3328_get_mixer(struct snd_kcontrol *kcontrol,
926 struct snd_ctl_elem_value *ucontrol)
928 struct snd_azf3328 *chip = snd_kcontrol_chip(kcontrol);
929 struct azf3328_mixer_reg reg;
932 snd_azf3328_mixer_reg_decode(®, kcontrol->private_value);
934 oreg = snd_azf3328_mixer_inw(chip, reg.reg);
935 val = (oreg >> reg.lchan_shift) & reg.mask;
937 val = reg.mask - val;
938 ucontrol->value.integer.value[0] = val;
940 val = (oreg >> reg.rchan_shift) & reg.mask;
942 val = reg.mask - val;
943 ucontrol->value.integer.value[1] = val;
945 dev_dbg(chip->card->dev,
946 "get: %02x is %04x -> vol %02lx|%02lx (shift %02d|%02d, mask %02x, inv. %d, stereo %d)\n",
948 ucontrol->value.integer.value[0], ucontrol->value.integer.value[1],
949 reg.lchan_shift, reg.rchan_shift, reg.mask, reg.invert, reg.stereo);
954 snd_azf3328_put_mixer(struct snd_kcontrol *kcontrol,
955 struct snd_ctl_elem_value *ucontrol)
957 struct snd_azf3328 *chip = snd_kcontrol_chip(kcontrol);
958 struct azf3328_mixer_reg reg;
961 snd_azf3328_mixer_reg_decode(®, kcontrol->private_value);
962 oreg = snd_azf3328_mixer_inw(chip, reg.reg);
963 val = ucontrol->value.integer.value[0] & reg.mask;
965 val = reg.mask - val;
966 nreg = oreg & ~(reg.mask << reg.lchan_shift);
967 nreg |= (val << reg.lchan_shift);
969 val = ucontrol->value.integer.value[1] & reg.mask;
971 val = reg.mask - val;
972 nreg &= ~(reg.mask << reg.rchan_shift);
973 nreg |= (val << reg.rchan_shift);
975 if (reg.mask >= 0x07) /* it's a volume control, so better take care */
976 snd_azf3328_mixer_write_volume_gradually(
977 chip, reg.reg, nreg >> 8, nreg & 0xff,
978 /* just set both channels, doesn't matter */
979 SET_CHAN_LEFT|SET_CHAN_RIGHT,
982 snd_azf3328_mixer_outw(chip, reg.reg, nreg);
984 dev_dbg(chip->card->dev,
985 "put: %02x to %02lx|%02lx, oreg %04x; shift %02d|%02d -> nreg %04x; after: %04x\n",
986 reg.reg, ucontrol->value.integer.value[0], ucontrol->value.integer.value[1],
987 oreg, reg.lchan_shift, reg.rchan_shift,
988 nreg, snd_azf3328_mixer_inw(chip, reg.reg));
989 return (nreg != oreg);
993 snd_azf3328_info_mixer_enum(struct snd_kcontrol *kcontrol,
994 struct snd_ctl_elem_info *uinfo)
996 static const char * const texts1[] = {
999 static const char * const texts2[] = {
1002 static const char * const texts3[] = {
1003 "Mic", "CD", "Video", "Aux",
1004 "Line", "Mix", "Mix Mono", "Phone"
1006 static const char * const texts4[] = {
1009 struct azf3328_mixer_reg reg;
1010 const char * const *p = NULL;
1012 snd_azf3328_mixer_reg_decode(®, kcontrol->private_value);
1013 if (reg.reg == IDX_MIXER_ADVCTL2) {
1014 switch(reg.lchan_shift) {
1015 case 8: /* modem out sel */
1018 case 9: /* mono sel source */
1021 case 15: /* PCM Out Path */
1025 } else if (reg.reg == IDX_MIXER_REC_SELECT)
1028 return snd_ctl_enum_info(uinfo,
1029 (reg.reg == IDX_MIXER_REC_SELECT) ? 2 : 1,
1034 snd_azf3328_get_mixer_enum(struct snd_kcontrol *kcontrol,
1035 struct snd_ctl_elem_value *ucontrol)
1037 struct snd_azf3328 *chip = snd_kcontrol_chip(kcontrol);
1038 struct azf3328_mixer_reg reg;
1041 snd_azf3328_mixer_reg_decode(®, kcontrol->private_value);
1042 val = snd_azf3328_mixer_inw(chip, reg.reg);
1043 if (reg.reg == IDX_MIXER_REC_SELECT) {
1044 ucontrol->value.enumerated.item[0] = (val >> 8) & (reg.enum_c - 1);
1045 ucontrol->value.enumerated.item[1] = (val >> 0) & (reg.enum_c - 1);
1047 ucontrol->value.enumerated.item[0] = (val >> reg.lchan_shift) & (reg.enum_c - 1);
1049 dev_dbg(chip->card->dev,
1050 "get_enum: %02x is %04x -> %d|%d (shift %02d, enum_c %d)\n",
1051 reg.reg, val, ucontrol->value.enumerated.item[0], ucontrol->value.enumerated.item[1],
1052 reg.lchan_shift, reg.enum_c);
1057 snd_azf3328_put_mixer_enum(struct snd_kcontrol *kcontrol,
1058 struct snd_ctl_elem_value *ucontrol)
1060 struct snd_azf3328 *chip = snd_kcontrol_chip(kcontrol);
1061 struct azf3328_mixer_reg reg;
1062 u16 oreg, nreg, val;
1064 snd_azf3328_mixer_reg_decode(®, kcontrol->private_value);
1065 oreg = snd_azf3328_mixer_inw(chip, reg.reg);
1067 if (reg.reg == IDX_MIXER_REC_SELECT) {
1068 if (ucontrol->value.enumerated.item[0] > reg.enum_c - 1U ||
1069 ucontrol->value.enumerated.item[1] > reg.enum_c - 1U)
1071 val = (ucontrol->value.enumerated.item[0] << 8) |
1072 (ucontrol->value.enumerated.item[1] << 0);
1074 if (ucontrol->value.enumerated.item[0] > reg.enum_c - 1U)
1076 val &= ~((reg.enum_c - 1) << reg.lchan_shift);
1077 val |= (ucontrol->value.enumerated.item[0] << reg.lchan_shift);
1079 snd_azf3328_mixer_outw(chip, reg.reg, val);
1082 dev_dbg(chip->card->dev,
1083 "put_enum: %02x to %04x, oreg %04x\n", reg.reg, val, oreg);
1084 return (nreg != oreg);
1087 static const struct snd_kcontrol_new snd_azf3328_mixer_controls[] = {
1088 AZF3328_MIXER_SWITCH("Master Playback Switch", IDX_MIXER_PLAY_MASTER, 15, 1),
1089 AZF3328_MIXER_VOL_STEREO("Master Playback Volume", IDX_MIXER_PLAY_MASTER, 0x1f, 1),
1090 AZF3328_MIXER_SWITCH("PCM Playback Switch", IDX_MIXER_WAVEOUT, 15, 1),
1091 AZF3328_MIXER_VOL_STEREO("PCM Playback Volume",
1092 IDX_MIXER_WAVEOUT, 0x1f, 1),
1093 AZF3328_MIXER_SWITCH("PCM 3D Bypass Playback Switch",
1094 IDX_MIXER_ADVCTL2, 7, 1),
1095 AZF3328_MIXER_SWITCH("FM Playback Switch", IDX_MIXER_FMSYNTH, 15, 1),
1096 AZF3328_MIXER_VOL_STEREO("FM Playback Volume", IDX_MIXER_FMSYNTH, 0x1f, 1),
1097 AZF3328_MIXER_SWITCH("CD Playback Switch", IDX_MIXER_CDAUDIO, 15, 1),
1098 AZF3328_MIXER_VOL_STEREO("CD Playback Volume", IDX_MIXER_CDAUDIO, 0x1f, 1),
1099 AZF3328_MIXER_SWITCH("Capture Switch", IDX_MIXER_REC_VOLUME, 15, 1),
1100 AZF3328_MIXER_VOL_STEREO("Capture Volume", IDX_MIXER_REC_VOLUME, 0x0f, 0),
1101 AZF3328_MIXER_ENUM("Capture Source", IDX_MIXER_REC_SELECT, 8, 0),
1102 AZF3328_MIXER_SWITCH("Mic Playback Switch", IDX_MIXER_MIC, 15, 1),
1103 AZF3328_MIXER_VOL_MONO("Mic Playback Volume", IDX_MIXER_MIC, 0x1f, 1),
1104 AZF3328_MIXER_SWITCH("Mic Boost (+20dB)", IDX_MIXER_MIC, 6, 0),
1105 AZF3328_MIXER_SWITCH("Line Playback Switch", IDX_MIXER_LINEIN, 15, 1),
1106 AZF3328_MIXER_VOL_STEREO("Line Playback Volume", IDX_MIXER_LINEIN, 0x1f, 1),
1107 AZF3328_MIXER_SWITCH("Beep Playback Switch", IDX_MIXER_PCBEEP, 15, 1),
1108 AZF3328_MIXER_VOL_SPECIAL("Beep Playback Volume", IDX_MIXER_PCBEEP, 0x0f, 1, 1),
1109 AZF3328_MIXER_SWITCH("Video Playback Switch", IDX_MIXER_VIDEO, 15, 1),
1110 AZF3328_MIXER_VOL_STEREO("Video Playback Volume", IDX_MIXER_VIDEO, 0x1f, 1),
1111 AZF3328_MIXER_SWITCH("Aux Playback Switch", IDX_MIXER_AUX, 15, 1),
1112 AZF3328_MIXER_VOL_STEREO("Aux Playback Volume", IDX_MIXER_AUX, 0x1f, 1),
1113 AZF3328_MIXER_SWITCH("Modem Playback Switch", IDX_MIXER_MODEMOUT, 15, 1),
1114 AZF3328_MIXER_VOL_MONO("Modem Playback Volume", IDX_MIXER_MODEMOUT, 0x1f, 1),
1115 AZF3328_MIXER_SWITCH("Modem Capture Switch", IDX_MIXER_MODEMIN, 15, 1),
1116 AZF3328_MIXER_VOL_MONO("Modem Capture Volume", IDX_MIXER_MODEMIN, 0x1f, 1),
1117 AZF3328_MIXER_ENUM("Mic Select", IDX_MIXER_ADVCTL2, 2, 8),
1118 AZF3328_MIXER_ENUM("Mono Output Select", IDX_MIXER_ADVCTL2, 2, 9),
1119 AZF3328_MIXER_ENUM("PCM Output Route", IDX_MIXER_ADVCTL2, 2, 15), /* PCM Out Path, place in front since it controls *both* 3D and Bass/Treble! */
1120 AZF3328_MIXER_VOL_SPECIAL("Tone Control - Treble", IDX_MIXER_BASSTREBLE, 0x07, 1, 0),
1121 AZF3328_MIXER_VOL_SPECIAL("Tone Control - Bass", IDX_MIXER_BASSTREBLE, 0x07, 9, 0),
1122 AZF3328_MIXER_SWITCH("3D Control - Switch", IDX_MIXER_ADVCTL2, 13, 0),
1123 AZF3328_MIXER_VOL_SPECIAL("3D Control - Width", IDX_MIXER_ADVCTL1, 0x07, 1, 0), /* "3D Width" */
1124 AZF3328_MIXER_VOL_SPECIAL("3D Control - Depth", IDX_MIXER_ADVCTL1, 0x03, 8, 0), /* "Hifi 3D" */
1126 AZF3328_MIXER_SWITCH("0", IDX_MIXER_ADVCTL2, 0, 0),
1127 AZF3328_MIXER_SWITCH("1", IDX_MIXER_ADVCTL2, 1, 0),
1128 AZF3328_MIXER_SWITCH("2", IDX_MIXER_ADVCTL2, 2, 0),
1129 AZF3328_MIXER_SWITCH("3", IDX_MIXER_ADVCTL2, 3, 0),
1130 AZF3328_MIXER_SWITCH("4", IDX_MIXER_ADVCTL2, 4, 0),
1131 AZF3328_MIXER_SWITCH("5", IDX_MIXER_ADVCTL2, 5, 0),
1132 AZF3328_MIXER_SWITCH("6", IDX_MIXER_ADVCTL2, 6, 0),
1133 AZF3328_MIXER_SWITCH("7", IDX_MIXER_ADVCTL2, 7, 0),
1134 AZF3328_MIXER_SWITCH("8", IDX_MIXER_ADVCTL2, 8, 0),
1135 AZF3328_MIXER_SWITCH("9", IDX_MIXER_ADVCTL2, 9, 0),
1136 AZF3328_MIXER_SWITCH("10", IDX_MIXER_ADVCTL2, 10, 0),
1137 AZF3328_MIXER_SWITCH("11", IDX_MIXER_ADVCTL2, 11, 0),
1138 AZF3328_MIXER_SWITCH("12", IDX_MIXER_ADVCTL2, 12, 0),
1139 AZF3328_MIXER_SWITCH("13", IDX_MIXER_ADVCTL2, 13, 0),
1140 AZF3328_MIXER_SWITCH("14", IDX_MIXER_ADVCTL2, 14, 0),
1141 AZF3328_MIXER_SWITCH("15", IDX_MIXER_ADVCTL2, 15, 0),
1145 static const u16 snd_azf3328_init_values[][2] = {
1146 { IDX_MIXER_PLAY_MASTER, MIXER_MUTE_MASK|0x1f1f },
1147 { IDX_MIXER_MODEMOUT, MIXER_MUTE_MASK|0x1f1f },
1148 { IDX_MIXER_BASSTREBLE, 0x0000 },
1149 { IDX_MIXER_PCBEEP, MIXER_MUTE_MASK|0x1f1f },
1150 { IDX_MIXER_MODEMIN, MIXER_MUTE_MASK|0x1f1f },
1151 { IDX_MIXER_MIC, MIXER_MUTE_MASK|0x001f },
1152 { IDX_MIXER_LINEIN, MIXER_MUTE_MASK|0x1f1f },
1153 { IDX_MIXER_CDAUDIO, MIXER_MUTE_MASK|0x1f1f },
1154 { IDX_MIXER_VIDEO, MIXER_MUTE_MASK|0x1f1f },
1155 { IDX_MIXER_AUX, MIXER_MUTE_MASK|0x1f1f },
1156 { IDX_MIXER_WAVEOUT, MIXER_MUTE_MASK|0x1f1f },
1157 { IDX_MIXER_FMSYNTH, MIXER_MUTE_MASK|0x1f1f },
1158 { IDX_MIXER_REC_VOLUME, MIXER_MUTE_MASK|0x0707 },
1162 snd_azf3328_mixer_new(struct snd_azf3328 *chip)
1164 struct snd_card *card;
1165 const struct snd_kcontrol_new *sw;
1169 if (snd_BUG_ON(!chip || !chip->card))
1175 snd_azf3328_mixer_outw(chip, IDX_MIXER_RESET, 0x0000);
1177 /* mute and zero volume channels */
1178 for (idx = 0; idx < ARRAY_SIZE(snd_azf3328_init_values); ++idx) {
1179 snd_azf3328_mixer_outw(chip,
1180 snd_azf3328_init_values[idx][0],
1181 snd_azf3328_init_values[idx][1]);
1184 /* add mixer controls */
1185 sw = snd_azf3328_mixer_controls;
1186 for (idx = 0; idx < ARRAY_SIZE(snd_azf3328_mixer_controls);
1188 err = snd_ctl_add(chip->card, snd_ctl_new1(sw, chip));
1192 snd_component_add(card, "AZF3328 mixer");
1193 strcpy(card->mixername, "AZF3328 mixer");
1197 #endif /* AZF_USE_AC97_LAYER */
1200 snd_azf3328_codec_setfmt(struct snd_azf3328_codec_data *codec,
1201 enum azf_freq_t bitrate,
1202 unsigned int format_width,
1203 unsigned int channels
1206 unsigned long flags;
1211 case AZF_FREQ_4000: freq = SOUNDFORMAT_FREQ_SUSPECTED_4000; break;
1212 case AZF_FREQ_4800: freq = SOUNDFORMAT_FREQ_SUSPECTED_4800; break;
1214 /* the AZF3328 names it "5510" for some strange reason */
1215 freq = SOUNDFORMAT_FREQ_5510; break;
1216 case AZF_FREQ_6620: freq = SOUNDFORMAT_FREQ_6620; break;
1217 case AZF_FREQ_8000: freq = SOUNDFORMAT_FREQ_8000; break;
1218 case AZF_FREQ_9600: freq = SOUNDFORMAT_FREQ_9600; break;
1219 case AZF_FREQ_11025: freq = SOUNDFORMAT_FREQ_11025; break;
1220 case AZF_FREQ_13240: freq = SOUNDFORMAT_FREQ_SUSPECTED_13240; break;
1221 case AZF_FREQ_16000: freq = SOUNDFORMAT_FREQ_16000; break;
1222 case AZF_FREQ_22050: freq = SOUNDFORMAT_FREQ_22050; break;
1223 case AZF_FREQ_32000: freq = SOUNDFORMAT_FREQ_32000; break;
1225 snd_printk(KERN_WARNING "unknown bitrate %d, assuming 44.1kHz!\n", bitrate);
1227 case AZF_FREQ_44100: freq = SOUNDFORMAT_FREQ_44100; break;
1228 case AZF_FREQ_48000: freq = SOUNDFORMAT_FREQ_48000; break;
1229 case AZF_FREQ_66200: freq = SOUNDFORMAT_FREQ_SUSPECTED_66200; break;
1231 /* val = 0xff07; 3m27.993s (65301Hz; -> 64000Hz???) hmm, 66120, 65967, 66123 */
1232 /* val = 0xff09; 17m15.098s (13123,478Hz; -> 12000Hz???) hmm, 13237.2Hz? */
1233 /* val = 0xff0a; 47m30.599s (4764,891Hz; -> 4800Hz???) yup, 4803Hz */
1234 /* val = 0xff0c; 57m0.510s (4010,263Hz; -> 4000Hz???) yup, 4003Hz */
1235 /* val = 0xff05; 5m11.556s (... -> 44100Hz) */
1236 /* val = 0xff03; 10m21.529s (21872,463Hz; -> 22050Hz???) */
1237 /* val = 0xff0f; 20m41.883s (10937,993Hz; -> 11025Hz???) */
1238 /* val = 0xff0d; 41m23.135s (5523,600Hz; -> 5512Hz???) */
1239 /* val = 0xff0e; 28m30.777s (8017Hz; -> 8000Hz???) */
1244 val |= SOUNDFORMAT_FLAG_2CHANNELS;
1246 if (format_width == 16)
1247 val |= SOUNDFORMAT_FLAG_16BIT;
1249 spin_lock_irqsave(codec->lock, flags);
1251 /* set bitrate/format */
1252 snd_azf3328_codec_outw(codec, IDX_IO_CODEC_SOUNDFORMAT, val);
1254 /* changing the bitrate/format settings switches off the
1255 * audio output with an annoying click in case of 8/16bit format change
1256 * (maybe shutting down DAC/ADC?), thus immediately
1257 * do some tweaking to reenable it and get rid of the clicking
1258 * (FIXME: yes, it works, but what exactly am I doing here?? :)
1259 * FIXME: does this have some side effects for full-duplex
1260 * or other dramatic side effects? */
1261 /* do it for non-capture codecs only */
1262 if (codec->type != AZF_CODEC_CAPTURE)
1263 snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS,
1264 snd_azf3328_codec_inw(codec, IDX_IO_CODEC_DMA_FLAGS) |
1265 DMA_RUN_SOMETHING1 |
1266 DMA_RUN_SOMETHING2 |
1267 SOMETHING_ALMOST_ALWAYS_SET |
1268 DMA_EPILOGUE_SOMETHING |
1272 spin_unlock_irqrestore(codec->lock, flags);
1276 snd_azf3328_codec_setfmt_lowpower(struct snd_azf3328_codec_data *codec
1279 /* choose lowest frequency for low power consumption.
1280 * While this will cause louder noise due to rather coarse frequency,
1281 * it should never matter since output should always
1282 * get disabled properly when idle anyway. */
1283 snd_azf3328_codec_setfmt(codec, AZF_FREQ_4000, 8, 1);
1287 snd_azf3328_ctrl_reg_6AH_update(struct snd_azf3328 *chip,
1292 bool do_mask = !enable;
1294 chip->shadow_reg_ctrl_6AH |= bitmask;
1296 chip->shadow_reg_ctrl_6AH &= ~bitmask;
1297 dev_dbg(chip->card->dev,
1298 "6AH_update mask 0x%04x do_mask %d: val 0x%04x\n",
1299 bitmask, do_mask, chip->shadow_reg_ctrl_6AH);
1300 snd_azf3328_ctrl_outw(chip, IDX_IO_6AH, chip->shadow_reg_ctrl_6AH);
1304 snd_azf3328_ctrl_enable_codecs(struct snd_azf3328 *chip, bool enable)
1306 dev_dbg(chip->card->dev, "codec_enable %d\n", enable);
1307 /* no idea what exactly is being done here, but I strongly assume it's
1309 snd_azf3328_ctrl_reg_6AH_update(
1310 chip, IO_6A_PAUSE_PLAYBACK_BIT8, enable
1315 snd_azf3328_ctrl_codec_activity(struct snd_azf3328 *chip,
1316 enum snd_azf3328_codec_type codec_type,
1320 struct snd_azf3328_codec_data *codec = &chip->codecs[codec_type];
1321 bool need_change = (codec->running != enable);
1323 dev_dbg(chip->card->dev,
1324 "codec_activity: %s codec, enable %d, need_change %d\n",
1325 codec->name, enable, need_change
1328 static const struct {
1329 enum snd_azf3328_codec_type other1;
1330 enum snd_azf3328_codec_type other2;
1332 { { AZF_CODEC_CAPTURE, AZF_CODEC_I2S_OUT },
1333 { AZF_CODEC_PLAYBACK, AZF_CODEC_I2S_OUT },
1334 { AZF_CODEC_PLAYBACK, AZF_CODEC_CAPTURE } };
1338 /* if enable codec, call enable_codecs func
1339 to enable codec supply... */
1342 /* ...otherwise call enable_codecs func
1343 (which globally shuts down operation of codecs)
1344 only in case the other codecs are currently
1345 not active either! */
1347 ((!chip->codecs[peer_codecs[codec_type].other1]
1349 && (!chip->codecs[peer_codecs[codec_type].other2]
1353 snd_azf3328_ctrl_enable_codecs(chip, enable);
1355 /* ...and adjust clock, too
1356 * (reduce noise and power consumption) */
1358 snd_azf3328_codec_setfmt_lowpower(codec);
1359 codec->running = enable;
1364 snd_azf3328_codec_setdmaa(struct snd_azf3328 *chip,
1365 struct snd_azf3328_codec_data *codec,
1367 unsigned int period_bytes,
1368 unsigned int buffer_bytes
1371 WARN_ONCE(period_bytes & 1, "odd period length!?\n");
1372 WARN_ONCE(buffer_bytes != 2 * period_bytes,
1373 "missed our input expectations! %u vs. %u\n",
1374 buffer_bytes, period_bytes);
1375 if (!codec->running) {
1376 /* AZF3328 uses a two buffer pointer DMA transfer approach */
1378 unsigned long flags;
1380 /* width 32bit (prevent overflow): */
1382 struct codec_setup_io {
1386 } __attribute__((packed)) setup_io;
1388 area_length = buffer_bytes/2;
1390 setup_io.dma_start_1 = addr;
1391 setup_io.dma_start_2 = addr+area_length;
1393 dev_dbg(chip->card->dev,
1394 "setdma: buffers %08x[%u] / %08x[%u], %u, %u\n",
1395 setup_io.dma_start_1, area_length,
1396 setup_io.dma_start_2, area_length,
1397 period_bytes, buffer_bytes);
1399 /* Hmm, are we really supposed to decrement this by 1??
1400 Most definitely certainly not: configuring full length does
1401 work properly (i.e. likely better), and BTW we
1402 violated possibly differing frame sizes with this...
1404 area_length--; |* max. index *|
1407 /* build combined I/O buffer length word */
1408 setup_io.dma_lengths = (area_length << 16) | (area_length);
1410 spin_lock_irqsave(codec->lock, flags);
1411 snd_azf3328_codec_outl_multi(
1412 codec, IDX_IO_CODEC_DMA_START_1, &setup_io, 3
1414 spin_unlock_irqrestore(codec->lock, flags);
1419 snd_azf3328_pcm_prepare(struct snd_pcm_substream *substream)
1421 struct snd_pcm_runtime *runtime = substream->runtime;
1422 struct snd_azf3328_codec_data *codec = runtime->private_data;
1424 unsigned int size = snd_pcm_lib_buffer_bytes(substream);
1425 unsigned int count = snd_pcm_lib_period_bytes(substream);
1428 codec->dma_base = runtime->dma_addr;
1431 snd_azf3328_codec_setfmt(codec,
1433 snd_pcm_format_width(runtime->format),
1435 snd_azf3328_codec_setdmaa(chip, codec,
1436 runtime->dma_addr, count, size);
1442 snd_azf3328_pcm_trigger(struct snd_pcm_substream *substream, int cmd)
1444 struct snd_azf3328 *chip = snd_pcm_substream_chip(substream);
1445 struct snd_pcm_runtime *runtime = substream->runtime;
1446 struct snd_azf3328_codec_data *codec = runtime->private_data;
1449 bool previously_muted = false;
1450 bool is_main_mixer_playback_codec = (AZF_CODEC_PLAYBACK == codec->type);
1453 case SNDRV_PCM_TRIGGER_START:
1454 dev_dbg(chip->card->dev, "START PCM %s\n", codec->name);
1456 if (is_main_mixer_playback_codec) {
1457 /* mute WaveOut (avoid clicking during setup) */
1459 snd_azf3328_mixer_mute_control_pcm(
1464 snd_azf3328_codec_setfmt(codec,
1466 snd_pcm_format_width(runtime->format),
1469 spin_lock(codec->lock);
1470 /* first, remember current value: */
1471 flags1 = snd_azf3328_codec_inw(codec, IDX_IO_CODEC_DMA_FLAGS);
1474 flags1 &= ~DMA_RESUME;
1475 snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS, flags1);
1477 /* FIXME: clear interrupts or what??? */
1478 snd_azf3328_codec_outw(codec, IDX_IO_CODEC_IRQTYPE, 0xffff);
1479 spin_unlock(codec->lock);
1481 snd_azf3328_codec_setdmaa(chip, codec, runtime->dma_addr,
1482 snd_pcm_lib_period_bytes(substream),
1483 snd_pcm_lib_buffer_bytes(substream)
1486 spin_lock(codec->lock);
1488 /* FIXME: enable playback/recording??? */
1489 flags1 |= DMA_RUN_SOMETHING1 | DMA_RUN_SOMETHING2;
1490 snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS, flags1);
1492 /* start transfer again */
1493 /* FIXME: what is this value (0x0010)??? */
1494 flags1 |= DMA_RESUME | DMA_EPILOGUE_SOMETHING;
1495 snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS, flags1);
1497 snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS,
1499 snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS,
1500 DMA_RUN_SOMETHING1);
1501 snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS,
1502 DMA_RUN_SOMETHING1 |
1503 DMA_RUN_SOMETHING2);
1504 snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS,
1506 SOMETHING_ALMOST_ALWAYS_SET |
1507 DMA_EPILOGUE_SOMETHING |
1508 DMA_SOMETHING_ELSE);
1510 spin_unlock(codec->lock);
1511 snd_azf3328_ctrl_codec_activity(chip, codec->type, 1);
1513 if (is_main_mixer_playback_codec) {
1514 /* now unmute WaveOut */
1515 if (!previously_muted)
1516 snd_azf3328_mixer_mute_control_pcm(
1521 dev_dbg(chip->card->dev, "PCM STARTED %s\n", codec->name);
1523 case SNDRV_PCM_TRIGGER_RESUME:
1524 dev_dbg(chip->card->dev, "PCM RESUME %s\n", codec->name);
1525 /* resume codec if we were active */
1526 spin_lock(codec->lock);
1528 snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS,
1529 snd_azf3328_codec_inw(
1530 codec, IDX_IO_CODEC_DMA_FLAGS
1533 spin_unlock(codec->lock);
1535 case SNDRV_PCM_TRIGGER_STOP:
1536 dev_dbg(chip->card->dev, "PCM STOP %s\n", codec->name);
1538 if (is_main_mixer_playback_codec) {
1539 /* mute WaveOut (avoid clicking during setup) */
1541 snd_azf3328_mixer_mute_control_pcm(
1546 spin_lock(codec->lock);
1547 /* first, remember current value: */
1548 flags1 = snd_azf3328_codec_inw(codec, IDX_IO_CODEC_DMA_FLAGS);
1551 flags1 &= ~DMA_RESUME;
1552 snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS, flags1);
1554 /* hmm, is this really required? we're resetting the same bit
1555 * immediately thereafter... */
1556 flags1 |= DMA_RUN_SOMETHING1;
1557 snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS, flags1);
1559 flags1 &= ~DMA_RUN_SOMETHING1;
1560 snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS, flags1);
1561 spin_unlock(codec->lock);
1562 snd_azf3328_ctrl_codec_activity(chip, codec->type, 0);
1564 if (is_main_mixer_playback_codec) {
1565 /* now unmute WaveOut */
1566 if (!previously_muted)
1567 snd_azf3328_mixer_mute_control_pcm(
1572 dev_dbg(chip->card->dev, "PCM STOPPED %s\n", codec->name);
1574 case SNDRV_PCM_TRIGGER_SUSPEND:
1575 dev_dbg(chip->card->dev, "PCM SUSPEND %s\n", codec->name);
1576 /* make sure codec is stopped */
1577 snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS,
1578 snd_azf3328_codec_inw(
1579 codec, IDX_IO_CODEC_DMA_FLAGS
1583 case SNDRV_PCM_TRIGGER_PAUSE_PUSH:
1584 WARN(1, "FIXME: SNDRV_PCM_TRIGGER_PAUSE_PUSH NIY!\n");
1586 case SNDRV_PCM_TRIGGER_PAUSE_RELEASE:
1587 WARN(1, "FIXME: SNDRV_PCM_TRIGGER_PAUSE_RELEASE NIY!\n");
1590 WARN(1, "FIXME: unknown trigger mode!\n");
1597 static snd_pcm_uframes_t
1598 snd_azf3328_pcm_pointer(struct snd_pcm_substream *substream
1601 const struct snd_azf3328_codec_data *codec =
1602 substream->runtime->private_data;
1603 unsigned long result;
1604 snd_pcm_uframes_t frmres;
1606 result = snd_azf3328_codec_inl(codec, IDX_IO_CODEC_DMA_CURRPOS);
1608 /* calculate offset */
1609 #ifdef QUERY_HARDWARE
1610 result -= snd_azf3328_codec_inl(codec, IDX_IO_CODEC_DMA_START_1);
1612 result -= codec->dma_base;
1614 frmres = bytes_to_frames( substream->runtime, result);
1615 dev_dbg(substream->pcm->card->dev, "%08li %s @ 0x%8lx, frames %8ld\n",
1616 jiffies, codec->name, result, frmres);
1620 /******************************************************************/
1622 #ifdef SUPPORT_GAMEPORT
1624 snd_azf3328_gameport_irq_enable(struct snd_azf3328 *chip,
1628 snd_azf3328_io_reg_setb(
1629 chip->game_io+IDX_GAME_HWCONFIG,
1630 GAME_HWCFG_IRQ_ENABLE,
1636 snd_azf3328_gameport_legacy_address_enable(struct snd_azf3328 *chip,
1640 snd_azf3328_io_reg_setb(
1641 chip->game_io+IDX_GAME_HWCONFIG,
1642 GAME_HWCFG_LEGACY_ADDRESS_ENABLE,
1648 snd_azf3328_gameport_set_counter_frequency(struct snd_azf3328 *chip,
1649 unsigned int freq_cfg
1652 snd_azf3328_io_reg_setb(
1653 chip->game_io+IDX_GAME_HWCONFIG,
1657 snd_azf3328_io_reg_setb(
1658 chip->game_io+IDX_GAME_HWCONFIG,
1665 snd_azf3328_gameport_axis_circuit_enable(struct snd_azf3328 *chip, bool enable)
1667 snd_azf3328_ctrl_reg_6AH_update(
1668 chip, IO_6A_SOMETHING2_GAMEPORT, enable
1673 snd_azf3328_gameport_interrupt(struct snd_azf3328 *chip)
1676 * skeleton handler only
1677 * (we do not want axis reading in interrupt handler - too much load!)
1679 dev_dbg(chip->card->dev, "gameport irq\n");
1681 /* this should ACK the gameport IRQ properly, hopefully. */
1682 snd_azf3328_game_inw(chip, IDX_GAME_AXIS_VALUE);
1686 snd_azf3328_gameport_open(struct gameport *gameport, int mode)
1688 struct snd_azf3328 *chip = gameport_get_port_data(gameport);
1691 dev_dbg(chip->card->dev, "gameport_open, mode %d\n", mode);
1693 case GAMEPORT_MODE_COOKED:
1694 case GAMEPORT_MODE_RAW:
1702 snd_azf3328_gameport_set_counter_frequency(chip,
1703 GAME_HWCFG_ADC_COUNTER_FREQ_STD);
1704 snd_azf3328_gameport_axis_circuit_enable(chip, (res == 0));
1710 snd_azf3328_gameport_close(struct gameport *gameport)
1712 struct snd_azf3328 *chip = gameport_get_port_data(gameport);
1714 dev_dbg(chip->card->dev, "gameport_close\n");
1715 snd_azf3328_gameport_set_counter_frequency(chip,
1716 GAME_HWCFG_ADC_COUNTER_FREQ_1_200);
1717 snd_azf3328_gameport_axis_circuit_enable(chip, 0);
1721 snd_azf3328_gameport_cooked_read(struct gameport *gameport,
1726 struct snd_azf3328 *chip = gameport_get_port_data(gameport);
1729 unsigned long flags;
1731 if (snd_BUG_ON(!chip))
1734 spin_lock_irqsave(&chip->reg_lock, flags);
1735 val = snd_azf3328_game_inb(chip, IDX_GAME_LEGACY_COMPATIBLE);
1736 *buttons = (~(val) >> 4) & 0xf;
1738 /* ok, this one is a bit dirty: cooked_read is being polled by a timer,
1739 * thus we're atomic and cannot actively wait in here
1740 * (which would be useful for us since it probably would be better
1741 * to trigger a measurement in here, then wait a short amount of
1742 * time until it's finished, then read values of _this_ measurement).
1744 * Thus we simply resort to reading values if they're available already
1745 * and trigger the next measurement.
1748 val = snd_azf3328_game_inb(chip, IDX_GAME_AXES_CONFIG);
1749 if (val & GAME_AXES_SAMPLING_READY) {
1750 for (i = 0; i < ARRAY_SIZE(chip->axes); ++i) {
1751 /* configure the axis to read */
1752 val = (i << 4) | 0x0f;
1753 snd_azf3328_game_outb(chip, IDX_GAME_AXES_CONFIG, val);
1755 chip->axes[i] = snd_azf3328_game_inw(
1756 chip, IDX_GAME_AXIS_VALUE
1761 /* trigger next sampling of axes, to be evaluated the next time we
1762 * enter this function */
1764 /* for some very, very strange reason we cannot enable
1765 * Measurement Ready monitoring for all axes here,
1766 * at least not when only one joystick connected */
1767 val = 0x03; /* we're able to monitor axes 1 and 2 only */
1768 snd_azf3328_game_outb(chip, IDX_GAME_AXES_CONFIG, val);
1770 snd_azf3328_game_outw(chip, IDX_GAME_AXIS_VALUE, 0xffff);
1771 spin_unlock_irqrestore(&chip->reg_lock, flags);
1773 for (i = 0; i < ARRAY_SIZE(chip->axes); i++) {
1774 axes[i] = chip->axes[i];
1775 if (axes[i] == 0xffff)
1779 dev_dbg(chip->card->dev, "cooked_read: axes %d %d %d %d buttons %d\n",
1780 axes[0], axes[1], axes[2], axes[3], *buttons);
1786 snd_azf3328_gameport(struct snd_azf3328 *chip, int dev)
1788 struct gameport *gp;
1790 chip->gameport = gp = gameport_allocate_port();
1792 dev_err(chip->card->dev, "cannot alloc memory for gameport\n");
1796 gameport_set_name(gp, "AZF3328 Gameport");
1797 gameport_set_phys(gp, "pci%s/gameport0", pci_name(chip->pci));
1798 gameport_set_dev_parent(gp, &chip->pci->dev);
1799 gp->io = chip->game_io;
1800 gameport_set_port_data(gp, chip);
1802 gp->open = snd_azf3328_gameport_open;
1803 gp->close = snd_azf3328_gameport_close;
1804 gp->fuzz = 16; /* seems ok */
1805 gp->cooked_read = snd_azf3328_gameport_cooked_read;
1807 /* DISABLE legacy address: we don't need it! */
1808 snd_azf3328_gameport_legacy_address_enable(chip, 0);
1810 snd_azf3328_gameport_set_counter_frequency(chip,
1811 GAME_HWCFG_ADC_COUNTER_FREQ_1_200);
1812 snd_azf3328_gameport_axis_circuit_enable(chip, 0);
1814 gameport_register_port(chip->gameport);
1820 snd_azf3328_gameport_free(struct snd_azf3328 *chip)
1822 if (chip->gameport) {
1823 gameport_unregister_port(chip->gameport);
1824 chip->gameport = NULL;
1826 snd_azf3328_gameport_irq_enable(chip, 0);
1830 snd_azf3328_gameport(struct snd_azf3328 *chip, int dev) { return -ENOSYS; }
1832 snd_azf3328_gameport_free(struct snd_azf3328 *chip) { }
1834 snd_azf3328_gameport_interrupt(struct snd_azf3328 *chip)
1836 dev_warn(chip->card->dev, "huh, game port IRQ occurred!?\n");
1838 #endif /* SUPPORT_GAMEPORT */
1840 /******************************************************************/
1843 snd_azf3328_irq_log_unknown_type(struct snd_azf3328 *chip, u8 which)
1845 dev_dbg(chip->card->dev,
1846 "unknown IRQ type (%x) occurred, please report!\n",
1851 snd_azf3328_pcm_interrupt(struct snd_azf3328 *chip,
1852 const struct snd_azf3328_codec_data *first_codec,
1857 enum snd_azf3328_codec_type codec_type;
1858 const struct snd_azf3328_codec_data *codec = first_codec;
1860 for (codec_type = AZF_CODEC_PLAYBACK;
1861 codec_type <= AZF_CODEC_I2S_OUT;
1862 ++codec_type, ++codec) {
1864 /* skip codec if there's no interrupt for it */
1865 if (!(status & (1 << codec_type)))
1868 spin_lock(codec->lock);
1869 which = snd_azf3328_codec_inb(codec, IDX_IO_CODEC_IRQTYPE);
1870 /* ack all IRQ types immediately */
1871 snd_azf3328_codec_outb(codec, IDX_IO_CODEC_IRQTYPE, which);
1872 spin_unlock(codec->lock);
1874 if (codec->substream) {
1875 snd_pcm_period_elapsed(codec->substream);
1876 dev_dbg(chip->card->dev, "%s period done (#%x), @ %x\n",
1879 snd_azf3328_codec_inl(
1880 codec, IDX_IO_CODEC_DMA_CURRPOS));
1882 dev_warn(chip->card->dev, "irq handler problem!\n");
1883 if (which & IRQ_SOMETHING)
1884 snd_azf3328_irq_log_unknown_type(chip, which);
1889 snd_azf3328_interrupt(int irq, void *dev_id)
1891 struct snd_azf3328 *chip = dev_id;
1893 static unsigned long irq_count;
1895 status = snd_azf3328_ctrl_inb(chip, IDX_IO_IRQSTATUS);
1897 /* fast path out, to ease interrupt sharing */
1899 (IRQ_PLAYBACK|IRQ_RECORDING|IRQ_I2S_OUT
1900 |IRQ_GAMEPORT|IRQ_MPU401|IRQ_TIMER)
1902 return IRQ_NONE; /* must be interrupt for another device */
1904 dev_dbg(chip->card->dev,
1905 "irq_count %ld! IDX_IO_IRQSTATUS %04x\n",
1906 irq_count++ /* debug-only */,
1909 if (status & IRQ_TIMER) {
1910 /* dev_dbg(chip->card->dev, "timer %ld\n",
1911 snd_azf3328_codec_inl(chip, IDX_IO_TIMER_VALUE)
1915 snd_timer_interrupt(chip->timer, chip->timer->sticks);
1917 spin_lock(&chip->reg_lock);
1918 snd_azf3328_ctrl_outb(chip, IDX_IO_TIMER_VALUE + 3, 0x07);
1919 spin_unlock(&chip->reg_lock);
1920 dev_dbg(chip->card->dev, "timer IRQ\n");
1923 if (status & (IRQ_PLAYBACK|IRQ_RECORDING|IRQ_I2S_OUT))
1924 snd_azf3328_pcm_interrupt(chip, chip->codecs, status);
1926 if (status & IRQ_GAMEPORT)
1927 snd_azf3328_gameport_interrupt(chip);
1929 /* MPU401 has less critical IRQ requirements
1930 * than timer and playback/recording, right? */
1931 if (status & IRQ_MPU401) {
1932 snd_mpu401_uart_interrupt(irq, chip->rmidi->private_data);
1934 /* hmm, do we have to ack the IRQ here somehow?
1935 * If so, then I don't know how yet... */
1936 dev_dbg(chip->card->dev, "MPU401 IRQ\n");
1941 /*****************************************************************/
1943 /* as long as we think we have identical snd_pcm_hardware parameters
1944 for playback, capture and i2s out, we can use the same physical struct
1945 since the struct is simply being copied into a member.
1947 static const struct snd_pcm_hardware snd_azf3328_hardware =
1949 /* FIXME!! Correct? */
1950 .info = SNDRV_PCM_INFO_MMAP |
1951 SNDRV_PCM_INFO_INTERLEAVED |
1952 SNDRV_PCM_INFO_MMAP_VALID,
1953 .formats = SNDRV_PCM_FMTBIT_S8 |
1954 SNDRV_PCM_FMTBIT_U8 |
1955 SNDRV_PCM_FMTBIT_S16_LE |
1956 SNDRV_PCM_FMTBIT_U16_LE,
1957 .rates = SNDRV_PCM_RATE_5512 |
1958 SNDRV_PCM_RATE_8000_48000 |
1959 SNDRV_PCM_RATE_KNOT,
1960 .rate_min = AZF_FREQ_4000,
1961 .rate_max = AZF_FREQ_66200,
1964 .buffer_bytes_max = (64*1024),
1965 .period_bytes_min = 1024,
1966 .period_bytes_max = (32*1024),
1967 /* We simply have two DMA areas (instead of a list of descriptors
1968 such as other cards); I believe that this is a fixed hardware
1969 attribute and there isn't much driver magic to be done to expand it.
1970 Thus indicate that we have at least and at most 2 periods. */
1973 /* FIXME: maybe that card actually has a FIFO?
1974 * Hmm, it seems newer revisions do have one, but we still don't know
1980 static const unsigned int snd_azf3328_fixed_rates[] = {
1997 static const struct snd_pcm_hw_constraint_list snd_azf3328_hw_constraints_rates = {
1998 .count = ARRAY_SIZE(snd_azf3328_fixed_rates),
1999 .list = snd_azf3328_fixed_rates,
2003 /*****************************************************************/
2006 snd_azf3328_pcm_open(struct snd_pcm_substream *substream,
2007 enum snd_azf3328_codec_type codec_type
2010 struct snd_azf3328 *chip = snd_pcm_substream_chip(substream);
2011 struct snd_pcm_runtime *runtime = substream->runtime;
2012 struct snd_azf3328_codec_data *codec = &chip->codecs[codec_type];
2014 codec->substream = substream;
2016 /* same parameters for all our codecs - at least we think so... */
2017 runtime->hw = snd_azf3328_hardware;
2019 snd_pcm_hw_constraint_list(runtime, 0, SNDRV_PCM_HW_PARAM_RATE,
2020 &snd_azf3328_hw_constraints_rates);
2021 runtime->private_data = codec;
2026 snd_azf3328_pcm_playback_open(struct snd_pcm_substream *substream)
2028 return snd_azf3328_pcm_open(substream, AZF_CODEC_PLAYBACK);
2032 snd_azf3328_pcm_capture_open(struct snd_pcm_substream *substream)
2034 return snd_azf3328_pcm_open(substream, AZF_CODEC_CAPTURE);
2038 snd_azf3328_pcm_i2s_out_open(struct snd_pcm_substream *substream)
2040 return snd_azf3328_pcm_open(substream, AZF_CODEC_I2S_OUT);
2044 snd_azf3328_pcm_close(struct snd_pcm_substream *substream
2047 struct snd_azf3328_codec_data *codec =
2048 substream->runtime->private_data;
2050 codec->substream = NULL;
2054 /******************************************************************/
2056 static const struct snd_pcm_ops snd_azf3328_playback_ops = {
2057 .open = snd_azf3328_pcm_playback_open,
2058 .close = snd_azf3328_pcm_close,
2059 .prepare = snd_azf3328_pcm_prepare,
2060 .trigger = snd_azf3328_pcm_trigger,
2061 .pointer = snd_azf3328_pcm_pointer
2064 static const struct snd_pcm_ops snd_azf3328_capture_ops = {
2065 .open = snd_azf3328_pcm_capture_open,
2066 .close = snd_azf3328_pcm_close,
2067 .prepare = snd_azf3328_pcm_prepare,
2068 .trigger = snd_azf3328_pcm_trigger,
2069 .pointer = snd_azf3328_pcm_pointer
2072 static const struct snd_pcm_ops snd_azf3328_i2s_out_ops = {
2073 .open = snd_azf3328_pcm_i2s_out_open,
2074 .close = snd_azf3328_pcm_close,
2075 .prepare = snd_azf3328_pcm_prepare,
2076 .trigger = snd_azf3328_pcm_trigger,
2077 .pointer = snd_azf3328_pcm_pointer
2081 snd_azf3328_pcm(struct snd_azf3328 *chip)
2084 enum { AZF_PCMDEV_STD, AZF_PCMDEV_I2S_OUT, NUM_AZF_PCMDEVS };
2086 struct snd_pcm *pcm;
2089 err = snd_pcm_new(chip->card, "AZF3328 DSP", AZF_PCMDEV_STD,
2093 snd_pcm_set_ops(pcm, SNDRV_PCM_STREAM_PLAYBACK,
2094 &snd_azf3328_playback_ops);
2095 snd_pcm_set_ops(pcm, SNDRV_PCM_STREAM_CAPTURE,
2096 &snd_azf3328_capture_ops);
2098 pcm->private_data = chip;
2099 pcm->info_flags = 0;
2100 strcpy(pcm->name, chip->card->shortname);
2101 /* same pcm object for playback/capture (see snd_pcm_new() above) */
2102 chip->pcm[AZF_CODEC_PLAYBACK] = pcm;
2103 chip->pcm[AZF_CODEC_CAPTURE] = pcm;
2105 snd_pcm_set_managed_buffer_all(pcm, SNDRV_DMA_TYPE_DEV, &chip->pci->dev,
2108 err = snd_pcm_new(chip->card, "AZF3328 I2S OUT", AZF_PCMDEV_I2S_OUT,
2112 snd_pcm_set_ops(pcm, SNDRV_PCM_STREAM_PLAYBACK,
2113 &snd_azf3328_i2s_out_ops);
2115 pcm->private_data = chip;
2116 pcm->info_flags = 0;
2117 strcpy(pcm->name, chip->card->shortname);
2118 chip->pcm[AZF_CODEC_I2S_OUT] = pcm;
2120 snd_pcm_set_managed_buffer_all(pcm, SNDRV_DMA_TYPE_DEV, &chip->pci->dev,
2126 /******************************************************************/
2128 /*** NOTE: the physical timer resolution actually is 1024000 ticks per second
2129 *** (probably derived from main crystal via a divider of 24),
2130 *** but announcing those attributes to user-space would make programs
2131 *** configure the timer to a 1 tick value, resulting in an absolutely fatal
2132 *** timer IRQ storm.
2133 *** Thus I chose to announce a down-scaled virtual timer to the outside and
2134 *** calculate real timer countdown values internally.
2135 *** (the scale factor can be set via module parameter "seqtimer_scaling").
2139 snd_azf3328_timer_start(struct snd_timer *timer)
2141 struct snd_azf3328 *chip;
2142 unsigned long flags;
2145 chip = snd_timer_chip(timer);
2146 delay = ((timer->sticks * seqtimer_scaling) - 1) & TIMER_VALUE_MASK;
2148 /* uhoh, that's not good, since user-space won't know about
2150 * (we need to do it to avoid a lockup, though) */
2152 dev_dbg(chip->card->dev, "delay was too low (%d)!\n", delay);
2153 delay = 49; /* minimum time is 49 ticks */
2155 dev_dbg(chip->card->dev, "setting timer countdown value %d\n", delay);
2156 delay |= TIMER_COUNTDOWN_ENABLE | TIMER_IRQ_ENABLE;
2157 spin_lock_irqsave(&chip->reg_lock, flags);
2158 snd_azf3328_ctrl_outl(chip, IDX_IO_TIMER_VALUE, delay);
2159 spin_unlock_irqrestore(&chip->reg_lock, flags);
2164 snd_azf3328_timer_stop(struct snd_timer *timer)
2166 struct snd_azf3328 *chip;
2167 unsigned long flags;
2169 chip = snd_timer_chip(timer);
2170 spin_lock_irqsave(&chip->reg_lock, flags);
2171 /* disable timer countdown and interrupt */
2172 /* Hmm, should we write TIMER_IRQ_ACK here?
2173 YES indeed, otherwise a rogue timer operation - which prompts
2174 ALSA(?) to call repeated stop() in vain, but NOT start() -
2175 will never end (value 0x03 is kept shown in control byte).
2176 Simply manually poking 0x04 _once_ immediately successfully stops
2177 the hardware/ALSA interrupt activity. */
2178 snd_azf3328_ctrl_outb(chip, IDX_IO_TIMER_VALUE + 3, 0x04);
2179 spin_unlock_irqrestore(&chip->reg_lock, flags);
2185 snd_azf3328_timer_precise_resolution(struct snd_timer *timer,
2186 unsigned long *num, unsigned long *den)
2189 *den = 1024000 / seqtimer_scaling;
2193 static struct snd_timer_hardware snd_azf3328_timer_hw = {
2194 .flags = SNDRV_TIMER_HW_AUTO,
2195 .resolution = 977, /* 1000000/1024000 = 0.9765625us */
2196 .ticks = 1024000, /* max tick count, defined by the value register; actually it's not 1024000, but 1048576, but we don't care */
2197 .start = snd_azf3328_timer_start,
2198 .stop = snd_azf3328_timer_stop,
2199 .precise_resolution = snd_azf3328_timer_precise_resolution,
2203 snd_azf3328_timer(struct snd_azf3328 *chip, int device)
2205 struct snd_timer *timer = NULL;
2206 struct snd_timer_id tid;
2209 tid.dev_class = SNDRV_TIMER_CLASS_CARD;
2210 tid.dev_sclass = SNDRV_TIMER_SCLASS_NONE;
2211 tid.card = chip->card->number;
2212 tid.device = device;
2215 snd_azf3328_timer_hw.resolution *= seqtimer_scaling;
2216 snd_azf3328_timer_hw.ticks /= seqtimer_scaling;
2218 err = snd_timer_new(chip->card, "AZF3328", &tid, &timer);
2222 strcpy(timer->name, "AZF3328 timer");
2223 timer->private_data = chip;
2224 timer->hw = snd_azf3328_timer_hw;
2226 chip->timer = timer;
2228 snd_azf3328_timer_stop(timer);
2236 /******************************************************************/
2239 snd_azf3328_free(struct snd_card *card)
2241 struct snd_azf3328 *chip = card->private_data;
2243 snd_azf3328_mixer_reset(chip);
2245 snd_azf3328_timer_stop(chip->timer);
2246 snd_azf3328_gameport_free(chip);
2250 /* check whether a bit can be modified */
2252 snd_azf3328_test_bit(unsigned unsigned reg, int bit)
2254 unsigned char val, valoff, valon;
2258 outb(val & ~(1 << bit), reg);
2261 outb(val|(1 << bit), reg);
2266 printk(KERN_DEBUG "reg %04x bit %d: %02x %02x %02x\n",
2267 reg, bit, val, valoff, valon
2273 snd_azf3328_debug_show_ports(const struct snd_azf3328 *chip)
2277 dev_dbg(chip->card->dev,
2278 "ctrl_io 0x%lx, game_io 0x%lx, mpu_io 0x%lx, "
2279 "opl3_io 0x%lx, mixer_io 0x%lx, irq %d\n",
2280 chip->ctrl_io, chip->game_io, chip->mpu_io,
2281 chip->opl3_io, chip->mixer_io, chip->irq);
2283 dev_dbg(chip->card->dev,
2284 "game %02x %02x %02x %02x %02x %02x\n",
2285 snd_azf3328_game_inb(chip, 0),
2286 snd_azf3328_game_inb(chip, 1),
2287 snd_azf3328_game_inb(chip, 2),
2288 snd_azf3328_game_inb(chip, 3),
2289 snd_azf3328_game_inb(chip, 4),
2290 snd_azf3328_game_inb(chip, 5));
2292 for (tmp = 0; tmp < 0x07; tmp += 1)
2293 dev_dbg(chip->card->dev,
2294 "mpu_io 0x%04x\n", inb(chip->mpu_io + tmp));
2296 for (tmp = 0; tmp <= 0x07; tmp += 1)
2297 dev_dbg(chip->card->dev,
2298 "0x%02x: game200 0x%04x, game208 0x%04x\n",
2299 tmp, inb(0x200 + tmp), inb(0x208 + tmp));
2301 for (tmp = 0; tmp <= 0x01; tmp += 1)
2302 dev_dbg(chip->card->dev,
2303 "0x%02x: mpu300 0x%04x, mpu310 0x%04x, mpu320 0x%04x, "
2304 "mpu330 0x%04x opl388 0x%04x opl38c 0x%04x\n",
2313 for (tmp = 0; tmp < AZF_IO_SIZE_CTRL; tmp += 2)
2314 dev_dbg(chip->card->dev,
2315 "ctrl 0x%02x: 0x%04x\n",
2316 tmp, snd_azf3328_ctrl_inw(chip, tmp));
2318 for (tmp = 0; tmp < AZF_IO_SIZE_MIXER; tmp += 2)
2319 dev_dbg(chip->card->dev,
2320 "mixer 0x%02x: 0x%04x\n",
2321 tmp, snd_azf3328_mixer_inw(chip, tmp));
2325 snd_azf3328_create(struct snd_card *card,
2326 struct pci_dev *pci,
2327 unsigned long device_type)
2329 struct snd_azf3328 *chip = card->private_data;
2332 enum snd_azf3328_codec_type codec_type;
2333 struct snd_azf3328_codec_data *codec_setup;
2335 err = pcim_enable_device(pci);
2339 spin_lock_init(&chip->reg_lock);
2344 /* check if we can restrict PCI DMA transfers to 24 bits */
2345 if (dma_set_mask_and_coherent(&pci->dev, DMA_BIT_MASK(24))) {
2347 "architecture does not support 24bit PCI busmaster DMA\n"
2352 err = pci_request_regions(pci, "Aztech AZF3328");
2356 chip->ctrl_io = pci_resource_start(pci, 0);
2357 chip->game_io = pci_resource_start(pci, 1);
2358 chip->mpu_io = pci_resource_start(pci, 2);
2359 chip->opl3_io = pci_resource_start(pci, 3);
2360 chip->mixer_io = pci_resource_start(pci, 4);
2362 codec_setup = &chip->codecs[AZF_CODEC_PLAYBACK];
2363 codec_setup->io_base = chip->ctrl_io + AZF_IO_OFFS_CODEC_PLAYBACK;
2364 codec_setup->lock = &chip->reg_lock;
2365 codec_setup->type = AZF_CODEC_PLAYBACK;
2366 codec_setup->name = "PLAYBACK";
2368 codec_setup = &chip->codecs[AZF_CODEC_CAPTURE];
2369 codec_setup->io_base = chip->ctrl_io + AZF_IO_OFFS_CODEC_CAPTURE;
2370 codec_setup->lock = &chip->reg_lock;
2371 codec_setup->type = AZF_CODEC_CAPTURE;
2372 codec_setup->name = "CAPTURE";
2374 codec_setup = &chip->codecs[AZF_CODEC_I2S_OUT];
2375 codec_setup->io_base = chip->ctrl_io + AZF_IO_OFFS_CODEC_I2S_OUT;
2376 codec_setup->lock = &chip->reg_lock;
2377 codec_setup->type = AZF_CODEC_I2S_OUT;
2378 codec_setup->name = "I2S_OUT";
2380 if (devm_request_irq(&pci->dev, pci->irq, snd_azf3328_interrupt,
2381 IRQF_SHARED, KBUILD_MODNAME, chip)) {
2382 dev_err(card->dev, "unable to grab IRQ %d\n", pci->irq);
2385 chip->irq = pci->irq;
2386 card->sync_irq = chip->irq;
2387 card->private_free = snd_azf3328_free;
2388 pci_set_master(pci);
2390 snd_azf3328_debug_show_ports(chip);
2392 /* create mixer interface & switches */
2393 err = snd_azf3328_mixer_new(chip);
2397 /* standard codec init stuff */
2398 /* default DMA init value */
2399 dma_init = DMA_RUN_SOMETHING2|DMA_EPILOGUE_SOMETHING|DMA_SOMETHING_ELSE;
2401 for (codec_type = AZF_CODEC_PLAYBACK;
2402 codec_type <= AZF_CODEC_I2S_OUT; ++codec_type) {
2403 struct snd_azf3328_codec_data *codec =
2404 &chip->codecs[codec_type];
2406 /* shutdown codecs to reduce power / noise */
2407 /* have ...ctrl_codec_activity() act properly */
2408 codec->running = true;
2409 snd_azf3328_ctrl_codec_activity(chip, codec_type, 0);
2411 spin_lock_irq(codec->lock);
2412 snd_azf3328_codec_outb(codec, IDX_IO_CODEC_DMA_FLAGS,
2414 spin_unlock_irq(codec->lock);
2421 __snd_azf3328_probe(struct pci_dev *pci, const struct pci_device_id *pci_id)
2424 struct snd_card *card;
2425 struct snd_azf3328 *chip;
2426 struct snd_opl3 *opl3;
2429 if (dev >= SNDRV_CARDS)
2436 err = snd_devm_card_new(&pci->dev, index[dev], id[dev], THIS_MODULE,
2437 sizeof(*chip), &card);
2440 chip = card->private_data;
2442 strcpy(card->driver, "AZF3328");
2443 strcpy(card->shortname, "Aztech AZF3328 (PCI168)");
2445 err = snd_azf3328_create(card, pci, pci_id->driver_data);
2449 /* chose to use MPU401_HW_AZT2320 ID instead of MPU401_HW_MPU401,
2450 since our hardware ought to be similar, thus use same ID. */
2451 err = snd_mpu401_uart_new(
2453 MPU401_HW_AZT2320, chip->mpu_io,
2454 MPU401_INFO_INTEGRATED | MPU401_INFO_IRQ_HOOK,
2458 dev_err(card->dev, "no MPU-401 device at 0x%lx?\n",
2464 err = snd_azf3328_timer(chip, 0);
2468 err = snd_azf3328_pcm(chip);
2472 if (snd_opl3_create(card, chip->opl3_io, chip->opl3_io+2,
2473 OPL3_HW_AUTO, 1, &opl3) < 0) {
2474 dev_err(card->dev, "no OPL3 device at 0x%lx-0x%lx?\n",
2475 chip->opl3_io, chip->opl3_io+2
2478 /* need to use IDs 1, 2 since ID 0 is snd_azf3328_timer above */
2479 err = snd_opl3_timer_new(opl3, 1, 2);
2482 err = snd_opl3_hwdep_new(opl3, 0, 1, NULL);
2485 opl3->private_data = chip;
2488 sprintf(card->longname, "%s at 0x%lx, irq %i",
2489 card->shortname, chip->ctrl_io, chip->irq);
2491 err = snd_card_register(card);
2497 "Sound driver for Aztech AZF3328-based soundcards such as PCI168.\n");
2499 "Hardware was completely undocumented, unfortunately.\n");
2501 "Feel free to contact andi AT lisas.de for bug reports etc.!\n");
2503 "User-scalable sequencer timer set to %dHz (1024000Hz / %d).\n",
2504 1024000 / seqtimer_scaling, seqtimer_scaling);
2507 snd_azf3328_gameport(chip, dev);
2509 pci_set_drvdata(pci, card);
2515 snd_azf3328_probe(struct pci_dev *pci, const struct pci_device_id *pci_id)
2517 return snd_card_free_on_error(&pci->dev, __snd_azf3328_probe(pci, pci_id));
2520 #ifdef CONFIG_PM_SLEEP
2522 snd_azf3328_suspend_regs(const struct snd_azf3328 *chip,
2523 unsigned long io_addr, unsigned count, u32 *saved_regs)
2527 for (reg = 0; reg < count; ++reg) {
2528 *saved_regs = inl(io_addr);
2529 dev_dbg(chip->card->dev, "suspend: io 0x%04lx: 0x%08x\n",
2530 io_addr, *saved_regs);
2532 io_addr += sizeof(*saved_regs);
2537 snd_azf3328_resume_regs(const struct snd_azf3328 *chip,
2538 const u32 *saved_regs,
2539 unsigned long io_addr,
2545 for (reg = 0; reg < count; ++reg) {
2546 outl(*saved_regs, io_addr);
2547 dev_dbg(chip->card->dev,
2548 "resume: io 0x%04lx: 0x%08x --> 0x%08x\n",
2549 io_addr, *saved_regs, inl(io_addr));
2551 io_addr += sizeof(*saved_regs);
2556 snd_azf3328_suspend_ac97(struct snd_azf3328 *chip)
2558 #ifdef AZF_USE_AC97_LAYER
2559 snd_ac97_suspend(chip->ac97);
2561 snd_azf3328_suspend_regs(chip, chip->mixer_io,
2562 ARRAY_SIZE(chip->saved_regs_mixer), chip->saved_regs_mixer);
2564 /* make sure to disable master volume etc. to prevent looping sound */
2565 snd_azf3328_mixer_mute_control_master(chip, 1);
2566 snd_azf3328_mixer_mute_control_pcm(chip, 1);
2567 #endif /* AZF_USE_AC97_LAYER */
2571 snd_azf3328_resume_ac97(const struct snd_azf3328 *chip)
2573 #ifdef AZF_USE_AC97_LAYER
2574 snd_ac97_resume(chip->ac97);
2576 snd_azf3328_resume_regs(chip, chip->saved_regs_mixer, chip->mixer_io,
2577 ARRAY_SIZE(chip->saved_regs_mixer));
2579 /* unfortunately with 32bit transfers, IDX_MIXER_PLAY_MASTER (0x02)
2580 and IDX_MIXER_RESET (offset 0x00) get touched at the same time,
2581 resulting in a mixer reset condition persisting until _after_
2582 master vol was restored. Thus master vol needs an extra restore. */
2583 outw(((u16 *)chip->saved_regs_mixer)[1], chip->mixer_io + 2);
2584 #endif /* AZF_USE_AC97_LAYER */
2588 snd_azf3328_suspend(struct device *dev)
2590 struct snd_card *card = dev_get_drvdata(dev);
2591 struct snd_azf3328 *chip = card->private_data;
2592 u16 *saved_regs_ctrl_u16;
2594 snd_power_change_state(card, SNDRV_CTL_POWER_D3hot);
2596 snd_azf3328_suspend_ac97(chip);
2598 snd_azf3328_suspend_regs(chip, chip->ctrl_io,
2599 ARRAY_SIZE(chip->saved_regs_ctrl), chip->saved_regs_ctrl);
2601 /* manually store the one currently relevant write-only reg, too */
2602 saved_regs_ctrl_u16 = (u16 *)chip->saved_regs_ctrl;
2603 saved_regs_ctrl_u16[IDX_IO_6AH / 2] = chip->shadow_reg_ctrl_6AH;
2605 snd_azf3328_suspend_regs(chip, chip->game_io,
2606 ARRAY_SIZE(chip->saved_regs_game), chip->saved_regs_game);
2607 snd_azf3328_suspend_regs(chip, chip->mpu_io,
2608 ARRAY_SIZE(chip->saved_regs_mpu), chip->saved_regs_mpu);
2609 snd_azf3328_suspend_regs(chip, chip->opl3_io,
2610 ARRAY_SIZE(chip->saved_regs_opl3), chip->saved_regs_opl3);
2615 snd_azf3328_resume(struct device *dev)
2617 struct snd_card *card = dev_get_drvdata(dev);
2618 const struct snd_azf3328 *chip = card->private_data;
2620 snd_azf3328_resume_regs(chip, chip->saved_regs_game, chip->game_io,
2621 ARRAY_SIZE(chip->saved_regs_game));
2622 snd_azf3328_resume_regs(chip, chip->saved_regs_mpu, chip->mpu_io,
2623 ARRAY_SIZE(chip->saved_regs_mpu));
2624 snd_azf3328_resume_regs(chip, chip->saved_regs_opl3, chip->opl3_io,
2625 ARRAY_SIZE(chip->saved_regs_opl3));
2627 snd_azf3328_resume_ac97(chip);
2629 snd_azf3328_resume_regs(chip, chip->saved_regs_ctrl, chip->ctrl_io,
2630 ARRAY_SIZE(chip->saved_regs_ctrl));
2632 snd_power_change_state(card, SNDRV_CTL_POWER_D0);
2636 static SIMPLE_DEV_PM_OPS(snd_azf3328_pm, snd_azf3328_suspend, snd_azf3328_resume);
2637 #define SND_AZF3328_PM_OPS &snd_azf3328_pm
2639 #define SND_AZF3328_PM_OPS NULL
2640 #endif /* CONFIG_PM_SLEEP */
2642 static struct pci_driver azf3328_driver = {
2643 .name = KBUILD_MODNAME,
2644 .id_table = snd_azf3328_ids,
2645 .probe = snd_azf3328_probe,
2647 .pm = SND_AZF3328_PM_OPS,
2651 module_pci_driver(azf3328_driver);