1 // SPDX-License-Identifier: GPL-2.0-or-later
5 * Based on the work of:
9 * Should you need to contact me, the author, you can do so either by
10 * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail:
11 * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
13 * Based 90% on Vojtech Pavlik pcigame driver.
14 * Merged and modified by Manuel Jander, for the OpenVortex
15 * driver. (email: mjander@embedded.cl).
18 #include <linux/time.h>
19 #include <linux/delay.h>
20 #include <linux/init.h>
21 #include <sound/core.h>
23 #include <linux/gameport.h>
24 #include <linux/export.h>
26 #if IS_REACHABLE(CONFIG_GAMEPORT)
28 #define VORTEX_GAME_DWAIT 20 /* 20 ms */
30 static unsigned char vortex_game_read(struct gameport *gameport)
32 vortex_t *vortex = gameport_get_port_data(gameport);
33 return hwread(vortex->mmio, VORTEX_GAME_LEGACY);
36 static void vortex_game_trigger(struct gameport *gameport)
38 vortex_t *vortex = gameport_get_port_data(gameport);
39 hwwrite(vortex->mmio, VORTEX_GAME_LEGACY, 0xff);
43 vortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons)
45 vortex_t *vortex = gameport_get_port_data(gameport);
48 *buttons = (~hwread(vortex->mmio, VORTEX_GAME_LEGACY) >> 4) & 0xf;
50 for (i = 0; i < 4; i++) {
52 hwread(vortex->mmio, VORTEX_GAME_AXIS + (i * AXIS_SIZE));
53 if (axes[i] == AXIS_RANGE)
59 static int vortex_game_open(struct gameport *gameport, int mode)
61 vortex_t *vortex = gameport_get_port_data(gameport);
64 case GAMEPORT_MODE_COOKED:
65 hwwrite(vortex->mmio, VORTEX_CTRL2,
67 VORTEX_CTRL2) | CTRL2_GAME_ADCMODE);
68 msleep(VORTEX_GAME_DWAIT);
70 case GAMEPORT_MODE_RAW:
71 hwwrite(vortex->mmio, VORTEX_CTRL2,
73 VORTEX_CTRL2) & ~CTRL2_GAME_ADCMODE);
82 static int vortex_gameport_register(vortex_t *vortex)
86 vortex->gameport = gp = gameport_allocate_port();
88 dev_err(vortex->card->dev,
89 "cannot allocate memory for gameport\n");
93 gameport_set_name(gp, "AU88x0 Gameport");
94 gameport_set_phys(gp, "pci%s/gameport0", pci_name(vortex->pci_dev));
95 gameport_set_dev_parent(gp, &vortex->pci_dev->dev);
97 gp->read = vortex_game_read;
98 gp->trigger = vortex_game_trigger;
99 gp->cooked_read = vortex_game_cooked_read;
100 gp->open = vortex_game_open;
102 gameport_set_port_data(gp, vortex);
105 gameport_register_port(gp);
110 static void vortex_gameport_unregister(vortex_t * vortex)
112 if (vortex->gameport) {
113 gameport_unregister_port(vortex->gameport);
114 vortex->gameport = NULL;
119 static inline int vortex_gameport_register(vortex_t * vortex) { return -ENOSYS; }
120 static inline void vortex_gameport_unregister(vortex_t * vortex) { }