1 /** Copyright (c) 2017 Samsung Electronics Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
7 * http://www.apache.org/licenses/LICENSE-2.0
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
22 public enum TextureType
24 Texture2D = Dali.TextureType.TEXTURE_2D, ///< One 2D image @SINCE_1_1.43
25 TextureCube = Dali.TextureType.TEXTURE_CUBE ///< Six 2D images arranged in a cube-shape @SINCE_1_1.43
30 Mono = Dali.ViewMode.MONO, ///< Monoscopic (single camera). This is the default @SINCE_1_0.0
31 StereoHorizontal = Dali.ViewMode.STEREO_HORIZONTAL, ///< Stereoscopic. Frame buffer is split horizontally with the left and right camera views in their respective sides. @SINCE_1_0.0
32 StereoVertical = Dali.ViewMode.STEREO_VERTICAL, ///< Stereoscopic. Frame buffer is split vertically with the left camera view at the top and the right camera view at the bottom. @SINCE_1_0.0
33 StereoInterlaced = Dali.ViewMode.STEREO_INTERLACED ///< @DEPRECATED_1_1.19 @brief Stereoscopic. Left/Right camera views are rendered into the framebuffer on alternate frames. @SINCE_1_0.0
36 public enum MeshVisualShadingModeValue
38 TexturelessWithDiffuseLighting = Dali.MeshVisualShadingModeValue.TEXTURELESS_WITH_DIFFUSE_LIGHTING, ///< *Simplest*. One color that is lit by ambient and diffuse lighting. @SINCE_1_1.45
39 TexturedWithSpecularLigting = Dali.MeshVisualShadingModeValue.TEXTURED_WITH_SPECULAR_LIGHTING, ///< Uses only the visual image textures provided with specular lighting in addition to ambient and diffuse lighting. @SINCE_1_1.45
40 TexturedWithDetailedSpecularLighting = Dali.MeshVisualShadingModeValue.TEXTURED_WITH_DETAILED_SPECULAR_LIGHTING ///< Uses all textures provided including a gloss, normal and texture map along with specular, ambient and diffuse lighting. @SINCE_1_1.45
43 public enum ProjectionMode
45 PerspectiveProjection = Dali.ProjectionMode.PERSPECTIVE_PROJECTION, ///< Distance causes foreshortening; objects further from the camera appear smaller @SINCE_1_0.0
46 OrthographicProjection = Dali.ProjectionMode.ORTHOGRAPHIC_PROJECTION ///< Relative distance from the camera does not affect the size of objects @SINCE_1_0.0
49 public struct Direction
53 LeftToRight = Dali.DirectionType.LEFT_TO_RIGHT,
54 RightToLeft = Dali.DirectionType.RIGHT_TO_LEFT
62 TopBegin = Dali.AlignType.TOP_BEGIN,
63 TopCenter = Dali.AlignType.TOP_CENTER,
64 TopEnd = Dali.AlignType.TOP_END,
65 CenterBegin = Dali.AlignType.CENTER_BEGIN,
66 Center = Dali.AlignType.CENTER,
67 CenterEnd = Dali.AlignType.CENTER_END,
68 BottomBegin = Dali.AlignType.BOTTOM_BEGIN,
69 BottomCenter = Dali.AlignType.BOTTOM_CENTER,
70 BottomEnd = Dali.AlignType.BOTTOM_END
78 Border = Dali.VisualType.BORDER,
79 Color = Dali.VisualType.COLOR,
80 Gradient = Dali.VisualType.GRADIENT,
81 Image = Dali.VisualType.IMAGE,
82 Mesh = Dali.VisualType.MESH,
83 Primitive = Dali.VisualType.PRIMITIVE,
84 WireFrame = Dali.VisualType.WIREFRAME,
85 Text = Dali.VisualType.TEXT,
86 NPatch = Dali.VisualType.N_PATCH,
87 Svg = Dali.VisualType.SVG,
88 AnimatedImage = Dali.VisualType.ANIMATED_IMAGE
91 public struct Property
93 public static readonly int Type = NDalic.VISUAL_PROPERTY_TYPE;
94 public static readonly int Shader = NDalic.VISUAL_PROPERTY_SHADER;
95 public static readonly int Transform = NDalic.VISUAL_PROPERTY_TRANSFORM;
96 public static readonly int PremultipliedAlpha = NDalic.VISUAL_PROPERTY_PREMULTIPLIED_ALPHA;
97 public static readonly int MixColor = NDalic.VISUAL_PROPERTY_MIX_COLOR;
100 public struct ShaderProperty
102 public static readonly int VertexShader = NDalic.VISUAL_SHADER_VERTEX;
103 public static readonly int FragmentShader = NDalic.VISUAL_SHADER_FRAGMENT;
104 public static readonly int ShaderSubdivideGridX = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_X;
105 public static readonly int ShaderSubdivideGridY = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_Y;
106 public static readonly int ShaderHints = NDalic.VISUAL_SHADER_HINTS;
110 public struct BorderVisualProperty
112 public static readonly int Color = NDalic.BORDER_VISUAL_COLOR;
113 public static readonly int Size = NDalic.BORDER_VISUAL_SIZE;
114 public static readonly int AntiAliasing = NDalic.BORDER_VISUAL_ANTI_ALIASING;
117 public struct ColorVisualProperty
119 public static readonly int MixColor = NDalic.COLOR_VISUAL_MIX_COLOR;
122 public struct GradientVisualProperty
124 public static readonly int StartPosition = NDalic.GRADIENT_VISUAL_START_POSITION;
125 public static readonly int EndPosition = NDalic.GRADIENT_VISUAL_END_POSITION;
126 public static readonly int Center = NDalic.GRADIENT_VISUAL_CENTER;
127 public static readonly int Radius = NDalic.GRADIENT_VISUAL_RADIUS;
128 public static readonly int StopOffset = NDalic.GRADIENT_VISUAL_STOP_OFFSET;
129 public static readonly int StopColor = NDalic.GRADIENT_VISUAL_STOP_COLOR;
130 public static readonly int Units = NDalic.GRADIENT_VISUAL_UNITS;
131 public static readonly int SpreadMethod = NDalic.GRADIENT_VISUAL_SPREAD_METHOD;
134 public struct ImageVisualProperty
136 public static readonly int URL = NDalic.IMAGE_VISUAL_URL;
137 public static readonly int FittingMode = NDalic.IMAGE_VISUAL_FITTING_MODE;
138 public static readonly int SamplingMode = NDalic.IMAGE_VISUAL_SAMPLING_MODE;
139 public static readonly int DesiredWidth = NDalic.IMAGE_VISUAL_DESIRED_WIDTH;
140 public static readonly int DesiredHeight = NDalic.IMAGE_VISUAL_DESIRED_HEIGHT;
141 public static readonly int SynchronousLoading = NDalic.IMAGE_VISUAL_SYNCHRONOUS_LOADING;
142 public static readonly int BorderOnly = NDalic.IMAGE_VISUAL_BORDER_ONLY;
143 public static readonly int PixelArea = NDalic.IMAGE_VISUAL_PIXEL_AREA;
144 public static readonly int WrapModeU = NDalic.IMAGE_VISUAL_WRAP_MODE_U;
145 public static readonly int WrapModeV = NDalic.IMAGE_VISUAL_WRAP_MODE_V;
146 public static readonly int Border = NDalic.IMAGE_VISUAL_BORDER;
149 public struct MeshVisualProperty
151 public static readonly int ObjectURL = NDalic.MESH_VISUAL_OBJECT_URL;
152 public static readonly int MaterialtURL = NDalic.MESH_VISUAL_MATERIAL_URL;
153 public static readonly int TexturesPath = NDalic.MESH_VISUAL_TEXTURES_PATH;
154 public static readonly int ShadingMode = NDalic.MESH_VISUAL_SHADING_MODE;
155 public static readonly int UseMipmapping = NDalic.MESH_VISUAL_USE_MIPMAPPING;
156 public static readonly int UseSoftNormals = NDalic.MESH_VISUAL_USE_SOFT_NORMALS;
157 public static readonly int LightPosition = NDalic.MESH_VISUAL_LIGHT_POSITION;
160 public struct PrimitiveVisualProperty
162 public static readonly int Shape = NDalic.PRIMITIVE_VISUAL_SHAPE;
163 public static readonly int MixColor = NDalic.PRIMITIVE_VISUAL_MIX_COLOR;
164 public static readonly int Slices = NDalic.PRIMITIVE_VISUAL_SLICES;
165 public static readonly int Stacks = NDalic.PRIMITIVE_VISUAL_STACKS;
166 public static readonly int ScaleTopRadius = NDalic.PRIMITIVE_VISUAL_SCALE_TOP_RADIUS;
167 public static readonly int ScaleBottomRadius = NDalic.PRIMITIVE_VISUAL_SCALE_BOTTOM_RADIUS;
168 public static readonly int ScaleHeight = NDalic.PRIMITIVE_VISUAL_SCALE_HEIGHT;
169 public static readonly int ScaleRadius = NDalic.PRIMITIVE_VISUAL_SCALE_RADIUS;
170 public static readonly int ScaleDimensions = NDalic.PRIMITIVE_VISUAL_SCALE_DIMENSIONS;
171 public static readonly int BevelPercentage = NDalic.PRIMITIVE_VISUAL_BEVEL_PERCENTAGE;
172 public static readonly int BevelSmoothness = NDalic.PRIMITIVE_VISUAL_BEVEL_SMOOTHNESS;
173 public static readonly int LightPosition = NDalic.PRIMITIVE_VISUAL_LIGHT_POSITION;
176 public struct TextVisualProperty
178 public static readonly int Text = NDalic.TEXT_VISUAL_TEXT;
179 public static readonly int FontFamily = NDalic.TEXT_VISUAL_FONT_FAMILY;
180 public static readonly int FontStyle = NDalic.TEXT_VISUAL_FONT_STYLE;
181 public static readonly int PointSize = NDalic.TEXT_VISUAL_POINT_SIZE;
182 public static readonly int MultiLine = NDalic.TEXT_VISUAL_MULTI_LINE;
183 public static readonly int HorizontalAlignment = NDalic.TEXT_VISUAL_HORIZONTAL_ALIGNMENT;
184 public static readonly int VerticalAlignment = NDalic.TEXT_VISUAL_VERTICAL_ALIGNMENT;
185 public static readonly int TextColor = NDalic.TEXT_VISUAL_TEXT_COLOR;
186 public static readonly int EnableMarkup = NDalic.TEXT_VISUAL_ENABLE_MARKUP;
189 public struct Tooltip
191 public struct Property
193 public static readonly int Content = NDalic.TOOLTIP_CONTENT;
194 public static readonly int Layout = NDalic.TOOLTIP_LAYOUT;
195 public static readonly int WaitTime = NDalic.TOOLTIP_WAIT_TIME;
196 public static readonly int Background = NDalic.TOOLTIP_BACKGROUND;
197 public static readonly int Tail = NDalic.TOOLTIP_TAIL;
198 public static readonly int Position = NDalic.TOOLTIP_POSITION;
199 public static readonly int HoverPointOffset = NDalic.TOOLTIP_HOVER_POINT_OFFSET;
200 public static readonly int MovementThreshold = NDalic.TOOLTIP_MOVEMENT_THRESHOLD;
201 public static readonly int DisappearOnMovement = NDalic.TOOLTIP_DISAPPEAR_ON_MOVEMENT;
204 public struct BackgroundProperty
206 public static readonly int Visual = NDalic.TOOLTIP_BACKGROUND_VISUAL;
207 public static readonly int Border = NDalic.TOOLTIP_BACKGROUND_BORDER;
210 public struct TailProperty
212 public static readonly int Visibility = NDalic.TOOLTIP_TAIL_VISIBILITY;
213 public static readonly int AboveVisual = NDalic.TOOLTIP_TAIL_ABOVE_VISUAL;
214 public static readonly int BelowVisual = NDalic.TOOLTIP_TAIL_BELOW_VISUAL;
217 } // namespace Constants