1 #ifndef DALI_DEMO_UTILITY_H
2 #define DALI_DEMO_UTILITY_H
5 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 #include <dali/dali.h>
22 #include <dali/public-api/rendering/geometry.h>
23 #include <dali/public-api/rendering/texture.h>
24 #include <dali/devel-api/adaptor-framework/image-loading.h>
29 Dali::Texture LoadTexture( const char* imagePath,
30 Dali::ImageDimensions size = Dali::ImageDimensions(),
31 Dali::FittingMode::Type fittingMode = Dali::FittingMode::DEFAULT,
32 Dali::SamplingMode::Type samplingMode = Dali::SamplingMode::DEFAULT,
33 bool orientationCorrection = true )
35 Dali::Devel::PixelBuffer pixelBuffer = LoadImageFromFile(imagePath, size, fittingMode, samplingMode, orientationCorrection );
36 Dali::Texture texture = Dali::Texture::New( Dali::TextureType::TEXTURE_2D,
37 pixelBuffer.GetPixelFormat(),
38 pixelBuffer.GetWidth(),
39 pixelBuffer.GetHeight() );
41 Dali::PixelData pixelData = Dali::Devel::PixelBuffer::Convert(pixelBuffer);
42 texture.Upload( pixelData );
47 Dali::Texture LoadStageFillingTexture( const char* imagePath )
49 Dali::Vector2 stageSize = Dali::Stage::GetCurrent().GetSize();
50 return LoadTexture( imagePath, Dali::ImageDimensions( stageSize.x, stageSize.y ), Dali::FittingMode::SCALE_TO_FILL, Dali::SamplingMode::BOX_THEN_LINEAR );
53 Dali::Geometry CreateTexturedQuad()
57 Dali::Vector2 position;
58 Dali::Vector2 texCoord;
61 static const Vertex data[] = {{ Dali::Vector2( -0.5f, -0.5f ), Dali::Vector2( 0.0f, 0.0f ) },
62 { Dali::Vector2( 0.5f, -0.5f ), Dali::Vector2( 1.0f, 0.0f ) },
63 { Dali::Vector2( -0.5f, 0.5f ), Dali::Vector2( 0.0f, 1.0f ) },
64 { Dali::Vector2( 0.5f, 0.5f ), Dali::Vector2( 1.0f, 1.0f ) }};
66 Dali::PropertyBuffer vertexBuffer;
67 Dali::Property::Map vertexFormat;
68 vertexFormat["aPosition"] = Dali::Property::VECTOR2;
69 vertexFormat["aTexCoord"] = Dali::Property::VECTOR2;
71 //Create a vertex buffer for vertex positions and texture coordinates
72 vertexBuffer = Dali::PropertyBuffer::New( vertexFormat );
73 vertexBuffer.SetData( data, 4u );
76 Dali::Geometry geometry = Dali::Geometry::New();
77 geometry.AddVertexBuffer( vertexBuffer );
78 geometry.SetType(Dali::Geometry::TRIANGLE_STRIP );
84 #endif // DALI_DEMO_UTILITY_H