2 * Copyright (c) 2019 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "dali-table-view.h"
23 #include <dali/devel-api/actors/actor-devel.h>
24 #include <dali/devel-api/images/distance-field.h>
25 #include <dali-toolkit/devel-api/shader-effects/alpha-discard-effect.h>
26 #include <dali-toolkit/devel-api/shader-effects/distance-field-effect.h>
27 #include <dali-toolkit/dali-toolkit.h>
28 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
31 #include "shared/execute-process.h"
32 #include "shared/utility.h"
33 #include "shared/view.h"
36 using namespace Dali::Toolkit;
38 ///////////////////////////////////////////////////////////////////////////////
43 const std::string LOGO_PATH( DEMO_IMAGE_DIR "Logo-for-demo.png" );
45 // Keyboard focus effect constants.
46 const float KEYBOARD_FOCUS_ANIMATION_DURATION = 1.0f; ///< The total duration of the keyboard focus animation
47 const int32_t KEYBOARD_FOCUS_ANIMATION_LOOP_COUNT = 5; ///< The number of loops for the keyboard focus animation
48 const float KEYBOARD_FOCUS_FINAL_SCALE_FLOAT = 1.05f; ///< The final scale of the focus highlight
49 const float KEYBOARD_FOCUS_ANIMATED_SCALE_FLOAT = 1.18f; ///< The scale of the focus highlight during the animation
50 const float KEYBOARD_FOCUS_FINAL_ALPHA = 0.7f; ///< The final alpha of the focus highlight
51 const float KEYBOARD_FOCUS_ANIMATING_ALPHA = 0.0f; ///< The alpha of the focus highlight during the animation
52 const float KEYBOARD_FOCUS_FADE_PERCENTAGE = 0.16f; ///< The duration of the fade (from translucent to the final-alpha) as a percentage of the overall animation duration
53 const Vector3 KEYBOARD_FOCUS_FINAL_SCALE( KEYBOARD_FOCUS_FINAL_SCALE_FLOAT, KEYBOARD_FOCUS_FINAL_SCALE_FLOAT, KEYBOARD_FOCUS_FINAL_SCALE_FLOAT ); ///< @see KEYBOARD_FOCUS_START_SCALE_FLOAT
54 const Vector3 FOCUS_INDICATOR_ANIMATING_SCALE( KEYBOARD_FOCUS_ANIMATED_SCALE_FLOAT, KEYBOARD_FOCUS_ANIMATED_SCALE_FLOAT, KEYBOARD_FOCUS_ANIMATED_SCALE_FLOAT ); ///< @see KEYBOARD_FOCUS_END_SCALE_FLOAT
55 const float KEYBOARD_FOCUS_MID_KEY_FRAME_TIME = KEYBOARD_FOCUS_ANIMATION_DURATION - ( KEYBOARD_FOCUS_ANIMATION_DURATION * KEYBOARD_FOCUS_FADE_PERCENTAGE ); ///< Time of the mid key-frame
57 const float TILE_LABEL_PADDING = 8.0f; ///< Border between edge of tile and the example text
58 const float BUTTON_PRESS_ANIMATION_TIME = 0.35f; ///< Time to perform button scale effect.
59 const float ROTATE_ANIMATION_TIME = 0.5f; ///< Time to perform rotate effect.
60 const int MAX_PAGES = 256; ///< Maximum pages (arbitrary safety limit)
61 const int EXAMPLES_PER_ROW = 3;
62 const int ROWS_PER_PAGE = 3;
63 const int EXAMPLES_PER_PAGE = EXAMPLES_PER_ROW * ROWS_PER_PAGE;
64 const float LOGO_MARGIN_RATIO = 0.1f / 0.3f;
65 const float BOTTOM_PADDING_RATIO = 0.4f / 0.9f;
66 const Vector3 SCROLLVIEW_RELATIVE_SIZE(0.9f, 1.0f, 0.8f ); ///< ScrollView's relative size to its parent
67 const Vector3 TABLE_RELATIVE_SIZE(0.95f, 0.9f, 0.8f ); ///< TableView's relative size to the entire stage. The Y value means sum of the logo and table relative heights.
68 const float STENCIL_RELATIVE_SIZE = 1.0f;
70 const float EFFECT_SNAP_DURATION = 0.66f; ///< Scroll Snap Duration for Effects
71 const float EFFECT_FLICK_DURATION = 0.5f; ///< Scroll Flick Duration for Effects
72 const Vector3 ANGLE_CUBE_PAGE_ROTATE(Math::PI * 0.5f, Math::PI * 0.5f, 0.0f);
74 const char * const BUBBLE_COLOR_STYLE_NAME[] =
81 const int NUMBER_OF_BUBBLE_COLORS( sizeof( BUBBLE_COLOR_STYLE_NAME ) / sizeof( BUBBLE_COLOR_STYLE_NAME[ 0 ] ) );
83 const char * const SHAPE_IMAGE_TABLE[] =
85 DEMO_IMAGE_DIR "shape-circle.png",
86 DEMO_IMAGE_DIR "shape-bubble.png"
88 const int NUMBER_OF_SHAPE_IMAGES( sizeof( SHAPE_IMAGE_TABLE ) / sizeof( SHAPE_IMAGE_TABLE[0] ) );
90 const int NUM_BACKGROUND_IMAGES = 18;
91 const float BACKGROUND_SPREAD_SCALE = 1.5f;
93 const unsigned int BACKGROUND_ANIMATION_DURATION = 15000; // 15 secs
95 const float BUBBLE_MIN_Z = -1.0;
96 const float BUBBLE_MAX_Z = 0.0f;
98 const char * const DEMO_BUILD_DATE = __DATE__ " " __TIME__;
101 * Creates the background image
103 Control CreateBackground( std::string stylename )
105 Control background = Control::New();
106 Stage::GetCurrent().Add( background );
107 background.SetStyleName( stylename );
108 background.SetProperty( Actor::Property::NAME, "BACKGROUND" );
109 background.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
110 background.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
111 background.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
116 * Constraint to return a position for a bubble based on the scroll value and vertical wrapping
118 struct AnimateBubbleConstraint
121 AnimateBubbleConstraint( const Vector3& initialPos, float scale )
122 : mInitialX( initialPos.x ),
127 void operator()( Vector3& position, const PropertyInputContainer& inputs )
129 const Vector3& parentSize = inputs[1]->GetVector3();
130 const Vector3& childSize = inputs[2]->GetVector3();
132 // Wrap bubbles vertically.
133 float range = parentSize.y + childSize.y;
134 // This performs a float mod (we don't use fmod as we want the arithmetic modulus as opposed to the remainder).
135 position.y -= range * ( floor( position.y / range ) + 0.5f );
137 // Bubbles X position moves parallax to horizontal
138 // panning by a scale factor unique to each bubble.
139 position.x = mInitialX + ( inputs[0]->GetVector2().x * mScale );
148 * Constraint to precalculate values from the scroll-view
149 * and tile positions to pass to the tile shader.
151 struct TileShaderPositionConstraint
153 TileShaderPositionConstraint( float pageWidth, float tileXOffset )
154 : mPageWidth( pageWidth ),
155 mTileXOffset( tileXOffset )
159 void operator()( Vector3& position, const PropertyInputContainer& inputs )
161 // Set up position.x as the tiles X offset (0.0 -> 1.0).
162 position.x = mTileXOffset;
163 // Set up position.z as the linear scroll-view X offset (0.0 -> 1.0).
164 position.z = 1.0f * ( -fmod( inputs[0]->GetVector2().x, mPageWidth ) / mPageWidth );
165 // Set up position.y as a rectified version of the scroll-views X offset.
166 // IE. instead of 0.0 -> 1.0, it moves between 0.0 -> 0.5 -> 0.0 within the same span.
167 if( position.z > 0.5f )
169 position.y = 1.0f - position.z;
173 position.y = position.z;
182 bool CompareByTitle( const Example& lhs, const Example& rhs )
184 return lhs.title < rhs.title;
189 DaliTableView::DaliTableView( Application& application )
190 : mApplication( application ),
203 mBackgroundAnimations(),
208 mSortAlphabetically( false ),
209 mBackgroundAnimsPlaying( false )
211 application.InitSignal().Connect( this, &DaliTableView::Initialize );
214 DaliTableView::~DaliTableView()
218 void DaliTableView::AddExample( Example example )
220 mExampleList.push_back( example );
223 void DaliTableView::SortAlphabetically( bool sortAlphabetically )
225 mSortAlphabetically = sortAlphabetically;
228 void DaliTableView::Initialize( Application& application )
230 Stage::GetCurrent().KeyEventSignal().Connect( this, &DaliTableView::OnKeyEvent );
231 const Vector2 stageSize = Stage::GetCurrent().GetSize();
234 mRootActor = CreateBackground( "LauncherBackground" );
235 Stage::GetCurrent().Add( mRootActor );
238 ImageView logo = ImageView::New( LOGO_PATH );
239 logo.SetProperty( Actor::Property::NAME, "LOGO_IMAGE" );
240 logo.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER );
241 logo.SetProperty( Actor::Property::PARENT_ORIGIN, Vector3( 0.5f, 0.1f, 0.5f ) );
242 logo.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
243 // The logo should appear on top of everything.
244 logo.SetProperty( Actor::Property::DRAW_MODE, DrawMode::OVERLAY_2D );
245 mRootActor.Add( logo );
247 // Show version in a popup when log is tapped
248 mLogoTapDetector = TapGestureDetector::New();
249 mLogoTapDetector.Attach( logo );
250 mLogoTapDetector.DetectedSignal().Connect( this, &DaliTableView::OnLogoTapped );
252 // Scrollview occupying the majority of the screen
253 mScrollView = ScrollView::New();
254 mScrollView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_CENTER );
255 mScrollView.SetProperty( Actor::Property::PARENT_ORIGIN, Vector3( 0.5f, 1.0f - 0.05f, 0.5f ) );
256 mScrollView.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
257 mScrollView.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::HEIGHT );
258 mScrollView.SetProperty( Actor::Property::SIZE_MODE_FACTOR, Vector3( 0.0f, 0.6f, 0.0f ) );
260 const float buttonsPageMargin = ( 1.0f - TABLE_RELATIVE_SIZE.x ) * 0.5f * stageSize.width;
261 mScrollView.SetProperty( Actor::Property::PADDING, Padding( buttonsPageMargin, buttonsPageMargin, 0.0f, 0.0f ) );
263 mScrollView.SetAxisAutoLock( true );
264 mScrollView.ScrollCompletedSignal().Connect( this, &DaliTableView::OnScrollComplete );
265 mScrollView.ScrollStartedSignal().Connect( this, &DaliTableView::OnScrollStart );
266 mScrollView.TouchSignal().Connect( this, &DaliTableView::OnScrollTouched );
268 mPageWidth = stageSize.width * TABLE_RELATIVE_SIZE.x * 0.5f;
270 // Populate background and bubbles - needs to be scrollViewLayer so scroll ends show
271 Actor bubbleContainer = Actor::New();
272 bubbleContainer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
273 bubbleContainer.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
274 bubbleContainer.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
275 SetupBackground( bubbleContainer );
277 mRootActor.Add( bubbleContainer );
278 mRootActor.Add( mScrollView );
280 // Add scroll view effect and setup constraints on pages
281 ApplyScrollViewEffect();
283 // Add pages and tiles
286 // Remove constraints for inner cube effect
287 ApplyCubeEffectToPages();
289 Dali::Window winHandle = application.GetWindow();
291 if( stageSize.width <= stageSize.height )
293 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT );
294 winHandle.RemoveAvailableOrientation( Dali::Window::LANDSCAPE );
295 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE );
296 winHandle.RemoveAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
300 winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE );
301 winHandle.RemoveAvailableOrientation( Dali::Window::PORTRAIT );
302 winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
303 winHandle.RemoveAvailableOrientation( Dali::Window::PORTRAIT_INVERSE );
306 // Set initial orientation
307 unsigned int degrees = 0;
310 winHandle.ShowIndicator( Dali::Window::INVISIBLE );
312 // Background animation
313 mAnimationTimer = Timer::New( BACKGROUND_ANIMATION_DURATION );
314 mAnimationTimer.TickSignal().Connect( this, &DaliTableView::PauseBackgroundAnimation );
315 mAnimationTimer.Start();
316 mBackgroundAnimsPlaying = true;
321 void DaliTableView::CreateFocusEffect()
323 // Hook the required signals to manage the focus.
324 auto keyboardFocusManager = KeyboardFocusManager::Get();
325 keyboardFocusManager.PreFocusChangeSignal().Connect( this, &DaliTableView::OnKeyboardPreFocusChange );
326 keyboardFocusManager.FocusedActorEnterKeySignal().Connect( this, &DaliTableView::OnFocusedActorActivated );
327 AccessibilityManager::Get().FocusedActorActivatedSignal().Connect( this, &DaliTableView::OnFocusedActorActivated );
329 // Loop to create both actors for the focus highlight effect.
330 for( unsigned int i = 0; i < FOCUS_ANIMATION_ACTOR_NUMBER; ++i )
332 mFocusEffect[i].actor = ImageView::New();
333 mFocusEffect[i].actor.SetStyleName( "FocusActor" );
334 mFocusEffect[i].actor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
335 mFocusEffect[i].actor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
336 mFocusEffect[i].actor.SetProperty( Actor::Property::INHERIT_SCALE, false );
337 mFocusEffect[i].actor.SetProperty( Actor::Property::COLOR_MODE, USE_OWN_COLOR );
339 KeyFrames alphaKeyFrames = KeyFrames::New();
340 alphaKeyFrames.Add( 0.0f, KEYBOARD_FOCUS_FINAL_ALPHA );
341 alphaKeyFrames.Add( KEYBOARD_FOCUS_MID_KEY_FRAME_TIME, KEYBOARD_FOCUS_ANIMATING_ALPHA );
342 alphaKeyFrames.Add( KEYBOARD_FOCUS_ANIMATION_DURATION, KEYBOARD_FOCUS_FINAL_ALPHA );
344 KeyFrames scaleKeyFrames = KeyFrames::New();
345 scaleKeyFrames.Add( 0.0f, KEYBOARD_FOCUS_FINAL_SCALE );
346 scaleKeyFrames.Add( KEYBOARD_FOCUS_MID_KEY_FRAME_TIME, FOCUS_INDICATOR_ANIMATING_SCALE );
347 scaleKeyFrames.Add( KEYBOARD_FOCUS_ANIMATION_DURATION, KEYBOARD_FOCUS_FINAL_SCALE );
349 mFocusEffect[i].animation = Animation::New( KEYBOARD_FOCUS_ANIMATION_DURATION );
350 mFocusEffect[i].animation.AnimateBetween( Property( mFocusEffect[i].actor, Actor::Property::COLOR_ALPHA ), alphaKeyFrames );
351 mFocusEffect[i].animation.AnimateBetween( Property( mFocusEffect[i].actor, Actor::Property::SCALE ), scaleKeyFrames );
353 mFocusEffect[i].animation.SetLoopCount( KEYBOARD_FOCUS_ANIMATION_LOOP_COUNT );
356 // Parent the secondary effect from the primary.
357 mFocusEffect[0].actor.Add( mFocusEffect[1].actor );
359 keyboardFocusManager.SetFocusIndicatorActor( mFocusEffect[0].actor );
361 // Connect to the on & off stage signals of the indicator which represents when it is enabled & disabled respectively
362 mFocusEffect[0].actor.OnStageSignal().Connect( this, &DaliTableView::OnFocusIndicatorEnabled );
363 mFocusEffect[0].actor.OffStageSignal().Connect( this, &DaliTableView::OnFocusIndicatorDisabled );
366 void DaliTableView::OnFocusIndicatorEnabled( Actor /* actor */ )
368 // Play the animation on the 1st glow object.
369 mFocusEffect[0].animation.Play();
371 // Stagger the animation on the 2nd glow object half way through.
372 mFocusEffect[1].animation.PlayFrom( KEYBOARD_FOCUS_ANIMATION_DURATION / 2.0f );
375 void DaliTableView::OnFocusIndicatorDisabled( Dali::Actor /* actor */ )
377 // Stop the focus effect animations
378 for( auto i = 0u; i < FOCUS_ANIMATION_ACTOR_NUMBER; ++i )
380 mFocusEffect[ i ].animation.Stop();
384 void DaliTableView::ApplyCubeEffectToPages()
386 ScrollViewPagePathEffect effect = ScrollViewPagePathEffect::DownCast( mScrollViewEffect );
387 unsigned int pageCount(0);
388 for( std::vector< Actor >::iterator pageIter = mPages.begin(); pageIter != mPages.end(); ++pageIter )
390 Actor page = *pageIter;
391 effect.ApplyToPage( page, pageCount++ );
395 void DaliTableView::OnButtonsPageRelayout( const Dali::Actor& actor )
399 void DaliTableView::Populate()
401 const Vector2 stageSize = Stage::GetCurrent().GetSize();
403 mTotalPages = ( mExampleList.size() + EXAMPLES_PER_PAGE - 1 ) / EXAMPLES_PER_PAGE;
405 // Populate ScrollView.
406 if( mExampleList.size() > 0 )
408 if( mSortAlphabetically )
410 sort( mExampleList.begin(), mExampleList.end(), CompareByTitle );
413 unsigned int exampleCount = 0;
414 ExampleListConstIter iter = mExampleList.begin();
416 for( int t = 0; t < mTotalPages; t++ )
419 TableView page = TableView::New( ROWS_PER_PAGE, EXAMPLES_PER_ROW );
420 page.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
421 page.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
422 page.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
423 mScrollView.Add( page );
425 // Calculate the number of images going across (columns) within a page, according to the screen resolution and dpi.
426 const float margin = 2.0f;
427 const float tileParentMultiplier = 1.0f / EXAMPLES_PER_ROW;
429 for(int row = 0; row < ROWS_PER_PAGE; row++)
431 for(int column = 0; column < EXAMPLES_PER_ROW; column++)
433 const Example& example = ( *iter );
435 // Calculate the tiles relative position on the page (between 0 & 1 in each dimension).
436 Vector2 position( static_cast<float>( column ) / ( EXAMPLES_PER_ROW - 1.0f ), static_cast<float>( row ) / ( EXAMPLES_PER_ROW - 1.0f ) );
437 Actor tile = CreateTile( example.name, example.title, Vector3( tileParentMultiplier, tileParentMultiplier, 1.0f ), position );
438 AccessibilityManager accessibilityManager = AccessibilityManager::Get();
439 accessibilityManager.SetFocusOrder( tile, ++exampleCount );
440 accessibilityManager.SetAccessibilityAttribute( tile, Dali::Toolkit::AccessibilityManager::ACCESSIBILITY_LABEL,
442 accessibilityManager.SetAccessibilityAttribute( tile, Dali::Toolkit::AccessibilityManager::ACCESSIBILITY_TRAIT, "Tile" );
443 accessibilityManager.SetAccessibilityAttribute( tile, Dali::Toolkit::AccessibilityManager::ACCESSIBILITY_HINT,
444 "You can run this example" );
446 tile.SetProperty( Actor::Property::PADDING, Padding( margin, margin, margin, margin ) );
447 page.AddChild( tile, TableView::CellPosition( row, column ) );
451 if( iter == mExampleList.end() )
457 if( iter == mExampleList.end() )
463 mPages.push_back( page );
465 if( iter == mExampleList.end() )
472 // Update Ruler info.
473 mScrollRulerX = new FixedRuler( mPageWidth );
474 mScrollRulerY = new DefaultRuler();
475 mScrollRulerX->SetDomain( RulerDomain( 0.0f, (mTotalPages+1) * stageSize.width * TABLE_RELATIVE_SIZE.x * 0.5f, true ) );
476 mScrollRulerY->Disable();
477 mScrollView.SetRulerX( mScrollRulerX );
478 mScrollView.SetRulerY( mScrollRulerY );
481 void DaliTableView::Rotate( unsigned int degrees )
483 // Resize the root actor
484 Vector2 stageSize = Stage::GetCurrent().GetSize();
485 Vector3 targetSize( stageSize.x, stageSize.y, 1.0f );
487 if( degrees == 90 || degrees == 270 )
489 targetSize = Vector3( stageSize.y, stageSize.x, 1.0f );
492 if( mRotateAnimation )
494 mRotateAnimation.Stop();
495 mRotateAnimation.Clear();
498 mRotateAnimation = Animation::New( ROTATE_ANIMATION_TIME );
499 mRotateAnimation.AnimateTo( Property( mRootActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( 360 - degrees ) ), Vector3::ZAXIS ), AlphaFunction::EASE_OUT );
500 mRotateAnimation.AnimateTo( Property( mRootActor, Actor::Property::SIZE ), targetSize, AlphaFunction::EASE_OUT );
501 mRotateAnimation.Play();
504 Actor DaliTableView::CreateTile( const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, Vector2& position )
506 Toolkit::ImageView focusableTile = ImageView::New();
508 focusableTile.SetStyleName( "DemoTile" );
509 focusableTile.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
510 focusableTile.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
511 focusableTile.SetProperty( Actor::Property::SIZE_MODE_FACTOR, sizeMultiplier );
512 focusableTile.SetProperty( Actor::Property::NAME, name );
514 // Set the tile to be keyboard focusable
515 focusableTile.SetKeyboardFocusable( true );
517 // Register a property with the ImageView. This allows us to inject the scroll-view position into the shader.
518 Property::Value value = Vector3( 0.0f, 0.0f, 0.0f );
519 Property::Index propertyIndex = focusableTile.RegisterProperty( "uCustomPosition", value );
521 // We create a constraint to perform a precalculation on the scroll-view X offset
522 // and pass it to the shader uniform, along with the tile's position.
523 Constraint shaderPosition = Constraint::New < Vector3 > ( focusableTile, propertyIndex, TileShaderPositionConstraint( mPageWidth, position.x ) );
524 shaderPosition.AddSource( Source( mScrollView, ScrollView::Property::SCROLL_POSITION ) );
525 shaderPosition.SetRemoveAction( Constraint::Discard );
526 shaderPosition.Apply();
527 //focusableTile.Add( tileContent );
529 // Create an ImageView for the 9-patch border around the tile.
530 ImageView borderImage = ImageView::New();
531 borderImage.SetStyleName("DemoTileBorder");
532 borderImage.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
533 borderImage.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
534 borderImage.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
535 borderImage.SetProperty( DevelActor::Property::OPACITY, 0.8f );
536 focusableTile.Add( borderImage );
538 TextLabel label = TextLabel::New();
539 label.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
540 label.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
541 label.SetStyleName( "LauncherLabel" );
542 label.SetProperty( TextLabel::Property::MULTI_LINE, true );
543 label.SetProperty( TextLabel::Property::TEXT, title );
544 label.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
545 label.SetProperty( TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER" );
546 label.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT );
548 // Pad around the label as its size is the same as the 9-patch border. It will overlap it without padding.
549 label.SetProperty( Actor::Property::PADDING, Padding( TILE_LABEL_PADDING, TILE_LABEL_PADDING, TILE_LABEL_PADDING, TILE_LABEL_PADDING ) );
550 focusableTile.Add( label );
552 // Connect to the touch events
553 focusableTile.TouchSignal().Connect( this, &DaliTableView::OnTilePressed );
554 focusableTile.HoveredSignal().Connect( this, &DaliTableView::OnTileHovered );
556 return focusableTile;
559 bool DaliTableView::OnTilePressed( Actor actor, const TouchData& event )
561 return DoTilePress( actor, event.GetState( 0 ) );
564 bool DaliTableView::DoTilePress( Actor actor, PointState::Type pointState )
566 bool consumed = false;
568 if( PointState::DOWN == pointState )
570 mPressedActor = actor;
574 // A button press is only valid if the Down & Up events
575 // both occurred within the button.
576 if( ( PointState::UP == pointState ) &&
577 ( mPressedActor == actor ) )
579 // ignore Example button presses when scrolling or button animating.
580 if( ( !mScrolling ) && ( !mPressedAnimation ) )
582 std::string name = actor.GetProperty< std::string >( Dali::Actor::Property::NAME );
583 const ExampleListIter end = mExampleList.end();
584 for( ExampleListIter iter = mExampleList.begin(); iter != end; ++iter )
586 if( (*iter).name == name )
588 // do nothing, until pressed animation finished.
597 mPressedAnimation = Animation::New( BUTTON_PRESS_ANIMATION_TIME );
598 mPressedAnimation.SetEndAction( Animation::Discard );
600 // scale the content actor within the Tile, as to not affect the placement within the Table.
601 Actor content = actor.GetChildAt(0);
602 mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3( 0.7f, 0.7f, 1.0f ), AlphaFunction::EASE_IN_OUT,
603 TimePeriod( 0.0f, BUTTON_PRESS_ANIMATION_TIME * 0.5f ) );
604 mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3::ONE, AlphaFunction::EASE_IN_OUT,
605 TimePeriod( BUTTON_PRESS_ANIMATION_TIME * 0.5f, BUTTON_PRESS_ANIMATION_TIME * 0.5f ) );
607 // Rotate button on the Y axis when pressed.
608 mPressedAnimation.AnimateBy( Property( content, Actor::Property::ORIENTATION ), Quaternion( Degree( 0.0f ), Degree( 180.0f ), Degree( 0.0f ) ) );
610 mPressedAnimation.Play();
611 mPressedAnimation.FinishedSignal().Connect( this, &DaliTableView::OnPressedAnimationFinished );
617 void DaliTableView::OnPressedAnimationFinished( Dali::Animation& source )
619 mPressedAnimation.Reset();
622 std::string name = mPressedActor.GetProperty< std::string >( Dali::Actor::Property::NAME );
624 ExecuteProcess( name, mApplication );
626 mPressedActor.Reset();
630 void DaliTableView::OnScrollStart( const Dali::Vector2& position )
637 void DaliTableView::OnScrollComplete( const Dali::Vector2& position )
641 // move focus to 1st item of new page
642 AccessibilityManager accessibilityManager = AccessibilityManager::Get();
643 accessibilityManager.SetCurrentFocusActor(mPages[mScrollView.GetCurrentPage()].GetChildAt(0) );
646 bool DaliTableView::OnScrollTouched( Actor actor, const TouchData& event )
648 if( PointState::DOWN == event.GetState( 0 ) )
650 mPressedActor = actor;
656 void DaliTableView::ApplyScrollViewEffect()
658 // Remove old effect if exists.
660 if( mScrollViewEffect )
662 mScrollView.RemoveEffect( mScrollViewEffect );
665 // Just one effect for now
666 SetupInnerPageCubeEffect();
668 mScrollView.ApplyEffect( mScrollViewEffect );
671 void DaliTableView::SetupInnerPageCubeEffect()
673 const Vector2 stageSize = Stage::GetCurrent().GetSize();
675 Dali::Path path = Dali::Path::New();
676 Dali::Property::Array points;
678 points[0] = Vector3( stageSize.x*0.5, 0.0f, stageSize.x*0.5f);
679 points[1] = Vector3( 0.0f, 0.0f, 0.0f );
680 points[2] = Vector3( -stageSize.x*0.5f, 0.0f, stageSize.x*0.5f);
681 path.SetProperty( Path::Property::POINTS, points );
683 Dali::Property::Array controlPoints;
684 controlPoints.Resize(4);
685 controlPoints[0] = Vector3( stageSize.x*0.5f, 0.0f, stageSize.x*0.3f );
686 controlPoints[1] = Vector3( stageSize.x*0.3f, 0.0f, 0.0f );
687 controlPoints[2] = Vector3(-stageSize.x*0.3f, 0.0f, 0.0f );
688 controlPoints[3] = Vector3(-stageSize.x*0.5f, 0.0f, stageSize.x*0.3f );
689 path.SetProperty( Path::Property::CONTROL_POINTS, controlPoints );
692 mScrollViewEffect = ScrollViewPagePathEffect::New(path,
693 Vector3(-1.0f,0.0f,0.0f),
694 Toolkit::ScrollView::Property::SCROLL_FINAL_X,
695 Vector3(stageSize.x*TABLE_RELATIVE_SIZE.x,stageSize.y*TABLE_RELATIVE_SIZE.y,0.0f),mTotalPages);
698 void DaliTableView::OnKeyEvent( const KeyEvent& event )
700 if( event.state == KeyEvent::Down )
702 if ( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
704 // If there's a Popup, Hide it if it's contributing to the display in any way (EG. transitioning in or out).
706 if ( mVersionPopup && ( mVersionPopup.GetDisplayState() != Toolkit::Popup::HIDDEN ) )
708 mVersionPopup.SetDisplayState( Popup::HIDDEN );
718 void DaliTableView::SetupBackground( Actor bubbleContainer )
720 // Add bubbles to the bubbleContainer.
721 // Note: The bubbleContainer is parented externally to this function.
722 AddBackgroundActors( bubbleContainer, NUM_BACKGROUND_IMAGES );
725 void DaliTableView::InitialiseBackgroundActors( Actor actor )
727 // Delete current animations
728 mBackgroundAnimations.clear();
730 // Create new animations
731 const Vector3 size = actor.GetTargetSize();
733 for( unsigned int i = 0, childCount = actor.GetChildCount(); i < childCount; ++i )
735 Actor child = actor.GetChildAt( i );
737 // Calculate a random position
738 Vector3 childPos( Random::Range( -size.x * 0.5f * BACKGROUND_SPREAD_SCALE, size.x * 0.85f * BACKGROUND_SPREAD_SCALE ),
739 Random::Range( -size.y, size.y ),
740 Random::Range( BUBBLE_MIN_Z, BUBBLE_MAX_Z ) );
742 child.SetPosition( childPos );
744 // Define bubble horizontal parallax and vertical wrapping
745 Constraint animConstraint = Constraint::New < Vector3 > ( child, Actor::Property::POSITION, AnimateBubbleConstraint( childPos, Random::Range( -0.85f, 0.25f ) ) );
746 animConstraint.AddSource( Source( mScrollView, ScrollView::Property::SCROLL_POSITION ) );
747 animConstraint.AddSource( Dali::ParentSource( Dali::Actor::Property::SIZE ) );
748 animConstraint.AddSource( Dali::LocalSource( Dali::Actor::Property::SIZE ) );
749 animConstraint.SetRemoveAction( Constraint::Discard );
750 animConstraint.Apply();
753 Animation animation = Animation::New( Random::Range( 30.0f, 160.0f ) );
754 animation.AnimateBy( Property( child, Actor::Property::POSITION ), Vector3( 0.0f, -2000.0f, 0.0f ), AlphaFunction::LINEAR );
755 animation.SetLooping( true );
757 mBackgroundAnimations.push_back( animation );
761 void DaliTableView::AddBackgroundActors( Actor layer, int count )
763 for( int i = 0; i < count; ++i )
765 float randSize = Random::Range( 10.0f, 400.0f );
766 int shapeType = static_cast<int>( Random::Range( 0.0f, NUMBER_OF_SHAPE_IMAGES - 1 ) + 0.5f );
768 ImageView dfActor = ImageView::New();
769 dfActor.SetSize( Vector2( randSize, randSize ) );
770 dfActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
772 // Set the Image URL and the custom shader at the same time
773 Dali::Property::Map effect = Toolkit::CreateDistanceFieldEffect();
774 Property::Map imageMap;
775 imageMap.Add( ImageVisual::Property::URL, SHAPE_IMAGE_TABLE[ shapeType ] );
776 imageMap.Add( Toolkit::Visual::Property::SHADER, effect );
777 dfActor.SetProperty( Toolkit::ImageView::Property::IMAGE, imageMap );
779 dfActor.SetStyleName( BUBBLE_COLOR_STYLE_NAME[ i%NUMBER_OF_BUBBLE_COLORS ] );
781 layer.Add( dfActor );
784 // Positioning will occur when the layer is relaid out
785 layer.OnRelayoutSignal().Connect( this, &DaliTableView::InitialiseBackgroundActors );
788 bool DaliTableView::PauseBackgroundAnimation()
795 void DaliTableView::PauseAnimation()
797 if( mBackgroundAnimsPlaying )
799 for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter )
801 Animation anim = *animIter;
806 mBackgroundAnimsPlaying = false;
810 void DaliTableView::PlayAnimation()
812 if ( !mBackgroundAnimsPlaying )
814 for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter )
816 Animation anim = *animIter;
821 mBackgroundAnimsPlaying = true;
824 mAnimationTimer.SetInterval( BACKGROUND_ANIMATION_DURATION );
827 Dali::Actor DaliTableView::OnKeyboardPreFocusChange( Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocus::Direction direction )
829 Actor nextFocusActor = proposed;
831 if( !current && !proposed )
833 // Set the initial focus to the first tile in the current page should be focused.
834 nextFocusActor = mPages[mScrollView.GetCurrentPage()].GetChildAt(0);
838 // ScrollView is being focused but nothing in the current page can be focused further
839 // in the given direction. We should work out which page to scroll to next.
840 int currentPage = mScrollView.GetCurrentPage();
841 int newPage = currentPage;
842 if( direction == Dali::Toolkit::Control::KeyboardFocus::LEFT )
846 else if( direction == Dali::Toolkit::Control::KeyboardFocus::RIGHT )
851 newPage = std::max(0, std::min(mTotalPages - 1, newPage));
852 if( newPage == currentPage )
854 if( direction == Dali::Toolkit::Control::KeyboardFocus::LEFT )
856 newPage = mTotalPages - 1;
857 } else if( direction == Dali::Toolkit::Control::KeyboardFocus::RIGHT )
863 // Scroll to the page in the given direction
864 mScrollView.ScrollTo(newPage);
866 if( direction == Dali::Toolkit::Control::KeyboardFocus::LEFT )
868 // Work out the cell position for the last tile
869 int remainingExamples = mExampleList.size() - newPage * EXAMPLES_PER_PAGE;
870 int rowPos = (remainingExamples >= EXAMPLES_PER_PAGE) ? ROWS_PER_PAGE - 1 : ( (remainingExamples % EXAMPLES_PER_PAGE + EXAMPLES_PER_ROW) / EXAMPLES_PER_ROW - 1 );
871 int colPos = remainingExamples >= EXAMPLES_PER_PAGE ? EXAMPLES_PER_ROW - 1 : ( remainingExamples % EXAMPLES_PER_PAGE - rowPos * EXAMPLES_PER_ROW - 1 );
873 // Move the focus to the last tile in the new page.
874 nextFocusActor = mPages[newPage].GetChildAt(rowPos * EXAMPLES_PER_ROW + colPos);
878 // Move the focus to the first tile in the new page.
879 nextFocusActor = mPages[newPage].GetChildAt(0);
883 return nextFocusActor;
886 void DaliTableView::OnFocusedActorActivated( Dali::Actor activatedActor )
890 mPressedActor = activatedActor;
892 // Activate the current focused actor;
893 DoTilePress( mPressedActor, PointState::UP );
897 bool DaliTableView::OnTileHovered( Actor actor, const HoverEvent& event )
899 KeyboardFocusManager::Get().SetCurrentFocusActor( actor );
903 void DaliTableView::OnLogoTapped( Dali::Actor actor, const Dali::TapGesture& tap )
905 // Only show if currently fully hidden. If transitioning-out, the transition will not be interrupted.
906 if ( !mVersionPopup || ( mVersionPopup.GetDisplayState() == Toolkit::Popup::HIDDEN ) )
908 if ( !mVersionPopup )
910 std::ostringstream stream;
911 stream << "DALi Core: " << CORE_MAJOR_VERSION << "." << CORE_MINOR_VERSION << "." << CORE_MICRO_VERSION << std::endl << "(" << CORE_BUILD_DATE << ")\n";
912 stream << "DALi Adaptor: " << ADAPTOR_MAJOR_VERSION << "." << ADAPTOR_MINOR_VERSION << "." << ADAPTOR_MICRO_VERSION << std::endl << "(" << ADAPTOR_BUILD_DATE << ")\n";
913 stream << "DALi Toolkit: " << TOOLKIT_MAJOR_VERSION << "." << TOOLKIT_MINOR_VERSION << "." << TOOLKIT_MICRO_VERSION << std::endl << "(" << TOOLKIT_BUILD_DATE << ")\n";
914 stream << "DALi Demo:" << "\n(" << DEMO_BUILD_DATE << ")\n";
916 mVersionPopup = Dali::Toolkit::Popup::New();
918 Toolkit::TextLabel titleActor = Toolkit::TextLabel::New( "Version information" );
919 titleActor.SetProperty( Actor::Property::NAME, "titleActor" );
920 titleActor.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, HorizontalAlignment::CENTER );
921 titleActor.SetProperty( Toolkit::TextLabel::Property::TEXT_COLOR, Color::WHITE );
923 Toolkit::TextLabel contentActor = Toolkit::TextLabel::New( stream.str() );
924 contentActor.SetProperty( Actor::Property::NAME, "contentActor" );
925 contentActor.SetProperty( Toolkit::TextLabel::Property::MULTI_LINE, true );
926 contentActor.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, HorizontalAlignment::CENTER );
927 contentActor.SetProperty( Toolkit::TextLabel::Property::TEXT_COLOR, Color::WHITE );
928 contentActor.SetProperty( Actor::Property::PADDING, Padding( 0.0f, 0.0f, 20.0f, 0.0f ) );
930 mVersionPopup.SetTitle( titleActor );
931 mVersionPopup.SetContent( contentActor );
933 mVersionPopup.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::WIDTH );
934 mVersionPopup.SetProperty( Actor::Property::SIZE_MODE_FACTOR, Vector3( 0.75f, 1.0f, 1.0f ) );
935 mVersionPopup.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT );
937 mVersionPopup.OutsideTouchedSignal().Connect( this, &DaliTableView::HideVersionPopup );
938 Stage::GetCurrent().Add( mVersionPopup );
941 mVersionPopup.SetDisplayState( Popup::SHOWN );
945 void DaliTableView::HideVersionPopup()
947 // Only hide if currently fully shown. If transitioning-in, the transition will not be interrupted.
948 if ( mVersionPopup && ( mVersionPopup.GetDisplayState() == Toolkit::Popup::SHOWN ) )
950 mVersionPopup.SetDisplayState( Popup::HIDDEN );