2 * Copyright (c) 2019 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "dali-table-view.h"
25 #include <dali/devel-api/images/distance-field.h>
26 #include <dali-toolkit/devel-api/shader-effects/alpha-discard-effect.h>
27 #include <dali-toolkit/devel-api/shader-effects/distance-field-effect.h>
28 #include <dali-toolkit/dali-toolkit.h>
29 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
32 #include "shared/view.h"
33 #include "shared/utility.h"
36 using namespace Dali::Toolkit;
38 ///////////////////////////////////////////////////////////////////////////////
43 const std::string LOGO_PATH( DEMO_IMAGE_DIR "Logo-for-demo.png" );
45 // Keyboard focus effect constants.
46 const float KEYBOARD_FOCUS_ANIMATION_DURATION = 1.0f; ///< The total duration of the keyboard focus animation
47 const float KEYBOARD_FOCUS_START_SCALE = 1.05f; ///< The starting scale of the focus highlight
48 const float KEYBOARD_FOCUS_END_SCALE = 1.18f; ///< The end scale of the focus highlight
49 const float KEYBOARD_FOCUS_END_ALPHA = 0.7f; ///< The end alpha of the focus highlight
50 const float KEYBOARD_FOCUS_INITIAL_FADE_PERCENTAGE = 0.16f; ///< The duration of the initial fade (from translucent to the end-alpha) as a percentage of the overal animation duration.
51 const Vector3 startScale( KEYBOARD_FOCUS_START_SCALE, KEYBOARD_FOCUS_START_SCALE, KEYBOARD_FOCUS_START_SCALE ); ///< @see KEYBOARD_FOCUS_START_SCALE
52 const Vector3 endScale( KEYBOARD_FOCUS_END_SCALE, KEYBOARD_FOCUS_END_SCALE, KEYBOARD_FOCUS_END_SCALE ); ///< @see KEYBOARD_FOCUS_END_SCALE
53 const float initialFadeDuration = KEYBOARD_FOCUS_ANIMATION_DURATION * KEYBOARD_FOCUS_INITIAL_FADE_PERCENTAGE; ///< @see KEYBOARD_FOCUS_INITIAL_FADE_PERCENTAGE
55 const float TILE_LABEL_PADDING = 8.0f; ///< Border between edge of tile and the example text
56 const float BUTTON_PRESS_ANIMATION_TIME = 0.35f; ///< Time to perform button scale effect.
57 const float ROTATE_ANIMATION_TIME = 0.5f; ///< Time to perform rotate effect.
58 const int MAX_PAGES = 256; ///< Maximum pages (arbitrary safety limit)
59 const int EXAMPLES_PER_ROW = 3;
60 const int ROWS_PER_PAGE = 3;
61 const int EXAMPLES_PER_PAGE = EXAMPLES_PER_ROW * ROWS_PER_PAGE;
62 const float LOGO_MARGIN_RATIO = 0.1f / 0.3f;
63 const float BOTTOM_PADDING_RATIO = 0.4f / 0.9f;
64 const Vector3 SCROLLVIEW_RELATIVE_SIZE(0.9f, 1.0f, 0.8f ); ///< ScrollView's relative size to its parent
65 const Vector3 TABLE_RELATIVE_SIZE(0.95f, 0.9f, 0.8f ); ///< TableView's relative size to the entire stage. The Y value means sum of the logo and table relative heights.
66 const float STENCIL_RELATIVE_SIZE = 1.0f;
68 const float EFFECT_SNAP_DURATION = 0.66f; ///< Scroll Snap Duration for Effects
69 const float EFFECT_FLICK_DURATION = 0.5f; ///< Scroll Flick Duration for Effects
70 const Vector3 ANGLE_CUBE_PAGE_ROTATE(Math::PI * 0.5f, Math::PI * 0.5f, 0.0f);
73 const Vector4 BUBBLE_COLOR[] =
75 Vector4( 0.3255f, 0.3412f, 0.6353f, 0.32f ),
76 Vector4( 0.3647f, 0.7569f, 0.8157f, 0.32f ),
77 Vector4( 0.3804f, 0.7412f, 0.6510f, 0.32f ),
78 Vector4( 1.f, 1.f, 1.f, 0.13f )
80 const int NUMBER_OF_BUBBLE_COLOR( sizeof(BUBBLE_COLOR) / sizeof(BUBBLE_COLOR[0]) );
82 const char * const SHAPE_IMAGE_TABLE[] =
84 DEMO_IMAGE_DIR "shape-circle.png",
85 DEMO_IMAGE_DIR "shape-bubble.png"
87 const int NUMBER_OF_SHAPE_IMAGES( sizeof( SHAPE_IMAGE_TABLE ) / sizeof( SHAPE_IMAGE_TABLE[0] ) );
89 const int NUM_BACKGROUND_IMAGES = 18;
90 const float BACKGROUND_SPREAD_SCALE = 1.5f;
92 const unsigned int BACKGROUND_ANIMATION_DURATION = 15000; // 15 secs
94 const float BUBBLE_MIN_Z = -1.0;
95 const float BUBBLE_MAX_Z = 0.0f;
99 * Creates the background image
101 Control CreateBackground( std::string stylename )
103 Control background = Control::New();
104 Stage::GetCurrent().Add( background );
105 background.SetStyleName( stylename );
106 background.SetName( "BACKGROUND" );
107 background.SetAnchorPoint( AnchorPoint::CENTER );
108 background.SetParentOrigin( ParentOrigin::CENTER );
109 background.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
114 * Constraint to return a position for a bubble based on the scroll value and vertical wrapping
116 struct AnimateBubbleConstraint
119 AnimateBubbleConstraint( const Vector3& initialPos, float scale )
120 : mInitialX( initialPos.x ),
125 void operator()( Vector3& position, const PropertyInputContainer& inputs )
127 const Vector3& parentSize = inputs[1]->GetVector3();
128 const Vector3& childSize = inputs[2]->GetVector3();
130 // Wrap bubbles vertically.
131 float range = parentSize.y + childSize.y;
132 // This performs a float mod (we don't use fmod as we want the arithmetic modulus as opposed to the remainder).
133 position.y -= range * ( floor( position.y / range ) + 0.5f );
135 // Bubbles X position moves parallax to horizontal
136 // panning by a scale factor unique to each bubble.
137 position.x = mInitialX + ( inputs[0]->GetVector2().x * mScale );
146 * Constraint to precalculate values from the scroll-view
147 * and tile positions to pass to the tile shader.
149 struct TileShaderPositionConstraint
151 TileShaderPositionConstraint( float pageWidth, float tileXOffset )
152 : mPageWidth( pageWidth ),
153 mTileXOffset( tileXOffset )
157 void operator()( Vector3& position, const PropertyInputContainer& inputs )
159 // Set up position.x as the tiles X offset (0.0 -> 1.0).
160 position.x = mTileXOffset;
161 // Set up position.z as the linear scroll-view X offset (0.0 -> 1.0).
162 position.z = 1.0f * ( -fmod( inputs[0]->GetVector2().x, mPageWidth ) / mPageWidth );
163 // Set up position.y as a rectified version of the scroll-views X offset.
164 // IE. instead of 0.0 -> 1.0, it moves between 0.0 -> 0.5 -> 0.0 within the same span.
165 if( position.z > 0.5f )
167 position.y = 1.0f - position.z;
171 position.y = position.z;
180 bool CompareByTitle( const Example& lhs, const Example& rhs )
182 return lhs.title < rhs.title;
187 DaliTableView::DaliTableView( Application& application )
188 : mApplication( application ),
201 mBackgroundAnimations(),
206 mSortAlphabetically( false ),
207 mBackgroundAnimsPlaying( false )
209 application.InitSignal().Connect( this, &DaliTableView::Initialize );
212 DaliTableView::~DaliTableView()
216 void DaliTableView::AddExample( Example example )
218 mExampleList.push_back( example );
221 void DaliTableView::SortAlphabetically( bool sortAlphabetically )
223 mSortAlphabetically = sortAlphabetically;
226 void DaliTableView::Initialize( Application& application )
228 Stage::GetCurrent().KeyEventSignal().Connect( this, &DaliTableView::OnKeyEvent );
229 const Vector2 stageSize = Stage::GetCurrent().GetSize();
232 mRootActor = CreateBackground( "LauncherBackground" );
233 Stage::GetCurrent().Add( mRootActor );
236 ImageView logo = ImageView::New( LOGO_PATH );
237 logo.SetName( "LOGO_IMAGE" );
238 logo.SetAnchorPoint( AnchorPoint::TOP_CENTER );
239 logo.SetParentOrigin( Vector3( 0.5f, 0.1f, 0.5f ) );
240 logo.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
241 // The logo should appear on top of everything.
242 logo.SetDrawMode( DrawMode::OVERLAY_2D );
243 mRootActor.Add( logo );
245 // Show version in a popup when log is tapped
246 mLogoTapDetector = TapGestureDetector::New();
247 mLogoTapDetector.Attach( logo );
248 mLogoTapDetector.DetectedSignal().Connect( this, &DaliTableView::OnLogoTapped );
250 // Scrollview occupying the majority of the screen
251 mScrollView = ScrollView::New();
252 mScrollView.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
253 mScrollView.SetParentOrigin( Vector3( 0.5f, 1.0f - 0.05f, 0.5f ) );
254 mScrollView.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
255 mScrollView.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::HEIGHT );
256 mScrollView.SetSizeModeFactor( Vector3( 0.0f, 0.6f, 0.0f ) );
258 const float buttonsPageMargin = ( 1.0f - TABLE_RELATIVE_SIZE.x ) * 0.5f * stageSize.width;
259 mScrollView.SetPadding( Padding( buttonsPageMargin, buttonsPageMargin, 0.0f, 0.0f ) );
261 mScrollView.SetAxisAutoLock( true );
262 mScrollView.ScrollCompletedSignal().Connect( this, &DaliTableView::OnScrollComplete );
263 mScrollView.ScrollStartedSignal().Connect( this, &DaliTableView::OnScrollStart );
264 mScrollView.TouchSignal().Connect( this, &DaliTableView::OnScrollTouched );
266 mPageWidth = stageSize.width * TABLE_RELATIVE_SIZE.x * 0.5f;
268 // Populate background and bubbles - needs to be scrollViewLayer so scroll ends show
269 Actor bubbleContainer = Actor::New();
270 bubbleContainer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
271 bubbleContainer.SetAnchorPoint( AnchorPoint::CENTER );
272 bubbleContainer.SetParentOrigin( ParentOrigin::CENTER );
273 SetupBackground( bubbleContainer );
275 mRootActor.Add( bubbleContainer );
276 mRootActor.Add( mScrollView );
278 // Add scroll view effect and setup constraints on pages
279 ApplyScrollViewEffect();
281 // Add pages and tiles
284 // Remove constraints for inner cube effect
285 ApplyCubeEffectToPages();
287 Dali::Window winHandle = application.GetWindow();
288 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT );
289 winHandle.RemoveAvailableOrientation( Dali::Window::LANDSCAPE );
290 winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE );
291 winHandle.RemoveAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE );
293 // Set initial orientation
294 unsigned int degrees = 0;
297 winHandle.ShowIndicator( Dali::Window::INVISIBLE );
299 // Background animation
300 mAnimationTimer = Timer::New( BACKGROUND_ANIMATION_DURATION );
301 mAnimationTimer.TickSignal().Connect( this, &DaliTableView::PauseBackgroundAnimation );
302 mAnimationTimer.Start();
303 mBackgroundAnimsPlaying = true;
308 void DaliTableView::CreateFocusEffect()
310 // Hook the required signals to manage the focus.
311 KeyboardFocusManager::Get().PreFocusChangeSignal().Connect( this, &DaliTableView::OnKeyboardPreFocusChange );
312 KeyboardFocusManager::Get().FocusedActorEnterKeySignal().Connect( this, &DaliTableView::OnFocusedActorActivated );
313 AccessibilityManager::Get().FocusedActorActivatedSignal().Connect( this, &DaliTableView::OnFocusedActorActivated );
315 // Loop to create both actors for the focus highlight effect.
316 for( unsigned int i = 0; i < FOCUS_ANIMATION_ACTOR_NUMBER; ++i )
318 mFocusEffect[i].actor = ImageView::New();
319 mFocusEffect[i].actor.SetStyleName( "FocusActor" );
320 mFocusEffect[i].actor.SetParentOrigin( ParentOrigin::CENTER );
321 mFocusEffect[i].actor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
322 mFocusEffect[i].actor.SetInheritScale( false );
323 mFocusEffect[i].actor.SetColorMode( USE_OWN_COLOR );
325 // Setup initial values pre-animation.
326 mFocusEffect[i].actor.SetScale( startScale );
327 mFocusEffect[i].actor.SetOpacity( 0.0f );
329 // Create and setup the animation to do the following:
330 // 1) Initial fade in over short period of time
331 // 2) Zoom in (larger) and fade out simultaneously over longer period of time.
332 mFocusEffect[i].animation = Animation::New( KEYBOARD_FOCUS_ANIMATION_DURATION );
334 mFocusEffect[i].animation.AnimateTo( Property( mFocusEffect[i].actor, Actor::Property::COLOR_ALPHA ), KEYBOARD_FOCUS_END_ALPHA, AlphaFunction::LINEAR, TimePeriod( 0.0f, initialFadeDuration ) );
335 mFocusEffect[i].animation.AnimateTo( Property( mFocusEffect[i].actor, Actor::Property::SCALE ), endScale, AlphaFunction::LINEAR, TimePeriod( initialFadeDuration, KEYBOARD_FOCUS_ANIMATION_DURATION - initialFadeDuration ) );
336 mFocusEffect[i].animation.AnimateTo( Property( mFocusEffect[i].actor, Actor::Property::COLOR_ALPHA ), 0.0f, AlphaFunction::LINEAR, TimePeriod( initialFadeDuration, KEYBOARD_FOCUS_ANIMATION_DURATION - initialFadeDuration ) );
338 mFocusEffect[i].animation.SetLooping( true );
341 // Parent the secondary effect from the primary.
342 mFocusEffect[0].actor.Add( mFocusEffect[1].actor );
344 // Play the animation on the 1st glow object.
345 mFocusEffect[0].animation.Play();
346 // Stagger the animation on the 2st glow object half way through.
347 mFocusEffect[1].animation.PlayFrom( KEYBOARD_FOCUS_ANIMATION_DURATION / 2.0f );
349 KeyboardFocusManager::Get().SetFocusIndicatorActor( mFocusEffect[0].actor );
352 void DaliTableView::ApplyCubeEffectToPages()
354 ScrollViewPagePathEffect effect = ScrollViewPagePathEffect::DownCast( mScrollViewEffect );
355 unsigned int pageCount(0);
356 for( std::vector< Actor >::iterator pageIter = mPages.begin(); pageIter != mPages.end(); ++pageIter )
358 Actor page = *pageIter;
359 effect.ApplyToPage( page, pageCount++ );
363 void DaliTableView::OnButtonsPageRelayout( const Dali::Actor& actor )
367 void DaliTableView::Populate()
369 const Vector2 stageSize = Stage::GetCurrent().GetSize();
371 mTotalPages = ( mExampleList.size() + EXAMPLES_PER_PAGE - 1 ) / EXAMPLES_PER_PAGE;
373 // Populate ScrollView.
374 if( mExampleList.size() > 0 )
376 if( mSortAlphabetically )
378 sort( mExampleList.begin(), mExampleList.end(), CompareByTitle );
381 unsigned int exampleCount = 0;
382 ExampleListConstIter iter = mExampleList.begin();
384 for( int t = 0; t < mTotalPages; t++ )
387 TableView page = TableView::New( ROWS_PER_PAGE, EXAMPLES_PER_ROW );
388 page.SetAnchorPoint( AnchorPoint::CENTER );
389 page.SetParentOrigin( ParentOrigin::CENTER );
390 page.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
391 mScrollView.Add( page );
393 // Calculate the number of images going across (columns) within a page, according to the screen resolution and dpi.
394 const float margin = 2.0f;
395 const float tileParentMultiplier = 1.0f / EXAMPLES_PER_ROW;
397 for(int row = 0; row < ROWS_PER_PAGE; row++)
399 for(int column = 0; column < EXAMPLES_PER_ROW; column++)
401 const Example& example = ( *iter );
403 // Calculate the tiles relative position on the page (between 0 & 1 in each dimension).
404 Vector2 position( static_cast<float>( column ) / ( EXAMPLES_PER_ROW - 1.0f ), static_cast<float>( row ) / ( EXAMPLES_PER_ROW - 1.0f ) );
405 Actor tile = CreateTile( example.name, example.title, Vector3( tileParentMultiplier, tileParentMultiplier, 1.0f ), position );
406 AccessibilityManager accessibilityManager = AccessibilityManager::Get();
407 accessibilityManager.SetFocusOrder( tile, ++exampleCount );
408 accessibilityManager.SetAccessibilityAttribute( tile, Dali::Toolkit::AccessibilityManager::ACCESSIBILITY_LABEL,
410 accessibilityManager.SetAccessibilityAttribute( tile, Dali::Toolkit::AccessibilityManager::ACCESSIBILITY_TRAIT, "Tile" );
411 accessibilityManager.SetAccessibilityAttribute( tile, Dali::Toolkit::AccessibilityManager::ACCESSIBILITY_HINT,
412 "You can run this example" );
414 tile.SetPadding( Padding( margin, margin, margin, margin ) );
415 page.AddChild( tile, TableView::CellPosition( row, column ) );
419 if( iter == mExampleList.end() )
425 if( iter == mExampleList.end() )
431 mPages.push_back( page );
433 if( iter == mExampleList.end() )
440 // Update Ruler info.
441 mScrollRulerX = new FixedRuler( mPageWidth );
442 mScrollRulerY = new DefaultRuler();
443 mScrollRulerX->SetDomain( RulerDomain( 0.0f, (mTotalPages+1) * stageSize.width * TABLE_RELATIVE_SIZE.x * 0.5f, true ) );
444 mScrollRulerY->Disable();
445 mScrollView.SetRulerX( mScrollRulerX );
446 mScrollView.SetRulerY( mScrollRulerY );
449 void DaliTableView::Rotate( unsigned int degrees )
451 // Resize the root actor
452 Vector2 stageSize = Stage::GetCurrent().GetSize();
453 Vector3 targetSize( stageSize.x, stageSize.y, 1.0f );
455 if( degrees == 90 || degrees == 270 )
457 targetSize = Vector3( stageSize.y, stageSize.x, 1.0f );
460 if( mRotateAnimation )
462 mRotateAnimation.Stop();
463 mRotateAnimation.Clear();
466 mRotateAnimation = Animation::New( ROTATE_ANIMATION_TIME );
467 mRotateAnimation.AnimateTo( Property( mRootActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( 360 - degrees ) ), Vector3::ZAXIS ), AlphaFunction::EASE_OUT );
468 mRotateAnimation.AnimateTo( Property( mRootActor, Actor::Property::SIZE ), targetSize, AlphaFunction::EASE_OUT );
469 mRotateAnimation.Play();
472 Actor DaliTableView::CreateTile( const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, Vector2& position )
474 Toolkit::ImageView focusableTile = ImageView::New();
476 focusableTile.SetStyleName( "DemoTile" );
477 focusableTile.SetParentOrigin( ParentOrigin::CENTER );
478 focusableTile.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS );
479 focusableTile.SetSizeModeFactor( sizeMultiplier );
480 focusableTile.SetName( name );
482 // Set the tile to be keyboard focusable
483 focusableTile.SetKeyboardFocusable( true );
485 // Register a property with the ImageView. This allows us to inject the scroll-view position into the shader.
486 Property::Value value = Vector3( 0.0f, 0.0f, 0.0f );
487 Property::Index propertyIndex = focusableTile.RegisterProperty( "uCustomPosition", value );
489 // We create a constraint to perform a precalculation on the scroll-view X offset
490 // and pass it to the shader uniform, along with the tile's position.
491 Constraint shaderPosition = Constraint::New < Vector3 > ( focusableTile, propertyIndex, TileShaderPositionConstraint( mPageWidth, position.x ) );
492 shaderPosition.AddSource( Source( mScrollView, ScrollView::Property::SCROLL_POSITION ) );
493 shaderPosition.SetRemoveAction( Constraint::Discard );
494 shaderPosition.Apply();
495 //focusableTile.Add( tileContent );
497 // Create an ImageView for the 9-patch border around the tile.
498 ImageView borderImage = ImageView::New();
499 borderImage.SetStyleName("DemoTileBorder");
500 borderImage.SetAnchorPoint( AnchorPoint::CENTER );
501 borderImage.SetParentOrigin( ParentOrigin::CENTER );
502 borderImage.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
503 borderImage.SetOpacity( 0.8f );
504 focusableTile.Add( borderImage );
506 TextLabel label = TextLabel::New();
507 label.SetAnchorPoint( AnchorPoint::CENTER );
508 label.SetParentOrigin( ParentOrigin::CENTER );
509 label.SetStyleName( "LauncherLabel" );
510 label.SetProperty( TextLabel::Property::MULTI_LINE, true );
511 label.SetProperty( TextLabel::Property::TEXT, title );
512 label.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
513 label.SetProperty( TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER" );
514 label.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT );
516 // Pad around the label as its size is the same as the 9-patch border. It will overlap it without padding.
517 label.SetPadding( Padding( TILE_LABEL_PADDING, TILE_LABEL_PADDING, TILE_LABEL_PADDING, TILE_LABEL_PADDING ) );
518 focusableTile.Add( label );
520 // Connect to the touch events
521 focusableTile.TouchSignal().Connect( this, &DaliTableView::OnTilePressed );
522 focusableTile.HoveredSignal().Connect( this, &DaliTableView::OnTileHovered );
524 return focusableTile;
527 bool DaliTableView::OnTilePressed( Actor actor, const TouchData& event )
529 return DoTilePress( actor, event.GetState( 0 ) );
532 bool DaliTableView::DoTilePress( Actor actor, PointState::Type pointState )
534 bool consumed = false;
536 if( PointState::DOWN == pointState )
538 mPressedActor = actor;
542 // A button press is only valid if the Down & Up events
543 // both occurred within the button.
544 if( ( PointState::UP == pointState ) &&
545 ( mPressedActor == actor ) )
547 // ignore Example button presses when scrolling or button animating.
548 if( ( !mScrolling ) && ( !mPressedAnimation ) )
550 std::string name = actor.GetName();
551 const ExampleListIter end = mExampleList.end();
552 for( ExampleListIter iter = mExampleList.begin(); iter != end; ++iter )
554 if( (*iter).name == name )
556 // do nothing, until pressed animation finished.
565 mPressedAnimation = Animation::New( BUTTON_PRESS_ANIMATION_TIME );
566 mPressedAnimation.SetEndAction( Animation::Discard );
568 // scale the content actor within the Tile, as to not affect the placement within the Table.
569 Actor content = actor.GetChildAt(0);
570 mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3( 0.7f, 0.7f, 1.0f ), AlphaFunction::EASE_IN_OUT,
571 TimePeriod( 0.0f, BUTTON_PRESS_ANIMATION_TIME * 0.5f ) );
572 mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3::ONE, AlphaFunction::EASE_IN_OUT,
573 TimePeriod( BUTTON_PRESS_ANIMATION_TIME * 0.5f, BUTTON_PRESS_ANIMATION_TIME * 0.5f ) );
575 // Rotate button on the Y axis when pressed.
576 mPressedAnimation.AnimateBy( Property( content, Actor::Property::ORIENTATION ), Quaternion( Degree( 0.0f ), Degree( 180.0f ), Degree( 0.0f ) ) );
578 mPressedAnimation.Play();
579 mPressedAnimation.FinishedSignal().Connect( this, &DaliTableView::OnPressedAnimationFinished );
585 void DaliTableView::OnPressedAnimationFinished( Dali::Animation& source )
587 mPressedAnimation.Reset();
590 std::string name = mPressedActor.GetName();
592 std::stringstream stream;
593 stream << DEMO_EXAMPLE_BIN << name.c_str();
597 execlp( stream.str().c_str(), name.c_str(), NULL );
598 DALI_ASSERT_ALWAYS(false && "exec failed!");
600 mPressedActor.Reset();
604 void DaliTableView::OnScrollStart( const Dali::Vector2& position )
611 void DaliTableView::OnScrollComplete( const Dali::Vector2& position )
615 // move focus to 1st item of new page
616 AccessibilityManager accessibilityManager = AccessibilityManager::Get();
617 accessibilityManager.SetCurrentFocusActor(mPages[mScrollView.GetCurrentPage()].GetChildAt(0) );
620 bool DaliTableView::OnScrollTouched( Actor actor, const TouchData& event )
622 if( PointState::DOWN == event.GetState( 0 ) )
624 mPressedActor = actor;
630 void DaliTableView::ApplyScrollViewEffect()
632 // Remove old effect if exists.
634 if( mScrollViewEffect )
636 mScrollView.RemoveEffect( mScrollViewEffect );
639 // Just one effect for now
640 SetupInnerPageCubeEffect();
642 mScrollView.ApplyEffect( mScrollViewEffect );
645 void DaliTableView::SetupInnerPageCubeEffect()
647 const Vector2 stageSize = Stage::GetCurrent().GetSize();
649 Dali::Path path = Dali::Path::New();
650 Dali::Property::Array points;
652 points[0] = Vector3( stageSize.x*0.5, 0.0f, stageSize.x*0.5f);
653 points[1] = Vector3( 0.0f, 0.0f, 0.0f );
654 points[2] = Vector3( -stageSize.x*0.5f, 0.0f, stageSize.x*0.5f);
655 path.SetProperty( Path::Property::POINTS, points );
657 Dali::Property::Array controlPoints;
658 controlPoints.Resize(4);
659 controlPoints[0] = Vector3( stageSize.x*0.5f, 0.0f, stageSize.x*0.3f );
660 controlPoints[1] = Vector3( stageSize.x*0.3f, 0.0f, 0.0f );
661 controlPoints[2] = Vector3(-stageSize.x*0.3f, 0.0f, 0.0f );
662 controlPoints[3] = Vector3(-stageSize.x*0.5f, 0.0f, stageSize.x*0.3f );
663 path.SetProperty( Path::Property::CONTROL_POINTS, controlPoints );
666 mScrollViewEffect = ScrollViewPagePathEffect::New(path,
667 Vector3(-1.0f,0.0f,0.0f),
668 Toolkit::ScrollView::Property::SCROLL_FINAL_X,
669 Vector3(stageSize.x*TABLE_RELATIVE_SIZE.x,stageSize.y*TABLE_RELATIVE_SIZE.y,0.0f),mTotalPages);
672 void DaliTableView::OnKeyEvent( const KeyEvent& event )
674 if( event.state == KeyEvent::Down )
676 if ( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
678 // If there's a Popup, Hide it if it's contributing to the display in any way (EG. transitioning in or out).
680 if ( mVersionPopup && ( mVersionPopup.GetDisplayState() != Toolkit::Popup::HIDDEN ) )
682 mVersionPopup.SetDisplayState( Popup::HIDDEN );
692 void DaliTableView::SetupBackground( Actor bubbleContainer )
694 // Add bubbles to the bubbleContainer.
695 // Note: The bubbleContainer is parented externally to this function.
696 AddBackgroundActors( bubbleContainer, NUM_BACKGROUND_IMAGES );
699 void DaliTableView::InitialiseBackgroundActors( Actor actor )
701 // Delete current animations
702 mBackgroundAnimations.clear();
704 // Create new animations
705 const Vector3 size = actor.GetTargetSize();
707 for( unsigned int i = 0, childCount = actor.GetChildCount(); i < childCount; ++i )
709 Actor child = actor.GetChildAt( i );
711 // Calculate a random position
712 Vector3 childPos( Random::Range( -size.x * 0.5f * BACKGROUND_SPREAD_SCALE, size.x * 0.85f * BACKGROUND_SPREAD_SCALE ),
713 Random::Range( -size.y, size.y ),
714 Random::Range( BUBBLE_MIN_Z, BUBBLE_MAX_Z ) );
716 child.SetPosition( childPos );
718 // Define bubble horizontal parallax and vertical wrapping
719 Constraint animConstraint = Constraint::New < Vector3 > ( child, Actor::Property::POSITION, AnimateBubbleConstraint( childPos, Random::Range( -0.85f, 0.25f ) ) );
720 animConstraint.AddSource( Source( mScrollView, ScrollView::Property::SCROLL_POSITION ) );
721 animConstraint.AddSource( Dali::ParentSource( Dali::Actor::Property::SIZE ) );
722 animConstraint.AddSource( Dali::LocalSource( Dali::Actor::Property::SIZE ) );
723 animConstraint.SetRemoveAction( Constraint::Discard );
724 animConstraint.Apply();
727 Animation animation = Animation::New( Random::Range( 30.0f, 160.0f ) );
728 animation.AnimateBy( Property( child, Actor::Property::POSITION ), Vector3( 0.0f, -2000.0f, 0.0f ), AlphaFunction::LINEAR );
729 animation.SetLooping( true );
731 mBackgroundAnimations.push_back( animation );
735 void DaliTableView::AddBackgroundActors( Actor layer, int count )
737 for( int i = 0; i < count; ++i )
739 float randSize = Random::Range( 10.0f, 400.0f );
740 int shapeType = static_cast<int>( Random::Range( 0.0f, NUMBER_OF_SHAPE_IMAGES - 1 ) + 0.5f );
742 ImageView dfActor = ImageView::New();
743 dfActor.SetSize( Vector2( randSize, randSize ) );
744 dfActor.SetParentOrigin( ParentOrigin::CENTER );
746 // Set the Image URL and the custom shader at the same time
747 Dali::Property::Map effect = Toolkit::CreateDistanceFieldEffect();
748 Property::Map imageMap;
749 imageMap.Add( ImageVisual::Property::URL, SHAPE_IMAGE_TABLE[ shapeType ] );
750 imageMap.Add( Toolkit::Visual::Property::SHADER, effect );
751 dfActor.SetProperty( Toolkit::ImageView::Property::IMAGE, imageMap );
753 dfActor.SetColor( BUBBLE_COLOR[ i%NUMBER_OF_BUBBLE_COLOR ] );
755 layer.Add( dfActor );
758 // Positioning will occur when the layer is relaid out
759 layer.OnRelayoutSignal().Connect( this, &DaliTableView::InitialiseBackgroundActors );
762 bool DaliTableView::PauseBackgroundAnimation()
769 void DaliTableView::PauseAnimation()
771 if( mBackgroundAnimsPlaying )
773 for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter )
775 Animation anim = *animIter;
780 mBackgroundAnimsPlaying = false;
784 void DaliTableView::PlayAnimation()
786 if ( !mBackgroundAnimsPlaying )
788 for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter )
790 Animation anim = *animIter;
795 mBackgroundAnimsPlaying = true;
798 mAnimationTimer.SetInterval( BACKGROUND_ANIMATION_DURATION );
801 Dali::Actor DaliTableView::OnKeyboardPreFocusChange( Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocus::Direction direction )
803 Actor nextFocusActor = proposed;
805 if( !current && !proposed )
807 // Set the initial focus to the first tile in the current page should be focused.
808 nextFocusActor = mPages[mScrollView.GetCurrentPage()].GetChildAt(0);
812 // ScrollView is being focused but nothing in the current page can be focused further
813 // in the given direction. We should work out which page to scroll to next.
814 int currentPage = mScrollView.GetCurrentPage();
815 int newPage = currentPage;
816 if( direction == Dali::Toolkit::Control::KeyboardFocus::LEFT )
820 else if( direction == Dali::Toolkit::Control::KeyboardFocus::RIGHT )
825 newPage = std::max(0, std::min(mTotalPages - 1, newPage));
826 if( newPage == currentPage )
828 if( direction == Dali::Toolkit::Control::KeyboardFocus::LEFT )
830 newPage = mTotalPages - 1;
831 } else if( direction == Dali::Toolkit::Control::KeyboardFocus::RIGHT )
837 // Scroll to the page in the given direction
838 mScrollView.ScrollTo(newPage);
840 if( direction == Dali::Toolkit::Control::KeyboardFocus::LEFT )
842 // Work out the cell position for the last tile
843 int remainingExamples = mExampleList.size() - newPage * EXAMPLES_PER_PAGE;
844 int rowPos = (remainingExamples >= EXAMPLES_PER_PAGE) ? ROWS_PER_PAGE - 1 : ( (remainingExamples % EXAMPLES_PER_PAGE + EXAMPLES_PER_ROW) / EXAMPLES_PER_ROW - 1 );
845 int colPos = remainingExamples >= EXAMPLES_PER_PAGE ? EXAMPLES_PER_ROW - 1 : ( remainingExamples % EXAMPLES_PER_PAGE - rowPos * EXAMPLES_PER_ROW - 1 );
847 // Move the focus to the last tile in the new page.
848 nextFocusActor = mPages[newPage].GetChildAt(rowPos * EXAMPLES_PER_ROW + colPos);
852 // Move the focus to the first tile in the new page.
853 nextFocusActor = mPages[newPage].GetChildAt(0);
857 return nextFocusActor;
860 void DaliTableView::OnFocusedActorActivated( Dali::Actor activatedActor )
864 mPressedActor = activatedActor;
866 // Activate the current focused actor;
867 DoTilePress( mPressedActor, PointState::UP );
871 bool DaliTableView::OnTileHovered( Actor actor, const HoverEvent& event )
873 KeyboardFocusManager::Get().SetCurrentFocusActor( actor );
877 void DaliTableView::OnLogoTapped( Dali::Actor actor, const Dali::TapGesture& tap )
879 // Only show if currently fully hidden. If transitioning-out, the transition will not be interrupted.
880 if ( !mVersionPopup || ( mVersionPopup.GetDisplayState() == Toolkit::Popup::HIDDEN ) )
882 if ( !mVersionPopup )
884 std::ostringstream stream;
885 stream << "DALi Core: " << CORE_MAJOR_VERSION << "." << CORE_MINOR_VERSION << "." << CORE_MICRO_VERSION << std::endl << "(" << CORE_BUILD_DATE << ")\n";
886 stream << "DALi Adaptor: " << ADAPTOR_MAJOR_VERSION << "." << ADAPTOR_MINOR_VERSION << "." << ADAPTOR_MICRO_VERSION << std::endl << "(" << ADAPTOR_BUILD_DATE << ")\n";
887 stream << "DALi Toolkit: " << TOOLKIT_MAJOR_VERSION << "." << TOOLKIT_MINOR_VERSION << "." << TOOLKIT_MICRO_VERSION << std::endl << "(" << TOOLKIT_BUILD_DATE << ")\n";
889 mVersionPopup = Dali::Toolkit::Popup::New();
891 Toolkit::TextLabel titleActor = Toolkit::TextLabel::New( "Version information" );
892 titleActor.SetName( "titleActor" );
893 titleActor.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, HorizontalAlignment::CENTER );
894 titleActor.SetProperty( Toolkit::TextLabel::Property::TEXT_COLOR, Color::WHITE );
896 Toolkit::TextLabel contentActor = Toolkit::TextLabel::New( stream.str() );
897 contentActor.SetName( "contentActor" );
898 contentActor.SetProperty( Toolkit::TextLabel::Property::MULTI_LINE, true );
899 contentActor.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, HorizontalAlignment::CENTER );
900 contentActor.SetProperty( Toolkit::TextLabel::Property::TEXT_COLOR, Color::WHITE );
901 contentActor.SetPadding( Padding( 0.0f, 0.0f, 20.0f, 0.0f ) );
903 mVersionPopup.SetTitle( titleActor );
904 mVersionPopup.SetContent( contentActor );
906 mVersionPopup.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::WIDTH );
907 mVersionPopup.SetSizeModeFactor( Vector3( 0.75f, 1.0f, 1.0f ) );
908 mVersionPopup.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT );
910 mVersionPopup.OutsideTouchedSignal().Connect( this, &DaliTableView::HideVersionPopup );
911 Stage::GetCurrent().Add( mVersionPopup );
914 mVersionPopup.SetDisplayState( Popup::SHOWN );
918 void DaliTableView::HideVersionPopup()
920 // Only hide if currently fully shown. If transitioning-in, the transition will not be interrupted.
921 if ( mVersionPopup && ( mVersionPopup.GetDisplayState() == Toolkit::Popup::SHOWN ) )
923 mVersionPopup.SetDisplayState( Popup::HIDDEN );